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blender-archive/source/gameengine/Expressions/ConstExpr.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

52 lines
1.4 KiB
C++

/*
* ConstExpr.h: interface for the CConstExpr class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef __CONSTEXPR_H__
#define __CONSTEXPR_H__
#include "Expression.h"
#include "Value.h" // Added by ClassView
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class CConstExpr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (CConstExpr,CExpression)
public:
virtual bool MergeExpression(CExpression* otherexpr);
void BroadcastOperators(VALUE_OPERATOR op);
virtual unsigned char GetExpressionID();
CExpression* CheckLink(std::vector<CBrokenLinkInfo*>& brokenlinks);
//bool IsInside(float x,float y,float z,bool bBorderInclude=true);
bool NeedsRecalculated();
void ClearModified();
virtual float GetNumber();
virtual CValue* Calculate();
CConstExpr(CValue* constval);
CConstExpr();
virtual ~CConstExpr();
private:
CValue* m_value;
};
#endif // !defined(AFX_CONSTEXPR_H__061ECFC3_BE87_11D1_A51C_00A02472FC58__INCLUDED_)