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blender-archive/source/blender
Joseph Eagar cfd6d48aab * Prototyped a faster smooth algo, currently disabled.
* Wrote a new API for wrangling temporary customdata layers across pbvh types:
  - SCULPT_temp_customlayer_ensure: makes sure a (named) customdata
    layer exists.  Works for multires; since these are temporary
    layers we can safely allocate them in a temporary CustomData
    structure (in ss->temp_vdata).
  - SCULPT_temp_customlayer_get: initializes a special structure,
    SculptCustomLayer, that is used to get per elem customdata.
  - SCULPT_temp_cdata_get: Uses a SculptCustomLayer ref along with
    a SculptVertexRef to look up the data.
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