102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2020 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #pragma once
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "glew-mx.h"
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| 
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| #include "gpu_vertex_buffer_private.hh"
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| 
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| namespace blender {
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| namespace gpu {
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| 
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| class GLVertBuf : public VertBuf {
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|   friend class GLTexture; /* For buffer texture. */
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|   friend class GLShader;  /* For transform feedback. */
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| 
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|  private:
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|   /** OpenGL buffer handle. Init on first upload. Immutable after that. */
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|   GLuint vbo_id_ = 0;
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|   /** Size on the GPU. */
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|   size_t vbo_size_ = 0;
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| 
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|  public:
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|   void bind(void);
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| 
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|   void update_sub(uint start, uint len, void *data) override;
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| 
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|  protected:
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|   void acquire_data(void) override;
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|   void resize_data(void) override;
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|   void release_data(void) override;
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|   void upload_data(void) override;
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|   void duplicate_data(VertBuf *dst) override;
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| 
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|   MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf");
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| };
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| 
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| static inline GLenum to_gl(GPUUsageType type)
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| {
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|   switch (type) {
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|     case GPU_USAGE_STREAM:
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|       return GL_STREAM_DRAW;
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|     case GPU_USAGE_DYNAMIC:
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|       return GL_DYNAMIC_DRAW;
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|     case GPU_USAGE_STATIC:
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|       return GL_STATIC_DRAW;
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|     default:
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|       BLI_assert(0);
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|       return GL_STATIC_DRAW;
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|   }
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| }
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| 
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| static inline GLenum to_gl(GPUVertCompType type)
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| {
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|   switch (type) {
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|     case GPU_COMP_I8:
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|       return GL_BYTE;
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|     case GPU_COMP_U8:
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|       return GL_UNSIGNED_BYTE;
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|     case GPU_COMP_I16:
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|       return GL_SHORT;
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|     case GPU_COMP_U16:
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|       return GL_UNSIGNED_SHORT;
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|     case GPU_COMP_I32:
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|       return GL_INT;
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|     case GPU_COMP_U32:
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|       return GL_UNSIGNED_INT;
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|     case GPU_COMP_F32:
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|       return GL_FLOAT;
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|     case GPU_COMP_I10:
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|       return GL_INT_2_10_10_10_REV;
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|     default:
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|       BLI_assert(0);
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|       return GL_FLOAT;
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|   }
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| }
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| 
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| }  // namespace gpu
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| }  // namespace blender
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