This adds a new image texture node for geometry nodes. It does not reuse the same node that is used in shading, because we want to be able to expose the image and frame as sockets. There is a known update issue when a movie or image sequence is used. That will be fixed separately (also see D12957). Currently, the image socket is just a pointer to an Image ID data block. This can contain single images but also movies and image sequences. In the future, the definition of an image socket can be expanded to include images that are generated from scratch in the node tree. For more details read the discussion in D12827. Some of the code is a direct port from cycles and should be cleaned up a bit in the future. For example `image_cubic_texture_lookup`. For still images, the frame input is ignored. Otherwise, the frame has to be in a valid range for the node to work. In the future we may add e.g. automatic looping functionality. Differential Revision: https://developer.blender.org/D12827
550 lines
19 KiB
CMake
550 lines
19 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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composite
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function
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geometry
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intern
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shader
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texture
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../editors/include
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../blenkernel
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../blenlib
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../blentranslation
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../bmesh
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../depsgraph
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../functions
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../geometry
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../render
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../../../intern/glew-mx
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../../../intern/guardedalloc
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../../../intern/sky/include
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)
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set(SRC
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composite/nodes/node_composite_alphaOver.cc
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composite/nodes/node_composite_antialiasing.cc
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composite/nodes/node_composite_bilateralblur.cc
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composite/nodes/node_composite_blur.cc
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composite/nodes/node_composite_bokehblur.cc
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composite/nodes/node_composite_bokehimage.cc
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composite/nodes/node_composite_boxmask.cc
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composite/nodes/node_composite_brightness.cc
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composite/nodes/node_composite_channelMatte.cc
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composite/nodes/node_composite_chromaMatte.cc
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composite/nodes/node_composite_colorMatte.cc
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composite/nodes/node_composite_colorSpill.cc
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composite/nodes/node_composite_colorbalance.cc
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composite/nodes/node_composite_colorcorrection.cc
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composite/nodes/node_composite_common.cc
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composite/nodes/node_composite_composite.cc
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composite/nodes/node_composite_cornerpin.cc
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composite/nodes/node_composite_crop.cc
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composite/nodes/node_composite_cryptomatte.cc
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composite/nodes/node_composite_curves.cc
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composite/nodes/node_composite_defocus.cc
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composite/nodes/node_composite_denoise.cc
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composite/nodes/node_composite_despeckle.cc
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composite/nodes/node_composite_diffMatte.cc
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composite/nodes/node_composite_dilate.cc
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composite/nodes/node_composite_directionalblur.cc
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composite/nodes/node_composite_displace.cc
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composite/nodes/node_composite_distanceMatte.cc
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composite/nodes/node_composite_doubleEdgeMask.cc
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composite/nodes/node_composite_ellipsemask.cc
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composite/nodes/node_composite_exposure.cc
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composite/nodes/node_composite_filter.cc
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composite/nodes/node_composite_flip.cc
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composite/nodes/node_composite_gamma.cc
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composite/nodes/node_composite_glare.cc
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composite/nodes/node_composite_hueSatVal.cc
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composite/nodes/node_composite_huecorrect.cc
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composite/nodes/node_composite_idMask.cc
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composite/nodes/node_composite_image.cc
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composite/nodes/node_composite_inpaint.cc
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composite/nodes/node_composite_invert.cc
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composite/nodes/node_composite_keying.cc
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composite/nodes/node_composite_keyingscreen.cc
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composite/nodes/node_composite_lensdist.cc
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composite/nodes/node_composite_levels.cc
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composite/nodes/node_composite_lummaMatte.cc
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composite/nodes/node_composite_mapRange.cc
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composite/nodes/node_composite_mapUV.cc
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composite/nodes/node_composite_mapValue.cc
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composite/nodes/node_composite_mask.cc
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composite/nodes/node_composite_math.cc
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composite/nodes/node_composite_mixrgb.cc
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composite/nodes/node_composite_movieclip.cc
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composite/nodes/node_composite_moviedistortion.cc
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composite/nodes/node_composite_normal.cc
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composite/nodes/node_composite_normalize.cc
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composite/nodes/node_composite_outputFile.cc
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composite/nodes/node_composite_pixelate.cc
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composite/nodes/node_composite_planetrackdeform.cc
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composite/nodes/node_composite_posterize.cc
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composite/nodes/node_composite_premulkey.cc
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composite/nodes/node_composite_rgb.cc
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composite/nodes/node_composite_rotate.cc
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composite/nodes/node_composite_scale.cc
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composite/nodes/node_composite_sepcombHSVA.cc
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composite/nodes/node_composite_sepcombRGBA.cc
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composite/nodes/node_composite_sepcombYCCA.cc
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composite/nodes/node_composite_sepcombYUVA.cc
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composite/nodes/node_composite_setalpha.cc
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composite/nodes/node_composite_splitViewer.cc
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composite/nodes/node_composite_stabilize2d.cc
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composite/nodes/node_composite_sunbeams.cc
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composite/nodes/node_composite_switch.cc
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composite/nodes/node_composite_switchview.cc
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composite/nodes/node_composite_texture.cc
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composite/nodes/node_composite_tonemap.cc
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composite/nodes/node_composite_trackpos.cc
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composite/nodes/node_composite_transform.cc
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composite/nodes/node_composite_translate.cc
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composite/nodes/node_composite_valToRgb.cc
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composite/nodes/node_composite_value.cc
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composite/nodes/node_composite_vecBlur.cc
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composite/nodes/node_composite_viewer.cc
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composite/nodes/node_composite_zcombine.cc
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composite/node_composite_tree.cc
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composite/node_composite_util.cc
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function/nodes/legacy/node_fn_random_float.cc
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function/nodes/node_fn_align_euler_to_vector.cc
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function/nodes/node_fn_boolean_math.cc
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function/nodes/node_fn_float_compare.cc
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function/nodes/node_fn_float_to_int.cc
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function/nodes/node_fn_input_bool.cc
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function/nodes/node_fn_input_color.cc
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function/nodes/node_fn_input_int.cc
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function/nodes/node_fn_input_special_characters.cc
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function/nodes/node_fn_input_string.cc
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function/nodes/node_fn_input_vector.cc
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function/nodes/node_fn_random_value.cc
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function/nodes/node_fn_replace_string.cc
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function/nodes/node_fn_rotate_euler.cc
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function/nodes/node_fn_slice_string.cc
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function/nodes/node_fn_string_length.cc
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function/nodes/node_fn_value_to_string.cc
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function/node_function_util.cc
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geometry/nodes/legacy/node_geo_align_rotation_to_vector.cc
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geometry/nodes/legacy/node_geo_attribute_clamp.cc
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geometry/nodes/legacy/node_geo_attribute_color_ramp.cc
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geometry/nodes/legacy/node_geo_attribute_combine_xyz.cc
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geometry/nodes/legacy/node_geo_attribute_compare.cc
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geometry/nodes/legacy/node_geo_attribute_convert.cc
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geometry/nodes/legacy/node_geo_attribute_curve_map.cc
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geometry/nodes/legacy/node_geo_attribute_fill.cc
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geometry/nodes/legacy/node_geo_attribute_map_range.cc
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geometry/nodes/legacy/node_geo_attribute_math.cc
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geometry/nodes/legacy/node_geo_attribute_mix.cc
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geometry/nodes/legacy/node_geo_attribute_proximity.cc
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geometry/nodes/legacy/node_geo_attribute_randomize.cc
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geometry/nodes/legacy/node_geo_attribute_sample_texture.cc
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geometry/nodes/legacy/node_geo_attribute_separate_xyz.cc
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geometry/nodes/legacy/node_geo_attribute_transfer.cc
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geometry/nodes/legacy/node_geo_attribute_vector_math.cc
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geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc
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geometry/nodes/legacy/node_geo_curve_endpoints.cc
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geometry/nodes/legacy/node_geo_curve_reverse.cc
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geometry/nodes/legacy/node_geo_curve_select_by_handle_type.cc
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geometry/nodes/legacy/node_geo_curve_set_handles.cc
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geometry/nodes/legacy/node_geo_curve_spline_type.cc
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geometry/nodes/legacy/node_geo_curve_subdivide.cc
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geometry/nodes/legacy/node_geo_curve_to_points.cc
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geometry/nodes/legacy/node_geo_delete_geometry.cc
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geometry/nodes/legacy/node_geo_edge_split.cc
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geometry/nodes/legacy/node_geo_material_assign.cc
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geometry/nodes/legacy/node_geo_mesh_to_curve.cc
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geometry/nodes/legacy/node_geo_point_distribute.cc
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geometry/nodes/legacy/node_geo_point_instance.cc
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geometry/nodes/legacy/node_geo_point_rotate.cc
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geometry/nodes/legacy/node_geo_point_scale.cc
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geometry/nodes/legacy/node_geo_point_separate.cc
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geometry/nodes/legacy/node_geo_point_translate.cc
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geometry/nodes/legacy/node_geo_points_to_volume.cc
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geometry/nodes/legacy/node_geo_raycast.cc
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geometry/nodes/legacy/node_geo_select_by_material.cc
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geometry/nodes/legacy/node_geo_subdivision_surface.cc
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geometry/nodes/node_geo_attribute_capture.cc
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geometry/nodes/node_geo_attribute_remove.cc
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geometry/nodes/node_geo_attribute_statistic.cc
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geometry/nodes/node_geo_boolean.cc
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geometry/nodes/node_geo_bounding_box.cc
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geometry/nodes/node_geo_collection_info.cc
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geometry/nodes/node_geo_common.cc
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geometry/nodes/node_geo_convex_hull.cc
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geometry/nodes/node_geo_curve_endpoint_selection.cc
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geometry/nodes/node_geo_curve_fill.cc
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geometry/nodes/node_geo_curve_fillet.cc
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geometry/nodes/node_geo_curve_handle_type_selection.cc
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geometry/nodes/node_geo_curve_length.cc
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geometry/nodes/node_geo_curve_parameter.cc
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geometry/nodes/node_geo_curve_primitive_bezier_segment.cc
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geometry/nodes/node_geo_curve_primitive_circle.cc
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geometry/nodes/node_geo_curve_primitive_line.cc
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geometry/nodes/node_geo_curve_primitive_quadratic_bezier.cc
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geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
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geometry/nodes/node_geo_curve_primitive_spiral.cc
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geometry/nodes/node_geo_curve_primitive_star.cc
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geometry/nodes/node_geo_curve_resample.cc
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geometry/nodes/node_geo_curve_reverse.cc
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geometry/nodes/node_geo_curve_sample.cc
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geometry/nodes/node_geo_curve_set_handles.cc
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geometry/nodes/node_geo_curve_spline_type.cc
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geometry/nodes/node_geo_curve_subdivide.cc
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geometry/nodes/node_geo_curve_to_mesh.cc
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geometry/nodes/node_geo_curve_to_points.cc
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geometry/nodes/node_geo_curve_trim.cc
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geometry/nodes/node_geo_delete_geometry.cc
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geometry/nodes/node_geo_distribute_points_on_faces.cc
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geometry/nodes/node_geo_edge_split.cc
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geometry/nodes/node_geo_image_texture.cc
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geometry/nodes/node_geo_input_curve_handles.cc
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geometry/nodes/node_geo_input_curve_tilt.cc
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geometry/nodes/node_geo_input_index.cc
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geometry/nodes/node_geo_input_material.cc
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geometry/nodes/node_geo_input_material_index.cc
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geometry/nodes/node_geo_input_normal.cc
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geometry/nodes/node_geo_input_position.cc
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geometry/nodes/node_geo_input_radius.cc
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geometry/nodes/node_geo_input_shade_smooth.cc
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geometry/nodes/node_geo_input_spline_cyclic.cc
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geometry/nodes/node_geo_input_spline_length.cc
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geometry/nodes/node_geo_input_spline_resolution.cc
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geometry/nodes/node_geo_input_tangent.cc
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geometry/nodes/node_geo_instance_on_points.cc
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geometry/nodes/node_geo_instances_to_points.cc
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geometry/nodes/node_geo_is_viewport.cc
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geometry/nodes/node_geo_join_geometry.cc
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geometry/nodes/node_geo_material_replace.cc
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geometry/nodes/node_geo_material_selection.cc
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geometry/nodes/node_geo_mesh_primitive_circle.cc
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geometry/nodes/node_geo_mesh_primitive_cone.cc
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geometry/nodes/node_geo_mesh_primitive_cube.cc
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geometry/nodes/node_geo_mesh_primitive_cylinder.cc
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geometry/nodes/node_geo_mesh_primitive_grid.cc
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geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
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geometry/nodes/node_geo_mesh_primitive_line.cc
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geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
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geometry/nodes/node_geo_mesh_subdivide.cc
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geometry/nodes/node_geo_mesh_to_curve.cc
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geometry/nodes/node_geo_mesh_to_points.cc
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geometry/nodes/node_geo_object_info.cc
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geometry/nodes/node_geo_points_to_vertices.cc
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geometry/nodes/node_geo_points_to_volume.cc
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geometry/nodes/node_geo_proximity.cc
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geometry/nodes/node_geo_raycast.cc
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geometry/nodes/node_geo_realize_instances.cc
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geometry/nodes/node_geo_rotate_instances.cc
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geometry/nodes/node_geo_scale_instances.cc
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geometry/nodes/node_geo_separate_components.cc
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geometry/nodes/node_geo_separate_geometry.cc
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geometry/nodes/node_geo_set_curve_handles.cc
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geometry/nodes/node_geo_set_curve_radius.cc
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geometry/nodes/node_geo_set_curve_tilt.cc
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geometry/nodes/node_geo_set_material.cc
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geometry/nodes/node_geo_set_material_index.cc
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geometry/nodes/node_geo_set_point_radius.cc
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geometry/nodes/node_geo_set_position.cc
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geometry/nodes/node_geo_set_shade_smooth.cc
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geometry/nodes/node_geo_set_spline_cyclic.cc
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geometry/nodes/node_geo_set_spline_resolution.cc
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geometry/nodes/node_geo_string_join.cc
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geometry/nodes/node_geo_string_to_curves.cc
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geometry/nodes/node_geo_subdivision_surface.cc
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geometry/nodes/node_geo_switch.cc
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geometry/nodes/node_geo_transfer_attribute.cc
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geometry/nodes/node_geo_transform.cc
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geometry/nodes/node_geo_translate_instances.cc
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geometry/nodes/node_geo_triangulate.cc
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geometry/nodes/node_geo_viewer.cc
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geometry/nodes/node_geo_volume_to_mesh.cc
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geometry/node_geometry_exec.cc
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geometry/node_geometry_tree.cc
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geometry/node_geometry_util.cc
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shader/nodes/node_shader_add_shader.c
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shader/nodes/node_shader_ambient_occlusion.c
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shader/nodes/node_shader_attribute.c
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shader/nodes/node_shader_background.c
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shader/nodes/node_shader_bevel.c
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shader/nodes/node_shader_blackbody.c
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shader/nodes/node_shader_brightness.c
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shader/nodes/node_shader_bsdf_anisotropic.c
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shader/nodes/node_shader_bsdf_diffuse.c
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shader/nodes/node_shader_bsdf_glass.c
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shader/nodes/node_shader_bsdf_glossy.c
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shader/nodes/node_shader_bsdf_hair.c
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shader/nodes/node_shader_bsdf_hair_principled.c
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shader/nodes/node_shader_bsdf_principled.c
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shader/nodes/node_shader_bsdf_refraction.c
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shader/nodes/node_shader_bsdf_toon.c
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shader/nodes/node_shader_bsdf_translucent.c
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shader/nodes/node_shader_bsdf_transparent.c
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shader/nodes/node_shader_bsdf_velvet.c
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shader/nodes/node_shader_bump.c
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shader/nodes/node_shader_camera.c
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shader/nodes/node_shader_clamp.cc
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shader/nodes/node_shader_common.c
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shader/nodes/node_shader_curves.cc
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shader/nodes/node_shader_displacement.c
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shader/nodes/node_shader_eevee_specular.c
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shader/nodes/node_shader_emission.c
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shader/nodes/node_shader_fresnel.c
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shader/nodes/node_shader_gamma.c
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shader/nodes/node_shader_geometry.c
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shader/nodes/node_shader_hair_info.c
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shader/nodes/node_shader_holdout.c
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shader/nodes/node_shader_hueSatVal.c
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shader/nodes/node_shader_ies_light.c
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shader/nodes/node_shader_invert.c
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shader/nodes/node_shader_layer_weight.c
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shader/nodes/node_shader_light_falloff.c
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shader/nodes/node_shader_light_path.c
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shader/nodes/node_shader_map_range.cc
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shader/nodes/node_shader_mapping.c
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shader/nodes/node_shader_math.cc
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shader/nodes/node_shader_mixRgb.cc
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shader/nodes/node_shader_mix_shader.c
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shader/nodes/node_shader_normal.c
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shader/nodes/node_shader_normal_map.c
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shader/nodes/node_shader_object_info.c
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shader/nodes/node_shader_output_aov.c
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shader/nodes/node_shader_output_light.c
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shader/nodes/node_shader_output_linestyle.c
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shader/nodes/node_shader_output_material.c
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shader/nodes/node_shader_output_world.c
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shader/nodes/node_shader_particle_info.c
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shader/nodes/node_shader_rgb.c
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shader/nodes/node_shader_script.c
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shader/nodes/node_shader_sepcombHSV.c
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shader/nodes/node_shader_sepcombRGB.cc
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shader/nodes/node_shader_sepcombXYZ.cc
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shader/nodes/node_shader_shaderToRgb.c
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shader/nodes/node_shader_squeeze.c
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shader/nodes/node_shader_subsurface_scattering.c
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shader/nodes/node_shader_tangent.c
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shader/nodes/node_shader_tex_brick.cc
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shader/nodes/node_shader_tex_checker.cc
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shader/nodes/node_shader_tex_coord.c
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shader/nodes/node_shader_tex_environment.c
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shader/nodes/node_shader_tex_gradient.cc
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shader/nodes/node_shader_tex_image.cc
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shader/nodes/node_shader_tex_magic.cc
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shader/nodes/node_shader_tex_musgrave.cc
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shader/nodes/node_shader_tex_noise.cc
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shader/nodes/node_shader_tex_pointdensity.c
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shader/nodes/node_shader_tex_sky.c
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shader/nodes/node_shader_tex_voronoi.cc
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shader/nodes/node_shader_tex_wave.cc
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shader/nodes/node_shader_tex_white_noise.cc
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shader/nodes/node_shader_uvAlongStroke.c
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shader/nodes/node_shader_uvmap.c
|
|
shader/nodes/node_shader_valToRgb.cc
|
|
shader/nodes/node_shader_value.cc
|
|
shader/nodes/node_shader_vectTransform.c
|
|
shader/nodes/node_shader_vector_displacement.c
|
|
shader/nodes/node_shader_vector_math.cc
|
|
shader/nodes/node_shader_vector_rotate.cc
|
|
shader/nodes/node_shader_vertex_color.c
|
|
shader/nodes/node_shader_volume_absorption.c
|
|
shader/nodes/node_shader_volume_info.c
|
|
shader/nodes/node_shader_volume_principled.c
|
|
shader/nodes/node_shader_volume_scatter.c
|
|
shader/nodes/node_shader_wavelength.c
|
|
shader/nodes/node_shader_wireframe.c
|
|
shader/node_shader_tree.c
|
|
shader/node_shader_util.c
|
|
|
|
texture/nodes/node_texture_at.c
|
|
texture/nodes/node_texture_bricks.c
|
|
texture/nodes/node_texture_checker.c
|
|
texture/nodes/node_texture_common.c
|
|
texture/nodes/node_texture_compose.c
|
|
texture/nodes/node_texture_coord.c
|
|
texture/nodes/node_texture_curves.c
|
|
texture/nodes/node_texture_decompose.c
|
|
texture/nodes/node_texture_distance.c
|
|
texture/nodes/node_texture_hueSatVal.c
|
|
texture/nodes/node_texture_image.c
|
|
texture/nodes/node_texture_invert.c
|
|
texture/nodes/node_texture_math.c
|
|
texture/nodes/node_texture_mixRgb.c
|
|
texture/nodes/node_texture_output.c
|
|
texture/nodes/node_texture_proc.c
|
|
texture/nodes/node_texture_rotate.c
|
|
texture/nodes/node_texture_scale.c
|
|
texture/nodes/node_texture_texture.c
|
|
texture/nodes/node_texture_translate.c
|
|
texture/nodes/node_texture_valToNor.c
|
|
texture/nodes/node_texture_valToRgb.c
|
|
texture/nodes/node_texture_viewer.c
|
|
texture/node_texture_tree.c
|
|
texture/node_texture_util.c
|
|
|
|
intern/derived_node_tree.cc
|
|
intern/extern_implementations.cc
|
|
intern/geometry_nodes_eval_log.cc
|
|
intern/math_functions.cc
|
|
intern/node_common.cc
|
|
intern/node_declaration.cc
|
|
intern/node_exec.cc
|
|
intern/node_geometry_exec.cc
|
|
intern/node_multi_function.cc
|
|
intern/node_socket.cc
|
|
intern/node_socket_declarations.cc
|
|
intern/node_tree_ref.cc
|
|
intern/node_util.c
|
|
intern/type_conversions.cc
|
|
|
|
composite/node_composite_util.hh
|
|
function/node_function_util.hh
|
|
shader/node_shader_util.h
|
|
geometry/node_geometry_util.hh
|
|
texture/node_texture_util.h
|
|
|
|
NOD_common.h
|
|
NOD_composite.h
|
|
NOD_derived_node_tree.hh
|
|
NOD_function.h
|
|
NOD_geometry.h
|
|
NOD_geometry_exec.hh
|
|
NOD_geometry_nodes_eval_log.hh
|
|
NOD_math_functions.hh
|
|
NOD_multi_function.hh
|
|
NOD_node_declaration.hh
|
|
NOD_node_tree_ref.hh
|
|
NOD_shader.h
|
|
NOD_socket.h
|
|
NOD_socket_declarations.hh
|
|
NOD_static_types.h
|
|
NOD_texture.h
|
|
NOD_type_conversions.hh
|
|
intern/node_common.h
|
|
intern/node_exec.h
|
|
intern/node_util.h
|
|
)
|
|
|
|
set(LIB
|
|
bf_bmesh
|
|
bf_functions
|
|
bf_geometry
|
|
bf_intern_sky
|
|
)
|
|
|
|
if(WITH_BULLET)
|
|
list(APPEND INC_SYS
|
|
${BULLET_INCLUDE_DIRS}
|
|
"../../../intern/rigidbody/"
|
|
)
|
|
if(NOT WITH_SYSTEM_BULLET)
|
|
list(APPEND LIB
|
|
extern_bullet
|
|
)
|
|
endif()
|
|
|
|
list(APPEND LIB
|
|
${BULLET_LIBRARIES}
|
|
)
|
|
add_definitions(-DWITH_BULLET)
|
|
endif()
|
|
|
|
if(WITH_PYTHON)
|
|
list(APPEND INC
|
|
../python
|
|
)
|
|
list(APPEND INC_SYS
|
|
${PYTHON_INCLUDE_DIRS}
|
|
)
|
|
list(APPEND LIB
|
|
${PYTHON_LINKFLAGS}
|
|
${PYTHON_LIBRARIES}
|
|
)
|
|
add_definitions(-DWITH_PYTHON)
|
|
endif()
|
|
|
|
if(WITH_INTERNATIONAL)
|
|
add_definitions(-DWITH_INTERNATIONAL)
|
|
endif()
|
|
|
|
if(WITH_TBB)
|
|
list(APPEND INC_SYS
|
|
${TBB_INCLUDE_DIRS}
|
|
)
|
|
add_definitions(-DWITH_TBB)
|
|
if(WIN32)
|
|
# TBB includes Windows.h which will define min/max macros
|
|
# that will collide with the stl versions.
|
|
add_definitions(-DNOMINMAX)
|
|
endif()
|
|
endif()
|
|
|
|
if(WITH_IMAGE_OPENEXR)
|
|
add_definitions(-DWITH_OPENEXR)
|
|
endif()
|
|
|
|
if(WITH_COMPOSITOR)
|
|
list(APPEND INC
|
|
../compositor
|
|
)
|
|
add_definitions(-DWITH_COMPOSITOR)
|
|
endif()
|
|
|
|
if(WITH_FREESTYLE)
|
|
add_definitions(-DWITH_FREESTYLE)
|
|
endif()
|
|
|
|
if(WITH_OPENSUBDIV)
|
|
add_definitions(-DWITH_OPENSUBDIV)
|
|
endif()
|
|
|
|
if(WITH_GMP)
|
|
add_definitions(-DWITH_GMP)
|
|
|
|
list(APPEND INC_SYS
|
|
${GMP_INCLUDE_DIRS}
|
|
)
|
|
|
|
list(APPEND LIB
|
|
${GMP_LIBRARIES}
|
|
)
|
|
endif()
|
|
|
|
if(WITH_OPENVDB)
|
|
list(APPEND INC_SYS
|
|
${OPENVDB_INCLUDE_DIRS}
|
|
)
|
|
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
|
|
endif()
|
|
|
|
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|