Addresses T77127 (Controller Drawing). Adds VR controller visualization and custom drawing via draw handlers. Add-ons can draw to the XR surface (headset display) and mirror window by adding a View3D draw handler of region type 'XR' and draw type 'POST_VIEW'. Controller drawing and custom overlays can be toggled individually as XR session options, which will be added in a future update to the VR Scene Inspection add-on. For the actual drawing, the OpenXR XR_MSFT_controller_model extension is used to load a glTF model provided by the XR runtime. The model's vertex data is then used to create a GPUBatch in the XR session state. Finally, this batch is drawn via the XR surface draw handler mentioned above. For runtimes that do not support the controller model extension, a a simple fallback shape (sphere) is drawn instead. Reviewed By: Severin, fclem Differential Revision: https://developer.blender.org/D10948
1377 lines
48 KiB
C
1377 lines
48 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup wm
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*/
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "DEG_depsgraph.h"
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#include "DNA_camera_types.h"
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#include "DNA_space_types.h"
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#include "DRW_engine.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "GHOST_C-api.h"
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#include "GPU_batch.h"
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#include "GPU_viewport.h"
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_event_system.h"
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#include "wm_surface.h"
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#include "wm_window.h"
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#include "wm_xr_intern.h"
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static wmSurface *g_xr_surface = NULL;
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static CLG_LogRef LOG = {"wm.xr"};
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/* -------------------------------------------------------------------- */
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static void wm_xr_session_create_cb(void)
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{
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Main *bmain = G_MAIN;
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wmWindowManager *wm = bmain->wm.first;
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wmXrData *xr_data = &wm->xr;
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/* Get action set data from Python. */
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BKE_callback_exec_null(bmain, BKE_CB_EVT_XR_SESSION_START_PRE);
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wm_xr_session_actions_init(xr_data);
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}
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static void wm_xr_session_controller_data_free(wmXrSessionState *state)
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{
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ListBase *lb = &state->controllers;
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wmXrController *c;
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while ((c = BLI_pophead(lb))) {
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if (c->model) {
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GPU_batch_discard(c->model);
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}
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BLI_freelinkN(lb, c);
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}
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}
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void wm_xr_session_data_free(wmXrSessionState *state)
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{
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wm_xr_session_controller_data_free(state);
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}
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static void wm_xr_session_exit_cb(void *customdata)
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{
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wmXrData *xr_data = customdata;
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if (!xr_data->runtime) {
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return;
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}
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xr_data->runtime->session_state.is_started = false;
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if (xr_data->runtime->exit_fn) {
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xr_data->runtime->exit_fn(xr_data);
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}
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/* Free the entire runtime data (including session state and context), to play safe. */
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wm_xr_runtime_data_free(&xr_data->runtime);
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}
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static void wm_xr_session_begin_info_create(wmXrData *xr_data,
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GHOST_XrSessionBeginInfo *r_begin_info)
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{
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/* Callback for when the session is created. This is needed to create and bind OpenXR actions
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* after the session is created but before it is started. */
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r_begin_info->create_fn = wm_xr_session_create_cb;
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/* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
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* to allow external code to execute its own session-exit logic. */
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r_begin_info->exit_fn = wm_xr_session_exit_cb;
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r_begin_info->exit_customdata = xr_data;
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}
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void wm_xr_session_toggle(wmWindowManager *wm,
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wmWindow *session_root_win,
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wmXrSessionExitFn session_exit_fn)
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{
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wmXrData *xr_data = &wm->xr;
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if (WM_xr_session_exists(xr_data)) {
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GHOST_XrSessionEnd(xr_data->runtime->context);
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xr_data->runtime->session_state.is_started = false;
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}
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else {
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GHOST_XrSessionBeginInfo begin_info;
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xr_data->runtime->session_root_win = session_root_win;
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xr_data->runtime->session_state.is_started = true;
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xr_data->runtime->exit_fn = session_exit_fn;
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wm_xr_session_begin_info_create(xr_data, &begin_info);
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GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
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}
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}
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/**
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* Check if the XR-Session was triggered.
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* If an error happened while trying to start a session, this returns false too.
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*/
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bool WM_xr_session_exists(const wmXrData *xr)
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{
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return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
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}
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void WM_xr_session_base_pose_reset(wmXrData *xr)
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{
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xr->runtime->session_state.force_reset_to_base_pose = true;
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}
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/**
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* Check if the session is running, according to the OpenXR definition.
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*/
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bool WM_xr_session_is_ready(const wmXrData *xr)
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{
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return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
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}
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static void wm_xr_session_base_pose_calc(const Scene *scene,
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const XrSessionSettings *settings,
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GHOST_XrPose *r_base_pose)
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{
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const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
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settings->base_pose_object) ?
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settings->base_pose_object :
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scene->camera;
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if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
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float tmp_quatx[4], tmp_quatz[4];
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copy_v3_v3(r_base_pose->position, settings->base_pose_location);
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axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
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axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
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mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
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}
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else if (base_pose_object) {
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float tmp_quat[4];
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float tmp_eul[3];
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mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
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/* Only use rotation around Z-axis to align view with floor. */
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quat_to_eul(tmp_eul, tmp_quat);
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tmp_eul[0] = M_PI_2;
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tmp_eul[1] = 0;
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eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
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}
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else {
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copy_v3_fl(r_base_pose->position, 0.0f);
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axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
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}
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}
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static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
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Scene *scene,
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Depsgraph *depsgraph,
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wmXrDrawData *r_draw_data)
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{
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const XrSessionSettings *settings = &xr_data->session_settings;
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memset(r_draw_data, 0, sizeof(*r_draw_data));
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r_draw_data->scene = scene;
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r_draw_data->depsgraph = depsgraph;
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r_draw_data->xr_data = xr_data;
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r_draw_data->surface_data = g_xr_surface->customdata;
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wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
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}
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wmWindow *wm_xr_session_root_window_or_fallback_get(const wmWindowManager *wm,
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const wmXrRuntimeData *runtime_data)
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{
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if (runtime_data->session_root_win &&
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BLI_findindex(&wm->windows, runtime_data->session_root_win) != -1) {
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/* Root window is still valid, use it. */
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return runtime_data->session_root_win;
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}
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/* Otherwise, fallback. */
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return wm->windows.first;
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}
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/**
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* Get the scene and depsgraph shown in the VR session's root window (the window the session was
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* started from) if still available. If it's not available, use some fallback window.
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*
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* It's important that the VR session follows some existing window, otherwise it would need to have
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* an own depsgraph, which is an expense we should avoid.
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*/
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static void wm_xr_session_scene_and_evaluated_depsgraph_get(Main *bmain,
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const wmWindowManager *wm,
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Scene **r_scene,
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Depsgraph **r_depsgraph)
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{
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const wmWindow *root_win = wm_xr_session_root_window_or_fallback_get(wm, wm->xr.runtime);
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/* Follow the scene & view layer shown in the root 3D View. */
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Scene *scene = WM_window_get_active_scene(root_win);
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ViewLayer *view_layer = WM_window_get_active_view_layer(root_win);
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
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BLI_assert(scene && view_layer && depsgraph);
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BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
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*r_scene = scene;
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*r_depsgraph = depsgraph;
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}
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typedef enum wmXrSessionStateEvent {
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SESSION_STATE_EVENT_NONE = 0,
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SESSION_STATE_EVENT_START,
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SESSION_STATE_EVENT_RESET_TO_BASE_POSE,
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SESSION_STATE_EVENT_POSITION_TRACKING_TOGGLE,
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} wmXrSessionStateEvent;
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static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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{
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if (state->force_reset_to_base_pose) {
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return true;
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}
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return ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) &&
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((state->prev_base_pose_type != settings->base_pose_type) ||
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(state->prev_base_pose_object != settings->base_pose_object));
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}
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static wmXrSessionStateEvent wm_xr_session_state_to_event(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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{
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if (!state->is_view_data_set) {
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return SESSION_STATE_EVENT_START;
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}
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if (wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
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return SESSION_STATE_EVENT_RESET_TO_BASE_POSE;
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}
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const bool position_tracking_toggled = ((state->prev_settings_flag &
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XR_SESSION_USE_POSITION_TRACKING) !=
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(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
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if (position_tracking_toggled) {
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return SESSION_STATE_EVENT_POSITION_TRACKING_TOGGLE;
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}
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return SESSION_STATE_EVENT_NONE;
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}
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void wm_xr_session_draw_data_update(const wmXrSessionState *state,
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const XrSessionSettings *settings,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrDrawData *draw_data)
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{
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const wmXrSessionStateEvent event = wm_xr_session_state_to_event(state, settings);
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const bool use_position_tracking = (settings->flag & XR_SESSION_USE_POSITION_TRACKING);
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switch (event) {
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case SESSION_STATE_EVENT_START:
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if (use_position_tracking) {
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/* We want to start the session exactly at landmark position.
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* Run-times may have a non-[0,0,0] starting position that we have to subtract for that. */
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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else {
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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/* This should be triggered by the VR add-on if a landmark changes. */
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case SESSION_STATE_EVENT_RESET_TO_BASE_POSE:
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if (use_position_tracking) {
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/* Switch exactly to base pose, so use eye offset to cancel out current position delta. */
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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else {
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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case SESSION_STATE_EVENT_POSITION_TRACKING_TOGGLE:
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if (use_position_tracking) {
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/* Keep the current position, and let the user move from there. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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}
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else {
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/* Back to the exact base-pose position. */
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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case SESSION_STATE_EVENT_NONE:
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/* Keep previous offset when positional tracking is disabled. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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break;
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}
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}
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/**
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* Update information that is only stored for external state queries. E.g. for Python API to
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* request the current (as in, last known) viewer pose.
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* Controller data and action sets will be updated separately via wm_xr_session_actions_update().
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*/
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void wm_xr_session_state_update(const XrSessionSettings *settings,
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const wmXrDrawData *draw_data,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrSessionState *state)
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{
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GHOST_XrPose viewer_pose;
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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const bool use_absolute_tracking = settings->flag & XR_SESSION_USE_ABSOLUTE_TRACKING;
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mul_qt_qtqt(viewer_pose.orientation_quat,
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draw_data->base_pose.orientation_quat,
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draw_view->local_pose.orientation_quat);
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copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
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/* The local pose and the eye pose (which is copied from an earlier local pose) both are view
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* space, so Y-up. In this case we need them in regular Z-up. */
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if (use_position_tracking) {
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viewer_pose.position[0] += draw_view->local_pose.position[0];
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viewer_pose.position[1] -= draw_view->local_pose.position[2];
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viewer_pose.position[2] += draw_view->local_pose.position[1];
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}
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if (!use_absolute_tracking) {
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viewer_pose.position[0] -= draw_data->eye_position_ofs[0];
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viewer_pose.position[1] += draw_data->eye_position_ofs[2];
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viewer_pose.position[2] -= draw_data->eye_position_ofs[1];
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}
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copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
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copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
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wm_xr_pose_to_imat(&viewer_pose, state->viewer_viewmat);
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/* No idea why, but multiplying by two seems to make it match the VR view more. */
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state->focal_len = 2.0f *
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fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
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DEFAULT_SENSOR_WIDTH);
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copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
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memcpy(&state->prev_base_pose, &draw_data->base_pose, sizeof(state->prev_base_pose));
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memcpy(&state->prev_local_pose, &draw_view->local_pose, sizeof(state->prev_local_pose));
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state->prev_settings_flag = settings->flag;
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state->prev_base_pose_type = settings->base_pose_type;
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state->prev_base_pose_object = settings->base_pose_object;
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state->is_view_data_set = true;
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/* Assume this was already done through wm_xr_session_draw_data_update(). */
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state->force_reset_to_base_pose = false;
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}
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wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
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{
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return xr->runtime ? &xr->runtime->session_state : NULL;
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}
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ScrArea *WM_xr_session_area_get(const wmXrData *xr)
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{
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return xr->runtime ? xr->runtime->area : NULL;
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}
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bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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zero_v3(r_location);
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return false;
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}
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copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_qt(r_rotation);
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return false;
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}
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copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
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float r_viewmat[4][4],
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float *r_focal_len)
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_m4(r_viewmat);
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*r_focal_len = 0.0f;
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return false;
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}
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copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
|
|
*r_focal_len = xr->runtime->session_state.focal_len;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WM_xr_session_state_controller_grip_location_get(const wmXrData *xr,
|
|
unsigned int subaction_idx,
|
|
float r_location[3])
|
|
{
|
|
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set ||
|
|
(subaction_idx >= BLI_listbase_count(&xr->runtime->session_state.controllers))) {
|
|
zero_v3(r_location);
|
|
return false;
|
|
}
|
|
|
|
const wmXrController *controller = BLI_findlink(&xr->runtime->session_state.controllers,
|
|
subaction_idx);
|
|
BLI_assert(controller);
|
|
copy_v3_v3(r_location, controller->grip_pose.position);
|
|
return true;
|
|
}
|
|
|
|
bool WM_xr_session_state_controller_grip_rotation_get(const wmXrData *xr,
|
|
unsigned int subaction_idx,
|
|
float r_rotation[4])
|
|
{
|
|
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set ||
|
|
(subaction_idx >= BLI_listbase_count(&xr->runtime->session_state.controllers))) {
|
|
unit_qt(r_rotation);
|
|
return false;
|
|
}
|
|
|
|
const wmXrController *controller = BLI_findlink(&xr->runtime->session_state.controllers,
|
|
subaction_idx);
|
|
BLI_assert(controller);
|
|
copy_qt_qt(r_rotation, controller->grip_pose.orientation_quat);
|
|
return true;
|
|
}
|
|
|
|
bool WM_xr_session_state_controller_aim_location_get(const wmXrData *xr,
|
|
unsigned int subaction_idx,
|
|
float r_location[3])
|
|
{
|
|
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set ||
|
|
(subaction_idx >= BLI_listbase_count(&xr->runtime->session_state.controllers))) {
|
|
zero_v3(r_location);
|
|
return false;
|
|
}
|
|
|
|
const wmXrController *controller = BLI_findlink(&xr->runtime->session_state.controllers,
|
|
subaction_idx);
|
|
BLI_assert(controller);
|
|
copy_v3_v3(r_location, controller->aim_pose.position);
|
|
return true;
|
|
}
|
|
|
|
bool WM_xr_session_state_controller_aim_rotation_get(const wmXrData *xr,
|
|
unsigned int subaction_idx,
|
|
float r_rotation[4])
|
|
{
|
|
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set ||
|
|
(subaction_idx >= BLI_listbase_count(&xr->runtime->session_state.controllers))) {
|
|
unit_qt(r_rotation);
|
|
return false;
|
|
}
|
|
|
|
const wmXrController *controller = BLI_findlink(&xr->runtime->session_state.controllers,
|
|
subaction_idx);
|
|
BLI_assert(controller);
|
|
copy_qt_qt(r_rotation, controller->aim_pose.orientation_quat);
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name XR-Session Actions
|
|
*
|
|
* XR action processing and event dispatching.
|
|
*
|
|
* \{ */
|
|
|
|
void wm_xr_session_actions_init(wmXrData *xr)
|
|
{
|
|
if (!xr->runtime) {
|
|
return;
|
|
}
|
|
|
|
GHOST_XrAttachActionSets(xr->runtime->context);
|
|
}
|
|
|
|
static void wm_xr_session_controller_pose_calc(const GHOST_XrPose *raw_pose,
|
|
const float view_ofs[3],
|
|
const float base_mat[4][4],
|
|
GHOST_XrPose *r_pose,
|
|
float r_mat[4][4])
|
|
{
|
|
float m[4][4];
|
|
/* Calculate controller matrix in world space. */
|
|
wm_xr_pose_to_mat(raw_pose, m);
|
|
|
|
/* Apply eye position and base pose offsets. */
|
|
sub_v3_v3(m[3], view_ofs);
|
|
mul_m4_m4m4(r_mat, base_mat, m);
|
|
|
|
/* Save final pose. */
|
|
mat4_to_loc_quat(r_pose->position, r_pose->orientation_quat, r_mat);
|
|
}
|
|
|
|
static void wm_xr_session_controller_data_update(const XrSessionSettings *settings,
|
|
const wmXrAction *grip_action,
|
|
const wmXrAction *aim_action,
|
|
GHOST_XrContextHandle xr_context,
|
|
wmXrSessionState *state)
|
|
{
|
|
BLI_assert(grip_action->count_subaction_paths == aim_action->count_subaction_paths);
|
|
BLI_assert(grip_action->count_subaction_paths == BLI_listbase_count(&state->controllers));
|
|
|
|
unsigned int subaction_idx = 0;
|
|
float view_ofs[3], base_mat[4][4];
|
|
|
|
if ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) {
|
|
copy_v3_v3(view_ofs, state->prev_local_pose.position);
|
|
}
|
|
else {
|
|
zero_v3(view_ofs);
|
|
}
|
|
if ((settings->flag & XR_SESSION_USE_ABSOLUTE_TRACKING) == 0) {
|
|
add_v3_v3(view_ofs, state->prev_eye_position_ofs);
|
|
}
|
|
|
|
wm_xr_pose_to_mat(&state->prev_base_pose, base_mat);
|
|
|
|
LISTBASE_FOREACH_INDEX (wmXrController *, controller, &state->controllers, subaction_idx) {
|
|
wm_xr_session_controller_pose_calc(&((GHOST_XrPose *)grip_action->states)[subaction_idx],
|
|
view_ofs,
|
|
base_mat,
|
|
&controller->grip_pose,
|
|
controller->grip_mat);
|
|
wm_xr_session_controller_pose_calc(&((GHOST_XrPose *)aim_action->states)[subaction_idx],
|
|
view_ofs,
|
|
base_mat,
|
|
&controller->aim_pose,
|
|
controller->aim_mat);
|
|
|
|
if (!controller->model) {
|
|
/* Notify GHOST to load/continue loading the controller model data. This can be called more
|
|
* than once since the model may not be available from the runtime yet. The batch itself will
|
|
* be created in wm_xr_draw_controllers(). */
|
|
GHOST_XrLoadControllerModel(xr_context, controller->subaction_path);
|
|
}
|
|
else {
|
|
GHOST_XrUpdateControllerModelComponents(xr_context, controller->subaction_path);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const GHOST_XrPose *wm_xr_session_controller_aim_pose_find(const wmXrSessionState *state,
|
|
const char *subaction_path)
|
|
{
|
|
const wmXrController *controller = BLI_findstring(
|
|
&state->controllers, subaction_path, offsetof(wmXrController, subaction_path));
|
|
return controller ? &controller->aim_pose : NULL;
|
|
}
|
|
|
|
BLI_INLINE bool test_float_state(const float *state, float threshold, eXrAxisFlag flag)
|
|
{
|
|
if ((flag & XR_AXIS0_POS) != 0) {
|
|
if (*state > threshold) {
|
|
return true;
|
|
}
|
|
}
|
|
else if ((flag & XR_AXIS0_NEG) != 0) {
|
|
if (*state < -threshold) {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
if (fabsf(*state) > threshold) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
BLI_INLINE bool test_vec2f_state(const float state[2], float threshold, eXrAxisFlag flag)
|
|
{
|
|
if ((flag & XR_AXIS0_POS) != 0) {
|
|
if (state[0] < 0.0f) {
|
|
return false;
|
|
}
|
|
}
|
|
else if ((flag & XR_AXIS0_NEG) != 0) {
|
|
if (state[0] > 0.0f) {
|
|
return false;
|
|
}
|
|
}
|
|
if ((flag & XR_AXIS1_POS) != 0) {
|
|
if (state[1] < 0.0f) {
|
|
return false;
|
|
}
|
|
}
|
|
else if ((flag & XR_AXIS1_NEG) != 0) {
|
|
if (state[1] > 0.0f) {
|
|
return false;
|
|
}
|
|
}
|
|
return (len_v2(state) > threshold);
|
|
}
|
|
|
|
static bool wm_xr_session_modal_action_test(const ListBase *active_modal_actions,
|
|
const wmXrAction *action,
|
|
bool *r_found)
|
|
{
|
|
if (r_found) {
|
|
*r_found = false;
|
|
}
|
|
|
|
LISTBASE_FOREACH (LinkData *, ld, active_modal_actions) {
|
|
wmXrAction *active_modal_action = ld->data;
|
|
if (action == active_modal_action) {
|
|
if (r_found) {
|
|
*r_found = true;
|
|
}
|
|
return true;
|
|
}
|
|
if (action->ot == active_modal_action->ot &&
|
|
IDP_EqualsProperties(action->op_properties, active_modal_action->op_properties)) {
|
|
/* Don't allow duplicate modal operators since this can lead to unwanted modal handler
|
|
* behavior. */
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void wm_xr_session_modal_action_test_add(ListBase *active_modal_actions,
|
|
const wmXrAction *action)
|
|
{
|
|
bool found;
|
|
if (wm_xr_session_modal_action_test(active_modal_actions, action, &found) && !found) {
|
|
LinkData *ld = MEM_callocN(sizeof(LinkData), __func__);
|
|
ld->data = (void *)action;
|
|
BLI_addtail(active_modal_actions, ld);
|
|
}
|
|
}
|
|
|
|
static void wm_xr_session_modal_action_remove(ListBase *active_modal_actions,
|
|
const wmXrAction *action)
|
|
{
|
|
LISTBASE_FOREACH (LinkData *, ld, active_modal_actions) {
|
|
if (action == ld->data) {
|
|
BLI_freelinkN(active_modal_actions, ld);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static wmXrHapticAction *wm_xr_session_haptic_action_find(ListBase *active_haptic_actions,
|
|
const wmXrAction *action,
|
|
const char *subaction_path)
|
|
{
|
|
LISTBASE_FOREACH (wmXrHapticAction *, ha, active_haptic_actions) {
|
|
if ((action == ha->action) && (subaction_path == ha->subaction_path)) {
|
|
return ha;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void wm_xr_session_haptic_action_add(ListBase *active_haptic_actions,
|
|
const wmXrAction *action,
|
|
const char *subaction_path,
|
|
int64_t time_now)
|
|
{
|
|
wmXrHapticAction *ha = wm_xr_session_haptic_action_find(
|
|
active_haptic_actions, action, subaction_path);
|
|
if (ha) {
|
|
/* Reset start time since OpenXR restarts haptics if they are already active. */
|
|
ha->time_start = time_now;
|
|
}
|
|
else {
|
|
ha = MEM_callocN(sizeof(wmXrHapticAction), __func__);
|
|
ha->action = (wmXrAction *)action;
|
|
ha->subaction_path = subaction_path;
|
|
ha->time_start = time_now;
|
|
BLI_addtail(active_haptic_actions, ha);
|
|
}
|
|
}
|
|
|
|
static void wm_xr_session_haptic_action_remove(ListBase *active_haptic_actions,
|
|
const wmXrAction *action)
|
|
{
|
|
LISTBASE_FOREACH (wmXrHapticAction *, ha, active_haptic_actions) {
|
|
if (action == ha->action) {
|
|
BLI_freelinkN(active_haptic_actions, ha);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void wm_xr_session_haptic_timers_check(ListBase *active_haptic_actions, int64_t time_now)
|
|
{
|
|
LISTBASE_FOREACH_MUTABLE (wmXrHapticAction *, ha, active_haptic_actions) {
|
|
if (time_now - ha->time_start >= ha->action->haptic_duration) {
|
|
BLI_freelinkN(active_haptic_actions, ha);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void wm_xr_session_action_states_interpret(wmXrData *xr,
|
|
const char *action_set_name,
|
|
wmXrAction *action,
|
|
unsigned int subaction_idx,
|
|
ListBase *active_modal_actions,
|
|
ListBase *active_haptic_actions,
|
|
int64_t time_now,
|
|
bool modal,
|
|
bool haptic,
|
|
short *r_val)
|
|
{
|
|
const char *haptic_subaction_path = ((action->haptic_flag & XR_HAPTIC_MATCHUSERPATHS) != 0) ?
|
|
action->subaction_paths[subaction_idx] :
|
|
NULL;
|
|
bool curr = false;
|
|
bool prev = false;
|
|
|
|
switch (action->type) {
|
|
case XR_BOOLEAN_INPUT: {
|
|
const bool *state = &((bool *)action->states)[subaction_idx];
|
|
bool *state_prev = &((bool *)action->states_prev)[subaction_idx];
|
|
if (*state) {
|
|
curr = true;
|
|
}
|
|
if (*state_prev) {
|
|
prev = true;
|
|
}
|
|
*state_prev = *state;
|
|
break;
|
|
}
|
|
case XR_FLOAT_INPUT: {
|
|
const float *state = &((float *)action->states)[subaction_idx];
|
|
float *state_prev = &((float *)action->states_prev)[subaction_idx];
|
|
if (test_float_state(
|
|
state, action->float_thresholds[subaction_idx], action->axis_flags[subaction_idx])) {
|
|
curr = true;
|
|
}
|
|
if (test_float_state(state_prev,
|
|
action->float_thresholds[subaction_idx],
|
|
action->axis_flags[subaction_idx])) {
|
|
prev = true;
|
|
}
|
|
*state_prev = *state;
|
|
break;
|
|
}
|
|
case XR_VECTOR2F_INPUT: {
|
|
const float(*state)[2] = &((float(*)[2])action->states)[subaction_idx];
|
|
float(*state_prev)[2] = &((float(*)[2])action->states_prev)[subaction_idx];
|
|
if (test_vec2f_state(*state,
|
|
action->float_thresholds[subaction_idx],
|
|
action->axis_flags[subaction_idx])) {
|
|
curr = true;
|
|
}
|
|
if (test_vec2f_state(*state_prev,
|
|
action->float_thresholds[subaction_idx],
|
|
action->axis_flags[subaction_idx])) {
|
|
prev = true;
|
|
}
|
|
copy_v2_v2(*state_prev, *state);
|
|
break;
|
|
}
|
|
case XR_POSE_INPUT:
|
|
case XR_VIBRATION_OUTPUT:
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
|
|
if (curr) {
|
|
if (!prev) {
|
|
if (modal || (action->op_flag == XR_OP_PRESS)) {
|
|
*r_val = KM_PRESS;
|
|
}
|
|
if (haptic && (action->haptic_flag & (XR_HAPTIC_PRESS | XR_HAPTIC_REPEAT)) != 0) {
|
|
/* Apply haptics. */
|
|
if (WM_xr_haptic_action_apply(xr,
|
|
action_set_name,
|
|
action->haptic_name,
|
|
haptic_subaction_path,
|
|
&action->haptic_duration,
|
|
&action->haptic_frequency,
|
|
&action->haptic_amplitude)) {
|
|
wm_xr_session_haptic_action_add(
|
|
active_haptic_actions, action, haptic_subaction_path, time_now);
|
|
}
|
|
}
|
|
}
|
|
else if (modal) {
|
|
*r_val = KM_PRESS;
|
|
}
|
|
if (modal && !action->active_modal_path) {
|
|
/* Set active modal path. */
|
|
action->active_modal_path = action->subaction_paths[subaction_idx];
|
|
/* Add to active modal actions. */
|
|
wm_xr_session_modal_action_test_add(active_modal_actions, action);
|
|
}
|
|
if (haptic && ((action->haptic_flag & XR_HAPTIC_REPEAT) != 0)) {
|
|
if (!wm_xr_session_haptic_action_find(
|
|
active_haptic_actions, action, haptic_subaction_path)) {
|
|
/* Apply haptics. */
|
|
if (WM_xr_haptic_action_apply(xr,
|
|
action_set_name,
|
|
action->haptic_name,
|
|
haptic_subaction_path,
|
|
&action->haptic_duration,
|
|
&action->haptic_frequency,
|
|
&action->haptic_amplitude)) {
|
|
wm_xr_session_haptic_action_add(
|
|
active_haptic_actions, action, haptic_subaction_path, time_now);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (prev) {
|
|
if (modal || (action->op_flag == XR_OP_RELEASE)) {
|
|
*r_val = KM_RELEASE;
|
|
if (modal && (action->subaction_paths[subaction_idx] == action->active_modal_path)) {
|
|
/* Unset active modal path. */
|
|
action->active_modal_path = NULL;
|
|
/* Remove from active modal actions. */
|
|
wm_xr_session_modal_action_remove(active_modal_actions, action);
|
|
}
|
|
}
|
|
if (haptic) {
|
|
if ((action->haptic_flag & XR_HAPTIC_RELEASE) != 0) {
|
|
/* Apply haptics. */
|
|
if (WM_xr_haptic_action_apply(xr,
|
|
action_set_name,
|
|
action->haptic_name,
|
|
haptic_subaction_path,
|
|
&action->haptic_duration,
|
|
&action->haptic_frequency,
|
|
&action->haptic_amplitude)) {
|
|
wm_xr_session_haptic_action_add(
|
|
active_haptic_actions, action, haptic_subaction_path, time_now);
|
|
}
|
|
}
|
|
else if ((action->haptic_flag & XR_HAPTIC_REPEAT) != 0) {
|
|
/* Stop any active haptics. */
|
|
WM_xr_haptic_action_stop(xr, action_set_name, action->haptic_name, haptic_subaction_path);
|
|
wm_xr_session_haptic_action_remove(active_haptic_actions, action);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool wm_xr_session_action_test_bimanual(const wmXrSessionState *session_state,
|
|
wmXrAction *action,
|
|
unsigned int subaction_idx,
|
|
unsigned int *r_subaction_idx_other,
|
|
const GHOST_XrPose **r_aim_pose_other)
|
|
{
|
|
if ((action->action_flag & XR_ACTION_BIMANUAL) == 0) {
|
|
return false;
|
|
}
|
|
|
|
bool bimanual = false;
|
|
|
|
*r_subaction_idx_other = (subaction_idx == 0) ?
|
|
(unsigned int)min_ii(1, action->count_subaction_paths - 1) :
|
|
0;
|
|
|
|
switch (action->type) {
|
|
case XR_BOOLEAN_INPUT: {
|
|
const bool *state = &((bool *)action->states)[*r_subaction_idx_other];
|
|
if (*state) {
|
|
bimanual = true;
|
|
}
|
|
break;
|
|
}
|
|
case XR_FLOAT_INPUT: {
|
|
const float *state = &((float *)action->states)[*r_subaction_idx_other];
|
|
if (test_float_state(state,
|
|
action->float_thresholds[*r_subaction_idx_other],
|
|
action->axis_flags[*r_subaction_idx_other])) {
|
|
bimanual = true;
|
|
}
|
|
break;
|
|
}
|
|
case XR_VECTOR2F_INPUT: {
|
|
const float(*state)[2] = &((float(*)[2])action->states)[*r_subaction_idx_other];
|
|
if (test_vec2f_state(*state,
|
|
action->float_thresholds[*r_subaction_idx_other],
|
|
action->axis_flags[*r_subaction_idx_other])) {
|
|
bimanual = true;
|
|
}
|
|
break;
|
|
}
|
|
case XR_POSE_INPUT:
|
|
case XR_VIBRATION_OUTPUT:
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
|
|
if (bimanual) {
|
|
*r_aim_pose_other = wm_xr_session_controller_aim_pose_find(
|
|
session_state, action->subaction_paths[*r_subaction_idx_other]);
|
|
}
|
|
|
|
return bimanual;
|
|
}
|
|
|
|
static wmXrActionData *wm_xr_session_event_create(const char *action_set_name,
|
|
const wmXrAction *action,
|
|
const GHOST_XrPose *controller_aim_pose,
|
|
const GHOST_XrPose *controller_aim_pose_other,
|
|
unsigned int subaction_idx,
|
|
unsigned int subaction_idx_other,
|
|
bool bimanual)
|
|
{
|
|
wmXrActionData *data = MEM_callocN(sizeof(wmXrActionData), __func__);
|
|
strcpy(data->action_set, action_set_name);
|
|
strcpy(data->action, action->name);
|
|
data->type = action->type;
|
|
|
|
switch (action->type) {
|
|
case XR_BOOLEAN_INPUT:
|
|
data->state[0] = ((bool *)action->states)[subaction_idx] ? 1.0f : 0.0f;
|
|
if (bimanual) {
|
|
data->state_other[0] = ((bool *)action->states)[subaction_idx_other] ? 1.0f : 0.0f;
|
|
}
|
|
break;
|
|
case XR_FLOAT_INPUT:
|
|
data->state[0] = ((float *)action->states)[subaction_idx];
|
|
if (bimanual) {
|
|
data->state_other[0] = ((float *)action->states)[subaction_idx_other];
|
|
}
|
|
data->float_threshold = action->float_thresholds[subaction_idx];
|
|
break;
|
|
case XR_VECTOR2F_INPUT:
|
|
copy_v2_v2(data->state, ((float(*)[2])action->states)[subaction_idx]);
|
|
if (bimanual) {
|
|
copy_v2_v2(data->state_other, ((float(*)[2])action->states)[subaction_idx_other]);
|
|
}
|
|
data->float_threshold = action->float_thresholds[subaction_idx];
|
|
break;
|
|
case XR_POSE_INPUT:
|
|
case XR_VIBRATION_OUTPUT:
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
|
|
if (controller_aim_pose) {
|
|
copy_v3_v3(data->controller_loc, controller_aim_pose->position);
|
|
copy_qt_qt(data->controller_rot, controller_aim_pose->orientation_quat);
|
|
|
|
if (bimanual && controller_aim_pose_other) {
|
|
copy_v3_v3(data->controller_loc_other, controller_aim_pose_other->position);
|
|
copy_qt_qt(data->controller_rot_other, controller_aim_pose_other->orientation_quat);
|
|
}
|
|
else {
|
|
data->controller_rot_other[0] = 1.0f;
|
|
}
|
|
}
|
|
else {
|
|
data->controller_rot[0] = 1.0f;
|
|
data->controller_rot_other[0] = 1.0f;
|
|
}
|
|
|
|
data->ot = action->ot;
|
|
data->op_properties = action->op_properties;
|
|
|
|
data->bimanual = bimanual;
|
|
|
|
return data;
|
|
}
|
|
|
|
/* Dispatch events to window queues. */
|
|
static void wm_xr_session_events_dispatch(wmXrData *xr,
|
|
GHOST_XrContextHandle xr_context,
|
|
wmXrActionSet *action_set,
|
|
wmXrSessionState *session_state,
|
|
wmWindow *win)
|
|
{
|
|
const char *action_set_name = action_set->name;
|
|
|
|
const unsigned int count = GHOST_XrGetActionCount(xr_context, action_set_name);
|
|
if (count < 1) {
|
|
return;
|
|
}
|
|
|
|
const int64_t time_now = (int64_t)(PIL_check_seconds_timer() * 1000);
|
|
|
|
ListBase *active_modal_actions = &action_set->active_modal_actions;
|
|
ListBase *active_haptic_actions = &action_set->active_haptic_actions;
|
|
|
|
wmXrAction **actions = MEM_calloc_arrayN(count, sizeof(*actions), __func__);
|
|
|
|
GHOST_XrGetActionCustomdataArray(xr_context, action_set_name, (void **)actions);
|
|
|
|
/* Check haptic action timers. */
|
|
wm_xr_session_haptic_timers_check(active_haptic_actions, time_now);
|
|
|
|
for (unsigned int action_idx = 0; action_idx < count; ++action_idx) {
|
|
wmXrAction *action = actions[action_idx];
|
|
if (action && action->ot) {
|
|
const bool modal = action->ot->modal;
|
|
const bool haptic = (GHOST_XrGetActionCustomdata(
|
|
xr_context, action_set_name, action->haptic_name) != NULL);
|
|
|
|
for (unsigned int subaction_idx = 0; subaction_idx < action->count_subaction_paths;
|
|
++subaction_idx) {
|
|
short val = KM_NOTHING;
|
|
|
|
/* Interpret action states (update modal/haptic action lists, apply haptics, etc). */
|
|
wm_xr_session_action_states_interpret(xr,
|
|
action_set_name,
|
|
action,
|
|
subaction_idx,
|
|
active_modal_actions,
|
|
active_haptic_actions,
|
|
time_now,
|
|
modal,
|
|
haptic,
|
|
&val);
|
|
|
|
const bool is_active_modal_action = wm_xr_session_modal_action_test(
|
|
active_modal_actions, action, NULL);
|
|
const bool is_active_modal_subaction = (!action->active_modal_path ||
|
|
(action->subaction_paths[subaction_idx] ==
|
|
action->active_modal_path));
|
|
|
|
if ((val != KM_NOTHING) &&
|
|
(!modal || (is_active_modal_action && is_active_modal_subaction))) {
|
|
const GHOST_XrPose *aim_pose = wm_xr_session_controller_aim_pose_find(
|
|
session_state, action->subaction_paths[subaction_idx]);
|
|
const GHOST_XrPose *aim_pose_other = NULL;
|
|
unsigned int subaction_idx_other = 0;
|
|
|
|
/* Test for bimanual interaction. */
|
|
const bool bimanual = wm_xr_session_action_test_bimanual(
|
|
session_state, action, subaction_idx, &subaction_idx_other, &aim_pose_other);
|
|
|
|
wmXrActionData *actiondata = wm_xr_session_event_create(action_set_name,
|
|
action,
|
|
aim_pose,
|
|
aim_pose_other,
|
|
subaction_idx,
|
|
subaction_idx_other,
|
|
bimanual);
|
|
wm_event_add_xrevent(win, actiondata, val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MEM_freeN(actions);
|
|
}
|
|
|
|
void wm_xr_session_actions_update(wmWindowManager *wm)
|
|
{
|
|
wmXrData *xr = &wm->xr;
|
|
if (!xr->runtime) {
|
|
return;
|
|
}
|
|
|
|
GHOST_XrContextHandle xr_context = xr->runtime->context;
|
|
wmXrSessionState *state = &xr->runtime->session_state;
|
|
wmXrActionSet *active_action_set = state->active_action_set;
|
|
|
|
int ret = GHOST_XrSyncActions(xr_context, active_action_set ? active_action_set->name : NULL);
|
|
if (!ret) {
|
|
return;
|
|
}
|
|
|
|
/* Only update controller data and dispatch events for active action set. */
|
|
if (active_action_set) {
|
|
wmWindow *win = wm_xr_session_root_window_or_fallback_get(wm, xr->runtime);
|
|
|
|
if (active_action_set->controller_grip_action && active_action_set->controller_aim_action) {
|
|
wm_xr_session_controller_data_update(&xr->session_settings,
|
|
active_action_set->controller_grip_action,
|
|
active_action_set->controller_aim_action,
|
|
xr_context,
|
|
state);
|
|
}
|
|
|
|
if (win) {
|
|
/* Ensure an XR area exists for events. */
|
|
if (!xr->runtime->area) {
|
|
xr->runtime->area = ED_area_offscreen_create(win, SPACE_VIEW3D);
|
|
}
|
|
|
|
wm_xr_session_events_dispatch(xr, xr_context, active_action_set, state, win);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wm_xr_session_controller_data_populate(const wmXrAction *grip_action,
|
|
const wmXrAction *aim_action,
|
|
wmXrData *xr)
|
|
{
|
|
UNUSED_VARS(aim_action); /* Only used for asserts. */
|
|
|
|
wmXrSessionState *state = &xr->runtime->session_state;
|
|
ListBase *controllers = &state->controllers;
|
|
|
|
BLI_assert(grip_action->count_subaction_paths == aim_action->count_subaction_paths);
|
|
const unsigned int count = grip_action->count_subaction_paths;
|
|
|
|
wm_xr_session_controller_data_free(state);
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
|
wmXrController *controller = MEM_callocN(sizeof(*controller), __func__);
|
|
|
|
BLI_assert(STREQ(grip_action->subaction_paths[i], aim_action->subaction_paths[i]));
|
|
strcpy(controller->subaction_path, grip_action->subaction_paths[i]);
|
|
|
|
BLI_addtail(controllers, controller);
|
|
}
|
|
|
|
/* Activate draw callback. */
|
|
if (g_xr_surface) {
|
|
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
|
|
if (surface_data && !surface_data->controller_draw_handle) {
|
|
if (surface_data->controller_art) {
|
|
surface_data->controller_draw_handle = ED_region_draw_cb_activate(
|
|
surface_data->controller_art, wm_xr_draw_controllers, xr, REGION_DRAW_POST_VIEW);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void wm_xr_session_controller_data_clear(wmXrSessionState *state)
|
|
{
|
|
wm_xr_session_controller_data_free(state);
|
|
|
|
/* Deactivate draw callback. */
|
|
if (g_xr_surface) {
|
|
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
|
|
if (surface_data && surface_data->controller_draw_handle) {
|
|
if (surface_data->controller_art) {
|
|
ED_region_draw_cb_exit(surface_data->controller_art, surface_data->controller_draw_handle);
|
|
}
|
|
surface_data->controller_draw_handle = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */ /* XR-Session Actions */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name XR-Session Surface
|
|
*
|
|
* A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
|
|
* session.
|
|
*
|
|
* \{ */
|
|
|
|
/**
|
|
* \brief Call Ghost-XR to draw a frame
|
|
*
|
|
* Draw callback for the XR-session surface. It's expected to be called on each main loop
|
|
* iteration and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing
|
|
* each view, #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
|
|
*/
|
|
static void wm_xr_session_surface_draw(bContext *C)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
Main *bmain = CTX_data_main(C);
|
|
wmXrDrawData draw_data;
|
|
|
|
if (!WM_xr_session_is_ready(&wm->xr)) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene;
|
|
Depsgraph *depsgraph;
|
|
wm_xr_session_scene_and_evaluated_depsgraph_get(bmain, wm, &scene, &depsgraph);
|
|
wm_xr_session_draw_data_populate(&wm->xr, scene, depsgraph, &draw_data);
|
|
|
|
GHOST_XrSessionDrawViews(wm->xr.runtime->context, &draw_data);
|
|
|
|
GPU_framebuffer_restore();
|
|
}
|
|
|
|
bool wm_xr_session_surface_offscreen_ensure(wmXrSurfaceData *surface_data,
|
|
const GHOST_XrDrawViewInfo *draw_view)
|
|
{
|
|
wmXrViewportPair *vp = NULL;
|
|
if (draw_view->view_idx >= BLI_listbase_count(&surface_data->viewports)) {
|
|
vp = MEM_callocN(sizeof(*vp), __func__);
|
|
BLI_addtail(&surface_data->viewports, vp);
|
|
}
|
|
else {
|
|
vp = BLI_findlink(&surface_data->viewports, draw_view->view_idx);
|
|
}
|
|
BLI_assert(vp);
|
|
|
|
GPUOffScreen *offscreen = vp->offscreen;
|
|
GPUViewport *viewport = vp->viewport;
|
|
const bool size_changed = offscreen && (GPU_offscreen_width(offscreen) != draw_view->width) &&
|
|
(GPU_offscreen_height(offscreen) != draw_view->height);
|
|
if (offscreen) {
|
|
BLI_assert(viewport);
|
|
|
|
if (!size_changed) {
|
|
return true;
|
|
}
|
|
GPU_viewport_free(viewport);
|
|
GPU_offscreen_free(offscreen);
|
|
}
|
|
|
|
char err_out[256] = "unknown";
|
|
bool failure = false;
|
|
eGPUTextureFormat format =
|
|
GPU_R8; /* Initialize with some unsupported format to check following switch statement. */
|
|
|
|
switch (draw_view->swapchain_format) {
|
|
case GHOST_kXrSwapchainFormatRGBA8:
|
|
format = GPU_RGBA8;
|
|
break;
|
|
case GHOST_kXrSwapchainFormatRGBA16:
|
|
format = GPU_RGBA16;
|
|
break;
|
|
case GHOST_kXrSwapchainFormatRGBA16F:
|
|
format = GPU_RGBA16F;
|
|
break;
|
|
case GHOST_kXrSwapchainFormatRGB10_A2:
|
|
format = GPU_RGB10_A2;
|
|
break;
|
|
}
|
|
BLI_assert(format != GPU_R8);
|
|
|
|
offscreen = vp->offscreen = GPU_offscreen_create(
|
|
draw_view->width, draw_view->height, true, format, err_out);
|
|
if (offscreen) {
|
|
viewport = vp->viewport = GPU_viewport_create();
|
|
if (!viewport) {
|
|
GPU_offscreen_free(offscreen);
|
|
offscreen = vp->offscreen = NULL;
|
|
failure = true;
|
|
}
|
|
}
|
|
else {
|
|
failure = true;
|
|
}
|
|
|
|
if (failure) {
|
|
CLOG_ERROR(&LOG, "Failed to get buffer, %s", err_out);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void wm_xr_session_surface_free_data(wmSurface *surface)
|
|
{
|
|
wmXrSurfaceData *data = surface->customdata;
|
|
ListBase *lb = &data->viewports;
|
|
wmXrViewportPair *vp;
|
|
|
|
while ((vp = BLI_pophead(lb))) {
|
|
if (vp->viewport) {
|
|
GPU_viewport_free(vp->viewport);
|
|
}
|
|
if (vp->offscreen) {
|
|
GPU_offscreen_free(vp->offscreen);
|
|
}
|
|
BLI_freelinkN(lb, vp);
|
|
}
|
|
|
|
if (data->controller_art) {
|
|
BLI_freelistN(&data->controller_art->drawcalls);
|
|
MEM_freeN(data->controller_art);
|
|
}
|
|
|
|
MEM_freeN(surface->customdata);
|
|
|
|
g_xr_surface = NULL;
|
|
}
|
|
|
|
static wmSurface *wm_xr_session_surface_create(void)
|
|
{
|
|
if (g_xr_surface) {
|
|
BLI_assert(false);
|
|
return g_xr_surface;
|
|
}
|
|
|
|
wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
|
|
wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
|
|
data->controller_art = MEM_callocN(sizeof(*(data->controller_art)), "XrControllerRegionType");
|
|
|
|
surface->draw = wm_xr_session_surface_draw;
|
|
surface->free_data = wm_xr_session_surface_free_data;
|
|
surface->activate = DRW_xr_drawing_begin;
|
|
surface->deactivate = DRW_xr_drawing_end;
|
|
|
|
surface->ghost_ctx = DRW_xr_opengl_context_get();
|
|
surface->gpu_ctx = DRW_xr_gpu_context_get();
|
|
|
|
data->controller_art->regionid = RGN_TYPE_XR;
|
|
surface->customdata = data;
|
|
|
|
g_xr_surface = surface;
|
|
|
|
return surface;
|
|
}
|
|
|
|
void *wm_xr_session_gpu_binding_context_create(void)
|
|
{
|
|
wmSurface *surface = wm_xr_session_surface_create();
|
|
|
|
wm_surface_add(surface);
|
|
|
|
/* Some regions may need to redraw with updated session state after the session is entirely up
|
|
* and running. */
|
|
WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
|
|
|
|
return surface->ghost_ctx;
|
|
}
|
|
|
|
void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context))
|
|
{
|
|
if (g_xr_surface) { /* Might have been freed already */
|
|
wm_surface_remove(g_xr_surface);
|
|
}
|
|
|
|
wm_window_reset_drawable();
|
|
|
|
/* Some regions may need to redraw with updated session state after the session is entirely
|
|
* stopped. */
|
|
WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
|
|
}
|
|
|
|
ARegionType *WM_xr_surface_controller_region_type_get(void)
|
|
{
|
|
if (g_xr_surface) {
|
|
wmXrSurfaceData *data = g_xr_surface->customdata;
|
|
return data->controller_art;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/** \} */ /* XR-Session Surface */
|