The problem was that you could getting write access to a grid from a `const Volume *` without breaking const correctness. I encountered this when working on support for volumes in the bounding box node. For geometry nodes there is an important distinction between getting data "for read" and "for write", with the former returning a `const` version of the data. Also, for volumes it was necessary to cast away const, since all of the relevant functions in `volume.cc` didn't have const versions. This patch adds `const` in these places, distinguising between "for read" and "for write" versions of functions where necessary. The downside is that loading and unloading in the global volume cache needs const write-access to some member variables. I see that as an inherent problem that comes up with caching that never has a beautiful solution anyway. Some of the const-ness could probably be propogated futher in EEVEE code, but I'll leave that out, since there is another level of caching. Differential Revision: https://developer.blender.org/D10916
320 lines
10 KiB
C++
320 lines
10 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "render/colorspace.h"
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#include "render/image.h"
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#include "render/image_vdb.h"
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#include "render/object.h"
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#include "render/volume.h"
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#include "blender/blender_sync.h"
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#include "blender/blender_util.h"
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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openvdb::GridBase::ConstPtr BKE_volume_grid_openvdb_for_read(const struct Volume *volume,
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const struct VolumeGrid *grid);
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#endif
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CCL_NAMESPACE_BEGIN
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/* TODO: verify this is not loading unnecessary attributes. */
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class BlenderSmokeLoader : public ImageLoader {
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public:
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BlenderSmokeLoader(BL::Object &b_ob, AttributeStandard attribute)
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: b_domain(object_fluid_gas_domain_find(b_ob)), attribute(attribute)
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{
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BL::Mesh b_mesh(b_ob.data());
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mesh_texture_space(b_mesh, texspace_loc, texspace_size);
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}
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bool load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata) override
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{
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if (!b_domain) {
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return false;
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}
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if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME ||
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attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE) {
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metadata.type = IMAGE_DATA_TYPE_FLOAT;
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metadata.channels = 1;
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}
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else if (attribute == ATTR_STD_VOLUME_COLOR) {
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metadata.type = IMAGE_DATA_TYPE_FLOAT4;
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metadata.channels = 4;
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}
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else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
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metadata.type = IMAGE_DATA_TYPE_FLOAT4;
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metadata.channels = 3;
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}
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else {
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return false;
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}
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int3 resolution = get_int3(b_domain.domain_resolution());
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int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
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/* Velocity and heat data is always low-resolution. */
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if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
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amplify = 1;
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}
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metadata.width = resolution.x * amplify;
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metadata.height = resolution.y * amplify;
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metadata.depth = resolution.z * amplify;
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/* Create a matrix to transform from object space to mesh texture space.
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* This does not work with deformations but that can probably only be done
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* well with a volume grid mapping of coordinates. */
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metadata.transform_3d = transform_translate(-texspace_loc) * transform_scale(texspace_size);
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metadata.use_transform_3d = true;
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return true;
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}
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bool load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool) override
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{
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if (!b_domain) {
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return false;
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}
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#ifdef WITH_FLUID
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int3 resolution = get_int3(b_domain.domain_resolution());
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int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
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/* Velocity and heat data is always low-resolution. */
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if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
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amplify = 1;
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}
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const int width = resolution.x * amplify;
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const int height = resolution.y * amplify;
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const int depth = resolution.z * amplify;
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const size_t num_pixels = ((size_t)width) * height * depth;
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float *fpixels = (float *)pixels;
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if (attribute == ATTR_STD_VOLUME_DENSITY) {
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FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_density_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_FLAME) {
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/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
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* as 1500..3000 K with the first part faded to zero density */
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FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_flame_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_COLOR) {
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/* the RGB is "premultiplied" by density for better interpolation results */
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FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels * 4) {
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FluidDomainSettings_color_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
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FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels * 3) {
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FluidDomainSettings_velocity_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_HEAT) {
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FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_heat_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) {
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FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_temperature_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else {
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fprintf(stderr,
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"Cycles error: unknown volume attribute %s, skipping\n",
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Attribute::standard_name(attribute));
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fpixels[0] = 0.0f;
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return false;
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}
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#else
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(void)pixels;
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#endif
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fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
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return false;
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}
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string name() const override
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{
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return Attribute::standard_name(attribute);
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}
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bool equals(const ImageLoader &other) const override
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{
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const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other;
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return b_domain == other_loader.b_domain && attribute == other_loader.attribute;
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}
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BL::FluidDomainSettings b_domain;
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float3 texspace_loc, texspace_size;
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AttributeStandard attribute;
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};
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static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Volume *volume, float frame)
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{
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BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
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if (!b_domain) {
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return;
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}
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AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
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ATTR_STD_VOLUME_COLOR,
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ATTR_STD_VOLUME_FLAME,
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ATTR_STD_VOLUME_HEAT,
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ATTR_STD_VOLUME_TEMPERATURE,
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ATTR_STD_VOLUME_VELOCITY,
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ATTR_STD_NONE};
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for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
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AttributeStandard std = attributes[i];
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if (!volume->need_attribute(scene, std)) {
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continue;
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}
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volume->set_clipping(b_domain.clipping());
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Attribute *attr = volume->attributes.add(std);
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ImageLoader *loader = new BlenderSmokeLoader(b_ob, std);
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ImageParams params;
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params.frame = frame;
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attr->data_voxel() = scene->image_manager->add_image(loader, params);
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}
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}
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class BlenderVolumeLoader : public VDBImageLoader {
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public:
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BlenderVolumeLoader(BL::BlendData &b_data, BL::Volume &b_volume, const string &grid_name)
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: VDBImageLoader(grid_name), b_volume(b_volume)
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{
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b_volume.grids.load(b_data.ptr.data);
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#ifdef WITH_OPENVDB
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for (BL::VolumeGrid &b_volume_grid : b_volume.grids) {
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if (b_volume_grid.name() == grid_name) {
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const bool unload = !b_volume_grid.is_loaded();
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::Volume *volume = (::Volume *)b_volume.ptr.data;
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const VolumeGrid *volume_grid = (VolumeGrid *)b_volume_grid.ptr.data;
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grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
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if (unload) {
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b_volume_grid.unload();
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}
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break;
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}
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}
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#endif
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}
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BL::Volume b_volume;
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};
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static void sync_volume_object(BL::BlendData &b_data,
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BL::Object &b_ob,
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Scene *scene,
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Volume *volume)
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{
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BL::Volume b_volume(b_ob.data());
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b_volume.grids.load(b_data.ptr.data);
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BL::VolumeRender b_render(b_volume.render());
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volume->set_clipping(b_render.clipping());
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volume->set_step_size(b_render.step_size());
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volume->set_object_space((b_render.space() == BL::VolumeRender::space_OBJECT));
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/* Find grid with matching name. */
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for (BL::VolumeGrid &b_grid : b_volume.grids) {
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ustring name = ustring(b_grid.name());
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AttributeStandard std = ATTR_STD_NONE;
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if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
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std = ATTR_STD_VOLUME_DENSITY;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
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std = ATTR_STD_VOLUME_COLOR;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
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std = ATTR_STD_VOLUME_FLAME;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
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std = ATTR_STD_VOLUME_HEAT;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
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std = ATTR_STD_VOLUME_TEMPERATURE;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
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std = ATTR_STD_VOLUME_VELOCITY;
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}
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if ((std != ATTR_STD_NONE && volume->need_attribute(scene, std)) ||
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volume->need_attribute(scene, name)) {
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Attribute *attr = (std != ATTR_STD_NONE) ?
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volume->attributes.add(std) :
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volume->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
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ImageLoader *loader = new BlenderVolumeLoader(b_data, b_volume, name.string());
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ImageParams params;
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params.frame = b_volume.grids.frame();
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attr->data_voxel() = scene->image_manager->add_image(loader, params, false);
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}
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}
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}
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void BlenderSync::sync_volume(BL::Object &b_ob, Volume *volume)
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{
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volume->clear(true);
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if (view_layer.use_volumes) {
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if (b_ob.type() == BL::Object::type_VOLUME) {
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/* Volume object. Create only attributes, bounding mesh will then
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* be automatically generated later. */
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sync_volume_object(b_data, b_ob, scene, volume);
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}
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else {
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/* Smoke domain. */
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sync_smoke_volume(scene, b_ob, volume, b_scene.frame_current());
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}
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}
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/* Tag update. */
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volume->tag_update(scene, true);
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}
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CCL_NAMESPACE_END
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