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blender-archive/source/blender/blenkernel/BKE_geometry_set.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

37 lines
827 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Collection;
struct GeometrySet;
struct Object;
/* Each geometry component has a specific type. The type determines what kind of data the component
* stores. Functions modifying a geometry will usually just modify a subset of the component types.
*/
typedef enum GeometryComponentType {
GEO_COMPONENT_TYPE_MESH = 0,
GEO_COMPONENT_TYPE_POINT_CLOUD = 1,
GEO_COMPONENT_TYPE_INSTANCES = 2,
GEO_COMPONENT_TYPE_VOLUME = 3,
GEO_COMPONENT_TYPE_CURVE = 4,
} GeometryComponentType;
#define GEO_COMPONENT_TYPE_ENUM_SIZE 5
void BKE_geometry_set_free(struct GeometrySet *geometry_set);
bool BKE_object_has_geometry_set_instances(const struct Object *ob);
#ifdef __cplusplus
}
#endif