Make a copy of ImageFormatData that contains the effective color management settings, and pass that along to the various functions. This will make it possible to add more complex logic later. For compositing nodes, passing along view and display settings through many functions made it harder to add additional settings, so just get those from the scene now. Differential Revision: https://developer.blender.org/D14401
98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BlendDataReader;
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struct BlendWriter;
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struct ImbFormatOptions;
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struct ImageFormatData;
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struct ImBuf;
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struct Scene;
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/* Init/Copy/Free */
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void BKE_image_format_init(struct ImageFormatData *imf, const bool render);
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void BKE_image_format_copy(struct ImageFormatData *imf_dst, const struct ImageFormatData *imf_src);
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void BKE_image_format_free(struct ImageFormatData *imf);
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void BKE_image_format_blend_read_data(struct BlendDataReader *reader, struct ImageFormatData *imf);
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void BKE_image_format_blend_write(struct BlendWriter *writer, struct ImageFormatData *imf);
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/* File Paths */
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void BKE_image_path_from_imformat(char *string,
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const char *base,
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const char *relbase,
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int frame,
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const struct ImageFormatData *im_format,
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bool use_ext,
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bool use_frames,
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const char *suffix);
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void BKE_image_path_from_imtype(char *string,
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const char *base,
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const char *relbase,
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int frame,
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char imtype,
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bool use_ext,
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bool use_frames,
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const char *suffix);
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int BKE_image_path_ensure_ext_from_imformat(char *string, const struct ImageFormatData *im_format);
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int BKE_image_path_ensure_ext_from_imtype(char *string, char imtype);
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/* File Types */
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#define IMA_CHAN_FLAG_BW 1
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#define IMA_CHAN_FLAG_RGB 2
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#define IMA_CHAN_FLAG_ALPHA 4
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char BKE_ftype_to_imtype(int ftype, const struct ImbFormatOptions *options);
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int BKE_imtype_to_ftype(char imtype, struct ImbFormatOptions *r_options);
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bool BKE_imtype_is_movie(char imtype);
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bool BKE_imtype_supports_zbuf(char imtype);
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bool BKE_imtype_supports_compress(char imtype);
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bool BKE_imtype_supports_quality(char imtype);
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bool BKE_imtype_requires_linear_float(char imtype);
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char BKE_imtype_valid_channels(char imtype, bool write_file);
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char BKE_imtype_valid_depths(char imtype);
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/**
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* String is from command line `--render-format` argument,
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* keep in sync with `creator_args.c` help info.
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*/
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char BKE_imtype_from_arg(const char *arg);
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/* Conversion between ImBuf settings. */
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void BKE_image_format_from_imbuf(struct ImageFormatData *im_format, const struct ImBuf *imbuf);
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void BKE_image_format_to_imbuf(struct ImBuf *ibuf, const struct ImageFormatData *imf);
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/* Color Management */
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void BKE_image_format_color_management_copy(struct ImageFormatData *imf,
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const struct ImageFormatData *imf_src);
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void BKE_image_format_color_management_copy_from_scene(struct ImageFormatData *imf,
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const struct Scene *scene);
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/* Image Output
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*
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* Initialize an image format that can be used for file writing, including
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* color management settings from the scene. */
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void BKE_image_format_init_for_write(struct ImageFormatData *imf,
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const struct Scene *scene_src,
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const struct ImageFormatData *imf_src);
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#ifdef __cplusplus
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}
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#endif
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