Each time the user clicks the viewport 2 sets of engine views are created. Each set is currently composed of 8 view objects, each of size 592 bytes. Because space is not reserved in the vector that holds them, several unnecessary re-allocation/copy cycles occur as the vector resizes and the total allocation load is 8880 bytes. This happens twice. Reduce to just the allocations necessary and with exactly 4736 bytes allocated for each set - Before: 8 allocations and 8 deallocations totaling 17760 bytes - After: 2 allocations and 2 deallocations totaling 9472 bytes Reviewed By: fclem, jbakker Differential Revision: https://developer.blender.org/D13782
233 lines
7.5 KiB
C++
233 lines
7.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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/** \file
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* \ingroup draw
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*/
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#include "BLI_vector.hh"
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#include "GPU_viewport.h"
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#include "DRW_render.h"
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#include "draw_instance_data.h"
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#include "draw_manager_text.h"
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#include "draw_manager.h"
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#include "draw_view_data.h"
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using namespace blender;
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struct DRWViewData {
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DefaultFramebufferList dfbl = {};
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DefaultTextureList dtxl = {};
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/** True indicates the textures inside dtxl are from the viewport and should not be freed. */
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bool from_viewport = false;
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/** Common size for texture in the engines texture list.
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* We free all texture lists if it changes. */
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int texture_list_size[2] = {0, 0};
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double cache_time = 0.0;
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Vector<ViewportEngineData> engines;
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Vector<ViewportEngineData *> enabled_engines;
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};
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DRWViewData *DRW_view_data_create(ListBase *engine_types)
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{
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const int engine_types_len = BLI_listbase_count(engine_types);
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DRWViewData *view_data = new DRWViewData();
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view_data->engines.reserve(engine_types_len);
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LISTBASE_FOREACH (DRWRegisteredDrawEngine *, type, engine_types) {
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ViewportEngineData engine = {};
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engine.engine_type = type;
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view_data->engines.append(engine);
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}
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return view_data;
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}
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void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport)
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{
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int active_view = GPU_viewport_active_view_get(viewport);
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view_data->from_viewport = true;
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DefaultFramebufferList *dfbl = &view_data->dfbl;
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DefaultTextureList *dtxl = &view_data->dtxl;
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/* Depth texture is shared between both stereo views. */
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dtxl->depth = GPU_viewport_depth_texture(viewport);
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dtxl->color = GPU_viewport_color_texture(viewport, active_view);
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dtxl->color_overlay = GPU_viewport_overlay_texture(viewport, active_view);
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GPU_framebuffer_ensure_config(&dfbl->default_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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});
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GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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});
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GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_NONE,
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});
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GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
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{
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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});
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GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
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{
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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});
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}
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static void draw_viewport_engines_data_clear(ViewportEngineData *data)
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{
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DrawEngineType *engine_type = data->engine_type->draw_engine;
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const DrawEngineDataSize *data_size = engine_type->vedata_size;
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for (int i = 0; data->fbl && i < data_size->fbl_len; i++) {
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GPU_FRAMEBUFFER_FREE_SAFE(data->fbl->framebuffers[i]);
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}
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for (int i = 0; data->txl && i < data_size->txl_len; i++) {
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GPU_TEXTURE_FREE_SAFE(data->txl->textures[i]);
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}
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for (int i = 0; data->stl && i < data_size->stl_len; i++) {
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MEM_SAFE_FREE(data->stl->storage[i]);
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}
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if (data->instance_data) {
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BLI_assert(engine_type->instance_free != nullptr);
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engine_type->instance_free(data->instance_data);
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data->instance_data = nullptr;
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}
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MEM_SAFE_FREE(data->fbl);
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MEM_SAFE_FREE(data->txl);
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MEM_SAFE_FREE(data->psl);
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MEM_SAFE_FREE(data->stl);
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if (data->text_draw_cache) {
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DRW_text_cache_destroy(data->text_draw_cache);
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data->text_draw_cache = nullptr;
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}
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}
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static void draw_view_data_clear(DRWViewData *view_data)
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{
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.in_front_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.color_only_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.depth_only_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_only_fb);
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if (!view_data->from_viewport) {
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color);
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color_overlay);
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth);
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}
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
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for (ViewportEngineData &engine : view_data->engines) {
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draw_viewport_engines_data_clear(&engine);
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}
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view_data->texture_list_size[0] = view_data->texture_list_size[1] = 0;
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view_data->cache_time = 0.0f;
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}
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void DRW_view_data_free(DRWViewData *view_data)
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{
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draw_view_data_clear(view_data);
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delete view_data;
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}
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void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
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{
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if (!equals_v2v2_int(view_data->texture_list_size, size)) {
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draw_view_data_clear(view_data);
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copy_v2_v2_int(view_data->texture_list_size, size);
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}
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}
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ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
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DrawEngineType *engine_type)
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{
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for (ViewportEngineData &engine : view_data->engines) {
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if (engine.engine_type->draw_engine == engine_type) {
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if (engine.fbl == nullptr) {
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const DrawEngineDataSize *data_size = engine_type->vedata_size;
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engine.fbl = (FramebufferList *)MEM_calloc_arrayN(
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data_size->fbl_len, sizeof(GPUFrameBuffer *), "FramebufferList");
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engine.txl = (TextureList *)MEM_calloc_arrayN(
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data_size->txl_len, sizeof(GPUTexture *), "TextureList");
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engine.psl = (PassList *)MEM_calloc_arrayN(
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data_size->psl_len, sizeof(DRWPass *), "PassList");
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engine.stl = (StorageList *)MEM_calloc_arrayN(
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data_size->stl_len, sizeof(void *), "StorageList");
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}
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return &engine;
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}
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}
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return nullptr;
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}
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void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type)
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{
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ViewportEngineData *engine = DRW_view_data_engine_data_get_ensure(view_data, engine_type);
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view_data->enabled_engines.append(engine);
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}
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void DRW_view_data_reset(DRWViewData *view_data)
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{
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view_data->enabled_engines.clear();
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}
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void DRW_view_data_free_unused(DRWViewData *view_data)
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{
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for (ViewportEngineData &engine : view_data->engines) {
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if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
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draw_viewport_engines_data_clear(&engine);
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}
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}
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}
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double *DRW_view_data_cache_time_get(DRWViewData *view_data)
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{
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return &view_data->cache_time;
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}
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DefaultFramebufferList *DRW_view_data_default_framebuffer_list_get(DRWViewData *view_data)
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{
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return &view_data->dfbl;
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}
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DefaultTextureList *DRW_view_data_default_texture_list_get(DRWViewData *view_data)
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{
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return &view_data->dtxl;
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}
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void DRW_view_data_enabled_engine_iter_begin(DRWEngineIterator *iterator, DRWViewData *view_data)
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{
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iterator->id = 0;
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iterator->end = view_data->enabled_engines.size();
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iterator->engines = view_data->enabled_engines.data();
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}
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ViewportEngineData *DRW_view_data_enabled_engine_iter_step(DRWEngineIterator *iterator)
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{
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if (iterator->id >= iterator->end) {
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return nullptr;
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}
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ViewportEngineData *engine = iterator->engines[iterator->id++];
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return engine;
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}
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