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blender-archive/source/blender/makesdna/DNA_mesh_defaults.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
682 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name Mesh Struct
* \{ */
#define _DNA_DEFAULT_Mesh \
{ \
.size = {1.0f, 1.0f, 1.0f}, \
.smoothresh = DEG2RADF(30), \
.texflag = ME_AUTOSPACE, \
.remesh_voxel_size = 0.1f, \
.remesh_voxel_adaptivity = 0.0f, \
.face_sets_color_seed = 0, \
.face_sets_color_default = 1, \
.flag = ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME, \
.editflag = ME_EDIT_MIRROR_VERTEX_GROUPS \
}
/** \} */
/* clang-format on */