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blender-archive/source/blender/nodes/intern/node_multi_function.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

26 lines
756 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "NOD_multi_function.hh"
namespace blender::nodes {
NodeMultiFunctions::NodeMultiFunctions(const DerivedNodeTree &tree)
{
for (const NodeTreeRef *tree_ref : tree.used_node_tree_refs()) {
bNodeTree *btree = tree_ref->btree();
for (const NodeRef *node : tree_ref->nodes()) {
bNode *bnode = node->bnode();
if (bnode->typeinfo->build_multi_function == nullptr) {
continue;
}
NodeMultiFunctionBuilder builder{*bnode, *btree};
bnode->typeinfo->build_multi_function(builder);
if (builder.built_fn_ != nullptr) {
map_.add_new(bnode, {builder.built_fn_, std::move(builder.owned_built_fn_)});
}
}
}
}
} // namespace blender::nodes