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blender-archive/source/blender/shader_fx/intern/FX_shader_pixel.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

81 lines
1.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. */
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "DNA_screen_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "FX_shader_types.h"
#include "FX_ui_common.h"
static void initData(ShaderFxData *fx)
{
PixelShaderFxData *gpfx = (PixelShaderFxData *)fx;
ARRAY_SET_ITEMS(gpfx->size, 5, 5);
ARRAY_SET_ITEMS(gpfx->rgba, 0.0f, 0.0f, 0.0f, 0.9f);
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copydata_generic(md, target);
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
uiLayoutSetPropSep(layout, true);
/* Add the X, Y labels manually because size is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(ptr, "size");
uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Size X"), ICON_NONE);
uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
uiItemR(layout, ptr, "use_antialiasing", 0, NULL, ICON_NONE);
shaderfx_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
shaderfx_panel_register(region_type, eShaderFxType_Pixel, panel_draw);
}
ShaderFxTypeInfo shaderfx_Type_Pixel = {
/* name */ "Pixelate",
/* structName */ "PixelShaderFxData",
/* structSize */ sizeof(PixelShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* foreachIDLink */ NULL,
/* panelRegister */ panelRegister,
};