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blender-archive/source/blender/blenkernel/BKE_global.h
Campbell Barton 4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00

177 lines
4.9 KiB
C++

/**
* blenlib/BKE_global.h (mar-2001 nzc)
*
* Global settings, handles, pointers. This is the root for finding
* any data in Blender. This block is not serialized, but built anew
* for every fresh Blender run.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_GLOBAL_H
#define BKE_GLOBAL_H
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
/* forwards */
struct Main;
struct Object;
struct BME_Glob;
typedef struct Global {
/* active pointers */
struct Main *main;
/* strings: lastsaved */
char ima[256], lib[256];
/* flag: if != 0 G.main->name contains valid relative base path */
int relbase_valid;
/* strings of recent opend files */
struct ListBase recent_files;
short afbreek, moving, file_loaded;
short background;
short winpos, displaymode; /* used to be in Render */
short rendering; /* to indicate render is busy, prevent renderwindow events etc */
short rt;
int f;
/* Used for BMesh transformations */
struct BME_Glob *editBMesh;
/* Frank's variables */
int save_over;
/* Rob's variables (keep here for WM recode) */
int have_quicktime;
int ui_international;
int charstart;
int charmin;
int charmax;
struct VFont *selfont;
struct ListBase ttfdata;
/* this variable is written to / read from FileGlobal->fileflags */
int fileflags;
/* save the allowed windowstate of blender when using -W or -w */
int windowstate;
/* ndof device found ? */
int ndofdevice;
/* confusing... G.f and G.flags */
int flags;
} Global;
/* **************** GLOBAL ********************* */
/* G.f */
#define G_RENDER_OGL (1 << 0)
#define G_SWAP_EXCHANGE (1 << 1)
/* also uses G_FILE_AUTOPLAY */
/* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
/* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_MASK) */
#define G_DEBUG (1 << 12)
#define G_SCRIPT_AUTOEXEC (1 << 13)
/* #define G_NOFROZEN (1 << 17) also removed */
#define G_GREASEPENCIL (1 << 17)
/* #define G_AUTOMATKEYS (1 << 30) also removed */
/* G.fileflags */
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
#define G_FILE_SHOW_PROFILE (1 << 6) /* deprecated */
#define G_FILE_LOCK (1 << 7)
#define G_FILE_SIGN (1 << 8)
#define G_FIle_PUBLISH (1 << 9)
#define G_FILE_NO_UI (1 << 10)
#define G_FILE_GAME_TO_IPO (1 << 11) /* deprecated */
#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
#define G_FILE_DISPLAY_LISTS (1 << 13) /* deprecated */
#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
#define G_FILE_GLSL_NO_LIGHTS (1 << 16) /* deprecated */
#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
#define G_FILE_RECOVER (1 << 23)
#define G_FILE_RELATIVE_REMAP (1 << 24)
/* G.windowstate */
#define G_WINDOWSTATE_USERDEF 0
#define G_WINDOWSTATE_BORDER 1
#define G_WINDOWSTATE_FULLSCREEN 2
/* ENDIAN_ORDER: indicates what endianness the platform where the file was
* written had. */
#define L_ENDIAN 1
#define B_ENDIAN 0
extern short ENDIAN_ORDER;
/* G.moving, signals drawing in (3d) window to denote transform */
#define G_TRANSFORM_OBJ 1
#define G_TRANSFORM_EDIT 2
#define G_TRANSFORM_MANIP 4
#define G_TRANSFORM_PARTICLE 8
/* G.special1 */
/* Memory is allocated where? blender.c */
extern Global G;
#ifdef __cplusplus
}
#endif
#endif