1) Curve deform http://www.blender3d.org/cms/Curve_Deform.392.0.html Works simple as expected, but keep track of the rotation axis in F7 buttons (Track X Y Z) Only Mesh deform supported now. Code changes: - centralized deformation calls in curve_modifiers() mesh_modifiers() etcetera. Here also other effects can be added like wave. Now the evaluation order is fixed, but should become optional. It also doesnt use the Displist anymore as deform-input. That latter part is unfinished yet. This code also is used for Hooks and will be needed for softbody - made convention stricter that displists are being checked on in drawobject(), this to prevent routines to make new displists recursively (like armature does). Now a freedisplist() is sufficient to signal that a new displaylist should be made. 2) Object Hooks http://www.blender3d.org/cms/Object_Hooks.391.0.html Support for Hooks is added to Mesh, Lattice, Curve and Surface objects. For Armatures this would require some more work & research. Main goal for this feature is to provide quick & simple access to the underlying geometry in Objects on Object level, supporting hierarchies and Ipos etc.
102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* General operations, lookup, etc. for blender objects.
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*/
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#ifndef BKE_OBJECT_H
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#define BKE_OBJECT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Base;
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struct Object;
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struct Camera;
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struct BoundBox;
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struct View3D;
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void clear_workob(void);
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void copy_baseflags(void);
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void copy_objectflags(void);
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void update_base_layer(struct Object *ob);
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void free_object(struct Object *ob);
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void unlink_object(struct Object *ob);
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int exist_object(struct Object *obtest);
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void *add_camera(void);
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struct Camera *copy_camera(struct Camera *cam);
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void make_local_camera(struct Camera *cam);
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void *add_lamp(void);
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struct Lamp *copy_lamp(struct Lamp *la);
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void make_local_lamp(struct Lamp *la);
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void free_camera(struct Camera *ca);
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void free_lamp(struct Lamp *la);
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void *add_wave(void);
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struct Object *add_object(int type);
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void base_init_from_view3d(struct Base *base, struct View3D *v3d);
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struct Object *copy_object(struct Object *ob);
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void expand_local_object(struct Object *ob);
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void make_local_object(struct Object *ob);
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void set_mblur_offs(int blur);
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void disable_speed_curve(int val);
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float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs);
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void object_to_mat3(struct Object *ob, float mat[][3]);
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void object_to_mat4(struct Object *ob, float mat[][4]);
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void ob_parcurve(struct Object *ob, struct Object *par, float mat[][4]);
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void ob_parlimb(struct Object *ob, struct Object *par, float mat[][4]);
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void ob_parbone(struct Object *ob, struct Object *par, float mat[][4]); /* __NLA */
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void give_parvert(struct Object *par, int nr, float *vec);
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void ob_parvert3(struct Object *ob, struct Object *par, float mat[][4]);
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void set_no_parent_ipo(int val);
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void set_dtime(int dtime);
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void disable_where_script(short on);
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int during_script(void);
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void disable_where_scriptlink(short on);
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int during_scriptlink(void);
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void where_is_object_time(struct Object *ob, float ctime);
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void where_is_object(struct Object *ob);
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void where_is_object_simul(struct Object *ob);
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void what_does_parent1(struct Object *par, int partype, int par1, int par2, int par3);
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void what_does_parent(struct Object *ob);
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struct BoundBox *unit_boundbox(void);
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void minmax_object(struct Object *ob, float *min, float *max);
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void solve_tracking (struct Object *ob, float targetmat[][4]);
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void solve_constraints (struct Object *ob, short obtype, void *obdata, float ctime);
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#ifdef __cplusplus
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}
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#endif
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#endif
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