341 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup collada
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|  */
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| 
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| /* COLLADABU_ASSERT, may be able to remove later */
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| #include "COLLADABUPlatform.h"
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| #include "collada_utils.h"
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| 
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| #include "BLI_linklist.h"
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| 
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| #include "BKE_armature.h"
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| 
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| UnitConverter::UnitConverter() : up_axis(COLLADAFW::FileInfo::Z_UP)
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| {
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|   axis_angle_to_mat4_single(x_up_mat4, 'Y', -0.5 * M_PI);
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|   axis_angle_to_mat4_single(y_up_mat4, 'X', 0.5 * M_PI);
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| 
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|   unit_m4(z_up_mat4);
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|   unit_m4(scale_mat4);
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| }
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| 
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| void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
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| {
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|   unit = asset->getUnit();
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|   up_axis = asset->getUpAxisType();
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| }
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| 
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| UnitConverter::UnitSystem UnitConverter::isMetricSystem()
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| {
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|   switch (unit.getLinearUnitUnit()) {
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|     case COLLADAFW::FileInfo::Unit::MILLIMETER:
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|     case COLLADAFW::FileInfo::Unit::CENTIMETER:
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|     case COLLADAFW::FileInfo::Unit::DECIMETER:
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|     case COLLADAFW::FileInfo::Unit::METER:
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|     case COLLADAFW::FileInfo::Unit::KILOMETER:
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|       return UnitConverter::Metric;
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|     case COLLADAFW::FileInfo::Unit::INCH:
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|     case COLLADAFW::FileInfo::Unit::FOOT:
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|     case COLLADAFW::FileInfo::Unit::YARD:
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|       return UnitConverter::Imperial;
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|     default:
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|       return UnitConverter::None;
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|   }
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| }
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| 
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| float UnitConverter::getLinearMeter()
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| {
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|   return (float)unit.getLinearUnitMeter();
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| }
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| 
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| void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
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| {
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|   v[0] = vec.x;
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|   v[1] = vec.y;
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|   v[2] = vec.z;
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| }
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| 
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| /* TODO need also for angle conversion, time conversion... */
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| 
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| void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in)
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| {
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|   /* in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
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|    * so here, to make a blender matrix, we swap columns and rows. */
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|   for (int i = 0; i < 4; i++) {
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|     for (int j = 0; j < 4; j++) {
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|       out[i][j] = in[j][i];
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|     }
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|   }
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| }
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| 
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| void UnitConverter::mat4_to_dae(float out[4][4], float in[4][4])
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| {
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|   transpose_m4_m4(out, in);
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| }
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| 
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| void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
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| {
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|   float mat[4][4];
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| 
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|   mat4_to_dae(mat, in);
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| 
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|   for (int i = 0; i < 4; i++) {
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|     for (int j = 0; j < 4; j++) {
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|       out[i][j] = mat[i][j];
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|     }
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|   }
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| }
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| 
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| float (&UnitConverter::get_rotation())[4][4]
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| {
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|   switch (up_axis) {
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|     case COLLADAFW::FileInfo::X_UP:
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|       return x_up_mat4;
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|       break;
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|     case COLLADAFW::FileInfo::Y_UP:
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|       return y_up_mat4;
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|       break;
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|     default:
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|       return z_up_mat4;
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|       break;
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|   }
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| }
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| 
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| float (&UnitConverter::get_scale())[4][4]
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| {
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|   return scale_mat4;
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| }
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| 
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| void UnitConverter::calculate_scale(Scene &sce)
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| {
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|   PointerRNA scene_ptr, unit_settings;
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|   PropertyRNA *system_ptr, *scale_ptr;
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|   RNA_id_pointer_create(&sce.id, &scene_ptr);
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| 
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|   unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
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|   system_ptr = RNA_struct_find_property(&unit_settings, "system");
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|   scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
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| 
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|   int type = RNA_property_enum_get(&unit_settings, system_ptr);
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| 
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|   float bl_scale;
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| 
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|   switch (type) {
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|     case USER_UNIT_NONE:
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|       bl_scale = 1.0; /* map 1 Blender unit to 1 Meter. */
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|       break;
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| 
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|     case USER_UNIT_METRIC:
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|       bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
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|       break;
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| 
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|     default:
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|       bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
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|       /* It looks like the conversion to Imperial is done implicitly.
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|        * So nothing to do here. */
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|       break;
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|   }
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| 
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|   float rescale[3];
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|   rescale[0] = rescale[1] = rescale[2] = getLinearMeter() / bl_scale;
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| 
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|   size_to_mat4(scale_mat4, rescale);
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| }
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| 
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| /**
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|  * Translation map.
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|  * Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
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|  * included. Look at the IDREF XSD declaration for more.
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|  * Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
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|  * like special chars (e.g. micro sign), umlauts and so on.
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|  * The COLLADA spec also allows additional chars for member access ('.'), these
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|  * must obviously be removed too, otherwise they would be heavily misinterpreted.
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|  */
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| const unsigned char translate_start_name_map[256] = {
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| 
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|     95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
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|     95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
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|     95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
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|     95,  95,  95,  95,  95,  95,  95,  95,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,
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|     76,  77,  78,  79,  80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  95,  95,  95,  95,
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|     95,  95,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
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|     114, 115, 116, 117, 118, 119, 120, 121, 122, 95,  95,  95,  95,  95,
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| 
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|     128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
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|     147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
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|     166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
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|     185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
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|     204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
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|     223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
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|     242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
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| };
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| 
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| const unsigned char translate_name_map[256] = {
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| 
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|     95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
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|     95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
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|     95,  95,  95,  95,  95,  95,  95,  45,  95,  95,  48,  49,  50,  51,  52,  53,  54,  55,  56,
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|     57,  95,  95,  95,  95,  95,  95,  95,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,
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|     76,  77,  78,  79,  80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  95,  95,  95,  95,
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|     95,  95,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
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|     114, 115, 116, 117, 118, 119, 120, 121, 122, 95,  95,  95,  95,  95,
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| 
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|     128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
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|     147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
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|     166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
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|     185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
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|     204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
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|     223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
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|     242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
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| };
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| 
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| using map_string_list = std::map<std::string, std::vector<std::string>>;
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| map_string_list global_id_map;
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| 
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| void clear_global_id_map()
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| {
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|   global_id_map.clear();
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| }
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| 
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| /** Look at documentation of translate_map */
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| std::string translate_id(const char *idString)
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| {
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|   std::string id = std::string(idString);
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|   return translate_id(id);
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| }
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| 
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| std::string translate_id(const std::string &id)
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| {
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|   if (id.empty()) {
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|     return id;
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|   }
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| 
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|   std::string id_translated = id;
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|   id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
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|   for (unsigned int i = 1; i < id_translated.size(); i++) {
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|     id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
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|   }
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|   /* It's so much workload now, the if () should speed up things. */
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|   if (id_translated != id) {
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|     /* Search duplicates. */
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|     map_string_list::iterator iter = global_id_map.find(id_translated);
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|     if (iter != global_id_map.end()) {
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|       unsigned int i = 0;
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|       bool found = false;
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|       for (i = 0; i < iter->second.size(); i++) {
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|         if (id == iter->second[i]) {
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|           found = true;
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|           break;
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|         }
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|       }
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|       bool convert = false;
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|       if (found) {
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|         if (i > 0) {
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|           convert = true;
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|         }
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|       }
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|       else {
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|         convert = true;
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|         global_id_map[id_translated].push_back(id);
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|       }
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|       if (convert) {
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|         std::stringstream out;
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|         out << ++i;
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|         id_translated += out.str();
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|       }
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|     }
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|     else {
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|       global_id_map[id_translated].push_back(id);
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|     }
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|   }
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|   return id_translated;
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| }
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| 
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| std::string id_name(void *id)
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| {
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|   return ((ID *)id)->name + 2;
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| }
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| 
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| std::string encode_xml(std::string xml)
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| {
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|   const std::map<char, std::string> escape{
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|       {'<', "<"}, {'>', ">"}, {'"', """}, {'\'', "'"}, {'&', "&"}};
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| 
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|   std::map<char, std::string>::const_iterator it;
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|   std::string encoded_xml;
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| 
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|   for (char c : xml) {
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|     it = escape.find(c);
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| 
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|     if (it == escape.end()) {
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|       encoded_xml += c;
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|     }
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|     else {
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|       encoded_xml += it->second;
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|     }
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|   }
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|   return encoded_xml;
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| }
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| 
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| std::string get_geometry_id(Object *ob)
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| {
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|   return translate_id(id_name(ob->data)) + "-mesh";
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| }
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| 
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| std::string get_geometry_id(Object *ob, bool use_instantiation)
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| {
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|   std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
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| 
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|   return translate_id(geom_name) + "-mesh";
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| }
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| 
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| std::string get_light_id(Object *ob)
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| {
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|   return translate_id(id_name(ob)) + "-light";
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| }
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| 
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| std::string get_joint_sid(Bone *bone)
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| {
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|   return translate_id(bone->name);
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| }
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| static std::string get_joint_sid(EditBone *bone)
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| {
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|   return translate_id(bone->name);
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| }
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| 
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| std::string get_camera_id(Object *ob)
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| {
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|   return translate_id(id_name(ob)) + "-camera";
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| }
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| 
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| std::string get_effect_id(Material *mat)
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| {
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|   return translate_id(id_name(mat)) + "-effect";
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| }
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| 
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| std::string get_material_id(Material *mat)
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| {
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|   return translate_id(id_name(mat)) + "-material";
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| }
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| 
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| std::string get_morph_id(Object *ob)
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| {
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|   return translate_id(id_name(ob)) + "-morph";
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| }
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