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blender-archive/source/blender/editors/interface/interface_regions.c
Brecht Van Lommel 180d74ab57 UI: List Template tweaks to get it a bit more usable
* Mouse wheel now scrolls the list.
* Up/down key and alt mouse wheel change the active item.
* Adding/removing items from the list now automatically scrolls so the
  active item is in the view.
* Shift mouse wheel changes the size of the list widget to display more
  items. Lazy replacement for a proper grip.

* Shape key list now displays the influence value next to the name,
* Also fix the range of the value slider to match the defined min/max
  range.
2009-10-21 20:58:10 +00:00

2553 lines
65 KiB
C

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_view2d_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_ghash.h"
#include "BKE_context.h"
#include "BKE_icons.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_draw.h"
#include "wm_subwindow.h"
#include "wm_window.h"
#include "RNA_access.h"
#include "BIF_gl.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_view2d.h"
#include "BLF_api.h"
#include "ED_screen.h"
#include "interface_intern.h"
#define MENU_BUTTON_HEIGHT 20
#define MENU_SEPR_HEIGHT 6
#define B_NOP -1
#define MENU_SHADOW_SIDE 8
#define MENU_SHADOW_BOTTOM 10
#define MENU_TOP 8
/*********************** Menu Data Parsing ********************* */
typedef struct MenuEntry {
char *str;
int retval;
int icon;
int sepr;
} MenuEntry;
typedef struct MenuData {
char *instr;
char *title;
int titleicon;
MenuEntry *items;
int nitems, itemssize;
} MenuData;
static MenuData *menudata_new(char *instr)
{
MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
md->instr= instr;
md->title= NULL;
md->titleicon= 0;
md->items= NULL;
md->nitems= md->itemssize= 0;
return md;
}
static void menudata_set_title(MenuData *md, char *title, int titleicon)
{
if (!md->title)
md->title= title;
if (!md->titleicon)
md->titleicon= titleicon;
}
static void menudata_add_item(MenuData *md, char *str, int retval, int icon, int sepr)
{
if (md->nitems==md->itemssize) {
int nsize= md->itemssize?(md->itemssize<<1):1;
MenuEntry *oitems= md->items;
md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
if (oitems) {
memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
MEM_freeN(oitems);
}
md->itemssize= nsize;
}
md->items[md->nitems].str= str;
md->items[md->nitems].retval= retval;
md->items[md->nitems].icon= icon;
md->items[md->nitems].sepr= sepr;
md->nitems++;
}
void menudata_free(MenuData *md)
{
MEM_freeN(md->instr);
if (md->items)
MEM_freeN(md->items);
MEM_freeN(md);
}
/**
* Parse menu description strings, string is of the
* form "[sss%t|]{(sss[%xNN]|), (%l|), (sss%l|)}", ssss%t indicates the
* menu title, sss or sss%xNN indicates an option,
* if %xNN is given then NN is the return value if
* that option is selected otherwise the return value
* is the index of the option (starting with 1). %l
* indicates a seperator, sss%l indicates a label and
* new column.
*
* @param str String to be parsed.
* @retval new menudata structure, free with menudata_free()
*/
MenuData *decompose_menu_string(char *str)
{
char *instr= BLI_strdup(str);
MenuData *md= menudata_new(instr);
char *nitem= NULL, *s= instr;
int nicon=0, nretval= 1, nitem_is_title= 0, nitem_is_sepr= 0;
while (1) {
char c= *s;
if (c=='%') {
if (s[1]=='x') {
nretval= atoi(s+2);
*s= '\0';
s++;
} else if (s[1]=='t') {
nitem_is_title= 1;
*s= '\0';
s++;
} else if (s[1]=='l') {
nitem_is_sepr= 1;
if(!nitem) nitem= "";
*s= '\0';
s++;
} else if (s[1]=='i') {
nicon= atoi(s+2);
*s= '\0';
s++;
}
} else if (c=='|' || c == '\n' || c=='\0') {
if (nitem) {
*s= '\0';
if(nitem_is_title) {
menudata_set_title(md, nitem, nicon);
nitem_is_title= 0;
}
else if(nitem_is_sepr) {
/* prevent separator to get a value */
menudata_add_item(md, nitem, -1, nicon, 1);
nretval= md->nitems+1;
nitem_is_sepr= 0;
}
else {
menudata_add_item(md, nitem, nretval, nicon, 0);
nretval= md->nitems+1;
}
nitem= NULL;
nicon= 0;
}
if (c=='\0')
break;
} else if (!nitem)
nitem= s;
s++;
}
return md;
}
void ui_set_name_menu(uiBut *but, int value)
{
MenuData *md;
int i;
md= decompose_menu_string(but->str);
for (i=0; i<md->nitems; i++)
if (md->items[i].retval==value)
strcpy(but->drawstr, md->items[i].str);
menudata_free(md);
}
int ui_step_name_menu(uiBut *but, int step)
{
MenuData *md;
int value= ui_get_but_val(but);
int i;
md= decompose_menu_string(but->str);
for (i=0; i<md->nitems; i++)
if (md->items[i].retval==value)
break;
if(step==1) {
/* skip separators */
for(; i<md->nitems-1; i++) {
if(md->items[i+1].retval != -1) {
value= md->items[i+1].retval;
break;
}
}
}
else {
if(i>0) {
/* skip separators */
for(; i>0; i--) {
if(md->items[i-1].retval != -1) {
value= md->items[i-1].retval;
break;
}
}
}
}
menudata_free(md);
return value;
}
/******************** Creating Temporary regions ******************/
ARegion *ui_add_temporary_region(bScreen *sc)
{
ARegion *ar;
ar= MEM_callocN(sizeof(ARegion), "area region");
BLI_addtail(&sc->regionbase, ar);
ar->regiontype= RGN_TYPE_TEMPORARY;
ar->alignment= RGN_ALIGN_FLOAT;
return ar;
}
void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar)
{
if(CTX_wm_window(C))
wm_draw_region_clear(CTX_wm_window(C), ar);
ED_region_exit(C, ar);
BKE_area_region_free(NULL, ar); /* NULL: no spacetype */
BLI_freelinkN(&sc->regionbase, ar);
}
/************************* Creating Tooltips **********************/
#define MAX_TOOLTIP_LINES 8
typedef struct uiTooltipData {
rcti bbox;
uiFontStyle fstyle;
char lines[MAX_TOOLTIP_LINES][512];
int linedark[MAX_TOOLTIP_LINES];
int totline;
int toth, spaceh, lineh;
} uiTooltipData;
static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
{
uiTooltipData *data= ar->regiondata;
rcti bbox= data->bbox;
int a;
ui_draw_menu_back(U.uistyles.first, NULL, &data->bbox);
/* draw text */
uiStyleFontSet(&data->fstyle);
bbox.ymax= bbox.ymax - 0.5f*((bbox.ymax - bbox.ymin) - data->toth);
bbox.ymin= bbox.ymax - data->lineh;
for(a=0; a<data->totline; a++) {
if(!data->linedark[a]) glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
else glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
uiStyleFontDraw(&data->fstyle, &bbox, data->lines[a]);
bbox.ymin -= data->lineh + data->spaceh;
bbox.ymax -= data->lineh + data->spaceh;
}
}
static void ui_tooltip_region_free(ARegion *ar)
{
uiTooltipData *data;
data= ar->regiondata;
MEM_freeN(data);
ar->regiondata= NULL;
}
ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
{
uiStyle *style= U.uistyles.first; // XXX pass on as arg
static ARegionType type;
ARegion *ar;
uiTooltipData *data;
IDProperty *prop;
char buf[512];
float fonth, fontw, aspect= but->block->aspect;
float x1f, x2f, y1f, y2f;
int x1, x2, y1, y2, winx, winy, ofsx, ofsy, w, h, a;
if(but->flag & UI_BUT_NO_TOOLTIP)
return NULL;
/* create tooltip data */
data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
if(but->tip && strlen(but->tip)) {
BLI_strncpy(data->lines[data->totline], but->tip, sizeof(data->lines[0]));
data->totline++;
}
if(but->optype && !(but->block->flag & UI_BLOCK_LOOP)) {
/* operator keymap (not menus, they already have it) */
prop= (but->opptr)? but->opptr->data: NULL;
if(WM_key_event_operator_string(C, but->optype->idname, but->opcontext, prop, buf, sizeof(buf))) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Shortcut: %s", buf);
data->linedark[data->totline]= 1;
data->totline++;
}
}
if(ELEM3(but->type, TEX, IDPOIN, SEARCH_MENU)) {
/* full string */
ui_get_but_string(but, buf, sizeof(buf));
if(buf[0]) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Value: %s", buf);
data->linedark[data->totline]= 1;
data->totline++;
}
}
if(but->rnaprop) {
if(but->flag & UI_BUT_DRIVEN) {
if(ui_but_anim_expression_get(but, buf, sizeof(buf))) {
/* expression */
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Expression: %s", buf);
data->linedark[data->totline]= 1;
data->totline++;
}
}
/* rna info */
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Python: %s.%s", RNA_struct_identifier(but->rnapoin.type), RNA_property_identifier(but->rnaprop));
data->linedark[data->totline]= 1;
data->totline++;
}
else if (but->optype) {
PointerRNA *opptr;
char *str;
opptr= uiButGetOperatorPtrRNA(but); /* allocated when needed, the button owns it */
str= WM_operator_pystring(C, but->optype, opptr, 0);
/* operator info */
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Python: %s", str);
data->linedark[data->totline]= 1;
data->totline++;
MEM_freeN(str);
}
if(data->totline == 0) {
MEM_freeN(data);
return NULL;
}
/* create area region */
ar= ui_add_temporary_region(CTX_wm_screen(C));
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_tooltip_region_draw;
type.free= ui_tooltip_region_free;
ar->type= &type;
/* set font, get bb */
data->fstyle= style->widget; /* copy struct */
data->fstyle.align= UI_STYLE_TEXT_CENTER;
ui_fontscale(&data->fstyle.points, aspect);
uiStyleFontSet(&data->fstyle);
h= BLF_height(data->lines[0]);
for(a=0, fontw=0, fonth=0; a<data->totline; a++) {
w= BLF_width(data->lines[a]);
fontw= MAX2(fontw, w);
fonth += (a == 0)? h: h+5;
}
fontw *= aspect;
fonth *= aspect;
ar->regiondata= data;
data->toth= fonth;
data->lineh= h*aspect;
data->spaceh= 5*aspect;
/* compute position */
ofsx= (but->block->panel)? but->block->panel->ofsx: 0;
ofsy= (but->block->panel)? but->block->panel->ofsy: 0;
x1f= (but->x1+but->x2)/2.0f + ofsx - 16.0f*aspect;
x2f= x1f + fontw + 16.0f*aspect;
y2f= but->y1 + ofsy - 15.0f*aspect;
y1f= y2f - fonth - 10.0f*aspect;
/* copy to int, gets projected if possible too */
x1= x1f; y1= y1f; x2= x2f; y2= y2f;
if(butregion) {
/* XXX temp, region v2ds can be empty still */
if(butregion->v2d.cur.xmin != butregion->v2d.cur.xmax) {
UI_view2d_to_region_no_clip(&butregion->v2d, x1f, y1f, &x1, &y1);
UI_view2d_to_region_no_clip(&butregion->v2d, x2f, y2f, &x2, &y2);
}
x1 += butregion->winrct.xmin;
x2 += butregion->winrct.xmin;
y1 += butregion->winrct.ymin;
y2 += butregion->winrct.ymin;
}
wm_window_get_size(CTX_wm_window(C), &winx, &winy);
if(x2 > winx) {
/* super size */
if(x2 > winx + x1) {
x2= winx;
x1= 0;
}
else {
x1 -= x2-winx;
x2= winx;
}
}
if(y1 < 0) {
y1 += 56*aspect;
y2 += 56*aspect;
}
/* widget rect, in region coords */
data->bbox.xmin= MENU_SHADOW_SIDE;
data->bbox.xmax= x2-x1 + MENU_SHADOW_SIDE;
data->bbox.ymin= MENU_SHADOW_BOTTOM;
data->bbox.ymax= y2-y1 + MENU_SHADOW_BOTTOM;
/* region bigger for shadow */
ar->winrct.xmin= x1 - MENU_SHADOW_SIDE;
ar->winrct.xmax= x2 + MENU_SHADOW_SIDE;
ar->winrct.ymin= y1 - MENU_SHADOW_BOTTOM;
ar->winrct.ymax= y2 + MENU_TOP;
/* adds subwindow */
ED_region_init(C, ar);
/* notify change and redraw */
ED_region_tag_redraw(ar);
return ar;
}
void ui_tooltip_free(bContext *C, ARegion *ar)
{
ui_remove_temporary_region(C, CTX_wm_screen(C), ar);
}
/************************* Creating Search Box **********************/
struct uiSearchItems {
int maxitem, totitem, maxstrlen;
int offset, offset_i; /* offset for inserting in array */
int more; /* flag indicating there are more items */
char **names;
void **pointers;
int *icons;
AutoComplete *autocpl;
void *active;
};
typedef struct uiSearchboxData {
rcti bbox;
uiFontStyle fstyle;
uiSearchItems items;
int active; /* index in items array */
int noback; /* when menu opened with enough space for this */
} uiSearchboxData;
#define SEARCH_ITEMS 10
/* exported for use by search callbacks */
/* returns zero if nothing to add */
int uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid)
{
/* hijack for autocomplete */
if(items->autocpl) {
autocomplete_do_name(items->autocpl, name);
return 1;
}
/* hijack for finding active item */
if(items->active) {
if(poin==items->active)
items->offset_i= items->totitem;
items->totitem++;
return 1;
}
if(items->totitem>=items->maxitem) {
items->more= 1;
return 0;
}
/* skip first items in list */
if(items->offset_i > 0) {
items->offset_i--;
return 1;
}
BLI_strncpy(items->names[items->totitem], name, items->maxstrlen);
items->pointers[items->totitem]= poin;
items->icons[items->totitem]= iconid;
items->totitem++;
return 1;
}
int uiSearchBoxhHeight(void)
{
return SEARCH_ITEMS*MENU_BUTTON_HEIGHT + 2*MENU_TOP;
}
/* ar is the search box itself */
static void ui_searchbox_select(bContext *C, ARegion *ar, uiBut *but, int step)
{
uiSearchboxData *data= ar->regiondata;
/* apply step */
data->active+= step;
if(data->items.totitem==0)
data->active= 0;
else if(data->active > data->items.totitem) {
if(data->items.more) {
data->items.offset++;
data->active= data->items.totitem;
ui_searchbox_update(C, ar, but, 0);
}
else
data->active= data->items.totitem;
}
else if(data->active < 1) {
if(data->items.offset) {
data->items.offset--;
data->active= 1;
ui_searchbox_update(C, ar, but, 0);
}
else if(data->active < 0)
data->active= 0;
}
ED_region_tag_redraw(ar);
}
static void ui_searchbox_butrect(rcti *rect, uiSearchboxData *data, int itemnr)
{
int buth= (data->bbox.ymax-data->bbox.ymin - 2*MENU_TOP)/SEARCH_ITEMS;
*rect= data->bbox;
rect->xmin= data->bbox.xmin + 3.0f;
rect->xmax= data->bbox.xmax - 3.0f;
rect->ymax= data->bbox.ymax - MENU_TOP - itemnr*buth;
rect->ymin= rect->ymax - buth;
}
/* x and y in screencoords */
int ui_searchbox_inside(ARegion *ar, int x, int y)
{
uiSearchboxData *data= ar->regiondata;
return(BLI_in_rcti(&data->bbox, x-ar->winrct.xmin, y-ar->winrct.ymin));
}
/* string validated to be of correct length (but->hardmax) */
void ui_searchbox_apply(uiBut *but, ARegion *ar)
{
uiSearchboxData *data= ar->regiondata;
but->func_arg2= NULL;
if(data->active) {
char *name= data->items.names[data->active-1];
char *cpoin= strchr(name, '|');
if(cpoin) cpoin[0]= 0;
BLI_strncpy(but->editstr, name, data->items.maxstrlen);
if(cpoin) cpoin[0]= '|';
but->func_arg2= data->items.pointers[data->active-1];
}
}
void ui_searchbox_event(bContext *C, ARegion *ar, uiBut *but, wmEvent *event)
{
uiSearchboxData *data= ar->regiondata;
switch(event->type) {
case WHEELUPMOUSE:
case UPARROWKEY:
ui_searchbox_select(C, ar, but, -1);
break;
case WHEELDOWNMOUSE:
case DOWNARROWKEY:
ui_searchbox_select(C, ar, but, 1);
break;
case MOUSEMOVE:
if(BLI_in_rcti(&ar->winrct, event->x, event->y)) {
rcti rect;
int a;
for(a=0; a<data->items.totitem; a++) {
ui_searchbox_butrect(&rect, data, a);
if(BLI_in_rcti(&rect, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin)) {
if( data->active!= a+1) {
data->active= a+1;
ui_searchbox_select(C, ar, but, 0);
break;
}
}
}
}
break;
}
}
/* ar is the search box itself */
void ui_searchbox_update(bContext *C, ARegion *ar, uiBut *but, int reset)
{
uiSearchboxData *data= ar->regiondata;
/* reset vars */
data->items.totitem= 0;
data->items.more= 0;
if(reset==0) {
data->items.offset_i= data->items.offset;
}
else {
data->items.offset_i= data->items.offset= 0;
data->active= 0;
/* handle active */
if(but->search_func && but->func_arg2) {
data->items.active= but->func_arg2;
but->search_func(C, but->search_arg, but->editstr, &data->items);
data->items.active= NULL;
/* found active item, calculate real offset by centering it */
if(data->items.totitem) {
/* first case, begin of list */
if(data->items.offset_i < data->items.maxitem) {
data->active= data->items.offset_i+1;
data->items.offset_i= 0;
}
else {
/* second case, end of list */
if(data->items.totitem - data->items.offset_i <= data->items.maxitem) {
data->active= 1 + data->items.offset_i - data->items.totitem + data->items.maxitem;
data->items.offset_i= data->items.totitem - data->items.maxitem;
}
else {
/* center active item */
data->items.offset_i -= data->items.maxitem/2;
data->active= 1 + data->items.maxitem/2;
}
}
}
data->items.offset= data->items.offset_i;
data->items.totitem= 0;
}
}
/* callback */
if(but->search_func)
but->search_func(C, but->search_arg, but->editstr, &data->items);
/* handle case where editstr is equal to one of items */
if(reset && data->active==0) {
int a;
for(a=0; a<data->items.totitem; a++) {
char *cpoin= strchr(data->items.names[a], '|');
if(cpoin) cpoin[0]= 0;
if(0==strcmp(but->editstr, data->items.names[a]))
data->active= a+1;
if(cpoin) cpoin[0]= '|';
}
if(data->items.totitem==1 && but->editstr[0])
data->active= 1;
}
/* validate selected item */
ui_searchbox_select(C, ar, but, 0);
ED_region_tag_redraw(ar);
}
void ui_searchbox_autocomplete(bContext *C, ARegion *ar, uiBut *but, char *str)
{
uiSearchboxData *data= ar->regiondata;
if(str[0]) {
data->items.autocpl= autocomplete_begin(str, ui_get_but_string_max_length(but));
but->search_func(C, but->search_arg, but->editstr, &data->items);
autocomplete_end(data->items.autocpl, str);
data->items.autocpl= NULL;
}
}
static void ui_searchbox_region_draw(const bContext *C, ARegion *ar)
{
uiSearchboxData *data= ar->regiondata;
/* pixel space */
wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f);
if(!data->noback)
ui_draw_search_back(U.uistyles.first, NULL, &data->bbox);
/* draw text */
if(data->items.totitem) {
rcti rect;
int a;
/* draw items */
for(a=0; a<data->items.totitem; a++) {
ui_searchbox_butrect(&rect, data, a);
/* widget itself */
ui_draw_menu_item(&data->fstyle, &rect, data->items.names[a], data->items.icons[a], (a+1)==data->active?UI_ACTIVE:0);
}
/* indicate more */
if(data->items.more) {
ui_searchbox_butrect(&rect, data, data->items.maxitem-1);
glEnable(GL_BLEND);
UI_icon_draw((rect.xmax-rect.xmin)/2, rect.ymin-9, ICON_TRIA_DOWN);
glDisable(GL_BLEND);
}
if(data->items.offset) {
ui_searchbox_butrect(&rect, data, 0);
glEnable(GL_BLEND);
UI_icon_draw((rect.xmax-rect.xmin)/2, rect.ymax-7, ICON_TRIA_UP);
glDisable(GL_BLEND);
}
}
}
static void ui_searchbox_region_free(ARegion *ar)
{
uiSearchboxData *data= ar->regiondata;
int a;
/* free search data */
for(a=0; a<SEARCH_ITEMS; a++)
MEM_freeN(data->items.names[a]);
MEM_freeN(data->items.names);
MEM_freeN(data->items.pointers);
MEM_freeN(data->items.icons);
MEM_freeN(data);
ar->regiondata= NULL;
}
static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block);
ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
{
uiStyle *style= U.uistyles.first; // XXX pass on as arg
static ARegionType type;
ARegion *ar;
uiSearchboxData *data;
float aspect= but->block->aspect;
float x1f, x2f, y1f, y2f;
int x1, x2, y1, y2, winx, winy, ofsx, ofsy;
/* create area region */
ar= ui_add_temporary_region(CTX_wm_screen(C));
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_searchbox_region_draw;
type.free= ui_searchbox_region_free;
ar->type= &type;
/* create searchbox data */
data= MEM_callocN(sizeof(uiSearchboxData), "uiSearchboxData");
/* set font, get bb */
data->fstyle= style->widget; /* copy struct */
data->fstyle.align= UI_STYLE_TEXT_CENTER;
ui_fontscale(&data->fstyle.points, aspect);
uiStyleFontSet(&data->fstyle);
ar->regiondata= data;
/* special case, hardcoded feature, not draw backdrop when called from menus,
assume for design that popup already added it */
if(but->block->flag & UI_BLOCK_LOOP)
data->noback= 1;
/* compute position */
if(but->block->flag & UI_BLOCK_LOOP) {
/* this case is search menu inside other menu */
/* we copy region size */
ar->winrct= butregion->winrct;
/* widget rect, in region coords */
data->bbox.xmin= MENU_SHADOW_SIDE;
data->bbox.xmax= (ar->winrct.xmax-ar->winrct.xmin) - MENU_SHADOW_SIDE;
data->bbox.ymin= MENU_SHADOW_BOTTOM;
data->bbox.ymax= (ar->winrct.ymax-ar->winrct.ymin) - MENU_SHADOW_BOTTOM;
/* check if button is lower half */
if( but->y2 < (but->block->minx+but->block->maxx)/2 ) {
data->bbox.ymin += (but->y2-but->y1);
}
else {
data->bbox.ymax -= (but->y2-but->y1);
}
}
else {
x1f= but->x1 - 5; /* align text with button */
x2f= but->x2 + 5; /* symmetrical */
y2f= but->y1;
y1f= y2f - uiSearchBoxhHeight();
ofsx= (but->block->panel)? but->block->panel->ofsx: 0;
ofsy= (but->block->panel)? but->block->panel->ofsy: 0;
x1f += ofsx;
x2f += ofsx;
y1f += ofsy;
y2f += ofsy;
/* minimal width */
if(x2f - x1f < 150) x2f= x1f+150; // XXX arbitrary
/* copy to int, gets projected if possible too */
x1= x1f; y1= y1f; x2= x2f; y2= y2f;
if(butregion) {
if(butregion->v2d.cur.xmin != butregion->v2d.cur.xmax) {
UI_view2d_to_region_no_clip(&butregion->v2d, x1f, y1f, &x1, &y1);
UI_view2d_to_region_no_clip(&butregion->v2d, x2f, y2f, &x2, &y2);
}
x1 += butregion->winrct.xmin;
x2 += butregion->winrct.xmin;
y1 += butregion->winrct.ymin;
y2 += butregion->winrct.ymin;
}
wm_window_get_size(CTX_wm_window(C), &winx, &winy);
if(x2 > winx) {
/* super size */
if(x2 > winx + x1) {
x2= winx;
x1= 0;
}
else {
x1 -= x2-winx;
x2= winx;
}
}
if(y1 < 0) {
int newy1;
UI_view2d_to_region_no_clip(&butregion->v2d, 0, but->y2 + ofsy, 0, &newy1);
newy1 += butregion->winrct.ymin;
y2= y2-y1 + newy1;
y1= newy1;
}
/* widget rect, in region coords */
data->bbox.xmin= MENU_SHADOW_SIDE;
data->bbox.xmax= x2-x1 + MENU_SHADOW_SIDE;
data->bbox.ymin= MENU_SHADOW_BOTTOM;
data->bbox.ymax= y2-y1 + MENU_SHADOW_BOTTOM;
/* region bigger for shadow */
ar->winrct.xmin= x1 - MENU_SHADOW_SIDE;
ar->winrct.xmax= x2 + MENU_SHADOW_SIDE;
ar->winrct.ymin= y1 - MENU_SHADOW_BOTTOM;
ar->winrct.ymax= y2;
}
/* adds subwindow */
ED_region_init(C, ar);
/* notify change and redraw */
ED_region_tag_redraw(ar);
/* prepare search data */
data->items.maxitem= SEARCH_ITEMS;
data->items.maxstrlen= but->hardmax;
data->items.totitem= 0;
data->items.names= MEM_callocN(SEARCH_ITEMS*sizeof(void *), "search names");
data->items.pointers= MEM_callocN(SEARCH_ITEMS*sizeof(void *), "search pointers");
data->items.icons= MEM_callocN(SEARCH_ITEMS*sizeof(int), "search icons");
for(x1=0; x1<SEARCH_ITEMS; x1++)
data->items.names[x1]= MEM_callocN(but->hardmax+1, "search pointers");
return ar;
}
void ui_searchbox_free(bContext *C, ARegion *ar)
{
ui_remove_temporary_region(C, CTX_wm_screen(C), ar);
}
/************************* Creating Menu Blocks **********************/
/* position block relative to but, result is in window space */
static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
{
uiBut *bt;
uiSafetyRct *saferct;
rctf butrct;
float aspect;
int xsize, ysize, xof=0, yof=0, center;
short dir1= 0, dir2=0;
/* transform to window coordinates, using the source button region/block */
butrct.xmin= but->x1; butrct.xmax= but->x2;
butrct.ymin= but->y1; butrct.ymax= but->y2;
ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin);
ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax);
/* calc block rect */
if(block->minx == 0.0f && block->maxx == 0.0f) {
if(block->buttons.first) {
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
bt= bt->next;
}
}
else {
/* we're nice and allow empty blocks too */
block->minx= block->miny= 0;
block->maxx= block->maxy= 20;
}
}
aspect= (float)(block->maxx - block->minx + 4);
ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny);
ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy);
//block->minx-= 2.0; block->miny-= 2.0;
//block->maxx+= 2.0; block->maxy+= 2.0;
xsize= block->maxx - block->minx+4; // 4 for shadow
ysize= block->maxy - block->miny+4;
aspect/= (float)xsize;
if(but) {
int left=0, right=0, top=0, down=0;
int winx, winy;
wm_window_get_size(window, &winx, &winy);
if(block->direction & UI_CENTER) center= ysize/2;
else center= 0;
if( butrct.xmin-xsize > 0.0) left= 1;
if( butrct.xmax+xsize < winx) right= 1;
if( butrct.ymin-ysize+center > 0.0) down= 1;
if( butrct.ymax+ysize-center < winy) top= 1;
dir1= block->direction & UI_DIRECTION;
/* secundary directions */
if(dir1 & (UI_TOP|UI_DOWN)) {
if(dir1 & UI_LEFT) dir2= UI_LEFT;
else if(dir1 & UI_RIGHT) dir2= UI_RIGHT;
dir1 &= (UI_TOP|UI_DOWN);
}
if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
/* no space at all? dont change */
if(left || right) {
if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
/* this is aligning, not append! */
if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
}
if(down || top) {
if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
}
if(dir1==UI_LEFT) {
xof= butrct.xmin - block->maxx;
if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_RIGHT) {
xof= butrct.xmax - block->minx;
if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_TOP) {
yof= butrct.ymax - block->miny;
if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
else xof= butrct.xmin - block->minx;
// changed direction?
if((dir1 & block->direction)==0) {
if(block->direction & UI_SHIFT_FLIPPED)
xof+= dir2==UI_LEFT?25:-25;
uiBlockFlipOrder(block);
}
}
else if(dir1==UI_DOWN) {
yof= butrct.ymin - block->maxy;
if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
else xof= butrct.xmin - block->minx;
// changed direction?
if((dir1 & block->direction)==0) {
if(block->direction & UI_SHIFT_FLIPPED)
xof+= dir2==UI_LEFT?25:-25;
uiBlockFlipOrder(block);
}
}
/* and now we handle the exception; no space below or to top */
if(top==0 && down==0) {
if(dir1==UI_LEFT || dir1==UI_RIGHT) {
// align with bottom of screen
yof= ysize;
}
}
/* or no space left or right */
if(left==0 && right==0) {
if(dir1==UI_TOP || dir1==UI_DOWN) {
// align with left size of screen
xof= -block->minx+5;
}
}
// apply requested offset in the block
xof += block->xofs/block->aspect;
yof += block->yofs/block->aspect;
}
/* apply */
for(bt= block->buttons.first; bt; bt= bt->next) {
ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1);
ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2);
bt->x1 += xof;
bt->x2 += xof;
bt->y1 += yof;
bt->y2 += yof;
bt->aspect= 1.0;
// ui_check_but recalculates drawstring size in pixels
ui_check_but(bt);
}
block->minx += xof;
block->miny += yof;
block->maxx += xof;
block->maxy += yof;
/* safety calculus */
if(but) {
float midx= (butrct.xmin+butrct.xmax)/2.0;
float midy= (butrct.ymin+butrct.ymax)/2.0;
/* when you are outside parent button, safety there should be smaller */
// parent button to left
if( midx < block->minx ) block->safety.xmin= block->minx-3;
else block->safety.xmin= block->minx-40;
// parent button to right
if( midx > block->maxx ) block->safety.xmax= block->maxx+3;
else block->safety.xmax= block->maxx+40;
// parent button on bottom
if( midy < block->miny ) block->safety.ymin= block->miny-3;
else block->safety.ymin= block->miny-40;
// parent button on top
if( midy > block->maxy ) block->safety.ymax= block->maxy+3;
else block->safety.ymax= block->maxy+40;
// exception for switched pulldowns...
if(dir1 && (dir1 & block->direction)==0) {
if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3;
if(dir2==UI_LEFT) block->safety.xmin= block->minx-3;
}
block->direction= dir1;
}
else {
block->safety.xmin= block->minx-40;
block->safety.ymin= block->miny-40;
block->safety.xmax= block->maxx+40;
block->safety.ymax= block->maxy+40;
}
/* keep a list of these, needed for pulldown menus */
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->parent= butrct;
saferct->safety= block->safety;
BLI_freelistN(&block->saferct);
if(but)
BLI_duplicatelist(&block->saferct, &but->block->saferct);
BLI_addhead(&block->saferct, saferct);
}
static void ui_block_region_draw(const bContext *C, ARegion *ar)
{
uiBlock *block;
for(block=ar->uiblocks.first; block; block=block->next)
uiDrawBlock(C, block);
}
uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func, void *arg)
{
wmWindow *window= CTX_wm_window(C);
static ARegionType type;
ARegion *ar;
uiBlock *block;
uiBut *bt;
uiPopupBlockHandle *handle;
uiSafetyRct *saferct;
/* create handle */
handle= MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
/* store context for operator */
handle->ctx_area= CTX_wm_area(C);
handle->ctx_region= CTX_wm_region(C);
/* create area region */
ar= ui_add_temporary_region(CTX_wm_screen(C));
handle->region= ar;
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_block_region_draw;
ar->type= &type;
UI_add_region_handlers(&ar->handlers);
/* create ui block */
if(create_func)
block= create_func(C, handle->region, arg);
else
block= handle_create_func(C, handle, arg);
if(block->handle) {
memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
MEM_freeN(handle);
handle= block->handle;
}
else
block->handle= handle;
ar->regiondata= handle;
if(!block->endblock)
uiEndBlock(C, block);
/* if this is being created from a button */
if(but) {
if(ELEM(but->type, BLOCK, PULLDOWN))
block->xofs = -2; /* for proper alignment */
/* only used for automatic toolbox, so can set the shift flag */
if(but->flag & UI_MAKE_TOP) {
block->direction= UI_TOP|UI_SHIFT_FLIPPED;
uiBlockFlipOrder(block);
}
if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
ui_block_position(window, butregion, but, block);
}
else {
/* keep a list of these, needed for pulldown menus */
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->safety= block->safety;
BLI_addhead(&block->saferct, saferct);
block->flag |= UI_BLOCK_POPUP;
}
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */
ar->winrct.xmin= block->minx - MENU_SHADOW_SIDE;
ar->winrct.xmax= block->maxx + MENU_SHADOW_SIDE;
ar->winrct.ymin= block->miny - MENU_SHADOW_BOTTOM;
ar->winrct.ymax= block->maxy + MENU_TOP;
block->minx -= ar->winrct.xmin;
block->maxx -= ar->winrct.xmin;
block->miny -= ar->winrct.ymin;
block->maxy -= ar->winrct.ymin;
for(bt= block->buttons.first; bt; bt= bt->next) {
bt->x1 -= ar->winrct.xmin;
bt->x2 -= ar->winrct.xmin;
bt->y1 -= ar->winrct.ymin;
bt->y2 -= ar->winrct.ymin;
}
block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT;
/* adds subwindow */
ED_region_init(C, ar);
/* get winmat now that we actually have the subwindow */
wmSubWindowSet(window, ar->swinid);
wm_subwindow_getmatrix(window, ar->swinid, block->winmat);
/* notify change and redraw */
ED_region_tag_redraw(ar);
return handle;
}
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
{
/* XXX ton added, chrash on load file with popup open... need investigate */
if(CTX_wm_screen(C))
ui_remove_temporary_region(C, CTX_wm_screen(C), handle->region);
MEM_freeN(handle);
}
/***************************** Menu Button ***************************/
static void ui_block_func_MENUSTR(bContext *C, uiLayout *layout, void *arg_str)
{
uiBlock *block= uiLayoutGetBlock(layout);
uiPopupBlockHandle *handle= block->handle;
uiLayout *split, *column=NULL;
uiBut *bt;
MenuData *md;
MenuEntry *entry;
char *instr= arg_str;
int columns, rows, a, b;
/* compute menu data */
md= decompose_menu_string(instr);
/* columns and row estimation */
columns= (md->nitems+20)/20;
if(columns<1)
columns= 1;
if(columns>8)
columns= (md->nitems+25)/25;
rows= md->nitems/columns;
if(rows<1)
rows= 1;
while(rows*columns<md->nitems)
rows++;
/* create title */
if(md->title) {
if(md->titleicon) {
uiItemL(layout, md->title, md->titleicon);
}
else {
uiItemL(layout, md->title, 0);
bt= block->buttons.last;
bt->flag= UI_TEXT_LEFT;
}
}
/* inconsistent, but menus with labels do not look good flipped */
for(a=0, b=0; a<md->nitems; a++, b++) {
entry= &md->items[a];
if(entry->sepr && entry->str[0])
block->flag |= UI_BLOCK_NO_FLIP;
}
/* create items */
split= uiLayoutSplit(layout, 0);
for(a=0, b=0; a<md->nitems; a++, b++) {
if(block->flag & UI_BLOCK_NO_FLIP)
entry= &md->items[a];
else
entry= &md->items[md->nitems-a-1];
/* new column on N rows or on separation label */
if((b % rows == 0) || (entry->sepr && entry->str[0])) {
column= uiLayoutColumn(split, 0);
b= 0;
}
if(entry->sepr) {
uiItemL(column, entry->str, entry->icon);
bt= block->buttons.last;
bt->flag= UI_TEXT_LEFT;
}
else if(entry->icon) {
uiDefIconTextButF(block, BUTM|FLO, B_NOP, entry->icon, entry->str, 0, 0,
UI_UNIT_X*5, UI_UNIT_Y, &handle->retvalue, (float) entry->retval, 0.0, 0, 0, "");
}
else {
uiDefButF(block, BUTM|FLO, B_NOP, entry->str, 0, 0,
UI_UNIT_X*5, UI_UNIT_X, &handle->retvalue, (float) entry->retval, 0.0, 0, 0, "");
}
}
menudata_free(md);
}
void ui_block_func_ICONROW(bContext *C, uiLayout *layout, void *arg_but)
{
uiBlock *block= uiLayoutGetBlock(layout);
uiPopupBlockHandle *handle= block->handle;
uiBut *but= arg_but;
int a;
for(a=(int)but->hardmin; a<=(int)but->hardmax; a++)
uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->hardmin), 0, 0, UI_UNIT_X*5, UI_UNIT_Y,
&handle->retvalue, (float)a, 0.0, 0, 0, "");
}
void ui_block_func_ICONTEXTROW(bContext *C, uiLayout *layout, void *arg_but)
{
uiBlock *block= uiLayoutGetBlock(layout);
uiPopupBlockHandle *handle= block->handle;
uiBut *but= arg_but, *bt;
MenuData *md;
MenuEntry *entry;
int a;
md= decompose_menu_string(but->str);
/* title */
if(md->title) {
bt= uiDefBut(block, LABEL, 0, md->title, 0, 0, UI_UNIT_X*5, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
/* loop through the menu options and draw them out with icons & text labels */
for(a=0; a<md->nitems; a++) {
entry= &md->items[md->nitems-a-1];
if(entry->sepr)
uiItemS(layout);
else
uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(entry->retval-but->hardmin)), entry->str,
0, 0, UI_UNIT_X*5, UI_UNIT_Y, &handle->retvalue, (float) entry->retval, 0.0, 0, 0, "");
}
menudata_free(md);
}
#if 0
static void ui_warp_pointer(short x, short y)
{
/* XXX 2.50 which function to use for this? */
/* OSX has very poor mousewarp support, it sends events;
this causes a menu being pressed immediately ... */
#ifndef __APPLE__
warp_pointer(x, y);
#endif
}
#endif
/********************* Color Button ****************/
/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
#define SPICK 110.0
#define FPICK 180.0
#define DPICK 6.0
#define BPICK 24.0
#define UI_PALETTE_TOT 16
/* note; in tot+1 the old color is stored */
static float palette[UI_PALETTE_TOT+1][3]= {
{0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64},
{0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18},
{1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56},
{0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0}
};
/* for picker, while editing hsv */
void ui_set_but_hsv(uiBut *but)
{
float col[3];
hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
ui_set_but_vectorf(but, col);
}
static void update_picker_hex(uiBlock *block, float *rgb)
{
uiBut *bt;
char col[16];
sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0));
// this updates button strings, is hackish... but button pointers are on stack of caller function
for(bt= block->buttons.first; bt; bt= bt->next) {
if(strcmp(bt->str, "Hex: ")==0)
strcpy(bt->poin, col);
ui_check_but(bt);
}
}
/* also used by small picker, be careful with name checks below... */
void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
{
uiBut *bt;
float r, g, b;
float rgb[3];
// this updates button strings, is hackish... but button pointers are on stack of caller function
hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b);
rgb[0] = r; rgb[1] = g; rgb[2] = b;
update_picker_hex(block, rgb);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(ELEM(bt->type, HSVCUBE, HSVCIRCLE)) {
VECCOPY(bt->hsv, hsv);
ui_set_but_hsv(bt);
}
else if(bt->str[1]==' ') {
if(bt->str[0]=='R') {
ui_set_but_val(bt, r);
}
else if(bt->str[0]=='G') {
ui_set_but_val(bt, g);
}
else if(bt->str[0]=='B') {
ui_set_but_val(bt, b);
}
else if(bt->str[0]=='H') {
ui_set_but_val(bt, hsv[0]);
}
else if(bt->str[0]=='S') {
ui_set_but_val(bt, hsv[1]);
}
else if(bt->str[0]=='V') {
ui_set_but_val(bt, hsv[2]);
}
}
ui_check_but(bt);
}
}
static void ui_update_block_buts_hex(uiBlock *block, char *hexcol)
{
uiBut *bt;
float r=0, g=0, b=0;
float h, s, v;
// this updates button strings, is hackish... but button pointers are on stack of caller function
hex_to_rgb(hexcol, &r, &g, &b);
rgb_to_hsv(r, g, b, &h, &s, &v);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==HSVCUBE) {
bt->hsv[0] = h;
bt->hsv[1] = s;
bt->hsv[2] = v;
ui_set_but_hsv(bt);
}
else if(bt->str[1]==' ') {
if(bt->str[0]=='R') {
ui_set_but_val(bt, r);
}
else if(bt->str[0]=='G') {
ui_set_but_val(bt, g);
}
else if(bt->str[0]=='B') {
ui_set_but_val(bt, b);
}
else if(bt->str[0]=='H') {
ui_set_but_val(bt, h);
}
else if(bt->str[0]=='S') {
ui_set_but_val(bt, s);
}
else if(bt->str[0]=='V') {
ui_set_but_val(bt, v);
}
}
ui_check_but(bt);
}
}
/* bt1 is palette but, col1 is original color */
/* callback to copy from/to palette */
static void do_palette_cb(bContext *C, void *bt1, void *col1)
{
wmWindow *win= CTX_wm_window(C);
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
float *col= (float *)col1;
float *fp, hsv[3];
fp= (float *)but1->poin;
if(win->eventstate->ctrl) {
VECCOPY(fp, col);
}
else {
VECCOPY(col, fp);
}
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
update_picker_hex(but1->block, col);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
static void do_hsv_cb(bContext *C, void *bt1, void *unused)
{
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
/* callback to handle changes in num-buts in picker */
static void do_palette1_cb(bContext *C, void *bt1, void *hsv1)
{
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
float *hsv= (float *)hsv1;
float *fp= NULL;
if(but1->str[1]==' ') {
if(but1->str[0]=='R') fp= (float *)but1->poin;
else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1;
else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2;
}
if(fp) {
rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
}
ui_update_block_buts_hsv(but1->block, hsv);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
/* bt1 is num but, col1 is pointer to original color */
/* callback to handle changes in num-buts in picker */
static void do_palette2_cb(bContext *C, void *bt1, void *col1)
{
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
float *rgb= (float *)col1;
float *fp= NULL;
if(but1->str[1]==' ') {
if(but1->str[0]=='H') fp= (float *)but1->poin;
else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1;
else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2;
}
if(fp) {
hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2);
}
ui_update_block_buts_hsv(but1->block, fp);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
static void do_palette_hex_cb(bContext *C, void *bt1, void *hexcl)
{
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
char *hexcol= (char *)hexcl;
ui_update_block_buts_hex(but1->block, hexcol);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
/* used for both 3d view and image window */
static void do_palette_sample_cb(bContext *C, void *bt1, void *col1) /* frontbuf */
{
/* XXX 2.50 this should become an operator? */
#if 0
uiBut *but1= (uiBut *)bt1;
uiBut *but;
float tempcol[4];
int x=0, y=0;
short mval[2];
float hsv[3];
short capturing;
int oldcursor;
Window *win;
unsigned short dev;
oldcursor=get_cursor();
win=winlay_get_active_window();
while (get_mbut() & L_MOUSE) UI_wait_for_statechange();
SetBlenderCursor(BC_EYEDROPPER_CURSOR);
/* loop and wait for a mouse click */
capturing = TRUE;
while(capturing) {
char ascii;
short val;
dev = extern_qread_ext(&val, &ascii);
if(dev==INPUTCHANGE) break;
if(get_mbut() & R_MOUSE) break;
else if(get_mbut() & L_MOUSE) {
uiGetMouse(mywinget(), mval);
x= mval[0]; y= mval[1];
capturing = FALSE;
break;
}
else if(dev==ESCKEY) break;
}
window_set_cursor(win, oldcursor);
if(capturing) return;
if(x<0 || y<0) return;
/* if we've got a glick, use OpenGL to sample the color under the mouse pointer */
glReadBuffer(GL_FRONT);
glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol);
glReadBuffer(GL_BACK);
/* and send that color back to the picker */
rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
update_picker_hex(but1->block, tempcol);
for (but= but1->block->buttons.first; but; but= but->next) {
ui_check_but(but);
ui_draw_but(but);
}
but= but1->block->buttons.first;
ui_block_flush_back(but->block);
#endif
}
/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */
/* col = read/write to, hsv/old/hexcol = memory for temporal use */
void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
uiBut *bt;
float h, offs;
int a;
VECCOPY(old, col); // old color stored there, for palette_cb to work
// the cube intersection
bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
uiButSetFunc(bt, do_hsv_cb, bt, NULL);
bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
uiButSetFunc(bt, do_hsv_cb, bt, NULL);
// palette
bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
uiButSetFunc(bt, do_palette_cb, bt, col);
uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0);
uiBlockBeginAlign(block);
for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) {
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
}
uiBlockEndAlign(block);
// buttons
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
offs= FPICK+2*DPICK+BPICK;
/* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */
bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)");
uiButSetFunc(bt, do_palette_sample_cb, bt, col);
uiButSetFlag(bt, UI_TEXT_LEFT);
bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
uiBlockEndAlign(block);
}
/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
/* callback to handle changes */
static void do_picker_small_cb(bContext *C, void *bt1, void *hsv1)
{
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
float *hsv= (float *)hsv1;
float *fp= NULL;
fp= (float *)but1->poin;
rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
#define SPICK1 150.0
#define DPICK1 6.0
/* only the color, a HS circle and V slider */
static void uiBlockPickerSmall(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
uiBut *bt;
VECCOPY(old, col); // old color stored there, for palette_cb to work
/* HS circle */
bt= uiDefButF(block, HSVCIRCLE, retval, "", 0, 0,SPICK1,SPICK1, col, 0.0, 0.0, 0, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
/* value */
bt= uiDefButF(block, HSVCUBE, retval, "", SPICK1+DPICK1,0,14,SPICK1, col, 0.0, 0.0, 4, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
}
static void picker_new_hide_reveal(uiBlock *block, short colormode)
{
uiBut *bt;
/* tag buttons */
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==NUMSLI || bt->type==TEX) {
if( bt->str[1]=='e') {
if(colormode==2) bt->flag &= ~UI_HIDDEN;
else bt->flag |= UI_HIDDEN;
}
else if( ELEM3(bt->str[0], 'R', 'G', 'B')) {
if(colormode==0) bt->flag &= ~UI_HIDDEN;
else bt->flag |= UI_HIDDEN;
}
else if( ELEM3(bt->str[0], 'H', 'S', 'V')) {
if(colormode==1) bt->flag &= ~UI_HIDDEN;
else bt->flag |= UI_HIDDEN;
}
}
}
}
static void do_picker_new_mode_cb(bContext *C, void *bt1, void *colv)
{
uiBut *bt= bt1;
short colormode= ui_get_but_val(bt);
picker_new_hide_reveal(bt->block, colormode);
}
/* a HS circle, V slider, rgb/hsv/hex sliders */
static void uiBlockPickerNew(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
static short colormode= 0; /* temp? 0=rgb, 1=hsv, 2=hex */
uiBut *bt;
int width;
VECCOPY(old, col); // old color stored there, for palette_cb to work
/* HS circle */
bt= uiDefButF(block, HSVCIRCLE, retval, "", 0, 0,SPICK1,SPICK1, col, 0.0, 0.0, 0, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
/* value */
bt= uiDefButF(block, HSVCUBE, retval, "", SPICK1+DPICK1,0,14,SPICK1, col, 0.0, 0.0, 4, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
/* mode */
width= (SPICK1+DPICK1+14)/3;
uiBlockBeginAlign(block);
bt= uiDefButS(block, ROW, retval, "RGB", 0, -30, width, 19, &colormode, 0.0, 0.0, 0, 0, "");
uiButSetFunc(bt, do_picker_new_mode_cb, bt, col);
bt= uiDefButS(block, ROW, retval, "HSV", width, -30, width, 19, &colormode, 0.0, 1.0, 0, 0, "");
uiButSetFunc(bt, do_picker_new_mode_cb, bt, hsv);
bt= uiDefButS(block, ROW, retval, "Hex", 2*width, -30, width, 19, &colormode, 0.0, 2.0, 0, 0, "");
uiButSetFunc(bt, do_picker_new_mode_cb, bt, hexcol);
uiBlockEndAlign(block);
/* sliders or hex */
width= (SPICK1+DPICK1+14);
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, 0, "R ", 0, -60, width, 19, col, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, 0, "G ", 0, -80, width, 19, col+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, 0, "B ", 0, -100, width, 19, col+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, 0, "H ", 0, -60, width, 19, hsv, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, 0, "S ", 0, -80, width, 19, hsv+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, 0, "V ", 0, -100, width, 19, hsv+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
uiBlockEndAlign(block);
bt= uiDefBut(block, TEX, 0, "Hex: ", 0, -80, width, 19, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
picker_new_hide_reveal(block, colormode);
}
static int ui_picker_small_wheel(const bContext *C, uiBlock *block, wmEvent *event)
{
float add= 0.0f;
if(event->type==WHEELUPMOUSE)
add= 0.05f;
else if(event->type==WHEELDOWNMOUSE)
add= -0.05f;
if(add!=0.0f) {
uiBut *but;
for(but= block->buttons.first; but; but= but->next) {
if(but->type==HSVCUBE && but->active==NULL) {
uiPopupBlockHandle *popup= block->handle;
float col[3];
ui_get_but_vectorf(but, col);
rgb_to_hsv(col[0], col[1], col[2], but->hsv, but->hsv+1, but->hsv+2);
but->hsv[2]= CLAMPIS(but->hsv[2]+add, 0.0f, 1.0f);
hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
ui_set_but_vectorf(but, col);
ui_update_block_buts_hsv(block, but->hsv);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
return 1;
}
}
}
return 0;
}
uiBlock *ui_block_func_COL(bContext *C, uiPopupBlockHandle *handle, void *arg_but)
{
wmWindow *win= CTX_wm_window(C); // XXX temp, needs to become keymap to detect type?
uiBut *but= arg_but;
uiBlock *block;
static float hsvcol[3], oldcol[3];
static char hexcol[128];
block= uiBeginBlock(C, handle->region, "colorpicker", UI_EMBOSS);
VECCOPY(handle->retvec, but->editvec);
if(win->eventstate->shift) {
uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
uiBoundsBlock(block, 3);
}
else if(win->eventstate->alt) {
uiBlockPickerSmall(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_OUT_1;
uiBoundsBlock(block, 10);
block->block_event_func= ui_picker_small_wheel;
}
else {
uiBlockPickerNew(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
uiBoundsBlock(block, 10);
block->block_event_func= ui_picker_small_wheel;
}
/* and lets go */
block->direction= UI_TOP;
return block;
}
/* ******************** Color band *************** */
static int vergcband(const void *a1, const void *a2)
{
const CBData *x1=a1, *x2=a2;
if( x1->pos > x2->pos ) return 1;
else if( x1->pos < x2->pos) return -1;
return 0;
}
static void colorband_pos_cb(bContext *C, void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
int a;
if(coba->tot<2) return;
for(a=0; a<coba->tot; a++) coba->data[a].cur= a;
qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
for(a=0; a<coba->tot; a++) {
if(coba->data[a].cur==coba->cur) {
/* if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); */ /* button cur */
coba->cur= a;
break;
}
}
}
static void colorband_add_cb(bContext *C, void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
if(coba->tot < MAXCOLORBAND-1) coba->tot++;
coba->cur= coba->tot-1;
colorband_pos_cb(C, coba, NULL);
// BIF_undo_push("Add colorband");
}
static void colorband_del_cb(bContext *C, void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
int a;
if(coba->tot<2) return;
for(a=coba->cur; a<coba->tot; a++) {
coba->data[a]= coba->data[a+1];
}
if(coba->cur) coba->cur--;
coba->tot--;
// BIF_undo_push("Delete colorband");
// BIF_preview_changed(ID_TE);
}
void uiBlockColorbandButtons(uiBlock *block, ColorBand *coba, rctf *butr, int event)
{
CBData *cbd;
uiBut *bt;
float unit= (butr->xmax-butr->xmin)/14.0f;
float xs= butr->xmin;
cbd= coba->data + coba->cur;
uiBlockBeginAlign(block);
uiDefButF(block, COL, event, "", xs,butr->ymin+20.0f,2.0f*unit,20, &(cbd->r), 0, 0, 0, 0, "");
uiDefButF(block, NUM, event, "A:", xs+2.0f*unit,butr->ymin+20.0f,4.0f*unit,20, &(cbd->a), 0.0f, 1.0f, 10, 2, "");
bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new color position to the colorband");
uiButSetFunc(bt, colorband_add_cb, coba, NULL);
bt= uiDefBut(block, BUT, event, "Del", xs+8.0f*unit, butr->ymin+20.0f, 2.0f*unit, 20, NULL, 0, 0, 0, 0, "Deletes the active position");
uiButSetFunc(bt, colorband_del_cb, coba, NULL);
uiDefButS(block, MENU, event, "Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4",
xs + 10.0f*unit, butr->ymin+20.0f, unit*4.0f, 20, &coba->ipotype, 0.0, 0.0, 0, 0, "Sets interpolation type");
uiDefBut(block, BUT_COLORBAND, event, "", xs, butr->ymin, butr->xmax-butr->xmin, 20.0f, coba, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
}
/************************ Popup Menu Memory ****************************/
static int ui_popup_menu_hash(char *str)
{
return BLI_ghashutil_strhash(str);
}
/* but == NULL read, otherwise set */
uiBut *ui_popup_menu_memory(uiBlock *block, uiBut *but)
{
static char mem[256], first=1;
int hash= block->puphash;
if(first) {
/* init */
memset(mem, -1, sizeof(mem));
first= 0;
}
if(but) {
/* set */
mem[hash & 255 ]= BLI_findindex(&block->buttons, but);
return NULL;
}
else {
/* get */
return BLI_findlink(&block->buttons, mem[hash & 255]);
}
}
/******************** Popup Menu with callback or string **********************/
struct uiPopupMenu {
uiBlock *block;
uiLayout *layout;
uiBut *but;
int mx, my, popup, slideout;
int startx, starty, maxrow;
uiMenuCreateFunc menu_func;
void *menu_arg;
};
static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiBlock *block;
uiBut *bt;
ScrArea *sa;
ARegion *ar;
uiPopupMenu *pup= arg_pup;
int offset, direction, minwidth, flip;
if(pup->menu_func) {
pup->block->handle= handle;
pup->menu_func(C, pup->layout, pup->menu_arg);
pup->block->handle= NULL;
}
if(pup->but) {
/* minimum width to enforece */
minwidth= pup->but->x2 - pup->but->x1;
if(pup->but->type == PULLDOWN || pup->but->menu_create_func) {
direction= UI_DOWN;
flip= 1;
}
else {
direction= UI_TOP;
flip= 0;
}
}
else {
minwidth= 50;
direction= UI_DOWN;
flip= 1;
}
block= pup->block;
/* in some cases we create the block before the region,
so we set it delayed here if necessary */
if(BLI_findindex(&handle->region->uiblocks, block) == -1)
uiBlockSetRegion(block, handle->region);
block->direction= direction;
uiBlockLayoutResolve(block, NULL, NULL);
if(pup->popup) {
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_RET_1);
uiBlockSetDirection(block, direction);
/* offset the mouse position, possibly based on earlier selection */
offset= 1.5*MENU_BUTTON_HEIGHT;
if(block->flag & UI_BLOCK_POPUP_MEMORY) {
bt= ui_popup_menu_memory(block, NULL);
if(bt)
offset= -bt->y1 - 0.5f*MENU_BUTTON_HEIGHT;
}
block->minbounds= minwidth;
uiMenuPopupBoundsBlock(block, 1, 20, offset);
}
else {
/* for a header menu we set the direction automatic */
if(!pup->slideout && flip) {
sa= CTX_wm_area(C);
ar= CTX_wm_region(C);
if(sa && sa->headertype==HEADERDOWN) {
if(ar && ar->regiontype == RGN_TYPE_HEADER) {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
}
}
block->minbounds= minwidth;
uiTextBoundsBlock(block, 50);
}
/* if menu slides out of other menu, override direction */
if(pup->slideout)
uiBlockSetDirection(block, UI_RIGHT);
uiEndBlock(C, block);
return pup->block;
}
uiPopupBlockHandle *ui_popup_menu_create(bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg, char *str)
{
wmWindow *window= CTX_wm_window(C);
uiStyle *style= U.uistyles.first;
uiPopupBlockHandle *handle;
uiPopupMenu *pup;
pup= MEM_callocN(sizeof(uiPopupMenu), "menu dummy");
pup->block= uiBeginBlock(C, NULL, "ui_button_menu_create", UI_EMBOSSP);
pup->layout= uiBlockLayout(pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, style);
pup->slideout= (but && (but->block->flag & UI_BLOCK_LOOP));
pup->but= but;
uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
if(!but) {
/* no button to start from, means we are a popup */
pup->mx= window->eventstate->x;
pup->my= window->eventstate->y;
pup->popup= 1;
}
if(str) {
/* menu is created from a string */
pup->menu_func= ui_block_func_MENUSTR;
pup->menu_arg= str;
}
else {
/* menu is created from a callback */
pup->menu_func= menu_func;
pup->menu_arg= arg;
}
handle= ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPUP, pup);
if(!but) {
handle->popup= 1;
UI_add_popup_handlers(C, &window->modalhandlers, handle);
WM_event_add_mousemove(C);
}
MEM_freeN(pup);
return handle;
}
/******************** Popup Menu API with begin and end ***********************/
/* only return handler, and set optional title */
uiPopupMenu *uiPupMenuBegin(bContext *C, const char *title, int icon)
{
uiStyle *style= U.uistyles.first;
uiPopupMenu *pup= MEM_callocN(sizeof(uiPopupMenu), "popup menu");
uiBut *but;
pup->block= uiBeginBlock(C, NULL, "uiPupMenuBegin", UI_EMBOSSP);
pup->block->flag |= UI_BLOCK_POPUP_MEMORY;
pup->block->puphash= ui_popup_menu_hash((char*)title);
pup->layout= uiBlockLayout(pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, style);
uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle= MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
/* create title button */
if(title && title[0]) {
char titlestr[256];
if(icon) {
sprintf(titlestr, " %s", title);
uiDefIconTextBut(pup->block, LABEL, 0, icon, titlestr, 0, 0, 200, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
else {
but= uiDefBut(pup->block, LABEL, 0, (char*)title, 0, 0, 200, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
but->flag= UI_TEXT_LEFT;
}
}
return pup;
}
/* set the whole structure to work */
void uiPupMenuEnd(bContext *C, uiPopupMenu *pup)
{
wmWindow *window= CTX_wm_window(C);
uiPopupBlockHandle *menu;
pup->popup= 1;
pup->mx= window->eventstate->x;
pup->my= window->eventstate->y;
menu= ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_POPUP, pup);
menu->popup= 1;
UI_add_popup_handlers(C, &window->modalhandlers, menu);
WM_event_add_mousemove(C);
MEM_freeN(pup);
}
uiLayout *uiPupMenuLayout(uiPopupMenu *pup)
{
return pup->layout;
}
/*************************** Standard Popup Menus ****************************/
static void operator_name_cb(bContext *C, void *arg, int retval)
{
const char *opname= arg;
if(opname && retval > 0)
WM_operator_name_call(C, opname, WM_OP_EXEC_DEFAULT, NULL);
}
static void operator_cb(bContext *C, void *arg, int retval)
{
wmOperator *op= arg;
if(op && retval > 0)
WM_operator_call(C, op);
else
WM_operator_free(op);
}
static void confirm_cancel_operator(void *opv)
{
WM_operator_free(opv);
}
static void vconfirm_opname(bContext *C, char *opname, char *title, char *itemfmt, va_list ap)
{
uiPopupBlockHandle *handle;
char *s, buf[512];
s= buf;
if (title) s+= sprintf(s, "%s%%t|", title);
vsprintf(s, itemfmt, ap);
handle= ui_popup_menu_create(C, NULL, NULL, NULL, NULL, buf);
handle->popup_func= operator_name_cb;
handle->popup_arg= opname;
}
static void confirm_operator(bContext *C, wmOperator *op, char *title, char *item)
{
uiPopupBlockHandle *handle;
char *s, buf[512];
s= buf;
if (title) s+= sprintf(s, "%s%%t|%s", title, item);
handle= ui_popup_menu_create(C, NULL, NULL, NULL, NULL, buf);
handle->popup_func= operator_cb;
handle->popup_arg= op;
handle->cancel_func= confirm_cancel_operator;
}
void uiPupMenuOkee(bContext *C, char *opname, char *str, ...)
{
va_list ap;
char titlestr[256];
sprintf(titlestr, "OK? %%i%d", ICON_QUESTION);
va_start(ap, str);
vconfirm_opname(C, opname, titlestr, str, ap);
va_end(ap);
}
void uiPupMenuSaveOver(bContext *C, wmOperator *op, char *filename)
{
size_t len= strlen(filename);
if(len==0)
return;
if(filename[len-1]=='/' || filename[len-1]=='\\') {
uiPupMenuError(C, "Cannot overwrite a directory");
WM_operator_free(op);
return;
}
if(BLI_exists(filename)==0)
operator_cb(C, op, 1);
else
confirm_operator(C, op, "Save Over", filename);
}
void uiPupMenuNotice(bContext *C, char *str, ...)
{
va_list ap;
va_start(ap, str);
vconfirm_opname(C, NULL, NULL, str, ap);
va_end(ap);
}
void uiPupMenuError(bContext *C, char *str, ...)
{
va_list ap;
char nfmt[256];
char titlestr[256];
sprintf(titlestr, "Error %%i%d", ICON_ERROR);
sprintf(nfmt, "%s", str);
va_start(ap, str);
vconfirm_opname(C, NULL, titlestr, nfmt, ap);
va_end(ap);
}
void uiPupMenuReports(bContext *C, ReportList *reports)
{
Report *report;
DynStr *ds;
char *str;
if(!reports || !reports->list.first)
return;
if(!CTX_wm_window(C))
return;
ds= BLI_dynstr_new();
for(report=reports->list.first; report; report=report->next) {
if(report->type >= RPT_ERROR)
BLI_dynstr_appendf(ds, "Error %%i%d%%t|%s", ICON_ERROR, report->message);
else if(report->type >= RPT_WARNING)
BLI_dynstr_appendf(ds, "Warning %%i%d%%t|%s", ICON_ERROR, report->message);
else if(report->type >= RPT_INFO)
BLI_dynstr_appendf(ds, "Info %%t|%s", report->message);
}
str= BLI_dynstr_get_cstring(ds);
ui_popup_menu_create(C, NULL, NULL, NULL, NULL, str);
MEM_freeN(str);
BLI_dynstr_free(ds);
}
void uiPupMenuInvoke(bContext *C, const char *idname)
{
uiPopupMenu *pup;
uiLayout *layout;
Menu menu;
MenuType *mt= WM_menutype_find(idname, TRUE);
if(mt==NULL) {
printf("uiPupMenuInvoke: named menu \"%s\" not found\n", idname);
return;
}
if(mt->poll && mt->poll(C, mt)==0)
return;
pup= uiPupMenuBegin(C, mt->label, 0);
layout= uiPupMenuLayout(pup);
menu.layout= layout;
menu.type= mt;
mt->draw(C, &menu);
uiPupMenuEnd(C, pup);
}
/*************************** Popup Block API **************************/
void uiPupBlockO(bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext)
{
wmWindow *window= CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle= ui_popup_block_create(C, NULL, NULL, func, NULL, arg);
handle->popup= 1;
handle->optype= (opname)? WM_operatortype_find(opname, 0): NULL;
handle->opcontext= opcontext;
UI_add_popup_handlers(C, &window->modalhandlers, handle);
WM_event_add_mousemove(C);
}
void uiPupBlock(bContext *C, uiBlockCreateFunc func, void *arg)
{
uiPupBlockO(C, func, arg, NULL, 0);
}
void uiPupBlockOperator(bContext *C, uiBlockCreateFunc func, wmOperator *op, int opcontext)
{
wmWindow *window= CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle= ui_popup_block_create(C, NULL, NULL, func, NULL, op);
handle->popup= 1;
handle->retvalue= 1;
handle->popup_arg= op;
handle->popup_func= operator_cb;
handle->cancel_func= confirm_cancel_operator;
handle->opcontext= opcontext;
UI_add_popup_handlers(C, &window->modalhandlers, handle);
WM_event_add_mousemove(C);
}