- Window: added .GetCursorPos()
- Lamp: updated for NoDiffuse and NoSpecular modes
- Registry: new module to handle persistent data
- vector: made it correctly print only 3 values when vec->size==3:
    Fixes nmvert coords printed with a 4th 0.0 coordinate
- Text: fixed crash on startup (Python 2.3, linux):
    added definition of the Text pyobject earlier, in Types.c
		
	
		
			
				
	
	
		
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			100 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* This submodule was introduced as a way to preserve configured data in
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 * scripts.  A very simple idea: the script writer saves this data in a dict
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 * and registers this dict in the "Registry" dict.  This way we can discard
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 * the global interpreter dictionary after a script is executed, since the
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 * data meant to be kept was copied to the Registry elsewhere.  The current
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 * implementation is naive: scripts can deliberately mess with data saved by
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 * other scripts.  This is so new script versions can delete older entries, if
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 * they need to.  XXX Or should we block this? */
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#ifndef EXPP_REGISTRY_H
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#define EXPP_REGISTRY_H
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#include <Python.h>
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#include <stdio.h>
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#include "gen_utils.h"
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#include "modules.h"
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/* the Registry dictionary, declare here, defined in ../BPY_interface.c */
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PyObject *bpy_registryDict = NULL;
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/*****************************************************************************/
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/* Python API function prototypes for the Registry module.                   */
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/*****************************************************************************/
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static PyObject *M_Registry_Keys (PyObject *self);
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static PyObject *M_Registry_GetKey (PyObject *self, PyObject *args);
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static PyObject *M_Registry_SetKey (PyObject *self, PyObject *args);
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static PyObject *M_Registry_RemoveKey (PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings.      */
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/* In Python these will be written to the console when doing a               */
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/* Blender.Registry.__doc__                                                  */
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/*****************************************************************************/
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char M_Registry_doc[] =
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"The Blender Registry module (persistent data cache)\n\n\
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    Use this module to store configuration data that a script can reload\n\
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    when it is executed again.\n";
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char M_Registry_Keys_doc[] =
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"() - Get all keys in the Registry dictionary.\n\n\
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    Each key references another dict with saved data from a specific script.\n";
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char M_Registry_GetKey_doc[] =
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"(name) - Get a specific entry (dict) from the Registry dictionary\n\
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 (name) - a string that references a specific script.\n";
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char M_Registry_SetKey_doc[] =
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"(key, dict) - Store an entry in the Registry dictionary.\n\
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    If an entry with the same 'key' already exists, it is substituted.\n\
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 (key) - the string to use as a key for the dict being saved.\n\
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 (dict) - a dictionary with the data to be stored.\n";
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char M_Registry_RemoveKey_doc[] =
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"(key) - Remove the dict with key 'key' from the Registry.\n";
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/*****************************************************************************/
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/* Python method structure definition for Blender.Registry module:           */
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/*****************************************************************************/
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struct PyMethodDef M_Registry_methods[] = {
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  {"Keys", (PyCFunction)M_Registry_Keys, METH_VARARGS, M_Registry_Keys_doc},
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  {"GetKey", M_Registry_GetKey, METH_VARARGS, M_Registry_GetKey_doc},
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  {"SetKey", M_Registry_SetKey, METH_VARARGS, M_Registry_SetKey_doc},
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  {"RemoveKey", M_Registry_RemoveKey, METH_VARARGS, M_Registry_RemoveKey_doc},
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  {NULL, NULL, 0, NULL}
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};
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#endif /* EXPP_REGISTRY_H */
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