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blender-archive/source/blender/functions/intern/attributes_ref.cc
Jacques Lucke 38e65331a8 Particles: initial support for events and actions
The following nodes work now (although things can still be improved of course):
Particle Birth Event, Praticle Time Step Event, Set Particle Attribute and Execute Condition.

Multiple Set Particle Attribute nodes can be chained using the "Execute" sockets.
They will be executed from left to right.
2020-07-27 16:26:43 +02:00

76 lines
2.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "FN_attributes_ref.hh"
namespace blender::fn {
AttributesInfoBuilder::~AttributesInfoBuilder()
{
for (int i : defaults_.index_range()) {
types_[i]->destruct(defaults_[i]);
}
}
bool AttributesInfoBuilder::add(StringRef name, const CPPType &type, const void *default_value)
{
if (names_.add_as(name)) {
types_.append(&type);
if (default_value == nullptr) {
default_value = type.default_value();
}
void *dst = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(default_value, dst);
defaults_.append(dst);
return true;
}
else {
const CPPType &stored_type = *types_[names_.index_of_as(name)];
if (stored_type != type) {
std::cout << "Warning: Tried to add an attribute twice with different types (" << name
<< ": " << stored_type.name() << ", " << type.name() << ").\n";
}
return false;
}
}
AttributesInfo::AttributesInfo(const AttributesInfoBuilder &builder)
{
for (int i : builder.types_.index_range()) {
StringRefNull name = allocator_.copy_string(builder.names_[i]);
const CPPType &type = *builder.types_[i];
const void *default_value = builder.defaults_[i];
index_by_name_.add_new(name, i);
name_by_index_.append(name);
type_by_index_.append(&type);
void *dst = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(default_value, dst);
defaults_.append(dst);
}
}
AttributesInfo::~AttributesInfo()
{
for (int i : defaults_.index_range()) {
type_by_index_[i]->destruct(defaults_[i]);
}
}
} // namespace blender::fn