This adds high quality normals for non meshes. These include * Volumetric Object Wireframe * Metaballs * Extracted Curves * Curves in edit mode This is in preparation to fix a regression in recent AMD drivers where the `GL_INT_2_10_10_10_REV` data type isn't working in Polaris cards.
355 lines
11 KiB
C
355 lines
11 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2017 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup draw
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*
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* \brief Volume API for render engines
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math_base.h"
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#include "BLI_math_vector.h"
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#include "BLI_utildefines.h"
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#include "DNA_object_types.h"
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#include "DNA_volume_types.h"
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#include "BKE_global.h"
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#include "BKE_volume.h"
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#include "BKE_volume_render.h"
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#include "GPU_batch.h"
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#include "GPU_texture.h"
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#include "DEG_depsgraph_query.h"
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#include "DRW_render.h"
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#include "draw_cache.h" /* own include */
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#include "draw_cache_impl.h" /* own include */
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static void volume_batch_cache_clear(Volume *volume);
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/* ---------------------------------------------------------------------- */
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/* Volume GPUBatch Cache */
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typedef struct VolumeBatchCache {
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/* 3D textures */
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ListBase grids;
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/* Wireframe */
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struct {
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GPUVertBuf *pos_nor_in_order;
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GPUBatch *batch;
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} face_wire;
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/* Surface for selection */
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GPUBatch *selection_surface;
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/* settings to determine if cache is invalid */
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bool is_dirty;
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} VolumeBatchCache;
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/* GPUBatch cache management. */
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static bool volume_batch_cache_valid(Volume *volume)
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{
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VolumeBatchCache *cache = volume->batch_cache;
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return (cache && cache->is_dirty == false);
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}
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static void volume_batch_cache_init(Volume *volume)
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{
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VolumeBatchCache *cache = volume->batch_cache;
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if (!cache) {
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cache = volume->batch_cache = MEM_callocN(sizeof(*cache), __func__);
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}
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else {
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memset(cache, 0, sizeof(*cache));
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}
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cache->is_dirty = false;
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}
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void DRW_volume_batch_cache_validate(Volume *volume)
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{
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if (!volume_batch_cache_valid(volume)) {
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volume_batch_cache_clear(volume);
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volume_batch_cache_init(volume);
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}
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}
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static VolumeBatchCache *volume_batch_cache_get(Volume *volume)
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{
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DRW_volume_batch_cache_validate(volume);
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return volume->batch_cache;
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}
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void DRW_volume_batch_cache_dirty_tag(Volume *volume, int mode)
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{
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VolumeBatchCache *cache = volume->batch_cache;
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if (cache == NULL) {
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return;
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}
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switch (mode) {
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case BKE_VOLUME_BATCH_DIRTY_ALL:
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cache->is_dirty = true;
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break;
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default:
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BLI_assert(0);
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}
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}
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static void volume_batch_cache_clear(Volume *volume)
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{
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VolumeBatchCache *cache = volume->batch_cache;
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if (!cache) {
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return;
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}
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LISTBASE_FOREACH (DRWVolumeGrid *, grid, &cache->grids) {
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MEM_SAFE_FREE(grid->name);
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DRW_TEXTURE_FREE_SAFE(grid->texture);
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}
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BLI_freelistN(&cache->grids);
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GPU_VERTBUF_DISCARD_SAFE(cache->face_wire.pos_nor_in_order);
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GPU_BATCH_DISCARD_SAFE(cache->face_wire.batch);
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GPU_BATCH_DISCARD_SAFE(cache->selection_surface);
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}
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void DRW_volume_batch_cache_free(Volume *volume)
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{
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volume_batch_cache_clear(volume);
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MEM_SAFE_FREE(volume->batch_cache);
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}
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typedef struct VolumeWireframeUserData {
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Volume *volume;
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Scene *scene;
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} VolumeWireframeUserData;
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static void drw_volume_wireframe_cb(
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void *userdata, float (*verts)[3], int (*edges)[2], int totvert, int totedge)
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{
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VolumeWireframeUserData *data = userdata;
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Scene *scene = data->scene;
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Volume *volume = data->volume;
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VolumeBatchCache *cache = volume->batch_cache;
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const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0;
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/* Create vertex buffer. */
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static GPUVertFormat format = {0};
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static GPUVertFormat format_hq = {0};
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static struct {
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uint pos_id, nor_id;
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uint pos_hq_id, nor_hq_id;
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} attr_id;
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if (format.attr_len == 0) {
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attr_id.pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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attr_id.nor_id = GPU_vertformat_attr_add(
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&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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attr_id.pos_id = GPU_vertformat_attr_add(&format_hq, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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attr_id.nor_id = GPU_vertformat_attr_add(
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&format_hq, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
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}
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static float normal[3] = {1.0f, 0.0f, 0.0f};
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GPUNormal packed_normal;
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GPU_normal_convert_v3(&packed_normal, normal, do_hq_normals);
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uint pos_id = do_hq_normals ? attr_id.pos_hq_id : attr_id.pos_id;
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uint nor_id = do_hq_normals ? attr_id.nor_hq_id : attr_id.nor_id;
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cache->face_wire.pos_nor_in_order = GPU_vertbuf_create_with_format(do_hq_normals ? &format_hq :
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&format);
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GPU_vertbuf_data_alloc(cache->face_wire.pos_nor_in_order, totvert);
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GPU_vertbuf_attr_fill(cache->face_wire.pos_nor_in_order, pos_id, verts);
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GPU_vertbuf_attr_fill_stride(cache->face_wire.pos_nor_in_order, nor_id, 0, &packed_normal);
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/* Create wiredata. */
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GPUVertBuf *vbo_wiredata = GPU_vertbuf_calloc();
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DRW_vertbuf_create_wiredata(vbo_wiredata, totvert);
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if (volume->display.wireframe_type == VOLUME_WIREFRAME_POINTS) {
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/* Create batch. */
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cache->face_wire.batch = GPU_batch_create(
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GPU_PRIM_POINTS, cache->face_wire.pos_nor_in_order, NULL);
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}
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else {
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/* Create edge index buffer. */
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GPUIndexBufBuilder elb;
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GPU_indexbuf_init(&elb, GPU_PRIM_LINES, totedge, totvert);
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for (int i = 0; i < totedge; i++) {
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GPU_indexbuf_add_line_verts(&elb, edges[i][0], edges[i][1]);
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}
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GPUIndexBuf *ibo = GPU_indexbuf_build(&elb);
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/* Create batch. */
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cache->face_wire.batch = GPU_batch_create_ex(
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GPU_PRIM_LINES, cache->face_wire.pos_nor_in_order, ibo, GPU_BATCH_OWNS_INDEX);
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}
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GPU_batch_vertbuf_add_ex(cache->face_wire.batch, vbo_wiredata, true);
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}
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GPUBatch *DRW_volume_batch_cache_get_wireframes_face(Volume *volume)
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{
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if (volume->display.wireframe_type == VOLUME_WIREFRAME_NONE) {
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return NULL;
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}
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VolumeBatchCache *cache = volume_batch_cache_get(volume);
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if (cache->face_wire.batch == NULL) {
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VolumeGrid *volume_grid = BKE_volume_grid_active_get(volume);
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if (volume_grid == NULL) {
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return NULL;
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}
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/* Create wireframe from OpenVDB tree. */
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const DRWContextState *draw_ctx = DRW_context_state_get();
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VolumeWireframeUserData userdata;
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userdata.volume = volume;
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userdata.scene = draw_ctx->scene;
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BKE_volume_grid_wireframe(volume, volume_grid, drw_volume_wireframe_cb, &userdata);
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}
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return cache->face_wire.batch;
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}
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static void drw_volume_selection_surface_cb(
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void *userdata, float (*verts)[3], int (*tris)[3], int totvert, int tottris)
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{
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Volume *volume = userdata;
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VolumeBatchCache *cache = volume->batch_cache;
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static GPUVertFormat format = {0};
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static uint pos_id;
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if (format.attr_len == 0) {
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pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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}
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/* Create vertex buffer. */
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GPUVertBuf *vbo_surface = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(vbo_surface, totvert);
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GPU_vertbuf_attr_fill(vbo_surface, pos_id, verts);
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/* Create index buffer. */
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GPUIndexBufBuilder elb;
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GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tottris, totvert);
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for (int i = 0; i < tottris; i++) {
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GPU_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
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}
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GPUIndexBuf *ibo_surface = GPU_indexbuf_build(&elb);
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cache->selection_surface = GPU_batch_create_ex(
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GPU_PRIM_TRIS, vbo_surface, ibo_surface, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
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}
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GPUBatch *DRW_volume_batch_cache_get_selection_surface(Volume *volume)
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{
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VolumeBatchCache *cache = volume_batch_cache_get(volume);
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if (cache->selection_surface == NULL) {
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VolumeGrid *volume_grid = BKE_volume_grid_active_get(volume);
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if (volume_grid == NULL) {
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return NULL;
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}
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BKE_volume_grid_selection_surface(
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volume, volume_grid, drw_volume_selection_surface_cb, volume);
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}
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return cache->selection_surface;
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}
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static DRWVolumeGrid *volume_grid_cache_get(Volume *volume,
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VolumeGrid *grid,
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VolumeBatchCache *cache)
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{
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const char *name = BKE_volume_grid_name(grid);
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/* Return cached grid. */
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DRWVolumeGrid *cache_grid;
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for (cache_grid = cache->grids.first; cache_grid; cache_grid = cache_grid->next) {
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if (STREQ(cache_grid->name, name)) {
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return cache_grid;
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}
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}
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/* Allocate new grid. */
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cache_grid = MEM_callocN(sizeof(DRWVolumeGrid), __func__);
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cache_grid->name = BLI_strdup(name);
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BLI_addtail(&cache->grids, cache_grid);
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/* TODO: can we load this earlier, avoid accessing the global and take
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* advantage of dependency graph multithreading? */
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BKE_volume_load(volume, G.main);
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/* Test if we support textures with the number of channels. */
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size_t channels = BKE_volume_grid_channels(grid);
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if (!ELEM(channels, 1, 3)) {
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return cache_grid;
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}
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/* Remember if grid was loaded. If it was not, we want to unload it after the GPUTexture has been
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* created. */
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const bool was_loaded = BKE_volume_grid_is_loaded(grid);
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DenseFloatVolumeGrid dense_grid;
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if (BKE_volume_grid_dense_floats(volume, grid, &dense_grid)) {
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copy_m4_m4(cache_grid->texture_to_object, dense_grid.texture_to_object);
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invert_m4_m4(cache_grid->object_to_texture, dense_grid.texture_to_object);
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/* Create GPU texture. */
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eGPUTextureFormat format = (channels == 3) ? GPU_RGB16F : GPU_R16F;
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cache_grid->texture = GPU_texture_create_3d("volume_grid",
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UNPACK3(dense_grid.resolution),
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1,
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format,
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GPU_DATA_FLOAT,
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dense_grid.voxels);
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GPU_texture_swizzle_set(cache_grid->texture, (channels == 3) ? "rgb1" : "rrr1");
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GPU_texture_wrap_mode(cache_grid->texture, false, false);
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BKE_volume_dense_float_grid_clear(&dense_grid);
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}
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/* Free grid from memory if it wasn't previously loaded. */
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if (!was_loaded) {
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BKE_volume_grid_unload(volume, grid);
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}
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return cache_grid;
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}
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DRWVolumeGrid *DRW_volume_batch_cache_get_grid(Volume *volume, VolumeGrid *volume_grid)
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{
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VolumeBatchCache *cache = volume_batch_cache_get(volume);
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DRWVolumeGrid *grid = volume_grid_cache_get(volume, volume_grid, cache);
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return (grid->texture != NULL) ? grid : NULL;
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}
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int DRW_volume_material_count_get(Volume *volume)
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{
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return max_ii(1, volume->totcol);
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}
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