https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2013 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Jason Wilkins.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/gpu/GPU_init_exit.h
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 *  \ingroup gpu
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 */
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#ifndef __GPU_INIT_EXIT_H__
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#define __GPU_INIT_EXIT_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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void GPU_init(void);
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void GPU_exit(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_INIT_EXIT_H__ */
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