extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
added newline at end of file.
intern/boolop/intern/BOP_Face2Face.cpp
fixed indentation and had nested declarations of a varible i used
for multiple for loops, changed it to just one declaration.
source/blender/blenkernel/bad_level_call_stubs/stubs.c
added prototypes and a couple other fixes.
source/blender/include/BDR_drawobject.h
source/blender/include/BSE_node.h
source/blender/include/butspace.h
source/blender/render/extern/include/RE_shader_ext.h
added struct definitions
source/blender/src/editmesh_mods.c
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
removed unused variables;
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
changed format of case statements to avoid warnings in gcc.
Kent
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your opt ion) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL BLOCK *****
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*/
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#ifndef BSE_NODE_H
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#define BSE_NODE_H
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/* ********** drawing sizes *********** */
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#define NODE_DY 20
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#define NODE_DYS 10
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#define NODE_SOCKSIZE 5
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#define BASIS_RAD 8.0f
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#define HIDDEN_RAD 15.0f
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struct SpaceNode;
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struct bNode;
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struct bNodeTree;
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struct Material;
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struct ID;
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struct Scene;
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/* ************* API for editnode.c *********** */
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/* helper calls to retreive active context for buttons, does groups */
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struct Material *editnode_get_active_material(struct Material *ma);
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struct bNode *editnode_get_active_idnode(struct bNodeTree *ntree, short id_code);
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struct bNode *editnode_get_active(struct bNodeTree *ntree);
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void snode_tag_dirty(struct SpaceNode *snode);
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void snode_set_context(struct SpaceNode *snode);
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void node_deselectall(struct SpaceNode *snode, int swap);
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void node_transform_ext(int mode, int unused);
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void node_shader_default(struct Material *ma);
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void node_composit_default(struct Scene *scene);
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int node_has_hidden_sockets(struct bNode *node);
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struct bNode *node_add_node(struct SpaceNode *snode, int type, float locx, float locy);
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/* ************* drawnode.c *************** */
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struct SpaceNode;
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struct bNodeLink;
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void node_draw_link(struct SpaceNode *snode, struct bNodeLink *link);
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void init_node_butfuncs(void);
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/* ************* Shader nodes ***************** */
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#endif
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