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blender-archive/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

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without conflicts, see:

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2019-04-17 06:21:24 +02:00

529 lines
17 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_CPU_IMAGE_H__
#define __KERNEL_CPU_IMAGE_H__
CCL_NAMESPACE_BEGIN
template<typename T> struct TextureInterpolator {
#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
{ \
u[0] = (((-1.0f / 6.0f) * t + 0.5f) * t - 0.5f) * t + (1.0f / 6.0f); \
u[1] = ((0.5f * t - 1.0f) * t) * t + (2.0f / 3.0f); \
u[2] = ((-0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f / 6.0f); \
u[3] = (1.0f / 6.0f) * t * t * t; \
} \
(void)0
static ccl_always_inline float4 read(float4 r)
{
return r;
}
static ccl_always_inline float4 read(uchar4 r)
{
float f = 1.0f / 255.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
}
static ccl_always_inline float4 read(uchar r)
{
float f = r * (1.0f / 255.0f);
return make_float4(f, f, f, 1.0f);
}
static ccl_always_inline float4 read(float r)
{
/* TODO(dingto): Optimize this, so interpolation
* happens on float instead of float4 */
return make_float4(r, r, r, 1.0f);
}
static ccl_always_inline float4 read(half4 r)
{
return half4_to_float4(r);
}
static ccl_always_inline float4 read(half r)
{
float f = half_to_float(r);
return make_float4(f, f, f, 1.0f);
}
static ccl_always_inline float4 read(uint16_t r)
{
float f = r * (1.0f / 65535.0f);
return make_float4(f, f, f, 1.0f);
}
static ccl_always_inline float4 read(ushort4 r)
{
float f = 1.0f / 65535.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
}
static ccl_always_inline float4 read(const T *data, int x, int y, int width, int height)
{
if (x < 0 || y < 0 || x >= width || y >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return read(data[y * width + x]);
}
static ccl_always_inline int wrap_periodic(int x, int width)
{
x %= width;
if (x < 0)
x += width;
return x;
}
static ccl_always_inline int wrap_clamp(int x, int width)
{
return clamp(x, 0, width - 1);
}
static ccl_always_inline float frac(float x, int *ix)
{
int i = float_to_int(x) - ((x < 0.0f) ? 1 : 0);
*ix = i;
return x - (float)i;
}
/* ******** 2D interpolation ******** */
static ccl_always_inline float4 interp_closest(const TextureInfo &info, float x, float y)
{
const T *data = (const T *)info.data;
const int width = info.width;
const int height = info.height;
int ix, iy;
frac(x * (float)width, &ix);
frac(y * (float)height, &iy);
switch (info.extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
ATTR_FALLTHROUGH;
case EXTENSION_EXTEND:
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return read(data[ix + iy * width]);
}
static ccl_always_inline float4 interp_linear(const TextureInfo &info, float x, float y)
{
const T *data = (const T *)info.data;
const int width = info.width;
const int height = info.height;
int ix, iy, nix, niy;
const float tx = frac(x * (float)width - 0.5f, &ix);
const float ty = frac(y * (float)height - 0.5f, &iy);
switch (info.extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
nix = wrap_periodic(ix + 1, width);
niy = wrap_periodic(iy + 1, height);
break;
case EXTENSION_CLIP:
nix = ix + 1;
niy = iy + 1;
break;
case EXTENSION_EXTEND:
nix = wrap_clamp(ix + 1, width);
niy = wrap_clamp(iy + 1, height);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return (1.0f - ty) * (1.0f - tx) * read(data, ix, iy, width, height) +
(1.0f - ty) * tx * read(data, nix, iy, width, height) +
ty * (1.0f - tx) * read(data, ix, niy, width, height) +
ty * tx * read(data, nix, niy, width, height);
}
static ccl_always_inline float4 interp_cubic(const TextureInfo &info, float x, float y)
{
const T *data = (const T *)info.data;
const int width = info.width;
const int height = info.height;
int ix, iy, nix, niy;
const float tx = frac(x * (float)width - 0.5f, &ix);
const float ty = frac(y * (float)height - 0.5f, &iy);
int pix, piy, nnix, nniy;
switch (info.extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
pix = wrap_periodic(ix - 1, width);
piy = wrap_periodic(iy - 1, height);
nix = wrap_periodic(ix + 1, width);
niy = wrap_periodic(iy + 1, height);
nnix = wrap_periodic(ix + 2, width);
nniy = wrap_periodic(iy + 2, height);
break;
case EXTENSION_CLIP:
pix = ix - 1;
piy = iy - 1;
nix = ix + 1;
niy = iy + 1;
nnix = ix + 2;
nniy = iy + 2;
break;
case EXTENSION_EXTEND:
pix = wrap_clamp(ix - 1, width);
piy = wrap_clamp(iy - 1, height);
nix = wrap_clamp(ix + 1, width);
niy = wrap_clamp(iy + 1, height);
nnix = wrap_clamp(ix + 2, width);
nniy = wrap_clamp(iy + 2, height);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {piy, iy, niy, nniy};
float u[4], v[4];
/* Some helper macro to keep code reasonable size,
* let compiler to inline all the matrix multiplications.
*/
#define DATA(x, y) (read(data, xc[x], yc[y], width, height))
#define TERM(col) \
(v[col] * \
(u[0] * DATA(0, col) + u[1] * DATA(1, col) + u[2] * DATA(2, col) + u[3] * DATA(3, col)))
SET_CUBIC_SPLINE_WEIGHTS(u, tx);
SET_CUBIC_SPLINE_WEIGHTS(v, ty);
/* Actual interpolation. */
return TERM(0) + TERM(1) + TERM(2) + TERM(3);
#undef TERM
#undef DATA
}
static ccl_always_inline float4 interp(const TextureInfo &info, float x, float y)
{
if (UNLIKELY(!info.data)) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
switch (info.interpolation) {
case INTERPOLATION_CLOSEST:
return interp_closest(info, x, y);
case INTERPOLATION_LINEAR:
return interp_linear(info, x, y);
default:
return interp_cubic(info, x, y);
}
}
/* ******** 3D interpolation ******** */
static ccl_always_inline float4 interp_3d_closest(const TextureInfo &info,
float x,
float y,
float z)
{
int width = info.width;
int height = info.height;
int depth = info.depth;
int ix, iy, iz;
frac(x * (float)width, &ix);
frac(y * (float)height, &iy);
frac(z * (float)depth, &iz);
switch (info.extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
iz = wrap_periodic(iz, depth);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
ATTR_FALLTHROUGH;
case EXTENSION_EXTEND:
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
iz = wrap_clamp(iz, depth);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
const T *data = (const T *)info.data;
return read(data[ix + iy * width + iz * width * height]);
}
static ccl_always_inline float4 interp_3d_linear(const TextureInfo &info,
float x,
float y,
float z)
{
int width = info.width;
int height = info.height;
int depth = info.depth;
int ix, iy, iz;
int nix, niy, niz;
float tx = frac(x * (float)width - 0.5f, &ix);
float ty = frac(y * (float)height - 0.5f, &iy);
float tz = frac(z * (float)depth - 0.5f, &iz);
switch (info.extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
iz = wrap_periodic(iz, depth);
nix = wrap_periodic(ix + 1, width);
niy = wrap_periodic(iy + 1, height);
niz = wrap_periodic(iz + 1, depth);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
ATTR_FALLTHROUGH;
case EXTENSION_EXTEND:
nix = wrap_clamp(ix + 1, width);
niy = wrap_clamp(iy + 1, height);
niz = wrap_clamp(iz + 1, depth);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
iz = wrap_clamp(iz, depth);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
const T *data = (const T *)info.data;
float4 r;
r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) *
read(data[ix + iy * width + iz * width * height]);
r += (1.0f - tz) * (1.0f - ty) * tx * read(data[nix + iy * width + iz * width * height]);
r += (1.0f - tz) * ty * (1.0f - tx) * read(data[ix + niy * width + iz * width * height]);
r += (1.0f - tz) * ty * tx * read(data[nix + niy * width + iz * width * height]);
r += tz * (1.0f - ty) * (1.0f - tx) * read(data[ix + iy * width + niz * width * height]);
r += tz * (1.0f - ty) * tx * read(data[nix + iy * width + niz * width * height]);
r += tz * ty * (1.0f - tx) * read(data[ix + niy * width + niz * width * height]);
r += tz * ty * tx * read(data[nix + niy * width + niz * width * height]);
return r;
}
/* TODO(sergey): For some unspeakable reason both GCC-6 and Clang-3.9 are
* causing stack overflow issue in this function unless it is inlined.
*
* Only happens for AVX2 kernel and global __KERNEL_SSE__ vectorization
* enabled.
*/
#if defined(__GNUC__) || defined(__clang__)
static ccl_always_inline
#else
static ccl_never_inline
#endif
float4
interp_3d_tricubic(const TextureInfo &info, float x, float y, float z)
{
int width = info.width;
int height = info.height;
int depth = info.depth;
int ix, iy, iz;
int nix, niy, niz;
/* Tricubic b-spline interpolation. */
const float tx = frac(x * (float)width - 0.5f, &ix);
const float ty = frac(y * (float)height - 0.5f, &iy);
const float tz = frac(z * (float)depth - 0.5f, &iz);
int pix, piy, piz, nnix, nniy, nniz;
switch (info.extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
iz = wrap_periodic(iz, depth);
pix = wrap_periodic(ix - 1, width);
piy = wrap_periodic(iy - 1, height);
piz = wrap_periodic(iz - 1, depth);
nix = wrap_periodic(ix + 1, width);
niy = wrap_periodic(iy + 1, height);
niz = wrap_periodic(iz + 1, depth);
nnix = wrap_periodic(ix + 2, width);
nniy = wrap_periodic(iy + 2, height);
nniz = wrap_periodic(iz + 2, depth);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
ATTR_FALLTHROUGH;
case EXTENSION_EXTEND:
pix = wrap_clamp(ix - 1, width);
piy = wrap_clamp(iy - 1, height);
piz = wrap_clamp(iz - 1, depth);
nix = wrap_clamp(ix + 1, width);
niy = wrap_clamp(iy + 1, height);
niz = wrap_clamp(iz + 1, depth);
nnix = wrap_clamp(ix + 2, width);
nniy = wrap_clamp(iy + 2, height);
nniz = wrap_clamp(iz + 2, depth);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
iz = wrap_clamp(iz, depth);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {width * piy, width * iy, width * niy, width * nniy};
const int zc[4] = {
width * height * piz, width * height * iz, width * height * niz, width * height * nniz};
float u[4], v[4], w[4];
/* Some helper macro to keep code reasonable size,
* let compiler to inline all the matrix multiplications.
*/
#define DATA(x, y, z) (read(data[xc[x] + yc[y] + zc[z]]))
#define COL_TERM(col, row) \
(v[col] * (u[0] * DATA(0, col, row) + u[1] * DATA(1, col, row) + u[2] * DATA(2, col, row) + \
u[3] * DATA(3, col, row)))
#define ROW_TERM(row) \
(w[row] * (COL_TERM(0, row) + COL_TERM(1, row) + COL_TERM(2, row) + COL_TERM(3, row)))
SET_CUBIC_SPLINE_WEIGHTS(u, tx);
SET_CUBIC_SPLINE_WEIGHTS(v, ty);
SET_CUBIC_SPLINE_WEIGHTS(w, tz);
/* Actual interpolation. */
const T *data = (const T *)info.data;
return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
#undef COL_TERM
#undef ROW_TERM
#undef DATA
}
static ccl_always_inline float4
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
{
if (UNLIKELY(!info.data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
case INTERPOLATION_CLOSEST:
return interp_3d_closest(info, x, y, z);
case INTERPOLATION_LINEAR:
return interp_3d_linear(info, x, y, z);
default:
return interp_3d_tricubic(info, x, y, z);
}
}
#undef SET_CUBIC_SPLINE_WEIGHTS
};
ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
switch (kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
return TextureInterpolator<half>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE:
return TextureInterpolator<uchar>::interp(info, x, y);
case IMAGE_DATA_TYPE_USHORT:
return TextureInterpolator<uint16_t>::interp(info, x, y);
case IMAGE_DATA_TYPE_FLOAT:
return TextureInterpolator<float>::interp(info, x, y);
case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE4:
return TextureInterpolator<uchar4>::interp(info, x, y);
case IMAGE_DATA_TYPE_USHORT4:
return TextureInterpolator<ushort4>::interp(info, x, y);
case IMAGE_DATA_TYPE_FLOAT4:
return TextureInterpolator<float4>::interp(info, x, y);
default:
assert(0);
return make_float4(
TEX_IMAGE_MISSING_R, TEX_IMAGE_MISSING_G, TEX_IMAGE_MISSING_B, TEX_IMAGE_MISSING_A);
}
}
ccl_device float4 kernel_tex_image_interp_3d(
KernelGlobals *kg, int id, float x, float y, float z, InterpolationType interp)
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
switch (kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
return TextureInterpolator<half>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE:
return TextureInterpolator<uchar>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_USHORT:
return TextureInterpolator<uint16_t>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT:
return TextureInterpolator<float>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE4:
return TextureInterpolator<uchar4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_USHORT4:
return TextureInterpolator<ushort4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT4:
return TextureInterpolator<float4>::interp_3d(info, x, y, z, interp);
default:
assert(0);
return make_float4(
TEX_IMAGE_MISSING_R, TEX_IMAGE_MISSING_G, TEX_IMAGE_MISSING_B, TEX_IMAGE_MISSING_A);
}
}
CCL_NAMESPACE_END
#endif // __KERNEL_CPU_IMAGE_H__