Better to make internal code naming match official/UI naming to some extent, this will reduce confusion in the future. This is 'breaking' scripts and files that would use that feature, but since it is not yet officially supported nor exposed in 2.80, as far as that release is concerned, it is effectively a 'no functional changes' commit.
1476 lines
49 KiB
C
1476 lines
49 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_key_types.h"
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#include "DNA_light_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_mask_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_lightprobe_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_speaker_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_text_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_world_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_linklist_stack.h"
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#include "BKE_animsys.h"
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#include "BKE_collection.h"
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#include "BKE_constraint.h"
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#include "BKE_fcurve.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_idprop.h"
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#include "BKE_library.h"
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#include "BKE_library_query.h"
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#include "BKE_main.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_particle.h"
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#include "BKE_rigidbody.h"
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#include "BKE_sequencer.h"
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#include "BKE_shader_fx.h"
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#include "BKE_tracking.h"
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#include "BKE_workspace.h"
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#define FOREACH_FINALIZE _finalize
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#define FOREACH_FINALIZE_VOID \
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if (0) { \
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goto FOREACH_FINALIZE; \
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} \
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FOREACH_FINALIZE: \
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((void)0)
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#define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, _cb_flag) \
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CHECK_TYPE(id_pp, ID **); \
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if (!((_data)->status & IDWALK_STOP)) { \
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const int _flag = (_data)->flag; \
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ID *old_id = *(id_pp); \
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const int callback_return = (_data)->callback((_data)->user_data, \
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(_data)->self_id, \
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id_pp, \
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(_cb_flag | (_data)->cb_flag) & \
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~(_data)->cb_flag_clear); \
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if (_flag & IDWALK_READONLY) { \
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BLI_assert(*(id_pp) == old_id); \
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} \
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if (old_id && (_flag & IDWALK_RECURSE)) { \
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if (BLI_gset_add((_data)->ids_handled, old_id)) { \
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if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \
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BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \
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} \
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} \
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} \
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if (callback_return & IDWALK_RET_STOP_ITER) { \
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(_data)->status |= IDWALK_STOP; \
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goto FOREACH_FINALIZE; \
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} \
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} \
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else { \
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goto FOREACH_FINALIZE; \
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} \
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((void)0)
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#define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \
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{ \
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CHECK_TYPE_ANY(id, ID *, void *); \
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FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \
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} \
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((void)0)
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#define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \
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{ \
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CHECK_TYPE(&((id_super)->id), ID *); \
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FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \
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} \
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((void)0)
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/* status */
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enum {
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IDWALK_STOP = 1 << 0,
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};
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typedef struct LibraryForeachIDData {
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ID *self_id;
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int flag;
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int cb_flag;
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int cb_flag_clear;
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LibraryIDLinkCallback callback;
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void *user_data;
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int status;
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/* To handle recursion. */
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GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */
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BLI_LINKSTACK_DECLARE(ids_todo, ID *);
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} LibraryForeachIDData;
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static void library_foreach_ID_link(Main *bmain,
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ID *id,
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LibraryIDLinkCallback callback,
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void *user_data,
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int flag,
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LibraryForeachIDData *inherit_data);
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static void library_foreach_idproperty_ID_link(LibraryForeachIDData *data,
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IDProperty *prop,
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int flag)
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{
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if (!prop) {
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return;
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}
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switch (prop->type) {
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case IDP_GROUP: {
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for (IDProperty *loop = prop->data.group.first; loop; loop = loop->next) {
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library_foreach_idproperty_ID_link(data, loop, flag);
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}
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break;
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}
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case IDP_IDPARRAY: {
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IDProperty *loop = IDP_Array(prop);
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for (int i = 0; i < prop->len; i++) {
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library_foreach_idproperty_ID_link(data, &loop[i], flag);
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}
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break;
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}
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case IDP_ID:
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FOREACH_CALLBACK_INVOKE_ID(data, prop->data.pointer, flag);
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break;
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default:
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break; /* Nothing to do here with other types of IDProperties... */
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
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ID **id_pointer,
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void *user_data,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_modifiersForeachIDLink(void *user_data,
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Object *UNUSED(object),
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ID **id_pointer,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_gpencil_modifiersForeachIDLink(void *user_data,
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Object *UNUSED(object),
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ID **id_pointer,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_shaderfxForeachIDLink(void *user_data,
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Object *UNUSED(object),
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ID **id_pointer,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con),
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ID **id_pointer,
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bool is_reference,
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void *user_data)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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const int cb_flag = is_reference ? IDWALK_CB_USER : IDWALK_CB_NOP;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_particlesystemsObjectLooper(ParticleSystem *UNUSED(psys),
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ID **id_pointer,
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void *user_data,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip)
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{
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NlaStrip *substrip;
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FOREACH_CALLBACK_INVOKE(data, strip->act, IDWALK_CB_USER);
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for (substrip = strip->strips.first; substrip; substrip = substrip->next) {
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library_foreach_nla_strip(data, substrip);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
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{
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FCurve *fcu;
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NlaTrack *nla_track;
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NlaStrip *nla_strip;
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for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
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ChannelDriver *driver = fcu->driver;
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DriverVar *dvar;
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for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
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/* only used targets */
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DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
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FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_CB_NOP);
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}
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DRIVER_TARGETS_LOOPER_END;
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}
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}
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FOREACH_CALLBACK_INVOKE(data, adt->action, IDWALK_CB_USER);
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FOREACH_CALLBACK_INVOKE(data, adt->tmpact, IDWALK_CB_USER);
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for (nla_track = adt->nla_tracks.first; nla_track; nla_track = nla_track->next) {
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for (nla_strip = nla_track->strips.first; nla_strip; nla_strip = nla_strip->next) {
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library_foreach_nla_strip(data, nla_strip);
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}
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
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{
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FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_CB_NOP);
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FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_CB_USER);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
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{
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FOREACH_CALLBACK_INVOKE(data, paint->brush, IDWALK_CB_USER);
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for (int i = 0; i < paint->tool_slots_len; i++) {
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FOREACH_CALLBACK_INVOKE(data, paint->tool_slots[i].brush, IDWALK_CB_USER);
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}
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FOREACH_CALLBACK_INVOKE(data, paint->palette, IDWALK_CB_USER);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_bone(LibraryForeachIDData *data, Bone *bone)
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{
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library_foreach_idproperty_ID_link(data, bone->prop, IDWALK_CB_USER);
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for (Bone *curbone = bone->childbase.first; curbone; curbone = curbone->next) {
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library_foreach_bone(data, curbone);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
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{
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for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
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FOREACH_CALLBACK_INVOKE(data, lc->collection, IDWALK_CB_NOP);
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library_foreach_layer_collection(data, &lc->layer_collections);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_ID_as_subdata_link(ID **id_pp,
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LibraryIDLinkCallback callback,
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void *user_data,
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int flag,
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LibraryForeachIDData *data)
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{
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/* Needed e.g. for callbacks handling relationships... This call shall be absolutely readonly. */
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ID *id = *id_pp;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pp, IDWALK_CB_PRIVATE);
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BLI_assert(id == *id_pp);
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if (flag & IDWALK_RECURSE) {
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/* Defer handling into main loop, recursively calling BKE_library_foreach_ID_link in
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* IDWALK_RECURSE case is troublesome, see T49553. */
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if (BLI_gset_add(data->ids_handled, id)) {
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BLI_LINKSTACK_PUSH(data->ids_todo, id);
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}
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}
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else {
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library_foreach_ID_link(NULL, id, callback, user_data, flag, data);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_ID_link(Main *bmain,
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ID *id,
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LibraryIDLinkCallback callback,
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void *user_data,
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int flag,
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LibraryForeachIDData *inherit_data)
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{
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LibraryForeachIDData data;
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int i;
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if (flag & IDWALK_RECURSE) {
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/* For now, recusion implies read-only. */
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flag |= IDWALK_READONLY;
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data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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BLI_LINKSTACK_INIT(data.ids_todo);
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BLI_gset_add(data.ids_handled, id);
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}
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else {
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data.ids_handled = NULL;
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}
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data.flag = flag;
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data.status = 0;
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data.callback = callback;
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data.user_data = user_data;
|
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|
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#define CALLBACK_INVOKE_ID(check_id, cb_flag) FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag)
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|
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#define CALLBACK_INVOKE(check_id_super, cb_flag) \
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FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag)
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|
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for (; id != NULL; id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL) {
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data.self_id = id;
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|
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/* inherit_data is non-NULL when this function is called for some sub-data ID
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* (like root nodetree of a material).
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* In that case, we do not want to generate those 'generic flags' from our current sub-data ID
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* (the node tree), but re-use those generated for the 'owner' ID (the material). */
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if (inherit_data == NULL) {
|
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data.cb_flag = ID_IS_LINKED(id) ? IDWALK_CB_INDIRECT_USAGE : 0;
|
|
/* When an ID is not in Main database, it should never refcount IDs it is using.
|
|
* Exceptions: NodeTrees (yeeahhh!) directly used by Materials. */
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data.cb_flag_clear = (id->tag & LIB_TAG_NO_MAIN) ? IDWALK_CB_USER | IDWALK_CB_USER_ONE : 0;
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}
|
|
else {
|
|
data.cb_flag = inherit_data->cb_flag;
|
|
data.cb_flag_clear = inherit_data->cb_flag_clear;
|
|
}
|
|
|
|
if (bmain != NULL && bmain->relations != NULL && (flag & IDWALK_READONLY)) {
|
|
/* Note that this is minor optimization, even in worst cases (like id being an object with
|
|
* lots of drivers and constraints and modifiers, or material etc. with huge node tree),
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|
* but we might as well use it (Main->relations is always assumed valid,
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|
* it's responsibility of code creating it to free it,
|
|
* especially if/when it starts modifying Main database). */
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|
MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
|
|
for (; entry != NULL; entry = entry->next) {
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|
FOREACH_CALLBACK_INVOKE_ID_PP(&data, entry->id_pointer, entry->usage_flag);
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|
}
|
|
continue;
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|
}
|
|
|
|
if (id->override_library != NULL) {
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|
CALLBACK_INVOKE_ID(id->override_library->reference,
|
|
IDWALK_CB_USER | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE);
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|
CALLBACK_INVOKE_ID(id->override_library->storage,
|
|
IDWALK_CB_USER | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE);
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|
}
|
|
|
|
library_foreach_idproperty_ID_link(&data, id->properties, IDWALK_CB_USER);
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|
|
|
AnimData *adt = BKE_animdata_from_id(id);
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|
if (adt) {
|
|
library_foreach_animationData(&data, adt);
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|
}
|
|
|
|
switch ((ID_Type)GS(id->name)) {
|
|
case ID_LI: {
|
|
Library *lib = (Library *)id;
|
|
CALLBACK_INVOKE(lib->parent, IDWALK_CB_NEVER_SELF);
|
|
break;
|
|
}
|
|
case ID_SCE: {
|
|
Scene *scene = (Scene *)id;
|
|
ToolSettings *toolsett = scene->toolsettings;
|
|
|
|
CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(scene->set, IDWALK_CB_NEVER_SELF);
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|
CALLBACK_INVOKE(scene->clip, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(scene->r.bake.cage_object, IDWALK_CB_NOP);
|
|
if (scene->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&scene->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
if (scene->ed) {
|
|
Sequence *seq;
|
|
SEQP_BEGIN (scene->ed, seq) {
|
|
CALLBACK_INVOKE(seq->scene, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(seq->scene_camera, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(seq->clip, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(seq->mask, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(seq->sound, IDWALK_CB_USER);
|
|
library_foreach_idproperty_ID_link(&data, seq->prop, IDWALK_CB_USER);
|
|
for (SequenceModifierData *smd = seq->modifiers.first; smd; smd = smd->next) {
|
|
CALLBACK_INVOKE(smd->mask_id, IDWALK_CB_USER);
|
|
}
|
|
|
|
if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
|
|
TextVars *text_data = seq->effectdata;
|
|
CALLBACK_INVOKE(text_data->text_font, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
SEQ_END;
|
|
}
|
|
|
|
for (CollectionObject *cob = scene->master_collection->gobject.first; cob;
|
|
cob = cob->next) {
|
|
CALLBACK_INVOKE(cob->ob, IDWALK_CB_USER);
|
|
}
|
|
for (CollectionChild *child = scene->master_collection->children.first; child;
|
|
child = child->next) {
|
|
CALLBACK_INVOKE(child->collection, IDWALK_CB_USER);
|
|
}
|
|
|
|
ViewLayer *view_layer;
|
|
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
CALLBACK_INVOKE(view_layer->mat_override, IDWALK_CB_USER);
|
|
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
CALLBACK_INVOKE(base->object, IDWALK_CB_NOP);
|
|
}
|
|
|
|
library_foreach_layer_collection(&data, &view_layer->layer_collections);
|
|
|
|
for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc;
|
|
fmc = fmc->next) {
|
|
if (fmc->script) {
|
|
CALLBACK_INVOKE(fmc->script, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
|
|
for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls;
|
|
fls = fls->next) {
|
|
if (fls->group) {
|
|
CALLBACK_INVOKE(fls->group, IDWALK_CB_USER);
|
|
}
|
|
|
|
if (fls->linestyle) {
|
|
CALLBACK_INVOKE(fls->linestyle, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
|
|
CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (toolsett) {
|
|
CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(toolsett->particle.object, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_CB_NOP);
|
|
|
|
library_foreach_paint(&data, &toolsett->imapaint.paint);
|
|
CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_CB_USER);
|
|
|
|
if (toolsett->vpaint) {
|
|
library_foreach_paint(&data, &toolsett->vpaint->paint);
|
|
}
|
|
if (toolsett->wpaint) {
|
|
library_foreach_paint(&data, &toolsett->wpaint->paint);
|
|
}
|
|
if (toolsett->sculpt) {
|
|
library_foreach_paint(&data, &toolsett->sculpt->paint);
|
|
CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
|
|
}
|
|
if (toolsett->uvsculpt) {
|
|
library_foreach_paint(&data, &toolsett->uvsculpt->paint);
|
|
}
|
|
if (toolsett->gp_paint) {
|
|
library_foreach_paint(&data, &toolsett->gp_paint->paint);
|
|
}
|
|
|
|
CALLBACK_INVOKE(toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (scene->rigidbody_world) {
|
|
BKE_rigidbody_world_id_loop(
|
|
scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_OB: {
|
|
Object *object = (Object *)id;
|
|
ParticleSystem *psys;
|
|
|
|
/* Object is special, proxies make things hard... */
|
|
const int data_cb_flag = data.cb_flag;
|
|
const int proxy_cb_flag = ((data.flag & IDWALK_NO_INDIRECT_PROXY_DATA_USAGE) == 0 &&
|
|
(object->proxy || object->proxy_group)) ?
|
|
IDWALK_CB_INDIRECT_USAGE :
|
|
0;
|
|
|
|
/* object data special case */
|
|
data.cb_flag |= proxy_cb_flag;
|
|
if (object->type == OB_EMPTY) {
|
|
/* empty can have NULL or Image */
|
|
CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER);
|
|
}
|
|
else {
|
|
/* when set, this can't be NULL */
|
|
if (object->data) {
|
|
CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
|
|
}
|
|
}
|
|
data.cb_flag = data_cb_flag;
|
|
|
|
CALLBACK_INVOKE(object->parent, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(object->track, IDWALK_CB_NEVER_SELF);
|
|
/* object->proxy is refcounted, but not object->proxy_group... *sigh* */
|
|
CALLBACK_INVOKE(object->proxy, IDWALK_CB_USER | IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(object->proxy_group, IDWALK_CB_NOP);
|
|
|
|
/* Special case!
|
|
* Since this field is set/owned by 'user' of this ID (and not ID itself),
|
|
* it is only indirect usage if proxy object is linked... Twisted. */
|
|
if (object->proxy_from) {
|
|
data.cb_flag = ID_IS_LINKED(object->proxy_from) ? IDWALK_CB_INDIRECT_USAGE : 0;
|
|
}
|
|
CALLBACK_INVOKE(object->proxy_from, IDWALK_CB_LOOPBACK | IDWALK_CB_NEVER_SELF);
|
|
data.cb_flag = data_cb_flag;
|
|
|
|
CALLBACK_INVOKE(object->poselib, IDWALK_CB_USER);
|
|
|
|
data.cb_flag |= proxy_cb_flag;
|
|
for (i = 0; i < object->totcol; i++) {
|
|
CALLBACK_INVOKE(object->mat[i], IDWALK_CB_USER);
|
|
}
|
|
data.cb_flag = data_cb_flag;
|
|
|
|
/* Note that ob->gpd is deprecated, so no need to handle it here. */
|
|
CALLBACK_INVOKE(object->instance_collection, IDWALK_CB_USER);
|
|
|
|
if (object->pd) {
|
|
CALLBACK_INVOKE(object->pd->tex, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(object->pd->f_source, IDWALK_CB_NOP);
|
|
}
|
|
/* Note that ob->effect is deprecated, so no need to handle it here. */
|
|
|
|
if (object->pose) {
|
|
bPoseChannel *pchan;
|
|
|
|
data.cb_flag |= proxy_cb_flag;
|
|
for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
library_foreach_idproperty_ID_link(&data, pchan->prop, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(pchan->custom, IDWALK_CB_USER);
|
|
BKE_constraints_id_loop(
|
|
&pchan->constraints, library_foreach_constraintObjectLooper, &data);
|
|
}
|
|
data.cb_flag = data_cb_flag;
|
|
}
|
|
|
|
if (object->rigidbody_constraint) {
|
|
CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_CB_NEVER_SELF);
|
|
}
|
|
|
|
if (object->lodlevels.first) {
|
|
LodLevel *level;
|
|
for (level = object->lodlevels.first; level; level = level->next) {
|
|
CALLBACK_INVOKE(level->source, IDWALK_CB_NEVER_SELF);
|
|
}
|
|
}
|
|
|
|
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
|
|
BKE_gpencil_modifiers_foreachIDLink(
|
|
object, library_foreach_gpencil_modifiersForeachIDLink, &data);
|
|
BKE_constraints_id_loop(
|
|
&object->constraints, library_foreach_constraintObjectLooper, &data);
|
|
BKE_shaderfx_foreachIDLink(object, library_foreach_shaderfxForeachIDLink, &data);
|
|
|
|
for (psys = object->particlesystem.first; psys; psys = psys->next) {
|
|
BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
|
|
}
|
|
|
|
if (object->soft) {
|
|
CALLBACK_INVOKE(object->soft->collision_group, IDWALK_CB_NOP);
|
|
|
|
if (object->soft->effector_weights) {
|
|
CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_AR: {
|
|
bArmature *arm = (bArmature *)id;
|
|
|
|
for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) {
|
|
library_foreach_bone(&data, bone);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_ME: {
|
|
Mesh *mesh = (Mesh *)id;
|
|
CALLBACK_INVOKE(mesh->texcomesh, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(mesh->key, IDWALK_CB_USER);
|
|
for (i = 0; i < mesh->totcol; i++) {
|
|
CALLBACK_INVOKE(mesh->mat[i], IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_CU: {
|
|
Curve *curve = (Curve *)id;
|
|
CALLBACK_INVOKE(curve->bevobj, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(curve->taperobj, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(curve->textoncurve, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(curve->key, IDWALK_CB_USER);
|
|
for (i = 0; i < curve->totcol; i++) {
|
|
CALLBACK_INVOKE(curve->mat[i], IDWALK_CB_USER);
|
|
}
|
|
CALLBACK_INVOKE(curve->vfont, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(curve->vfontb, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(curve->vfonti, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(curve->vfontbi, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_MB: {
|
|
MetaBall *metaball = (MetaBall *)id;
|
|
for (i = 0; i < metaball->totcol; i++) {
|
|
CALLBACK_INVOKE(metaball->mat[i], IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_MA: {
|
|
Material *material = (Material *)id;
|
|
if (material->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&material->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
if (material->texpaintslot != NULL) {
|
|
CALLBACK_INVOKE(material->texpaintslot->ima, IDWALK_CB_NOP);
|
|
}
|
|
if (material->gp_style != NULL) {
|
|
CALLBACK_INVOKE(material->gp_style->sima, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(material->gp_style->ima, IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_TE: {
|
|
Tex *texture = (Tex *)id;
|
|
if (texture->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&texture->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
CALLBACK_INVOKE(texture->ima, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_LT: {
|
|
Lattice *lattice = (Lattice *)id;
|
|
CALLBACK_INVOKE(lattice->key, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_LA: {
|
|
Light *lamp = (Light *)id;
|
|
if (lamp->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&lamp->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_CA: {
|
|
Camera *camera = (Camera *)id;
|
|
CALLBACK_INVOKE(camera->dof.focus_object, IDWALK_CB_NOP);
|
|
for (CameraBGImage *bgpic = camera->bg_images.first; bgpic; bgpic = bgpic->next) {
|
|
if (bgpic->source == CAM_BGIMG_SOURCE_IMAGE) {
|
|
CALLBACK_INVOKE(bgpic->ima, IDWALK_CB_USER);
|
|
}
|
|
else if (bgpic->source == CAM_BGIMG_SOURCE_MOVIE) {
|
|
CALLBACK_INVOKE(bgpic->clip, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_KE: {
|
|
Key *key = (Key *)id;
|
|
CALLBACK_INVOKE_ID(key->from, IDWALK_CB_LOOPBACK);
|
|
break;
|
|
}
|
|
|
|
case ID_WO: {
|
|
World *world = (World *)id;
|
|
if (world->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&world->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_SPK: {
|
|
Speaker *speaker = (Speaker *)id;
|
|
CALLBACK_INVOKE(speaker->sound, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_LP: {
|
|
LightProbe *probe = (LightProbe *)id;
|
|
CALLBACK_INVOKE(probe->image, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(probe->visibility_grp, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
|
|
case ID_GR: {
|
|
Collection *collection = (Collection *)id;
|
|
for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
|
|
CALLBACK_INVOKE(cob->ob, IDWALK_CB_USER);
|
|
}
|
|
for (CollectionChild *child = collection->children.first; child; child = child->next) {
|
|
CALLBACK_INVOKE(child->collection, IDWALK_CB_NEVER_SELF | IDWALK_CB_USER);
|
|
}
|
|
for (CollectionParent *parent = collection->parents.first; parent; parent = parent->next) {
|
|
CALLBACK_INVOKE(parent->collection, IDWALK_CB_NEVER_SELF | IDWALK_CB_LOOPBACK);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_NT: {
|
|
bNodeTree *ntree = (bNodeTree *)id;
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
CALLBACK_INVOKE(ntree->gpd, IDWALK_CB_USER);
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
CALLBACK_INVOKE_ID(node->id, IDWALK_CB_USER);
|
|
|
|
library_foreach_idproperty_ID_link(&data, node->prop, IDWALK_CB_USER);
|
|
for (sock = node->inputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
for (sock = node->outputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
for (sock = ntree->inputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
for (sock = ntree->outputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_BR: {
|
|
Brush *brush = (Brush *)id;
|
|
CALLBACK_INVOKE(brush->toggle_brush, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(brush->clone.image, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(brush->paint_curve, IDWALK_CB_USER);
|
|
if (brush->gpencil_settings) {
|
|
CALLBACK_INVOKE(brush->gpencil_settings->material, IDWALK_CB_USER);
|
|
}
|
|
library_foreach_mtex(&data, &brush->mtex);
|
|
library_foreach_mtex(&data, &brush->mask_mtex);
|
|
break;
|
|
}
|
|
|
|
case ID_PA: {
|
|
ParticleSettings *psett = (ParticleSettings *)id;
|
|
CALLBACK_INVOKE(psett->instance_collection, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(psett->instance_object, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(psett->bb_ob, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(psett->collision_group, IDWALK_CB_NOP);
|
|
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
if (psett->mtex[i]) {
|
|
library_foreach_mtex(&data, psett->mtex[i]);
|
|
}
|
|
}
|
|
|
|
if (psett->effector_weights) {
|
|
CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (psett->pd) {
|
|
CALLBACK_INVOKE(psett->pd->tex, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(psett->pd->f_source, IDWALK_CB_NOP);
|
|
}
|
|
if (psett->pd2) {
|
|
CALLBACK_INVOKE(psett->pd2->tex, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (psett->boids) {
|
|
BoidState *state;
|
|
BoidRule *rule;
|
|
|
|
for (state = psett->boids->states.first; state; state = state->next) {
|
|
for (rule = state->rules.first; rule; rule = rule->next) {
|
|
if (rule->type == eBoidRuleType_Avoid) {
|
|
BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
|
|
CALLBACK_INVOKE(gabr->ob, IDWALK_CB_NOP);
|
|
}
|
|
else if (rule->type == eBoidRuleType_FollowLeader) {
|
|
BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
|
|
CALLBACK_INVOKE(flbr->ob, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (ParticleDupliWeight *dw = psett->instance_weights.first; dw; dw = dw->next) {
|
|
CALLBACK_INVOKE(dw->ob, IDWALK_CB_NOP);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_MC: {
|
|
MovieClip *clip = (MovieClip *)id;
|
|
MovieTracking *tracking = &clip->tracking;
|
|
MovieTrackingObject *object;
|
|
MovieTrackingTrack *track;
|
|
MovieTrackingPlaneTrack *plane_track;
|
|
|
|
CALLBACK_INVOKE(clip->gpd, IDWALK_CB_USER);
|
|
|
|
for (track = tracking->tracks.first; track; track = track->next) {
|
|
CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
|
|
}
|
|
for (object = tracking->objects.first; object; object = object->next) {
|
|
for (track = object->tracks.first; track; track = track->next) {
|
|
CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
for (plane_track = tracking->plane_tracks.first; plane_track;
|
|
plane_track = plane_track->next) {
|
|
CALLBACK_INVOKE(plane_track->image, IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_MSK: {
|
|
Mask *mask = (Mask *)id;
|
|
MaskLayer *mask_layer;
|
|
for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
|
|
MaskSpline *mask_spline;
|
|
|
|
for (mask_spline = mask_layer->splines.first; mask_spline;
|
|
mask_spline = mask_spline->next) {
|
|
for (i = 0; i < mask_spline->tot_point; i++) {
|
|
MaskSplinePoint *point = &mask_spline->points[i];
|
|
CALLBACK_INVOKE_ID(point->parent.id, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_LS: {
|
|
FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id;
|
|
LineStyleModifier *lsm;
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
if (linestyle->mtex[i]) {
|
|
library_foreach_mtex(&data, linestyle->mtex[i]);
|
|
}
|
|
}
|
|
if (linestyle->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&linestyle->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
|
|
for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) {
|
|
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
|
|
LineStyleColorModifier_DistanceFromObject *p =
|
|
(LineStyleColorModifier_DistanceFromObject *)lsm;
|
|
if (p->target) {
|
|
CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) {
|
|
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
|
|
LineStyleAlphaModifier_DistanceFromObject *p =
|
|
(LineStyleAlphaModifier_DistanceFromObject *)lsm;
|
|
if (p->target) {
|
|
CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) {
|
|
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
|
|
LineStyleThicknessModifier_DistanceFromObject *p =
|
|
(LineStyleThicknessModifier_DistanceFromObject *)lsm;
|
|
if (p->target) {
|
|
CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ID_AC: {
|
|
bAction *act = (bAction *)id;
|
|
|
|
for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) {
|
|
CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_WM: {
|
|
wmWindowManager *wm = (wmWindowManager *)id;
|
|
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
ID *workspace = (ID *)BKE_workspace_active_get(win->workspace_hook);
|
|
|
|
CALLBACK_INVOKE(win->scene, IDWALK_CB_USER_ONE);
|
|
|
|
CALLBACK_INVOKE_ID(workspace, IDWALK_CB_NOP);
|
|
/* allow callback to set a different workspace */
|
|
BKE_workspace_active_set(win->workspace_hook, (WorkSpace *)workspace);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_WS: {
|
|
WorkSpace *workspace = (WorkSpace *)id;
|
|
ListBase *layouts = BKE_workspace_layouts_get(workspace);
|
|
|
|
for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
|
|
bScreen *screen = BKE_workspace_layout_screen_get(layout);
|
|
|
|
/* CALLBACK_INVOKE expects an actual pointer, not a variable holding the pointer.
|
|
* However we can't access layout->screen here
|
|
* since we are outside the workspace project. */
|
|
CALLBACK_INVOKE(screen, IDWALK_CB_USER);
|
|
/* allow callback to set a different screen */
|
|
BKE_workspace_layout_screen_set(layout, screen);
|
|
}
|
|
break;
|
|
}
|
|
case ID_GD: {
|
|
bGPdata *gpencil = (bGPdata *)id;
|
|
/* materials */
|
|
for (i = 0; i < gpencil->totcol; i++) {
|
|
CALLBACK_INVOKE(gpencil->mat[i], IDWALK_CB_USER);
|
|
}
|
|
|
|
for (bGPDlayer *gplayer = gpencil->layers.first; gplayer != NULL;
|
|
gplayer = gplayer->next) {
|
|
CALLBACK_INVOKE(gplayer->parent, IDWALK_CB_NOP);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
/* Nothing needed for those... */
|
|
case ID_SCR:
|
|
case ID_IM:
|
|
case ID_VF:
|
|
case ID_TXT:
|
|
case ID_SO:
|
|
case ID_PAL:
|
|
case ID_PC:
|
|
case ID_CF:
|
|
break;
|
|
|
|
/* Deprecated. */
|
|
case ID_IP:
|
|
break;
|
|
}
|
|
}
|
|
|
|
FOREACH_FINALIZE:
|
|
if (data.ids_handled) {
|
|
BLI_gset_free(data.ids_handled, NULL);
|
|
BLI_LINKSTACK_FREE(data.ids_todo);
|
|
}
|
|
|
|
#undef CALLBACK_INVOKE_ID
|
|
#undef CALLBACK_INVOKE
|
|
}
|
|
|
|
#undef FOREACH_CALLBACK_INVOKE_ID
|
|
#undef FOREACH_CALLBACK_INVOKE
|
|
|
|
/**
|
|
* Loop over all of the ID's this data-block links to.
|
|
*/
|
|
void BKE_library_foreach_ID_link(
|
|
Main *bmain, ID *id, LibraryIDLinkCallback callback, void *user_data, int flag)
|
|
{
|
|
library_foreach_ID_link(bmain, id, callback, user_data, flag, NULL);
|
|
}
|
|
|
|
/**
|
|
* re-usable function, use when replacing ID's
|
|
*/
|
|
void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cb_flag)
|
|
{
|
|
if (cb_flag & IDWALK_CB_USER) {
|
|
id_us_min(id_src);
|
|
id_us_plus(id_dst);
|
|
}
|
|
else if (cb_flag & IDWALK_CB_USER_ONE) {
|
|
id_us_ensure_real(id_dst);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Say whether given \a id_type_owner can use (in any way) a data-block of \a id_type_used.
|
|
*
|
|
* This is a 'simplified' abstract version of #BKE_library_foreach_ID_link() above,
|
|
* quite useful to reduce* useless iterations in some cases.
|
|
*/
|
|
/* XXX This has to be fully rethink, basing check on ID type is not really working anymore
|
|
* (and even worth once IDProps will support ID pointers),
|
|
* we'll have to do some quick checks on IDs themselves... */
|
|
bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
|
|
{
|
|
/* any type of ID can be used in custom props. */
|
|
if (id_owner->properties) {
|
|
return true;
|
|
}
|
|
|
|
const short id_type_owner = GS(id_owner->name);
|
|
|
|
/* IDProps of armature bones and nodes, and bNode->id can use virtually any type of ID. */
|
|
if (ELEM(id_type_owner, ID_NT, ID_AR)) {
|
|
return true;
|
|
}
|
|
|
|
if (ntreeFromID(id_owner)) {
|
|
return true;
|
|
}
|
|
|
|
if (BKE_animdata_from_id(id_owner)) {
|
|
/* AnimationData can use virtually any kind of data-blocks, through drivers especially. */
|
|
return true;
|
|
}
|
|
|
|
switch ((ID_Type)id_type_owner) {
|
|
case ID_LI:
|
|
return ELEM(id_type_used, ID_LI);
|
|
case ID_SCE:
|
|
return (ELEM(id_type_used,
|
|
ID_OB,
|
|
ID_WO,
|
|
ID_SCE,
|
|
ID_MC,
|
|
ID_MA,
|
|
ID_GR,
|
|
ID_TXT,
|
|
ID_LS,
|
|
ID_MSK,
|
|
ID_SO,
|
|
ID_GD,
|
|
ID_BR,
|
|
ID_PAL,
|
|
ID_IM,
|
|
ID_NT));
|
|
case ID_OB:
|
|
/* Could be more specific, but simpler to just always say 'yes' here. */
|
|
return true;
|
|
case ID_ME:
|
|
return ELEM(id_type_used, ID_ME, ID_KE, ID_MA, ID_IM);
|
|
case ID_CU:
|
|
return ELEM(id_type_used, ID_OB, ID_KE, ID_MA, ID_VF);
|
|
case ID_MB:
|
|
return ELEM(id_type_used, ID_MA);
|
|
case ID_MA:
|
|
return (ELEM(id_type_used, ID_TE, ID_GR));
|
|
case ID_TE:
|
|
return (ELEM(id_type_used, ID_IM, ID_OB));
|
|
case ID_LT:
|
|
return ELEM(id_type_used, ID_KE);
|
|
case ID_LA:
|
|
return (ELEM(id_type_used, ID_TE));
|
|
case ID_CA:
|
|
return ELEM(id_type_used, ID_OB);
|
|
case ID_KE:
|
|
return ELEM(id_type_used,
|
|
ID_ME,
|
|
ID_CU,
|
|
ID_LT); /* Warning! key->from, could be more types in future? */
|
|
case ID_SCR:
|
|
return ELEM(id_type_used, ID_SCE);
|
|
case ID_WO:
|
|
return (ELEM(id_type_used, ID_TE));
|
|
case ID_SPK:
|
|
return ELEM(id_type_used, ID_SO);
|
|
case ID_GR:
|
|
return ELEM(id_type_used, ID_OB, ID_GR);
|
|
case ID_NT:
|
|
/* Could be more specific, but node.id has no type restriction... */
|
|
return true;
|
|
case ID_BR:
|
|
return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE, ID_MA);
|
|
case ID_PA:
|
|
return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
|
|
case ID_MC:
|
|
return ELEM(id_type_used, ID_GD, ID_IM);
|
|
case ID_MSK:
|
|
return ELEM(id_type_used, ID_MC); /* WARNING! mask->parent.id, not typed. */
|
|
case ID_LS:
|
|
return (ELEM(id_type_used, ID_TE, ID_OB));
|
|
case ID_LP:
|
|
return ELEM(id_type_used, ID_IM);
|
|
case ID_GD:
|
|
return ELEM(id_type_used, ID_MA);
|
|
case ID_WS:
|
|
return ELEM(id_type_used, ID_SCR, ID_SCE);
|
|
case ID_IM:
|
|
case ID_VF:
|
|
case ID_TXT:
|
|
case ID_SO:
|
|
case ID_AR:
|
|
case ID_AC:
|
|
case ID_WM:
|
|
case ID_PAL:
|
|
case ID_PC:
|
|
case ID_CF:
|
|
/* Those types never use/reference other IDs... */
|
|
return false;
|
|
case ID_IP:
|
|
/* Deprecated... */
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* ***** ID users iterator. ***** */
|
|
typedef struct IDUsersIter {
|
|
ID *id;
|
|
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
int lb_idx;
|
|
|
|
ID *curr_id;
|
|
int count_direct, count_indirect; /* Set by callback. */
|
|
} IDUsersIter;
|
|
|
|
static int foreach_libblock_id_users_callback(void *user_data,
|
|
ID *UNUSED(self_id),
|
|
ID **id_p,
|
|
int cb_flag)
|
|
{
|
|
IDUsersIter *iter = user_data;
|
|
|
|
if (*id_p) {
|
|
/* 'Loopback' ID pointers (the ugly 'from' ones, Object->proxy_from and Key->from).
|
|
* Those are not actually ID usage, we can ignore them here.
|
|
*/
|
|
if (cb_flag & IDWALK_CB_LOOPBACK) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
if (*id_p == iter->id) {
|
|
#if 0
|
|
printf(
|
|
"%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, "
|
|
"indirect_usage: %d)\n",
|
|
iter->curr_id->name,
|
|
iter->id->name,
|
|
(cb_flag & IDWALK_USER) ? 1 : 0,
|
|
(cb_flag & IDWALK_USER_ONE) ? 1 : 0,
|
|
(iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0,
|
|
(iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
|
|
(cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
|
|
#endif
|
|
if (cb_flag & IDWALK_CB_INDIRECT_USAGE) {
|
|
iter->count_indirect++;
|
|
}
|
|
else {
|
|
iter->count_direct++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/**
|
|
* Return the number of times given \a id_user uses/references \a id_used.
|
|
*
|
|
* \note This only checks for pointer references of an ID, shallow usages
|
|
* (like e.g. by RNA paths, as done for FCurves) are not detected at all.
|
|
*
|
|
* \param id_user: the ID which is supposed to use (reference) \a id_used.
|
|
* \param id_used: the ID which is supposed to be used (referenced) by \a id_user.
|
|
* \return the number of direct usages/references of \a id_used by \a id_user.
|
|
*/
|
|
int BKE_library_ID_use_ID(ID *id_user, ID *id_used)
|
|
{
|
|
IDUsersIter iter;
|
|
|
|
/* We do not care about iter.lb_array/lb_idx here... */
|
|
iter.id = id_used;
|
|
iter.curr_id = id_user;
|
|
iter.count_direct = iter.count_indirect = 0;
|
|
|
|
BKE_library_foreach_ID_link(
|
|
NULL, iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_READONLY);
|
|
|
|
return iter.count_direct + iter.count_indirect;
|
|
}
|
|
|
|
static bool library_ID_is_used(Main *bmain, void *idv, const bool check_linked)
|
|
{
|
|
IDUsersIter iter;
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
ID *id = idv;
|
|
int i = set_listbasepointers(bmain, lb_array);
|
|
bool is_defined = false;
|
|
|
|
iter.id = id;
|
|
iter.count_direct = iter.count_indirect = 0;
|
|
while (i-- && !is_defined) {
|
|
ID *id_curr = lb_array[i]->first;
|
|
|
|
if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
|
|
continue;
|
|
}
|
|
|
|
for (; id_curr && !is_defined; id_curr = id_curr->next) {
|
|
if (id_curr == id) {
|
|
/* We are not interested in self-usages (mostly from drivers or bone constraints...). */
|
|
continue;
|
|
}
|
|
iter.curr_id = id_curr;
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
|
|
|
|
is_defined = ((check_linked ? iter.count_indirect : iter.count_direct) != 0);
|
|
}
|
|
}
|
|
|
|
return is_defined;
|
|
}
|
|
|
|
/**
|
|
* Check whether given ID is used locally (i.e. by another non-linked ID).
|
|
*/
|
|
bool BKE_library_ID_is_locally_used(Main *bmain, void *idv)
|
|
{
|
|
return library_ID_is_used(bmain, idv, false);
|
|
}
|
|
|
|
/**
|
|
* Check whether given ID is used indirectly (i.e. by another linked ID).
|
|
*/
|
|
bool BKE_library_ID_is_indirectly_used(Main *bmain, void *idv)
|
|
{
|
|
return library_ID_is_used(bmain, idv, true);
|
|
}
|
|
|
|
/**
|
|
* Combine #BKE_library_ID_is_locally_used() and #BKE_library_ID_is_indirectly_used()
|
|
* in a single call.
|
|
*/
|
|
void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, bool *is_used_linked)
|
|
{
|
|
IDUsersIter iter;
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
ID *id = idv;
|
|
int i = set_listbasepointers(bmain, lb_array);
|
|
bool is_defined = false;
|
|
|
|
iter.id = id;
|
|
iter.count_direct = iter.count_indirect = 0;
|
|
while (i-- && !is_defined) {
|
|
ID *id_curr = lb_array[i]->first;
|
|
|
|
if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
|
|
continue;
|
|
}
|
|
|
|
for (; id_curr && !is_defined; id_curr = id_curr->next) {
|
|
if (id_curr == id) {
|
|
/* We are not interested in self-usages (mostly from drivers or bone constraints...). */
|
|
continue;
|
|
}
|
|
iter.curr_id = id_curr;
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
|
|
|
|
is_defined = (iter.count_direct != 0 && iter.count_indirect != 0);
|
|
}
|
|
}
|
|
|
|
*is_used_local = (iter.count_direct != 0);
|
|
*is_used_linked = (iter.count_indirect != 0);
|
|
}
|
|
|
|
/* ***** IDs usages.checking/tagging. ***** */
|
|
static int foreach_libblock_used_linked_data_tag_clear_cb(void *user_data,
|
|
ID *self_id,
|
|
ID **id_p,
|
|
int cb_flag)
|
|
{
|
|
bool *is_changed = user_data;
|
|
|
|
if (*id_p) {
|
|
/* The infamous 'from' pointers (Key.from, Object.proxy_from, ...).
|
|
* those are not actually ID usage, so we ignore them here. */
|
|
if (cb_flag & IDWALK_CB_LOOPBACK) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/* If checked id is used by an assumed used ID,
|
|
* then it is also used and not part of any linked archipelago. */
|
|
if (!(self_id->tag & LIB_TAG_DOIT) && ((*id_p)->tag & LIB_TAG_DOIT)) {
|
|
(*id_p)->tag &= ~LIB_TAG_DOIT;
|
|
*is_changed = true;
|
|
}
|
|
}
|
|
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/**
|
|
* Detect orphaned linked data blocks (i.e. linked data not used (directly or indirectly)
|
|
* in any way by any local data), including complex cases like 'linked archipelagoes', i.e.
|
|
* linked data-blocks that use each other in loops,
|
|
* which prevents their deletion by 'basic' usage checks.
|
|
*
|
|
* \param do_init_tag: if \a true, all linked data are checked, if \a false,
|
|
* only linked data-blocks already tagged with #LIB_TAG_DOIT are checked.
|
|
*/
|
|
void BKE_library_unused_linked_data_set_tag(Main *bmain, const bool do_init_tag)
|
|
{
|
|
ID *id;
|
|
|
|
if (do_init_tag) {
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id) {
|
|
if (id->lib && (id->tag & LIB_TAG_INDIRECT) != 0) {
|
|
id->tag |= LIB_TAG_DOIT;
|
|
}
|
|
else {
|
|
id->tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
}
|
|
|
|
for (bool do_loop = true; do_loop;) {
|
|
do_loop = false;
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id) {
|
|
/* We only want to check that ID if it is currently known as used... */
|
|
if ((id->tag & LIB_TAG_DOIT) == 0) {
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
|
|
}
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Untag linked data blocks used by other untagged linked data-blocks.
|
|
* Used to detect data-blocks that we can forcefully make local
|
|
* (instead of copying them to later get rid of original):
|
|
* All data-blocks we want to make local are tagged by caller,
|
|
* after this function has ran caller knows data-blocks still tagged can directly be made local,
|
|
* since they are only used by other data-blocks that will also be made fully local.
|
|
*/
|
|
void BKE_library_indirectly_used_data_tag_clear(Main *bmain)
|
|
{
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
|
|
bool do_loop = true;
|
|
while (do_loop) {
|
|
int i = set_listbasepointers(bmain, lb_array);
|
|
do_loop = false;
|
|
|
|
while (i--) {
|
|
for (ID *id = lb_array[i]->first; id; id = id->next) {
|
|
if (id->lib == NULL || id->tag & LIB_TAG_DOIT) {
|
|
/* Local or non-indirectly-used ID (so far), no need to check it further. */
|
|
continue;
|
|
}
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
|
|
}
|
|
}
|
|
}
|
|
}
|