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blender-archive/source/blender
Janne Karhu e9587a89fa Hair dynamics with cloth simulation
- Hair dynamics have their own panel in particle settings with the settings from cloth panel that apply to hair.
- Basic internal friction force to quickly emulate self collisions and volume preservation. (Still very early code, but gives some idea of what's possible).
- Softbody simulation is no longer used for hair.
	* Old files with sb dynamics should just load the hair without dynamics so new dynamics can be applied.
	* Invasion of particles exceptions in sb code is finally over.
- Collisions with other objects are disabled for now and will be worked out in the future.

Other changes/fixes:
- Particle mode editing flag wasn't saved properly.
- Some old files with edited hair didn't load correctly.
- Disabled delete & specials menu in particle mode for non-hair editing.
- Fixed yet one more cloth & softbody pointcache update issue.
- Disconnect/connect hair now uses only the deformed mesh so it works correctly also for subsurfed emitters.
- Hair editing now updates correctly with a moving emitter.
2009-09-10 22:32:33 +00:00
..
UI:
2009-09-10 14:20:21 +00:00
2009-09-10 20:31:15 +00:00
UI:
2009-09-10 14:20:21 +00:00
2009-06-21 16:18:38 +00:00
2009-06-21 16:18:38 +00:00