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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
2010-04-08 01:13:54 +00:00

79 lines
3.1 KiB
C++

#include "BPy_ThicknessVariationPatternShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#include "../BPy_Convert.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
/*--------------- Python API function prototypes for ThicknessVariationPatternShader instance -----------*/
static int ThicknessVariationPatternShader___init__( BPy_ThicknessVariationPatternShader* self, PyObject *args);
/*-----------------------BPy_ThicknessVariationPatternShader type definition ------------------------------*/
PyTypeObject ThicknessVariationPatternShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"ThicknessVariationPatternShader", /* tp_name */
sizeof(BPy_ThicknessVariationPatternShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
"ThicknessVariationPatternShader objects", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)ThicknessVariationPatternShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
//------------------------INSTANCE METHODS ----------------------------------
int ThicknessVariationPatternShader___init__( BPy_ThicknessVariationPatternShader* self, PyObject *args)
{
const char *s1;
float f2 = 1.0, f3 = 5.0;
PyObject *obj4 = 0;
if(!( PyArg_ParseTuple(args, "s|ffO", &s1, &f2, &f3, &obj4) ))
return -1;
bool b = (obj4) ? bool_from_PyBool(obj4) : true;
self->py_ss.ss = new StrokeShaders::ThicknessVariationPatternShader(s1, f2, f3, b);
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif