79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
#include "BPy_ThicknessVariationPatternShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#include "../BPy_Convert.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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/*--------------- Python API function prototypes for ThicknessVariationPatternShader instance -----------*/
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static int ThicknessVariationPatternShader___init__( BPy_ThicknessVariationPatternShader* self, PyObject *args);
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/*-----------------------BPy_ThicknessVariationPatternShader type definition ------------------------------*/
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PyTypeObject ThicknessVariationPatternShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"ThicknessVariationPatternShader", /* tp_name */
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sizeof(BPy_ThicknessVariationPatternShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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"ThicknessVariationPatternShader objects", /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)ThicknessVariationPatternShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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//------------------------INSTANCE METHODS ----------------------------------
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int ThicknessVariationPatternShader___init__( BPy_ThicknessVariationPatternShader* self, PyObject *args)
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{
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const char *s1;
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float f2 = 1.0, f3 = 5.0;
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PyObject *obj4 = 0;
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if(!( PyArg_ParseTuple(args, "s|ffO", &s1, &f2, &f3, &obj4) ))
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return -1;
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bool b = (obj4) ? bool_from_PyBool(obj4) : true;
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self->py_ss.ss = new StrokeShaders::ThicknessVariationPatternShader(s1, f2, f3, b);
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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