This was not working well in non-trivial scenes before the light tree, and now it is even harder to make it work well with the light tree. It would average the with equal weight for every light object regardless of intensity or distance, and be quite noisy due to not working with multiple importance sampling. We may restore this if were enough good use cases for the previous implementation, but let's wait and see what the feedback is. Some uses cases for this have been replaced by the shadow catcher passes, which did not exist when this was added. Ref T77889
257 lines
8.5 KiB
Python
257 lines
8.5 KiB
Python
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2011-2022 Blender Foundation
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from __future__ import annotations
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def _configure_argument_parser():
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import argparse
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# No help because it conflicts with general Python scripts argument parsing
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parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
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add_help=False)
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parser.add_argument("--cycles-print-stats",
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help="Print rendering statistics to stderr",
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action='store_true')
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parser.add_argument("--cycles-device",
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help="Set the device to use for Cycles, overriding user preferences and the scene setting."
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"Valid options are 'CPU', 'CUDA', 'OPTIX', 'HIP', 'ONEAPI', or 'METAL'."
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"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
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default=None)
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return parser
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def _parse_command_line():
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import sys
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argv = sys.argv
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if "--" not in argv:
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return
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parser = _configure_argument_parser()
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args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
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if args.cycles_print_stats:
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import _cycles
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_cycles.enable_print_stats()
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if args.cycles_device:
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import _cycles
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_cycles.set_device_override(args.cycles_device)
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def init():
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import bpy
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import _cycles
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import os.path
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path = os.path.dirname(__file__)
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user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
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_cycles.init(path, user_path, bpy.app.background)
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_parse_command_line()
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def exit():
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import _cycles
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_cycles.exit()
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def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
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import _cycles
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import bpy
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data = data.as_pointer()
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prefs = bpy.context.preferences.as_pointer()
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screen = 0
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if region:
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screen = region.id_data.as_pointer()
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region = region.as_pointer()
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if v3d:
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screen = screen or v3d.id_data.as_pointer()
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v3d = v3d.as_pointer()
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if rv3d:
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screen = screen or rv3d.id_data.as_pointer()
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rv3d = rv3d.as_pointer()
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engine.session = _cycles.create(engine.as_pointer(), prefs, data, screen, region, v3d, rv3d, preview_osl)
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def free(engine):
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if hasattr(engine, "session"):
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if engine.session:
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import _cycles
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_cycles.free(engine.session)
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del engine.session
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def render(engine, depsgraph):
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import _cycles
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if hasattr(engine, "session"):
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_cycles.render(engine.session, depsgraph.as_pointer())
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def render_frame_finish(engine):
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if not engine.session:
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return
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import _cycles
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_cycles.render_frame_finish(engine.session)
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def draw(engine, depsgraph, space_image):
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if not engine.session:
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return
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depsgraph_ptr = depsgraph.as_pointer()
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space_image_ptr = space_image.as_pointer()
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screen_ptr = space_image.id_data.as_pointer()
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import _cycles
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_cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
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def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
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import _cycles
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session = getattr(engine, "session", None)
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if session is not None:
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_cycles.bake(engine.session, depsgraph.as_pointer(), obj.as_pointer(), pass_type, pass_filter, width, height)
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def reset(engine, data, depsgraph):
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import _cycles
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import bpy
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prefs = bpy.context.preferences
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if prefs.experimental.use_cycles_debug and prefs.view.show_developer_ui:
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_cycles.debug_flags_update(depsgraph.scene.as_pointer())
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else:
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_cycles.debug_flags_reset()
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data = data.as_pointer()
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depsgraph = depsgraph.as_pointer()
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_cycles.reset(engine.session, data, depsgraph)
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def sync(engine, depsgraph, data):
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import _cycles
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_cycles.sync(engine.session, depsgraph.as_pointer())
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def view_draw(engine, depsgraph, region, v3d, rv3d):
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import _cycles
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depsgraph = depsgraph.as_pointer()
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v3d = v3d.as_pointer()
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rv3d = rv3d.as_pointer()
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# draw render image
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_cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
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def available_devices():
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import _cycles
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return _cycles.available_devices()
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def with_osl():
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import _cycles
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return _cycles.with_osl
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def osl_version():
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import _cycles
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return _cycles.osl_version
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def with_path_guiding():
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import _cycles
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return _cycles.with_path_guiding
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def system_info():
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import _cycles
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return _cycles.system_info()
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def list_render_passes(scene, srl):
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crl = srl.cycles
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# Combined pass.
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yield ("Combined", "RGBA", 'COLOR')
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# Keep alignment for readability.
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# autopep8: off
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# Data passes.
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if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
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if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
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if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
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if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
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if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
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if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
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if srl.use_pass_object_index: yield ("IndexOB", "X", 'VALUE')
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if srl.use_pass_material_index: yield ("IndexMA", "X", 'VALUE')
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# Light passes.
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if srl.use_pass_diffuse_direct: yield ("DiffDir", "RGB", 'COLOR')
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if srl.use_pass_diffuse_indirect: yield ("DiffInd", "RGB", 'COLOR')
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if srl.use_pass_diffuse_color: yield ("DiffCol", "RGB", 'COLOR')
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if srl.use_pass_glossy_direct: yield ("GlossDir", "RGB", 'COLOR')
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if srl.use_pass_glossy_indirect: yield ("GlossInd", "RGB", 'COLOR')
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if srl.use_pass_glossy_color: yield ("GlossCol", "RGB", 'COLOR')
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if srl.use_pass_transmission_direct: yield ("TransDir", "RGB", 'COLOR')
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if srl.use_pass_transmission_indirect: yield ("TransInd", "RGB", 'COLOR')
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if srl.use_pass_transmission_color: yield ("TransCol", "RGB", 'COLOR')
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if crl.use_pass_volume_direct: yield ("VolumeDir", "RGB", 'COLOR')
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if crl.use_pass_volume_indirect: yield ("VolumeInd", "RGB", 'COLOR')
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if srl.use_pass_emit: yield ("Emit", "RGB", 'COLOR')
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if srl.use_pass_environment: yield ("Env", "RGB", 'COLOR')
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if srl.use_pass_ambient_occlusion: yield ("AO", "RGB", 'COLOR')
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if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
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# autopep8: on
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# Debug passes.
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if crl.pass_debug_sample_count:
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yield ("Debug Sample Count", "X", 'VALUE')
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# Cryptomatte passes.
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# NOTE: Name channels are lowercase RGBA so that compression rules check in OpenEXR DWA code
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# uses lossless compression. Reportedly this naming is the only one which works good from the
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# interoperability point of view. Using XYZW naming is not portable.
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crypto_depth = (min(16, srl.pass_cryptomatte_depth) + 1) // 2
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if srl.use_pass_cryptomatte_object:
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for i in range(0, crypto_depth):
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yield ("CryptoObject" + '{:02d}'.format(i), "rgba", 'COLOR')
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if srl.use_pass_cryptomatte_material:
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for i in range(0, crypto_depth):
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yield ("CryptoMaterial" + '{:02d}'.format(i), "rgba", 'COLOR')
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if srl.use_pass_cryptomatte_asset:
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for i in range(0, crypto_depth):
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yield ("CryptoAsset" + '{:02d}'.format(i), "rgba", 'COLOR')
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# Denoising passes.
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if scene.cycles.use_denoising and crl.use_denoising:
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yield ("Noisy Image", "RGBA", 'COLOR')
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if crl.use_pass_shadow_catcher:
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yield ("Noisy Shadow Catcher", "RGB", 'COLOR')
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if crl.denoising_store_passes:
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yield ("Denoising Normal", "XYZ", 'VECTOR')
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yield ("Denoising Albedo", "RGB", 'COLOR')
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yield ("Denoising Depth", "Z", 'VALUE')
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# Custom AOV passes.
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for aov in srl.aovs:
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if not aov.is_valid:
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continue
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if aov.type == 'VALUE':
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yield (aov.name, "X", 'VALUE')
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else:
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yield (aov.name, "RGBA", 'COLOR')
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# Light groups.
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for lightgroup in srl.lightgroups:
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yield ("Combined_%s" % lightgroup.name, "RGB", 'COLOR')
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def register_passes(engine, scene, view_layer):
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for name, channelids, channeltype in list_render_passes(scene, view_layer):
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engine.register_pass(scene, view_layer, name, len(channelids), channelids, channeltype)
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