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blender-archive/source/blender/render
Ton Roosendaal d1c9c5c319 bugfix #1119
When using MotionBlur, the rendered coordinates were not correctly
adjusted, causing visual artifacts using the new AO, but it was also
visible for normal ray-shadow, which didn't become anti-aliased in
Mblur render.

Solved it with 2 globals now, to pass on blur offset to renderloop.
Leave it that way... the entire method used to jitter/AA/blur stuff
needs revision.
2004-04-06 11:21:44 +00:00
..
2004-04-06 11:21:44 +00:00
2004-01-05 00:06:11 +00:00
2004-02-29 21:40:48 +00:00