- option only available to cmake, scons and make have this enabled always. - without this clang/llvm can compile blender - this was the second biggest internal lib, 192mb -> 172mb for all blenders libs (with debug flags), so gives some speedup to linking.
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Original author: Benoit Bolsee
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 * Contributor(s): 
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef BIK_API_H
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#define BIK_API_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Object;
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struct bPoseChannel;
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struct bPose;
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struct bArmature;
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struct Scene;
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struct bConstraint;
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enum BIK_ParamType {
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	BIK_PARAM_TYPE_FLOAT = 0,
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	BIK_PARAM_TYPE_INT,
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	BIK_PARAM_TYPE_STRING,
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};
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struct BIK_ParamValue {
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	short type;			/* BIK_PARAM_TYPE_.. */
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	short length;		/* for string, does not include terminating 0 */
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	union {
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		float f[8];
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		int   i[8];
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		char  s[32];
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	} value;		
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};
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typedef struct BIK_ParamValue BIK_ParamValue;
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void BIK_initialize_tree(struct Scene *scene, struct Object *ob, float ctime);
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void BIK_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
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void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
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void BIK_clear_data(struct bPose *pose);
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void BIK_clear_cache(struct bPose *pose);
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void BIK_update_param(struct bPose *pose);
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void BIK_test_constraint(struct Object *ob, struct bConstraint *cons);
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// not yet implemented
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int BIK_get_constraint_param(struct bPose *pose, struct bConstraint *cons, int id, BIK_ParamValue *value);
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int BIK_get_channel_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value);
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int BIK_get_solver_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value);
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// number of solver available
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// 0 = iksolver
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// 1 = iTaSC
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/* for use in BIK_get_constraint_param */
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#define BIK_PARAM_CONSTRAINT_ERROR		0
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/* for use in BIK_get_channel_param */
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#define BIK_PARAM_CHANNEL_JOINT			0
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/* for use in BIK_get_solver_param */
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#define BIK_PARAM_SOLVER_RANK			0
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#define BIK_PARAM_SOLVER_ITERATION		1
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#ifdef __cplusplus
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}
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#endif
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#endif // BIK_API_H
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