84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file NOD_texture.h
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 *  \ingroup nodes
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 */
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#ifndef __NOD_TEXTURE_H__
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#define __NOD_TEXTURE_H__
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#include "BKE_node.h"
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extern struct bNodeTreeType *ntreeType_Texture;
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/* ****************** types array for all texture nodes ****************** */
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void register_node_tree_type_tex(void);
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void register_node_type_tex_group(void);
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void register_node_type_tex_math(void);
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void register_node_type_tex_mix_rgb(void);
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void register_node_type_tex_valtorgb(void);
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void register_node_type_tex_valtonor(void);
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void register_node_type_tex_rgbtobw(void);
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void register_node_type_tex_output(void);
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void register_node_type_tex_viewer(void);
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void register_node_type_tex_checker(void);
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void register_node_type_tex_texture(void);
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void register_node_type_tex_bricks(void);
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void register_node_type_tex_image(void);
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void register_node_type_tex_curve_rgb(void);
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void register_node_type_tex_curve_time(void);
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void register_node_type_tex_invert(void);
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void register_node_type_tex_hue_sat(void);
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void register_node_type_tex_coord(void);
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void register_node_type_tex_distance(void);
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void register_node_type_tex_rotate(void);
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void register_node_type_tex_translate(void);
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void register_node_type_tex_scale(void);
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void register_node_type_tex_at(void);
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void register_node_type_tex_compose(void);
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void register_node_type_tex_decompose(void);
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void register_node_type_tex_proc_voronoi(void);
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void register_node_type_tex_proc_blend(void);
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void register_node_type_tex_proc_magic(void);
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void register_node_type_tex_proc_marble(void);
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void register_node_type_tex_proc_clouds(void);
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void register_node_type_tex_proc_wood(void);
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void register_node_type_tex_proc_musgrave(void);
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void register_node_type_tex_proc_noise(void);
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void register_node_type_tex_proc_stucci(void);
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void register_node_type_tex_proc_distnoise(void);
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#endif
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