This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/euler.h
Campbell Barton d6d2d6f063 added fakeUser property to mesh (will need to add to all other library datablocks too)
and added __copy__ to quat and euler types as well as updating the docs.
2006-08-22 09:13:44 +00:00

68 lines
2.2 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef EXPP_euler_h
#define EXPP_euler_h
#include <Python.h>
extern PyTypeObject euler_Type;
#define EulerObject_Check(v) ((v)->ob_type == &euler_Type)
typedef struct {
PyObject_VAR_HEAD
struct{
float *py_data; //python managed
float *blend_data; //blender managed
}data;
float *eul; //1D array of data (alias)
int wrapped; //is wrapped data?
} EulerObject;
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
//prototypes
PyObject *Euler_Zero( EulerObject * self );
PyObject *Euler_Unique( EulerObject * self );
PyObject *Euler_ToMatrix( EulerObject * self );
PyObject *Euler_ToQuat( EulerObject * self );
PyObject *Euler_Rotate( EulerObject * self, PyObject *args );
PyObject *Euler_copy( EulerObject * self, PyObject *args );
PyObject *newEulerObject( float *eul, int type );
#endif /* EXPP_euler_h */