
Fulfilling a very old feature request: a new Mesh Primitives module is introduced, which gives script writers access to the Blender mesh datablocks created from the "Add->Mesh" menu. You can now do this: from Blender import * me = Mesh.Primitives.UVsphere(10,20,3) # 10 segments, 20 rings, diameter 3 ob = Object.New('Mesh','mySphere') ob.link(me) sc = Scene.GetCurrent() sc.link(ob)
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Ken Hughes
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_MESHPRIMITIVES_H
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#define EXPP_MESHPRIMITIVES_H
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#include <Python.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* PROTOS */
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PyObject *MeshPrimitives_Init( void );
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#endif /* EXPP_MESHPRIMITIVES_H */
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