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blender-archive/source/blender/editors/include/UI_view2d.h
Ton Roosendaal d39b43aa20 2.5
TimeLine window pulldowns work sorta (for the options that were coded :)

Still trying to bring back code without recoding uiDefButs. In future these
will get directly operator stuff linked. For time being made a simple 
operator call function, like:

WM_operator_call(C, "ED_MARKER_OT_add");

and for forcing operator to run in the main region-window:

WM_operator_call_rwin(C, "ED_MARKER_OT_add");

These calls also work for modal operators, like marker grab in this case.
2008-12-11 15:38:16 +00:00

128 lines
4.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Joshua Leung
*
*
* Generic 2d view with should allow drawing grids,
* panning, zooming, scrolling, ..
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef UI_VIEW2D_H
#define UI_VIEW2D_H
/* ------------------------------------------ */
/* Settings and Defines: */
/* generic value to use when coordinate lies out of view when converting */
#define V2D_IS_CLIPPED 12000
/* 'dummy' argument to pass when argument is irrelevant */
#define V2D_ARG_DUMMY -1
/* grid-units (for drawing time) */
#define V2D_UNIT_SECONDS 0
#define V2D_UNIT_FRAMES 1
/* grid-units (for drawing values) */
#define V2D_UNIT_VALUES 2
#define V2D_UNIT_DEGREES 3
#define V2D_UNIT_TIME 4
#define V2D_UNIT_SECONDSSEQ 5
/* clamping of grid values to whole numbers */
#define V2D_GRID_NOCLAMP 0
#define V2D_GRID_CLAMP 1
/* flags for grid-lines to draw */
#define V2D_HORIZONTAL_LINES (1<<0)
#define V2D_VERTICAL_LINES (1<<1)
#define V2D_HORIZONTAL_AXIS (1<<2)
#define V2D_VERTICAL_AXIS (1<<3)
/* ------------------------------------------ */
/* Macros: */
/* test if mouse in a scrollbar */
#define IN_2D_VERT_SCROLL(v2d, co) (BLI_in_rcti(&v2d->vert, co[0], co[1]))
#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_in_rcti(&v2d->hor, co[0], co[1]))
/* ------------------------------------------ */
/* Type definitions: */
struct View2D;
struct View2DGrid;
struct View2DScrollers;
struct wmWindowManager;
struct bContext;
typedef struct View2DGrid View2DGrid;
typedef struct View2DScrollers View2DScrollers;
/* ----------------------------------------- */
/* Prototypes: */
/* refresh and validation (of view rects) */
void UI_view2d_size_update(struct View2D *v2d, int winx, int winy);
void UI_view2d_curRect_validate(struct View2D *v2d);
void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
/* view matrix operations */
void UI_view2d_view_ortho(const struct bContext *C, struct View2D *v2d);
void UI_view2d_view_orthoSpecial(const struct bContext *C, struct View2D *v2d, short xaxis);
void UI_view2d_view_restore(const struct bContext *C);
/* grid drawing */
View2DGrid *UI_view2d_grid_calc(const struct bContext *C, struct View2D *v2d, short unit, short clamp, int winx, int winy);
void UI_view2d_grid_draw(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_grid_free(View2DGrid *grid);
/* scrollbar drawing */
View2DScrollers *UI_view2d_scrollers_calc(const struct bContext *C, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp);
void UI_view2d_scrollers_draw(const struct bContext *C, struct View2D *v2d, View2DScrollers *scrollers);
void UI_view2d_scrollers_free(View2DScrollers *scrollers);
/* coordinate conversion */
void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);
/* utilities */
struct View2D *UI_view2d_fromcontext(const struct bContext *C);
struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
/* operators */
void ui_view2d_operatortypes(void);
void UI_view2d_keymap(struct wmWindowManager *wm);
#endif /* UI_VIEW2D_H */