This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/release/scripts/startup/bl_ui/space_statusbar.py
Brecht Van Lommel d3b814e9ec UI: tweak status bar layout to make it less jumpy.
Keymap on the left, messages and jobs in the middle, stats on the right.
2018-06-27 19:48:54 +02:00

69 lines
2.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header
class STATUSBAR_HT_header(Header):
bl_space_type = 'STATUSBAR'
def draw(self, context):
layout = self.layout
# input status
layout.template_input_status()
layout.separator_spacer()
# messages
layout.template_reports_banner()
row = layout.row(align=True)
if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
row.label("Auto-run disabled", icon='ERROR')
if bpy.data.is_saved:
props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
props.use_scripts = True
row.operator("script.autoexec_warn_clear", text="Ignore")
# include last so text doesn't push buttons out of the header
row.label(bpy.app.autoexec_fail_message)
layout.template_running_jobs()
layout.separator_spacer()
# stats
scene = context.scene
view_layer = context.view_layer
layout.label(text=scene.statistics(view_layer), translate=False)
classes = (
STATUSBAR_HT_header,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)