You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* Windows (jesterKing)
- builds with quicktime (optional)
- builds with openal (optional)
- builds with international support (optional)
- Use the DOS box to build
- builds with precompiled libraries
* Irix (Hos)
- Uses default Irix compiler
- Not all optimization levels correct yet
- options for quicktime, openal and international disabled
- builds with precompiled libraries
* Cygwin (me)
- has a problem in the linking stage
- uses free build tools (gcc)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* MacOS (sgefant)
- builds with quicktime (optional)
- options for openal and international disabled
- builds a nice bundle
- builds with precompiled libraries
Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
optional parts are only to be enabled by directly setting 'true' or
'false' in the SConstruct file. This needs to be moved to a user config
file. Also, the .o/.obj files are stored in the source tree. This needs
to be fixed as well.
The game engine is not yet built.
29 lines
878 B
Python
29 lines
878 B
Python
Import ('use_quicktime')
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Import ('use_international')
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SConscript(['blenloader/SConscript',
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'deflate/SConscript',
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'inflate/SConscript',
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'writestreamglue/SConscript',
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'readstreamglue/SConscript',
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'writeblenfile/SConscript',
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'readblenfile/SConscript',
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'avi/SConscript',
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'imbuf/SConscript',
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'img/SConscript',
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'render/SConscript',
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'radiosity/SConscript',
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'blenlib/SConscript',
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'blenkernel/SConscript',
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'blenpluginapi/SConscript',
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'python/SConscript',
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'makesdna/SConscript',
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'src/SConscript',
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'renderconverter/SConscript'])
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if use_international == 'true':
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SConscript (['ftfont/SConscript'])
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if use_quicktime == 'true':
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SConscript (['quicktime/SConscript'])
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