You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.
29 lines
878 B
Python
29 lines
878 B
Python
Import ('use_quicktime')
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Import ('use_international')
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SConscript(['blenloader/SConscript',
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'deflate/SConscript',
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'inflate/SConscript',
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'writestreamglue/SConscript',
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'readstreamglue/SConscript',
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'writeblenfile/SConscript',
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'readblenfile/SConscript',
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'avi/SConscript',
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'imbuf/SConscript',
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'img/SConscript',
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'render/SConscript',
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'radiosity/SConscript',
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'blenlib/SConscript',
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'blenkernel/SConscript',
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'blenpluginapi/SConscript',
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'python/SConscript',
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'makesdna/SConscript',
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'src/SConscript',
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'renderconverter/SConscript'])
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if use_international == 'true':
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SConscript (['ftfont/SConscript'])
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if use_quicktime == 'true':
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SConscript (['quicktime/SConscript'])
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