Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2004 Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUOffScreen;
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enum eDrawType;
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enum eImBufFlags;
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typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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enum eDrawType drawtype,
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struct Object *camera,
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int width,
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int height,
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enum eImBufFlags flag,
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eV3DOffscreenDrawFlag draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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extern SequencerDrawView sequencer_view3d_fn;
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#ifdef __cplusplus
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}
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#endif
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