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blender-archive/source/blender/blenkernel/BKE_sequencer_offscreen.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

37 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct GPUOffScreen;
enum eDrawType;
enum eImBufFlags;
typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
struct Scene *scene,
struct View3DShading *shading_override,
enum eDrawType drawtype,
struct Object *camera,
int width,
int height,
enum eImBufFlags flag,
eV3DOffscreenDrawFlag draw_flags,
int alpha_mode,
const char *viewname,
struct GPUOffScreen *ofs,
char err_out[256]);
extern SequencerDrawView sequencer_view3d_fn;
#ifdef __cplusplus
}
#endif