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blender-archive/source
Jens Ole Wund(bjornmose) d407f5ae81 added point to edge collision in case point to face missed
/* special hidden feature! shrink to fit */
if (G.rt > 500){
	scale = (G.rt - 500) / 100.0f;
}
-- shrink a T shirt to fit .. evil grin
-- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
2007-10-18 22:47:55 +00:00
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2006-03-10 22:50:27 +00:00
2007-09-23 14:02:25 +00:00
2006-03-10 20:47:34 +00:00