This is part of the Vulkan backend task T68990. There is no real change, only making some code re-organisation. This also make the IndexBuf completely abstract from outside the GPU module.
		
			
				
	
	
		
			69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2020 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #pragma once
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "gpu_index_buffer_private.hh"
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| 
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| #include "glew-mx.h"
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| 
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| namespace blender::gpu {
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| 
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| class GLIndexBuf : public IndexBuf {
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|   friend class GLBatch;
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|   friend class GLDrawList;
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| 
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|  private:
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|   GLuint ibo_id_ = 0;
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| 
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|  public:
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|   ~GLIndexBuf();
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| 
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|   void bind(void);
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| 
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|   void *offset_ptr(uint additional_vertex_offset) const
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|   {
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|     additional_vertex_offset += index_start_;
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|     if (index_type_ == GPU_INDEX_U32) {
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|       return (GLuint *)0 + additional_vertex_offset;
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|     }
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|     return (GLushort *)0 + additional_vertex_offset;
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|   }
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| 
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|   GLuint restart_index(void) const
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|   {
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|     return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu;
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|   }
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| 
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|   MEM_CXX_CLASS_ALLOC_FUNCS("GLIndexBuf")
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| };
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| 
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| static inline GLenum to_gl(GPUIndexBufType type)
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| {
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|   return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
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| }
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| 
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| }  // namespace blender::gpu
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