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blender-archive/source/blender/editors/gpencil/drawgpencil.c
Antonio Vazquez ff59553dc9 GP: Cleanup function parameter
There was a mix of enum parameters and int/bool values.
2018-09-03 10:14:13 +02:00

1837 lines
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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008, Blender Foundation
* This is a new part of Blender
*
* Contributor(s): Joshua Leung, Antonio Vazquez
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/gpencil/drawgpencil.c
* \ingroup edgpencil
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_sys_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_polyfill_2d.h"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "DNA_brush_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "DNA_object_types.h"
#include "BKE_context.h"
#include "BKE_brush.h"
#include "BKE_global.h"
#include "BKE_paint.h"
#include "BKE_gpencil.h"
#include "BKE_image.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "BIF_glutil.h"
#include "GPU_immediate.h"
#include "GPU_draw.h"
#include "GPU_state.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_space_api.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "IMB_imbuf_types.h"
#include "gpencil_intern.h"
/* ************************************************** */
/* GREASE PENCIL DRAWING */
/* ----- General Defines ------ */
/* flags for sflag */
typedef enum eDrawStrokeFlags {
GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */
GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */
GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */
GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */
GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */
GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */
GP_DRAWDATA_VOLUMETRIC = (1 << 7), /* draw strokes as "volumetric" circular billboards */
GP_DRAWDATA_FILL = (1 << 8) /* fill insides/bounded-regions of strokes */
} eDrawStrokeFlags;
/* thickness above which we should use special drawing */
#if 0
#define GP_DRAWTHICKNESS_SPECIAL 3
#endif
/* conversion utility (float --> normalized unsigned byte) */
#define F2UB(x) (uchar)(255.0f * x)
/* ----- Tool Buffer Drawing ------ */
/* helper functions to set color of buffer point */
static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], uint attrib_id)
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
immAttrib4ub(attrib_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
}
static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
immUniformColor3fvAlpha(ink, alpha);
}
static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], uint attrib_id)
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
immAttrib4ub(attrib_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
}
/* draw fills for buffer stroke */
static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, float ink[4])
{
if (totpoints < 3) {
return;
}
int tot_triangles = totpoints - 2;
/* allocate memory for temporary areas */
uint(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, "GP Stroke buffer temp triangulation");
float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * totpoints, "GP Stroke buffer temp 2d points");
/* Convert points to array and triangulate
* Here a cache is not used because while drawing the information changes all the time, so the cache
* would be recalculated constantly, so it is better to do direct calculation for each function call
*/
for (int i = 0; i < totpoints; i++) {
const tGPspoint *pt = &points[i];
points2d[i][0] = pt->x;
points2d[i][1] = pt->y;
}
BLI_polyfill_calc((const float(*)[2])points2d, (uint)totpoints, 0, (uint(*)[3])tmp_triangles);
/* draw triangulation data */
if (tot_triangles > 0) {
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
/* Draw all triangles for filling the polygon */
immBegin(GPU_PRIM_TRIS, tot_triangles * 3);
/* TODO: use batch instead of immediate mode, to share vertices */
const tGPspoint *pt;
for (int i = 0; i < tot_triangles; i++) {
/* vertex 1 */
pt = &points[tmp_triangles[i][0]];
gp_set_tpoint_varying_color(pt, ink, color);
immVertex2iv(pos, &pt->x);
/* vertex 2 */
pt = &points[tmp_triangles[i][1]];
gp_set_tpoint_varying_color(pt, ink, color);
immVertex2iv(pos, &pt->x);
/* vertex 3 */
pt = &points[tmp_triangles[i][2]];
gp_set_tpoint_varying_color(pt, ink, color);
immVertex2iv(pos, &pt->x);
}
immEnd();
immUnbindProgram();
}
/* clear memory */
if (tmp_triangles) {
MEM_freeN(tmp_triangles);
}
if (points2d) {
MEM_freeN(points2d);
}
}
/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short thickness,
short dflag, short sflag, float ink[4], float fill_ink[4])
{
int draw_points = 0;
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
if (sflag & GP_STROKE_ERASER) {
/* don't draw stroke at all! */
return;
}
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
const tGPspoint *pt = points;
if (totpoints == 1) {
/* if drawing a single point, draw it larger */
GPU_point_size((float)(thickness + 2) * points->pressure);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR);
immBegin(GPU_PRIM_POINTS, 1);
gp_set_tpoint_varying_color(pt, ink, color);
immVertex2iv(pos, &pt->x);
}
else {
float oldpressure = points[0].pressure;
/* draw stroke curve */
GPU_line_width(max_ff(oldpressure * thickness, 1.0));
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
/* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
for (int i = 0; i < totpoints; i++, pt++) {
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
*/
if (fabsf(pt->pressure - oldpressure) > 0.2f) {
/* need to have 2 points to avoid immEnd assert error */
if (draw_points < 2) {
gp_set_tpoint_varying_color(pt - 1, ink, color);
immVertex2iv(pos, &(pt - 1)->x);
}
immEnd();
draw_points = 0;
GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) {
gp_set_tpoint_varying_color(pt - 1, ink, color);
immVertex2iv(pos, &(pt - 1)->x);
draw_points++;
}
oldpressure = pt->pressure; /* reset our threshold */
}
/* now the point we want */
gp_set_tpoint_varying_color(pt, ink, color);
immVertex2iv(pos, &pt->x);
draw_points++;
}
/* need to have 2 points to avoid immEnd assert error */
if (draw_points < 2) {
gp_set_tpoint_varying_color(pt - 1, ink, color);
immVertex2iv(pos, &(pt - 1)->x);
}
}
immEnd();
immUnbindProgram();
// draw fill
if (fill_ink[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
gp_draw_stroke_buffer_fill(points, totpoints, fill_ink);
}
}
/* --------- 2D Stroke Drawing Helpers --------- */
/* change in parameter list */
static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
{
if (sflag & GP_STROKE_2DSPACE) {
r_co[0] = pt[0];
r_co[1] = pt[1];
}
else if (sflag & GP_STROKE_2DIMAGE) {
const float x = (float)((pt[0] * winx) + offsx);
const float y = (float)((pt[1] * winy) + offsy);
r_co[0] = x;
r_co[1] = y;
}
else {
const float x = (float)(pt[0] / 100 * winx) + offsx;
const float y = (float)(pt[1] / 100 * winy) + offsy;
r_co[0] = x;
r_co[1] = y;
}
}
/* ----------- Volumetric Strokes --------------- */
/* draw a 2D buffer stroke in "volumetric" style
* NOTE: the stroke buffer doesn't have any coordinate offsets/transforms
*/
static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoints, short thickness,
short dflag, const float ink[4])
{
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_enable_program_point_size();
immBegin(GPU_PRIM_POINTS, totpoints);
const tGPspoint *pt = points;
for (int i = 0; i < totpoints; i++, pt++) {
gp_set_tpoint_varying_color(pt, ink, color);
immAttrib1f(size, pt->pressure * thickness); /* TODO: scale based on view transform (zoom level) */
immVertex2f(pos, pt->x, pt->y);
}
immEnd();
immUnbindProgram();
GPU_disable_program_point_size();
}
/* draw a 2D strokes in "volumetric" style */
static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints, short thickness,
short UNUSED(dflag), short sflag,
int offsx, int offsy, int winx, int winy,
const float diff_mat[4][4], const float ink[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_enable_program_point_size();
immBegin(GPU_PRIM_POINTS, totpoints);
const bGPDspoint *pt = points;
for (int i = 0; i < totpoints; i++, pt++) {
/* transform position to 2D */
float co[2];
float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
gp_set_point_varying_color(pt, ink, color);
immAttrib1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
immVertex2f(pos, co[0], co[1]);
}
immEnd();
immUnbindProgram();
GPU_disable_program_point_size();
}
/* draw a 3D stroke in "volumetric" style */
static void gp_draw_stroke_volumetric_3d(
const bGPDspoint *points, int totpoints, short thickness,
const float ink[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_enable_program_point_size();
immBegin(GPU_PRIM_POINTS, totpoints);
const bGPDspoint *pt = points;
for (int i = 0; i < totpoints && pt; i++, pt++) {
gp_set_point_varying_color(pt, ink, color);
immAttrib1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
immVertex3fv(pos, &pt->x); /* we can adjust size in vertex shader based on view/projection! */
}
immEnd();
immUnbindProgram();
GPU_disable_program_point_size();
}
/* --------------- Stroke Fills ----------------- */
/* calc bounding box in 2d using flat projection data */
static void gp_calc_2d_bounding_box(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand)
{
copy_v2_v2(minv, points2d[0]);
copy_v2_v2(maxv, points2d[0]);
for (int i = 1; i < totpoints; i++) {
/* min */
if (points2d[i][0] < minv[0]) {
minv[0] = points2d[i][0];
}
if (points2d[i][1] < minv[1]) {
minv[1] = points2d[i][1];
}
/* max */
if (points2d[i][0] > maxv[0]) {
maxv[0] = points2d[i][0];
}
if (points2d[i][1] > maxv[1]) {
maxv[1] = points2d[i][1];
}
}
/* If not expanded, use a perfect square */
if (expand == false) {
if (maxv[0] > maxv[1]) {
maxv[1] = maxv[0];
}
else {
maxv[0] = maxv[1];
}
}
}
/* calc texture coordinates using flat projected points */
static void gp_calc_stroke_text_coordinates(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], float(*r_uv)[2])
{
float d[2];
d[0] = maxv[0] - minv[0];
d[1] = maxv[1] - minv[1];
for (int i = 0; i < totpoints; i++) {
r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0];
r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1];
}
}
/* Get points of stroke always flat to view not affected by camera view or view position */
static void gp_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
{
const bGPDspoint *pt0 = &points[0];
const bGPDspoint *pt1 = &points[1];
const bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
float locx[3];
float locy[3];
float loc3[3];
float normal[3];
/* local X axis (p0 -> p1) */
sub_v3_v3v3(locx, &pt1->x, &pt0->x);
/* point vector at 3/4 */
sub_v3_v3v3(loc3, &pt3->x, &pt0->x);
/* vector orthogonal to polygon plane */
cross_v3_v3v3(normal, locx, loc3);
/* local Y axis (cross to normal/x axis) */
cross_v3_v3v3(locy, normal, locx);
/* Normalize vectors */
normalize_v3(locx);
normalize_v3(locy);
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
const bGPDspoint *pt = &points[i];
float loc[3];
/* Get local space using first point as origin */
sub_v3_v3v3(loc, &pt->x, &pt0->x);
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
}
/* Concave (-1), Convex (1), or Autodetect (0)? */
*r_direction = (int)locy[2];
}
/* Triangulate stroke for high quality fill (this is done only if cache is null or stroke was modified) */
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
BLI_assert(gps->totpoints >= 3);
/* allocate memory for temporary areas */
gps->tot_triangles = gps->totpoints - 2;
uint (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation");
float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points");
float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data");
int direction = 0;
/* convert to 2d and triangulate */
gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
/* calc texture coordinates automatically */
float minv[2];
float maxv[2];
/* first needs bounding box data */
gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false);
/* calc uv data */
gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv);
/* Number of triangles */
gps->tot_triangles = gps->totpoints - 2;
/* save triangulation data in stroke cache */
if (gps->tot_triangles > 0) {
if (gps->triangles == NULL) {
gps->triangles = MEM_callocN(sizeof(*gps->triangles) * gps->tot_triangles, "GP Stroke triangulation");
}
else {
gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles);
}
for (int i = 0; i < gps->tot_triangles; i++) {
bGPDtriangle *stroke_triangle = &gps->triangles[i];
memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3]));
/* copy texture coordinates */
copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]);
copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]);
copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]);
}
}
else {
/* No triangles needed - Free anything allocated previously */
if (gps->triangles)
MEM_freeN(gps->triangles);
gps->triangles = NULL;
}
/* disable recalculation flag */
if (gps->flag & GP_STROKE_RECALC_CACHES) {
gps->flag &= ~GP_STROKE_RECALC_CACHES;
}
/* clear memory */
MEM_SAFE_FREE(tmp_triangles);
MEM_SAFE_FREE(points2d);
MEM_SAFE_FREE(uv);
}
/* add a new fill point and texture coordinates to vertex buffer */
static void gp_add_filldata_tobuffer(
const bGPDspoint *pt, const float uv[2], uint pos, uint texcoord, short flag,
int offsx, int offsy, int winx, int winy, const float diff_mat[4][4])
{
float fpt[3];
float co[2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
/* if 2d, need conversion */
if (!(flag & GP_STROKE_3DSPACE)) {
gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co);
copy_v2_v2(fpt, co);
fpt[2] = 0.0f; /* 2d always is z=0.0f */
}
immAttrib2f(texcoord, uv[0], uv[1]); /* texture coordinates */
immVertex3fv(pos, fpt); /* position */
}
#if 0 /* GPXX disabled, not used in annotations */
/* assign image texture for filling stroke */
static int gp_set_filling_texture(Image *image, short flag)
{
ImBuf *ibuf;
uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D];
int error = GL_NO_ERROR;
ImageUser iuser = { NULL };
void *lock;
iuser.ok = true;
ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);
if (ibuf == NULL || ibuf->rect == NULL) {
BKE_image_release_ibuf(image, ibuf, NULL);
return (int)GL_INVALID_OPERATION;
}
GPU_create_gl_tex(bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D,
false, false, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (flag & GP_STYLE_COLOR_TEX_CLAMP) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
BKE_image_release_ibuf(image, ibuf, NULL);
return error;
}
#endif
/* draw fills for shapes */
static void gp_draw_stroke_fill(
bGPdata *gpd, bGPDstroke *gps,
int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4])
{
BLI_assert(gps->totpoints >= 3);
Material *ma = gpd->mat[gps->mat_nr];
MaterialGPencilStyle *gp_style = ma->gp_style;
/* Calculate triangles cache for filling area (must be done only after changes) */
if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) {
gp_triangulate_stroke_fill(gps);
}
BLI_assert(gps->tot_triangles >= 1);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
immUniformColor4fv(color);
immUniform4fv("color2", gp_style->mix_rgba);
immUniform1i("fill_type", gp_style->fill_style);
immUniform1f("mix_factor", gp_style->mix_factor);
immUniform1f("gradient_angle", gp_style->gradient_angle);
immUniform1f("gradient_radius", gp_style->gradient_radius);
immUniform1f("pattern_gridsize", gp_style->pattern_gridsize);
immUniform2fv("gradient_scale", gp_style->gradient_scale);
immUniform2fv("gradient_shift", gp_style->gradient_shift);
immUniform1f("texture_angle", gp_style->texture_angle);
immUniform2fv("texture_scale", gp_style->texture_scale);
immUniform2fv("texture_offset", gp_style->texture_offset);
immUniform1f("texture_opacity", gp_style->texture_opacity);
immUniform1i("t_mix", gp_style->flag & GP_STYLE_COLOR_TEX_MIX ? 1 : 0);
immUniform1i("t_flip", gp_style->flag & GP_STYLE_COLOR_FLIP_FILL ? 1 : 0);
#if 0 /* GPXX disabled, not used in annotations */
/* image texture */
if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
gp_set_filling_texture(gp_style->ima, gp_style->flag);
}
#endif
/* Draw all triangles for filling the polygon (cache must be calculated before) */
immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3);
/* TODO: use batch instead of immediate mode, to share vertices */
const bGPDtriangle *stroke_triangle = gps->triangles;
for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
for (int j = 0; j < 3; j++) {
gp_add_filldata_tobuffer(
&gps->points[stroke_triangle->verts[j]], stroke_triangle->uv[j],
pos, texcoord, gps->flag,
offsx, offsy, winx, winy, diff_mat);
}
}
immEnd();
immUnbindProgram();
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
static void gp_draw_stroke_point(
const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
const bGPDspoint *pt = points;
/* get final position using parent matrix */
float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
if (sflag & GP_STROKE_3DSPACE) {
immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
}
else {
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
/* get 2D coordinates of point */
float co[3] = { 0.0f };
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
copy_v3_v3(fpt, co);
}
gp_set_point_uniform_color(pt, ink);
/* set point thickness (since there's only one of these) */
immUniform1f("size", (float)(thickness + 2) * pt->pressure);
immBegin(GPU_PRIM_POINTS, 1);
immVertex3fv(pos, fpt);
immEnd();
immUnbindProgram();
}
/* draw a given stroke in 3d (i.e. in 3d-space) */
static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic)
{
bGPDspoint *points = tgpw->gps->points;
int totpoints = tgpw->gps->totpoints;
const float viewport[2] = { (float)tgpw->winx, (float)tgpw->winy };
float curpressure = points[0].pressure;
float fpt[3];
/* if cyclic needs more vertex */
int cyclic_add = (cyclic) ? 1 : 0;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
uint thickattrib = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
immUniform2fv("Viewport", viewport);
immUniform1f("pixsize", tgpw->rv3d->pixsize);
immUniform1f("pixelsize", U.pixelsize);
float obj_scale = (tgpw->ob->size[0] + tgpw->ob->size[1] + tgpw->ob->size[2]) / 3.0f;
immUniform1f("objscale", obj_scale);
int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS));
immUniform1i("keep_size", keep_size);
immUniform1i("pixfactor", tgpw->gpd->pixfactor);
immUniform1i("xraymode", tgpw->gpd->xray_mode);
/* draw stroke curve */
GPU_line_width(max_ff(curpressure * thickness, 1.0f));
immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2);
const bGPDspoint *pt = points;
for (int i = 0; i < totpoints; i++, pt++) {
/* first point for adjacency (not drawn) */
if (i == 0) {
gp_set_point_varying_color(points, ink, color);
immAttrib1f(thickattrib, max_ff(curpressure * thickness, 1.0f));
if ((cyclic) && (totpoints > 2)) {
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x);
}
else {
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
}
mul_v3_fl(fpt, -1.0f);
immVertex3fv(pos, fpt);
}
/* set point */
gp_set_point_varying_color(pt, ink, color);
immAttrib1f(thickattrib, max_ff(curpressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x);
immVertex3fv(pos, fpt);
curpressure = pt->pressure;
}
if (cyclic && totpoints > 2) {
/* draw line to first point to complete the cycle */
immAttrib1f(thickattrib, max_ff(points->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x);
immVertex3fv(pos, fpt);
/* now add adjacency point (not drawn) */
immAttrib1f(thickattrib, max_ff((points + 1)->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
immVertex3fv(pos, fpt);
}
/* last adjacency point (not drawn) */
else {
gp_set_point_varying_color(points + totpoints - 1, ink, color);
immAttrib1f(thickattrib, max_ff(curpressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x);
mul_v3_fl(fpt, -1.0f);
immVertex3fv(pos, fpt);
}
immEnd();
immUnbindProgram();
}
/* ----- Fancy 2D-Stroke Drawing ------ */
/* draw a given stroke in 2d */
static void gp_draw_stroke_2d(
const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
/* otherwise thickness is twice that of the 3D view */
float thickness = (float)thickness_s * 0.5f;
/* strokes in Image Editor need a scale factor, since units there are not pixels! */
float scalefac = 1.0f;
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
/* TODO: fancy++ with the magic of shaders */
/* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
* edges rotated to minimize shrinking artifacts, and rounded endcaps
*/
{
const bGPDspoint *pt1, *pt2;
float s0[2], s1[2]; /* segment 'center' points */
float pm[2]; /* normal from previous segment. */
int i;
float fpt[3];
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
/* get x and y coordinates from first point */
mul_v3_m4v3(fpt, diff_mat, &points->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float t0[2], t1[2]; /* tessellated coordinates */
float m1[2], m2[2]; /* gradient and normal */
float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
float pthick; /* thickness at segment point */
/* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
/* calculate gradient and normal - 'angle'=(ny/nx) */
m1[1] = s1[1] - s0[1];
m1[0] = s1[0] - s0[0];
normalize_v2(m1);
m2[1] = -m1[0];
m2[0] = m1[1];
/* always use pressure from first point here */
pthick = (pt1->pressure * thickness * scalefac);
/* color of point */
gp_set_point_varying_color(pt1, ink, color);
/* if the first segment, start of segment is segment's normal */
if (i == 0) {
/* draw start cap first
* - make points slightly closer to center (about halfway across)
*/
mt[0] = m2[0] * pthick * 0.5f;
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
/* First two points of cap. */
immVertex2fv(pos, t0);
immVertex2fv(pos, t1);
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
/* Last two points of start cap (and first two points of first segment). */
immVertex2fv(pos, t0);
immVertex2fv(pos, t1);
}
/* if not the first segment, use bisector of angle between segments */
else {
float mb[2]; /* bisector normal */
float athick, dfac; /* actual thickness, difference between thicknesses */
/* calculate gradient of bisector (as average of normals) */
mb[0] = (pm[0] + m2[0]) / 2;
mb[1] = (pm[1] + m2[1]) / 2;
normalize_v2(mb);
/* calculate gradient to apply
* - as basis, use just pthick * bisector gradient
* - if cross-section not as thick as it should be, add extra padding to fix it
*/
mt[0] = mb[0] * pthick;
mt[1] = mb[1] * pthick;
athick = len_v2(mt);
dfac = pthick - (athick * 2);
if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
mt[0] += (mb[0] * dfac);
mt[1] += (mb[1] * dfac);
}
/* calculate points for start of segment */
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
/* Last two points of previous segment, and first two points of current segment. */
immVertex2fv(pos, t0);
immVertex2fv(pos, t1);
}
/* if last segment, also draw end of segment (defined as segment's normal) */
if (i == totpoints - 2) {
/* for once, we use second point's pressure (otherwise it won't be drawn) */
pthick = (pt2->pressure * thickness * scalefac);
/* color of point */
gp_set_point_varying_color(pt2, ink, color);
/* calculate points for end of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
t0[0] = s1[0] - mt[0];
t0[1] = s1[1] - mt[1];
t1[0] = s1[0] + mt[0];
t1[1] = s1[1] + mt[1];
/* Last two points of last segment (and first two points of end cap). */
immVertex2fv(pos, t0);
immVertex2fv(pos, t1);
/* draw end cap as last step
* - make points slightly closer to center (about halfway across)
*/
mt[0] = m2[0] * pthick * 0.5f;
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
/* Last two points of end cap. */
immVertex2fv(pos, t0);
immVertex2fv(pos, t1);
}
/* store computed point2 coordinates as point1 ones of next segment. */
copy_v2_v2(s0, s1);
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}
immEnd();
immUnbindProgram();
}
}
/* ----- Strokes Drawing ------ */
/* Helper for doing all the checks on whether a stroke can be drawn */
static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
{
/* skip stroke if it isn't in the right display space for this drawing context */
/* 1) 3D Strokes */
if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
return false;
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
return false;
/* 2) Screen Space 2D Strokes */
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
return false;
/* 3) Image Space (2D) */
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
return false;
/* skip stroke if it doesn't have any valid data */
if ((gps->points == NULL) || (gps->totpoints < 1))
return false;
/* stroke can be drawn */
return true;
}
/* draw a set of strokes */
static void gp_draw_strokes(tGPDdraw *tgpw)
{
float tcolor[4];
float tfill[4];
short sthickness;
float ink[4];
GPU_enable_program_point_size();
for (bGPDstroke *gps = tgpw->t_gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, tgpw->dflag) == false) {
continue;
}
/* check if the color is visible */
Material *ma = tgpw->gpd->mat[gps->mat_nr];
MaterialGPencilStyle *gp_style = ma->gp_style;
if ((gp_style == NULL) ||
(gp_style->flag & GP_STYLE_COLOR_HIDE) ||
/* if onion and ghost flag do not draw*/
(tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN)))
{
continue;
}
/* if disable fill, the colors with fill must be omitted too except fill boundary strokes */
if ((tgpw->disable_fill == 1) &&
(gp_style->fill_rgba[3] > 0.0f) &&
((gps->flag & GP_STROKE_NOFILL) == 0))
{
continue;
}
/* calculate thickness */
sthickness = gps->thickness + tgpw->lthick;
if (sthickness <= 0) {
continue;
}
/* check which stroke-drawer to use */
if (tgpw->dflag & GP_DRAWDATA_ONLY3D) {
const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY);
int mask_orig = 0;
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
GPU_depth_test(true);
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
}
/* 3D Fill */
//if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) {
/* set color using material, tint color and opacity */
interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
const float *color;
if (!tgpw->onion) {
color = tfill;
}
else {
if (tgpw->custonion) {
color = tgpw->tintcolor;
}
else {
ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
color = tfill;
}
}
gp_draw_stroke_fill(
tgpw->gpd, gps,
tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color);
}
}
/* 3D Stroke */
/* set color using material tint color and opacity */
if (!tgpw->onion) {
interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
copy_v4_v4(ink, tcolor);
}
else {
if (tgpw->custonion) {
copy_v4_v4(ink, tgpw->tintcolor);
}
else {
ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
copy_v4_v4(ink, tcolor);
}
}
if (gp_style->mode == GP_STYLE_MODE_DOTS) {
/* volumetric stroke drawing */
if (tgpw->disable_fill != 1) {
gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink);
}
}
else {
/* 3D Lines - OpenGL primitives-based */
if (gps->totpoints == 1) {
if (tgpw->disable_fill != 1) {
gp_draw_stroke_point(gps->points, sthickness, tgpw->dflag, gps->flag,
tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy,
tgpw->diff_mat, ink);
}
}
else {
tgpw->gps = gps;
gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC);
}
}
if (no_xray) {
glDepthMask(mask_orig);
GPU_depth_test(false);
bglPolygonOffset(0.0, 0.0);
}
}
else {
/* 2D - Fill */
if (gps->totpoints >= 3) {
/* set color using material, tint color and opacity */
interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
const float *color;
if (!tgpw->onion) {
color = tfill;
}
else {
if (tgpw->custonion) {
color = tgpw->tintcolor;
}
else {
ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
color = tfill;
}
}
gp_draw_stroke_fill(
tgpw->gpd, gps,
tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color);
}
}
/* 2D Strokes... */
/* set color using material, tint color and opacity */
if (!tgpw->onion) {
interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
copy_v4_v4(ink, tcolor);
}
else {
if (tgpw->custonion) {
copy_v4_v4(ink, tgpw->tintcolor);
}
else {
ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
copy_v4_v4(ink, tcolor);
}
}
if (gp_style->mode == GP_STYLE_MODE_DOTS) {
/* blob/disk-based "volumetric" drawing */
gp_draw_stroke_volumetric_2d(
gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag,
tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink);
}
else {
/* normal 2D strokes */
if (gps->totpoints == 1) {
gp_draw_stroke_point(
gps->points, sthickness, tgpw->dflag, gps->flag,
tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy,
tgpw->diff_mat, ink);
}
else {
gp_draw_stroke_2d(
gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, false,
tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink);
}
}
}
}
GPU_disable_program_point_size();
}
/* Draw selected verts for strokes being edited */
static void gp_draw_strokes_edit(
bGPdata *gpd, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag,
short lflag, const float diff_mat[4][4], float alpha)
{
/* if alpha 0 do not draw */
if (alpha == 0.0f)
return;
const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
int mask_orig = 0;
/* set up depth masks... */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
GPU_depth_test(true);
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
}
}
GPU_enable_program_point_size();
/* draw stroke verts */
for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false)
continue;
/* Optimisation: only draw points for selected strokes
* We assume that selected points can only occur in
* strokes that are selected too.
*/
if ((gps->flag & GP_STROKE_SELECT) == 0)
continue;
/* verify color lock */
{
Material *ma = gpd->mat[gps->mat_nr];
MaterialGPencilStyle *gp_style = ma->gp_style;
if (gp_style != NULL) {
if (gp_style->flag & GP_STYLE_COLOR_HIDE) {
continue;
}
if (((lflag & GP_LAYER_UNLOCK_COLOR) == 0) && (gp_style->flag & GP_STYLE_COLOR_LOCKED)) {
continue;
}
}
}
/* Get size of verts:
* - The selected state needs to be larger than the unselected state so that
* they stand out more.
* - We use the theme setting for size of the unselected verts
*/
float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
float vsize;
if ((int)bsize > 8) {
vsize = 10.0f;
bsize = 8.0f;
}
else {
vsize = bsize + 2;
}
/* for now, we assume that the base color of the points is not too close to the real color */
/* set color using material */
Material *ma = gpd->mat[gps->mat_nr];
MaterialGPencilStyle *gp_style = ma->gp_style;
float selectColor[4];
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
selectColor[3] = alpha;
GPUVertFormat *format = immVertexFormat();
uint pos; /* specified later */
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
if (gps->flag & GP_STROKE_3DSPACE) {
pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
}
else {
pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
}
immBegin(GPU_PRIM_POINTS, gps->totpoints);
/* Draw start and end point differently if enabled stroke direction hint */
bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
/* Draw all the stroke points (selected or not) */
bGPDspoint *pt = gps->points;
float fpt[3];
for (int i = 0; i < gps->totpoints; i++, pt++) {
/* size and color first */
if (show_direction_hint && i == 0) {
/* start point in green bigger */
immAttrib3f(color, 0.0f, 1.0f, 0.0f);
immAttrib1f(size, vsize + 4);
}
else if (show_direction_hint && (i == gps->totpoints - 1)) {
/* end point in red smaller */
immAttrib3f(color, 1.0f, 0.0f, 0.0f);
immAttrib1f(size, vsize + 1);
}
else if (pt->flag & GP_SPOINT_SELECT) {
immAttrib3fv(color, selectColor);
immAttrib1f(size, vsize);
}
else {
immAttrib3fv(color, gp_style->stroke_rgba);
immAttrib1f(size, bsize);
}
/* then position */
if (gps->flag & GP_STROKE_3DSPACE) {
mul_v3_m4v3(fpt, diff_mat, &pt->x);
immVertex3fv(pos, fpt);
}
else {
float co[2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
immVertex2fv(pos, co);
}
}
immEnd();
immUnbindProgram();
}
GPU_disable_program_point_size();
/* clear depth mask */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glDepthMask(mask_orig);
GPU_depth_test(false);
bglPolygonOffset(0.0, 0.0);
#if 0
glDisable(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(0, 0);
#endif
}
}
}
/* ----- General Drawing ------ */
/* draw interpolate strokes (used only while operator is running) */
void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const int type)
{
tGPDdraw tgpw;
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
tGPDinterpolate_layer *tgpil;
Object *obact = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
float color[4];
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
color[3] = 0.6f;
int dflag = 0;
/* if 3d stuff, enable flags */
if (type == REGION_DRAW_POST_VIEW) {
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
tgpw.rv3d = rv3d;
tgpw.depsgraph = depsgraph;
tgpw.ob = obact;
tgpw.gpd = tgpi->gpd;
tgpw.offsx = 0;
tgpw.offsy = 0;
tgpw.winx = tgpi->ar->winx;
tgpw.winy = tgpi->ar->winy;
tgpw.dflag = dflag;
/* turn on alpha-blending */
glEnable(GL_BLEND);
for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
/* calculate parent position */
ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
if (tgpil->interFrame) {
tgpw.gpl = tgpil->gpl;
tgpw.gpf = tgpil->interFrame;
tgpw.t_gpf = tgpil->interFrame;
tgpw.lthick = tgpil->gpl->line_change;
tgpw.opacity = 1.0;
copy_v4_v4(tgpw.tintcolor, color);
tgpw.onion = true;
tgpw.custonion = true;
gp_draw_strokes(&tgpw);
}
}
glDisable(GL_BLEND);
}
/* draw interpolate strokes (used only while operator is running) */
void ED_gp_draw_primitives(const bContext *C, tGPDprimitive *tgpi, const int type)
{
tGPDdraw tgpw;
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
/* if idle, do not draw */
if (tgpi->flag == 0) {
return;
}
Object *obact = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C); \
float color[4];
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
color[3] = 0.6f;
int dflag = 0;
/* if 3d stuff, enable flags */
if (type == REGION_DRAW_POST_VIEW) {
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
tgpw.rv3d = rv3d;
tgpw.depsgraph = depsgraph;
tgpw.ob = obact;
tgpw.gpd = tgpi->gpd;
tgpw.offsx = 0;
tgpw.offsy = 0;
tgpw.winx = tgpi->ar->winx;
tgpw.winy = tgpi->ar->winy;
tgpw.dflag = dflag;
/* turn on alpha-blending */
GPU_blend(true);
/* calculate parent position */
ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpi->gpl, tgpw.diff_mat);
if (tgpi->gpf) {
tgpw.gps = tgpi->gpf->strokes.first;
if (tgpw.gps->totpoints > 0) {
tgpw.gpl = tgpi->gpl;
tgpw.gpf = tgpi->gpf;
tgpw.t_gpf = tgpi->gpf;
tgpw.lthick = tgpi->gpl->line_change;
tgpw.opacity = 1.0;
copy_v4_v4(tgpw.tintcolor, color);
tgpw.onion = true;
tgpw.custonion = true;
gp_draw_strokes(&tgpw);
}
}
GPU_blend(false);
}
/* wrapper to draw strokes for filling operator */
void ED_gp_draw_fill(tGPDdraw *tgpw)
{
gp_draw_strokes(tgpw);
}
/* loop over gpencil data layers, drawing them */
static void gp_draw_data_layers(RegionView3D *rv3d,
const Brush *brush, float alpha, Object *ob, bGPdata *gpd,
int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
float diff_mat[4][4];
tGPDdraw tgpw;
tgpw.rv3d = rv3d;
tgpw.depsgraph = NULL; /* XXX: This is not used here */
tgpw.ob = ob;
tgpw.gpd = gpd;
tgpw.gpl = NULL;
tgpw.gpf = NULL;
tgpw.t_gpf = NULL;
tgpw.offsx = offsx;
tgpw.offsy = offsy;
tgpw.winx = winx;
tgpw.winy = winy;
tgpw.dflag = dflag;
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
/* calculate parent position */
ED_gpencil_parent_location(tgpw.depsgraph, ob, gpd, gpl, diff_mat);
short lthick = brush->size + gpl->line_change;
/* don't draw layer if hidden */
if (gpl->flag & GP_LAYER_HIDE)
continue;
/* get frame to draw */
bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV);
if (gpf == NULL)
continue;
/* set basic stroke thickness */
GPU_line_width(lthick);
/* Add layer drawing settings to the set of "draw flags"
* NOTE: If the setting doesn't apply, it *must* be cleared,
* as dflag's carry over from the previous layer
*/
#define GP_DRAWFLAG_APPLY(condition, draw_flag_value) { \
if (condition) dflag |= (draw_flag_value); \
else dflag &= ~(draw_flag_value); \
} (void)0
/* xray... */
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
/* volumetric strokes... */
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC);
#undef GP_DRAWFLAG_APPLY
tgpw.gpl = gpl;
tgpw.gpf = gpf;
tgpw.t_gpf = gpf; // XXX?
tgpw.lthick = gpl->line_change;
tgpw.opacity = gpl->opacity;
copy_v4_v4(tgpw.tintcolor, gpl->tintcolor);
tgpw.onion = false;
tgpw.custonion = false;
copy_m4_m4(tgpw.diff_mat, diff_mat);
/* draw the strokes already in active frame */
gp_draw_strokes(&tgpw);
/* Draw verts of selected strokes
* - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
* - locked layers can't be edited, so there's no point showing these verts
* as they will have no bearings on what gets edited
* - only show when in editmode, since operators shouldn't work otherwise
* (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
*/
/* XXX: perhaps we don't want to show these when users are drawing... */
if ((G.f & G_RENDER_OGL) == 0 &&
(gpl->flag & GP_LAYER_LOCKED) == 0 &&
(gpd->flag & GP_DATA_STROKE_EDITMODE))
{
gp_draw_strokes_edit(gpd, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, diff_mat, alpha);
}
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
* that is being edited. (Stroke buffer is currently stored in gp-data)
*/
if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
(gpf->flag & GP_FRAME_PAINT))
{
/* Buffer stroke needs to be drawn with a different linestyle
* to help differentiate them from normal strokes.
*
* It should also be noted that sbuffer contains temporary point types
* i.e. tGPspoints NOT bGPDspoints
*/
if (gpd->runtime.mode == GP_STYLE_MODE_DOTS) {
gp_draw_stroke_volumetric_buffer(
gpd->runtime.sbuffer,
gpd->runtime.sbuffer_size, lthick,
dflag, gpd->runtime.scolor);
}
else {
gp_draw_stroke_buffer(
gpd->runtime.sbuffer,
gpd->runtime.sbuffer_size, lthick,
dflag, gpd->runtime.sbuffer_sflag,
gpd->runtime.scolor, gpd->runtime.sfill);
}
}
}
}
/* draw a short status message in the top-right corner */
static void UNUSED_FUNCTION(gp_draw_status_text)(const bGPdata *gpd, ARegion *ar)
{
rcti rect;
/* Cannot draw any status text when drawing OpenGL Renders */
if (G.f & G_RENDER_OGL)
return;
/* Get bounds of region - Necessary to avoid problems with region overlap */
ED_region_visible_rect(ar, &rect);
/* for now, this should only be used to indicate when we are in stroke editmode */
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
const char *printable = IFACE_("GPencil Stroke Editing");
float printable_size[2];
int font_id = BLF_default();
BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
int yco = (rect.ymax - U.widget_unit);
/* text label */
UI_FontThemeColor(font_id, TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
/* grease pencil icon... */
// XXX: is this too intrusive?
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
xco -= U.widget_unit;
yco -= (int)printable_size[1] / 2;
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
GPU_blend(false);
}
}
/* draw grease-pencil datablock */
static void gp_draw_data(RegionView3D *rv3d,
const Brush *brush, float alpha, Object *ob, bGPdata *gpd,
int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
/* turn on smooth lines (i.e. anti-aliasing) */
GPU_line_smooth(true);
/* XXX: turn on some way of ensuring that the polygon edges get smoothed
* GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up
* creating internal white rays due to the ways it accumulates stuff
*/
/* turn on alpha-blending */
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
/* draw! */
gp_draw_data_layers(rv3d, brush, alpha, ob, gpd, offsx, offsy, winx, winy, cfra, dflag);
/* turn off alpha blending, then smooth lines */
GPU_blend(false); // alpha blending
GPU_line_smooth(false); // smooth lines
}
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
* and objects/tracks, multiple data blocks have to be drawn */
static void gp_draw_data_all(
RegionView3D *rv3d, Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
int cfra, int dflag, const char UNUSED(spacetype))
{
bGPdata *gpd_source = NULL;
ToolSettings *ts = NULL;
Brush *brush = NULL;
if (scene) {
ts = scene->toolsettings;
brush = BKE_brush_getactive_gpencil(ts);
if (gpd_source) {
if (brush != NULL) {
gp_draw_data(
rv3d, brush, 1.0f, NULL, gpd_source,
offsx, offsy, winx, winy, cfra, dflag);
}
}
}
/* scene/clip data has already been drawn, only object/track data is drawn here
* if gpd_source == gpd, we don't have any object/track data and we can skip */
if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
if (brush != NULL) {
gp_draw_data(
rv3d, brush, 1.0f, NULL, gpd,
offsx, offsy, winx, winy, cfra, dflag);
}
}
}
/* ----- Grease Pencil Sketches Drawing API ------ */
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
* second time with only3d=false for screen-aligned strokes */
void ED_gpencil_draw_view3d(
wmWindowManager *wm,
Scene *scene,
ViewLayer *view_layer,
struct Depsgraph *depsgraph,
View3D *v3d,
ARegion *ar,
bool only3d)
{
int dflag = 0;
RegionView3D *rv3d = ar->regiondata;
int offsx, offsy, winx, winy;
/* check that we have grease-pencil stuff to draw */
// XXX: This is the only place that still uses this function
bGPdata *gpd = ED_gpencil_data_get_active_v3d(view_layer);
if (gpd == NULL) return;
/* when rendering to the offscreen buffer we don't want to
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
offsx = round_fl_to_int(rectf.xmin);
offsy = round_fl_to_int(rectf.ymin);
winx = round_fl_to_int(rectf.xmax - rectf.xmin);
winy = round_fl_to_int(rectf.ymax - rectf.ymin);
}
else {
offsx = 0;
offsy = 0;
winx = ar->winx;
winy = ar->winy;
}
/* set flags */
if (only3d) {
/* 3D strokes/3D space:
* - only 3D space points
* - don't status text either (as it's the wrong space)
*/
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
/* don't draw status text when "only render" flag is set */
dflag |= GP_DRAWDATA_NOSTATUS;
}
if ((wm == NULL) || ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
/* draw it! */
gp_draw_data_all(rv3d, scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
}
/* draw grease-pencil sketches to specified 3d-view for gp object
* assuming that matrices are already set correctly
*/
void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph *depsgraph, Object *ob, View3D *v3d, ARegion *ar, bool only3d)
{
int dflag = 0;
RegionView3D *rv3d = ar->regiondata;
int offsx, offsy, winx, winy;
/* check that we have grease-pencil stuff to draw */
bGPdata *gpd = ob->data;
if (gpd == NULL) return;
/* when rendering to the offscreen buffer we don't want to
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
offsx = round_fl_to_int(rectf.xmin);
offsy = round_fl_to_int(rectf.ymin);
winx = round_fl_to_int(rectf.xmax - rectf.xmin);
winy = round_fl_to_int(rectf.ymax - rectf.ymin);
}
else {
offsx = 0;
offsy = 0;
winx = ar->winx;
winy = ar->winy;
}
/* set flags */
if (only3d) {
/* 3D strokes/3D space:
* - only 3D space points
* - don't status text either (as it's the wrong space)
*/
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
/* don't draw status text when "only render" flag is set */
dflag |= GP_DRAWDATA_NOSTATUS;
}
if ((wm == NULL) || ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
/* draw it! */
ToolSettings *ts = scene->toolsettings;
Brush *brush = BKE_brush_getactive_gpencil(ts);
if (brush != NULL) {
gp_draw_data(rv3d, brush, 1.0f, ob, gpd,
offsx, offsy, winx, winy, CFRA, dflag);
}
}
void ED_gpencil_draw_ex(RegionView3D *rv3d, Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
{
int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
gp_draw_data_all(rv3d, scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
}