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blender-archive/source/blender/python/gpu/gpu_py_texture.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*
* This file defines the texture functionalities of the 'gpu' module
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "GPU_context.h"
#include "GPU_texture.h"
#include "../generic/py_capi_utils.h"
#include "gpu_py_api.h"
#include "gpu_py_texture.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name GPUTexture Common Utilities
* \{ */
static const struct PyC_StringEnumItems pygpu_textureformat_items[] = {
{GPU_RGBA8UI, "RGBA8UI"},
{GPU_RGBA8I, "RGBA8I"},
{GPU_RGBA8, "RGBA8"},
{GPU_RGBA32UI, "RGBA32UI"},
{GPU_RGBA32I, "RGBA32I"},
{GPU_RGBA32F, "RGBA32F"},
{GPU_RGBA16UI, "RGBA16UI"},
{GPU_RGBA16I, "RGBA16I"},
{GPU_RGBA16F, "RGBA16F"},
{GPU_RGBA16, "RGBA16"},
{GPU_RG8UI, "RG8UI"},
{GPU_RG8I, "RG8I"},
{GPU_RG8, "RG8"},
{GPU_RG32UI, "RG32UI"},
{GPU_RG32I, "RG32I"},
{GPU_RG32F, "RG32F"},
{GPU_RG16UI, "RG16UI"},
{GPU_RG16I, "RG16I"},
{GPU_RG16F, "RG16F"},
{GPU_RG16, "RG16"},
{GPU_R8UI, "R8UI"},
{GPU_R8I, "R8I"},
{GPU_R8, "R8"},
{GPU_R32UI, "R32UI"},
{GPU_R32I, "R32I"},
{GPU_R32F, "R32F"},
{GPU_R16UI, "R16UI"},
{GPU_R16I, "R16I"},
{GPU_R16F, "R16F"},
{GPU_R16, "R16"},
{GPU_R11F_G11F_B10F, "R11F_G11F_B10F"},
{GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"},
{GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"},
{GPU_SRGB8_A8, "SRGB8_A8"},
{GPU_RGB16F, "RGB16F"},
{GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"},
{GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"},
{GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"},
{GPU_RGBA8_DXT1, "RGBA8_DXT1"},
{GPU_RGBA8_DXT3, "RGBA8_DXT3"},
{GPU_RGBA8_DXT5, "RGBA8_DXT5"},
{GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"},
{GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"},
{GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"},
{0, NULL},
};
static const struct PyC_StringEnumItems pygpu_dataformat_items[] = {
{GPU_DATA_FLOAT, "FLOAT"},
{GPU_DATA_INT, "INT"},
{GPU_DATA_UNSIGNED_INT, "UNSIGNED_INT"},
{GPU_DATA_UNSIGNED_BYTE, "UNSIGNED_BYTE"},
{GPU_DATA_UNSIGNED_INT_24_8, "UNSIGNED_INT_24_8"},
{GPU_DATA_10_11_11_REV, "10_11_11_REV"},
{0, NULL},
};
static int py_texture_valid_check(BPyGPUTexture *bpygpu_tex)
{
if (UNLIKELY(bpygpu_tex->tex == NULL)) {
PyErr_SetString(PyExc_ReferenceError, "GPU texture was freed, no further access is valid");
return -1;
}
return 0;
}
#define PY_TEXTURE_CHECK_OBJ(bpygpu) \
{ \
if (UNLIKELY(py_texture_valid_check(bpygpu) == -1)) { \
return NULL; \
} \
} \
((void)0)
/** \} */
/* -------------------------------------------------------------------- */
/** \name GPUTexture Type
* \{ */
static PyObject *py_texture_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
GPUTexture *tex = NULL;
int width, height, mips;
const struct PyC_StringEnum pygpu_textureformat = {&pygpu_textureformat_items, GPU_RGBA8};
char err_out[256] = "unknown error. See console";
static const char *_keywords[] = {"width", "height", "mips", "format", NULL};
static _PyArg_Parser _parser = {"iiiO&:GPUTexture.__new__", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(args,
kwds,
&_parser,
&width,
&height,
&mips,
PyC_ParseStringEnum,
&pygpu_textureformat)) {
return NULL;
}
if (GPU_context_active_get()) {
tex = GPU_texture_create_2d(
"python_texture", width, height, mips, pygpu_textureformat.value_found, NULL);
}
else {
strncpy(err_out, "No active GPU context found", 256);
}
if (tex == NULL) {
PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out);
return NULL;
}
return BPyGPUTexture_CreatePyObject(tex);
}
PyDoc_STRVAR(py_texture_width_doc, "Width of the texture.\n\n:type: `int`");
static PyObject *py_texture_width_get(BPyGPUTexture *self, void *UNUSED(type))
{
PY_TEXTURE_CHECK_OBJ(self);
return PyLong_FromLong(GPU_texture_width(self->tex));
}
PyDoc_STRVAR(py_texture_height_doc, "Height of the texture.\n\n:type: `int`");
static PyObject *py_texture_height_get(BPyGPUTexture *self, void *UNUSED(type))
{
PY_TEXTURE_CHECK_OBJ(self);
return PyLong_FromLong(GPU_texture_height(self->tex));
}
PyDoc_STRVAR(py_texture_bind_doc,
".. method:: bind(number)\n"
"\n"
" Bind the texture object.\n"
"\n"
" :arg slot: texture slot.\n"
" :type slot: `int`\n");
static PyObject *py_texture_bind(BPyGPUTexture *self, PyObject *args, PyObject *kwds)
{
PY_TEXTURE_CHECK_OBJ(self);
int slot;
static const char *_keywords[] = {"slot", NULL};
static _PyArg_Parser _parser = {"i:bind", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &slot)) {
return NULL;
}
GPU_texture_bind(self->tex, slot);
Py_INCREF(self);
return (PyObject *)self;
}
PyDoc_STRVAR(py_texture_unbind_doc,
".. method:: unbind()\n"
"\n"
" Unbind the texture object.\n");
static PyObject *py_texture_unbind(BPyGPUTexture *self)
{
GPU_texture_unbind(self->tex);
Py_RETURN_NONE;
}
PyDoc_STRVAR(py_texture_free_doc,
".. method:: free()\n"
"\n"
" Free the texture object.\n"
" The texture object will no longer be accessible.\n");
static PyObject *py_texture_free(BPyGPUTexture *self)
{
PY_TEXTURE_CHECK_OBJ(self);
GPU_texture_free(self->tex);
self->tex = NULL;
Py_RETURN_NONE;
}
PyDoc_STRVAR(py_texture_clear_doc,
".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n"
"\n"
" Fill texture with specific value.\n"
"\n"
" :param format: One of these primitive types: {\n"
" `FLOAT`,\n"
" `INT`,\n"
" `UNSIGNED_INT`,\n"
" `UNSIGNED_BYTE`,\n"
" `UNSIGNED_INT_24_8`,\n"
" `10_11_11_REV`,\n"
" :type type: `str`\n"
" :arg value: sequence each representing the value to fill.\n"
" :type value: sequence of 1, 2, 3 or 4 values\n");
static PyObject *py_texture_clear(BPyGPUTexture *self, PyObject *args)
{
PY_TEXTURE_CHECK_OBJ(self);
const struct PyC_StringEnum pygpu_dataformat = {&pygpu_dataformat_items, GPU_DATA_FLOAT};
union {
int i[4];
float f[4];
} values;
PyObject *py_values;
if (!PyArg_ParseTuple(args, "O&O:clear", PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) {
return NULL;
}
if (!PySequence_Check(py_values)) {
return NULL;
}
int dimensions = PySequence_Size(py_values);
if (dimensions > 4) {
PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4");
return NULL;
}
memset(&values, 0, sizeof(values));
for (int i = 0; i < dimensions; i++) {
PyObject *ob = PySequence_GetItem(py_values, i);
if (pygpu_dataformat.value_found == GPU_DATA_FLOAT) {
values.f[i] = (float)PyFloat_AsDouble(ob);
}
else {
values.i[i] = PyLong_AsLong(ob);
}
Py_DECREF(ob);
}
GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values);
Py_RETURN_NONE;
}
static PyObject *py_texture_bind_context_enter(BPyGPUTexture *UNUSED(self))
{
Py_RETURN_NONE;
}
static PyObject *py_texture_bind_context_exit(BPyGPUTexture *self, PyObject *UNUSED(args))
{
GPU_texture_unbind(self->tex);
Py_RETURN_NONE;
}
static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
{
if (self->tex) {
GPU_texture_free(self->tex);
}
Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyGetSetDef py_texture_getseters[] = {
{"width", (getter)py_texture_width_get, (setter)NULL, py_texture_width_doc, NULL},
{"height", (getter)py_texture_height_get, (setter)NULL, py_texture_height_doc, NULL},
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
static struct PyMethodDef py_texture_methods[] = {
{"bind", (PyCFunction)py_texture_bind, METH_VARARGS | METH_KEYWORDS, py_texture_bind_doc},
{"unbind",
(PyCFunction)py_texture_unbind,
METH_VARARGS | METH_KEYWORDS,
py_texture_unbind_doc},
{"free", (PyCFunction)py_texture_free, METH_NOARGS, py_texture_free_doc},
{"clear", (PyCFunction)py_texture_clear, METH_VARARGS, py_texture_clear_doc},
{"__enter__", (PyCFunction)py_texture_bind_context_enter, METH_NOARGS},
{"__exit__", (PyCFunction)py_texture_bind_context_exit, METH_VARARGS},
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(py_texture_doc,
".. class:: GPUTexture(width, height, data_type)\n"
"\n"
" This object gives access to off screen buffers.\n"
"\n"
" :arg width: Horizontal dimension of the buffer.\n"
" :type width: `int`\n"
" :arg height: Vertical dimension of the buffer.\n"
" :type height: `int`\n"
" :param type: One of these primitive types: {\n"
" `RGBA8UI`,\n"
" `RGBA8I`,\n"
" `RGBA8`,\n"
" `RGBA32UI`,\n"
" `RGBA32I`,\n"
" `RGBA32F`,\n"
" `RGBA16UI`,\n"
" `RGBA16I`,\n"
" `RGBA16F`,\n"
" `RGBA16`,\n"
" `RG8UI`,\n"
" `RG8I`,\n"
" `RG8`,\n"
" `RG32UI`,\n"
" `RG32I`,\n"
" `RG32F`,\n"
" `RG16UI`,\n"
" `RG16I`,\n"
" `RG16F`,\n"
" `RG16`,\n"
" `R8UI`,\n"
" `R8I`,\n"
" `R8`,\n"
" `R32UI`,\n"
" `R32I`,\n"
" `R32F`,\n"
" `R16UI`,\n"
" `R16I`,\n"
" `R16F`,\n"
" `R16`,\n"
" `R11F_G11F_B10F`,\n"
" `DEPTH32F_STENCIL8`,\n"
" `DEPTH24_STENCIL8`,\n"
" `SRGB8_A8`,\n"
" `RGB16F`,\n"
" `SRGB8_A8_DXT1`,\n"
" `SRGB8_A8_DXT3`,\n"
" `SRGB8_A8_DXT5`,\n"
" `RGBA8_DXT1`,\n"
" `RGBA8_DXT3`,\n"
" `RGBA8_DXT5`,\n"
" `DEPTH_COMPONENT32F`,\n"
" `DEPTH_COMPONENT24`,\n"
" `DEPTH_COMPONENT16`,\n"
" :type type: `str`\n");
PyTypeObject BPyGPUTexture_Type = {
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture",
.tp_basicsize = sizeof(BPyGPUTexture),
.tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = py_texture_doc,
.tp_methods = py_texture_methods,
.tp_getset = py_texture_getseters,
.tp_new = py_texture_new,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex)
{
BPyGPUTexture *self;
self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
self->tex = tex;
return (PyObject *)self;
}
/** \} */
#undef PY_TEXTURE_CHECK_OBJ