allocations for trace data, avoid some virtual function calls. Only helps a few percentages.
		
			
				
	
	
		
			116 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Adapted from Open Shading Language with this license:
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 *
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 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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 * All Rights Reserved.
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 *
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 * Modifications Copyright 2011, Blender Foundation.
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 * 
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are
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 * met:
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 * * Redistributions of source code must retain the above copyright
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 *   notice, this list of conditions and the following disclaimer.
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 * * Redistributions in binary form must reproduce the above copyright
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 *   notice, this list of conditions and the following disclaimer in the
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 *   documentation and/or other materials provided with the distribution.
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 * * Neither the name of Sony Pictures Imageworks nor the names of its
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 *   contributors may be used to endorse or promote products derived from
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 *   this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include <OpenImageIO/fmath.h>
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#include <OSL/genclosure.h>
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#include "osl_closures.h"
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#include "kernel_types.h"
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#include "closure/bsdf_phong_ramp.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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class PhongRampClosure : public CBSDFClosure {
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public:
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	PhongRampClosure() : CBSDFClosure(LABEL_GLOSSY) {}
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	Color3 colors[8];
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	float3 fcolors[8];
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	size_t memsize() const { return sizeof(*this); }
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	const char *name() const { return "phong_ramp"; }
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	void setup()
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	{
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		sc.prim = this;
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		m_shaderdata_flag = bsdf_phong_ramp_setup(&sc);
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		for(int i = 0; i < 8; i++)
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			fcolors[i] = TO_FLOAT3(colors[i]);
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	}
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	bool mergeable(const ClosurePrimitive *other) const
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	{
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		return false;
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	}
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	void blur(float roughness)
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	{
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		bsdf_phong_ramp_blur(&sc, roughness);
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	}
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	void print_on(std::ostream &out) const
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	{
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		out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
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	}
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	float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
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	{
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		return bsdf_phong_ramp_eval_reflect(&sc, fcolors, omega_out, omega_in, &pdf);
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	}
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	float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
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	{
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		return bsdf_phong_ramp_eval_transmit(&sc, fcolors, omega_out, omega_in, &pdf);
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	}
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	int sample(const float3 &Ng,
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	           const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
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	           float randu, float randv,
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	           float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
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	           float &pdf, float3 &eval) const
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	{
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		return bsdf_phong_ramp_sample(&sc, fcolors, Ng, omega_out, domega_out_dx, domega_out_dy,
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			randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
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	}
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};
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ClosureParam *closure_bsdf_phong_ramp_params()
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{
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	static ClosureParam params[] = {
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		CLOSURE_FLOAT3_PARAM(PhongRampClosure, sc.N),
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		CLOSURE_FLOAT_PARAM(PhongRampClosure, sc.data0),
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		CLOSURE_COLOR_ARRAY_PARAM(PhongRampClosure, colors, 8),
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		CLOSURE_STRING_KEYPARAM("label"),
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	    CLOSURE_FINISH_PARAM(PhongRampClosure)
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	};
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	return params;
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}
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CLOSURE_PREPARE(closure_bsdf_phong_ramp_prepare, PhongRampClosure)
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CCL_NAMESPACE_END
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