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blender-archive/source/blender/blenkernel/intern/mesh.cc
Clément Foucault d43b5791e0 BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

####Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
This means we will use many of the existing vector types and others
we currently don't have (uintX, intX). All these variations were
asking for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector
functions should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
incompleteness.
- The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
bit of a let down. Most clases are incomplete, out of sync with each
others with different codestyles, and some functions that should be
static are not (i.e: `float3::reflect()`).

####Upsides:
- Still support `.x, .y, .z, .w` for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types
and can be restricted to certain types. Also template specialization
let us define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance
is the same.

####Downsides:
- Might impact debugability. Though I would arge that the bugs are
rarelly caused by the vector class itself (since the operations are
quite trivial) but by the type conversions.
- Might impact compile time. I did not saw a significant impact since
the usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length.
For instance, one can't call `len_squared_v3v3` in
`math::length_squared()` and call it a day.
- Type cast does not work with the template version of the `math::`
vector functions. Meaning you need to manually cast `float *` and
`(float *)[3]` to `float3` for the function calls.
i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
- Some parts might loose in readability:
`float3::dot(v1.normalized(), v2.normalized())`
becoming
`math::dot(math::normalize(v1), math::normalize(v2))`
But I propose, when appropriate, to use
`using namespace blender::math;` on function local or file scope to
increase readability.
`dot(normalize(v1), normalize(v2))`

####Consideration:
- Include back `.length()` method. It is quite handy and is more C++
oriented.
- I considered the GLM library as a candidate for replacement. It felt
like too much for what we need and would be difficult to extend / modify
to our needs.
- I used Macros to reduce code in operators declaration and potential
copy paste bugs. This could reduce debugability and could be reverted.
- This touches `delaunay_2d.cc` and the intersection code. I would like
to know @howardt opinion on the matter.
- The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
But according to @JacquesLucke it is not a real problem for now.

I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:57:07 +01:00

2266 lines
68 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_bitmap.h"
#include "BLI_edgehash.h"
#include "BLI_endian_switch.h"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_index_range.hh"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_memarena.h"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_anim_data.h"
#include "BKE_bpath.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "PIL_time.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BLO_read_write.h"
static void mesh_clear_geometry(Mesh *mesh);
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata);
static void mesh_init_data(ID *id)
{
Mesh *mesh = (Mesh *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mesh, id));
MEMCPY_STRUCT_AFTER(mesh, DNA_struct_default_get(Mesh), id);
CustomData_reset(&mesh->vdata);
CustomData_reset(&mesh->edata);
CustomData_reset(&mesh->fdata);
CustomData_reset(&mesh->pdata);
CustomData_reset(&mesh->ldata);
BKE_mesh_runtime_init_data(mesh);
mesh->face_sets_color_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
}
static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Mesh *mesh_dst = (Mesh *)id_dst;
const Mesh *mesh_src = (const Mesh *)id_src;
BKE_mesh_runtime_reset_on_copy(mesh_dst, flag);
if ((mesh_src->id.tag & LIB_TAG_NO_MAIN) == 0) {
/* This is a direct copy of a main mesh, so for now it has the same topology. */
mesh_dst->runtime.deformed_only = true;
}
/* This option is set for run-time meshes that have been copied from the current objects mode.
* Currently this is used for edit-mesh although it could be used for sculpt or other
* kinds of data specific to an objects mode.
*
* The flag signals that the mesh hasn't been modified from the data that generated it,
* allowing us to use the object-mode data for drawing.
*
* While this could be the callers responsibility, keep here since it's
* highly unlikely we want to create a duplicate and not use it for drawing. */
mesh_dst->runtime.is_original = false;
/* Only do tessface if we have no polys. */
const bool do_tessface = ((mesh_src->totface != 0) && (mesh_src->totpoly == 0));
CustomData_MeshMasks mask = CD_MASK_MESH;
if (mesh_src->id.tag & LIB_TAG_NO_MAIN) {
/* For copies in depsgraph, keep data like origindex and orco. */
CustomData_MeshMasks_update(&mask, &CD_MASK_DERIVEDMESH);
}
mesh_dst->mat = (Material **)MEM_dupallocN(mesh_src->mat);
BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
const eCDAllocType alloc_type = (flag & LIB_ID_COPY_CD_REFERENCE) ? CD_REFERENCE : CD_DUPLICATE;
CustomData_copy(&mesh_src->vdata, &mesh_dst->vdata, mask.vmask, alloc_type, mesh_dst->totvert);
CustomData_copy(&mesh_src->edata, &mesh_dst->edata, mask.emask, alloc_type, mesh_dst->totedge);
CustomData_copy(&mesh_src->ldata, &mesh_dst->ldata, mask.lmask, alloc_type, mesh_dst->totloop);
CustomData_copy(&mesh_src->pdata, &mesh_dst->pdata, mask.pmask, alloc_type, mesh_dst->totpoly);
if (do_tessface) {
CustomData_copy(&mesh_src->fdata, &mesh_dst->fdata, mask.fmask, alloc_type, mesh_dst->totface);
}
else {
mesh_tessface_clear_intern(mesh_dst, false);
}
BKE_mesh_update_customdata_pointers(mesh_dst, do_tessface);
mesh_dst->edit_mesh = nullptr;
mesh_dst->mselect = (MSelect *)MEM_dupallocN(mesh_dst->mselect);
/* TODO: Do we want to add flag to prevent this? */
if (mesh_src->key && (flag & LIB_ID_COPY_SHAPEKEY)) {
BKE_id_copy_ex(bmain, &mesh_src->key->id, (ID **)&mesh_dst->key, flag);
/* XXX This is not nice, we need to make BKE_id_copy_ex fully re-entrant... */
mesh_dst->key->from = &mesh_dst->id;
}
}
static void mesh_free_data(ID *id)
{
Mesh *mesh = (Mesh *)id;
BLI_freelistN(&mesh->vertex_group_names);
if (mesh->edit_mesh) {
if (mesh->edit_mesh->is_shallow_copy == false) {
BKE_editmesh_free_data(mesh->edit_mesh);
}
MEM_freeN(mesh->edit_mesh);
mesh->edit_mesh = nullptr;
}
BKE_mesh_runtime_free_data(mesh);
mesh_clear_geometry(mesh);
MEM_SAFE_FREE(mesh->mat);
}
static void mesh_foreach_id(ID *id, LibraryForeachIDData *data)
{
Mesh *mesh = (Mesh *)id;
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->texcomesh, IDWALK_CB_NEVER_SELF);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->key, IDWALK_CB_USER);
for (int i = 0; i < mesh->totcol; i++) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->mat[i], IDWALK_CB_USER);
}
}
static void mesh_foreach_path(ID *id, BPathForeachPathData *bpath_data)
{
Mesh *me = (Mesh *)id;
if (me->ldata.external) {
BKE_bpath_foreach_path_fixed_process(bpath_data, me->ldata.external->filename);
}
}
static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Mesh *mesh = (Mesh *)id;
const bool is_undo = BLO_write_is_undo(writer);
CustomDataLayer *vlayers = nullptr, vlayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *elayers = nullptr, elayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *flayers = nullptr, flayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *llayers = nullptr, llayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *players = nullptr, players_buff[CD_TEMP_CHUNK_SIZE];
/* cache only - don't write */
mesh->mface = nullptr;
mesh->totface = 0;
memset(&mesh->fdata, 0, sizeof(mesh->fdata));
memset(&mesh->runtime, 0, sizeof(mesh->runtime));
flayers = flayers_buff;
/* Do not store actual geometry data in case this is a library override ID. */
if (ID_IS_OVERRIDE_LIBRARY(mesh) && !is_undo) {
mesh->mvert = nullptr;
mesh->totvert = 0;
memset(&mesh->vdata, 0, sizeof(mesh->vdata));
vlayers = vlayers_buff;
mesh->medge = nullptr;
mesh->totedge = 0;
memset(&mesh->edata, 0, sizeof(mesh->edata));
elayers = elayers_buff;
mesh->mloop = nullptr;
mesh->totloop = 0;
memset(&mesh->ldata, 0, sizeof(mesh->ldata));
llayers = llayers_buff;
mesh->mpoly = nullptr;
mesh->totpoly = 0;
memset(&mesh->pdata, 0, sizeof(mesh->pdata));
players = players_buff;
}
else {
CustomData_blend_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
CustomData_blend_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
CustomData_blend_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
CustomData_blend_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
}
BLO_write_id_struct(writer, Mesh, id_address, &mesh->id);
BKE_id_blend_write(writer, &mesh->id);
/* direct data */
if (mesh->adt) {
BKE_animdata_blend_write(writer, mesh->adt);
}
BKE_defbase_blend_write(writer, &mesh->vertex_group_names);
BLO_write_pointer_array(writer, mesh->totcol, mesh->mat);
BLO_write_raw(writer, sizeof(MSelect) * mesh->totselect, mesh->mselect);
CustomData_blend_write(
writer, &mesh->vdata, vlayers, mesh->totvert, CD_MASK_MESH.vmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->edata, elayers, mesh->totedge, CD_MASK_MESH.emask, &mesh->id);
/* fdata is really a dummy - written so slots align */
CustomData_blend_write(
writer, &mesh->fdata, flayers, mesh->totface, CD_MASK_MESH.fmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->ldata, llayers, mesh->totloop, CD_MASK_MESH.lmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->pdata, players, mesh->totpoly, CD_MASK_MESH.pmask, &mesh->id);
/* Free temporary data */
/* Free custom-data layers, when not assigned a buffer value. */
#define CD_LAYERS_FREE(id) \
if (id && id != id##_buff) { \
MEM_freeN(id); \
} \
((void)0)
CD_LAYERS_FREE(vlayers);
CD_LAYERS_FREE(elayers);
// CD_LAYER_FREE(flayers); /* Never allocated. */
CD_LAYERS_FREE(llayers);
CD_LAYERS_FREE(players);
#undef CD_LAYERS_FREE
}
static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
{
Mesh *mesh = (Mesh *)id;
BLO_read_pointer_array(reader, (void **)&mesh->mat);
BLO_read_data_address(reader, &mesh->mvert);
BLO_read_data_address(reader, &mesh->medge);
BLO_read_data_address(reader, &mesh->mface);
BLO_read_data_address(reader, &mesh->mloop);
BLO_read_data_address(reader, &mesh->mpoly);
BLO_read_data_address(reader, &mesh->tface);
BLO_read_data_address(reader, &mesh->mtface);
BLO_read_data_address(reader, &mesh->mcol);
BLO_read_data_address(reader, &mesh->dvert);
BLO_read_data_address(reader, &mesh->mloopcol);
BLO_read_data_address(reader, &mesh->mloopuv);
BLO_read_data_address(reader, &mesh->mselect);
/* animdata */
BLO_read_data_address(reader, &mesh->adt);
BKE_animdata_blend_read_data(reader, mesh->adt);
/* Normally BKE_defvert_blend_read should be called in CustomData_blend_read,
* but for backwards compatibility in do_versions to work we do it here. */
BKE_defvert_blend_read(reader, mesh->totvert, mesh->dvert);
BLO_read_list(reader, &mesh->vertex_group_names);
CustomData_blend_read(reader, &mesh->vdata, mesh->totvert);
CustomData_blend_read(reader, &mesh->edata, mesh->totedge);
CustomData_blend_read(reader, &mesh->fdata, mesh->totface);
CustomData_blend_read(reader, &mesh->ldata, mesh->totloop);
CustomData_blend_read(reader, &mesh->pdata, mesh->totpoly);
mesh->texflag &= ~ME_AUTOSPACE_EVALUATED;
mesh->edit_mesh = nullptr;
memset(&mesh->runtime, 0, sizeof(mesh->runtime));
BKE_mesh_runtime_init_data(mesh);
/* happens with old files */
if (mesh->mselect == nullptr) {
mesh->totselect = 0;
}
if (BLO_read_requires_endian_switch(reader) && mesh->tface) {
TFace *tf = mesh->tface;
for (int i = 0; i < mesh->totface; i++, tf++) {
BLI_endian_switch_uint32_array(tf->col, 4);
}
}
}
static void mesh_blend_read_lib(BlendLibReader *reader, ID *id)
{
Mesh *me = (Mesh *)id;
/* this check added for python created meshes */
if (me->mat) {
for (int i = 0; i < me->totcol; i++) {
BLO_read_id_address(reader, me->id.lib, &me->mat[i]);
}
}
else {
me->totcol = 0;
}
BLO_read_id_address(reader, me->id.lib, &me->ipo); // XXX: deprecated: old anim sys
BLO_read_id_address(reader, me->id.lib, &me->key);
BLO_read_id_address(reader, me->id.lib, &me->texcomesh);
}
static void mesh_read_expand(BlendExpander *expander, ID *id)
{
Mesh *me = (Mesh *)id;
for (int a = 0; a < me->totcol; a++) {
BLO_expand(expander, me->mat[a]);
}
BLO_expand(expander, me->key);
BLO_expand(expander, me->texcomesh);
}
IDTypeInfo IDType_ID_ME = {
/* id_code */ ID_ME,
/* id_filter */ FILTER_ID_ME,
/* main_listbase_index */ INDEX_ID_ME,
/* struct_size */ sizeof(Mesh),
/* name */ "Mesh",
/* name_plural */ "meshes",
/* translation_context */ BLT_I18NCONTEXT_ID_MESH,
/* flags */ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/* asset_type_info */ nullptr,
/* init_data */ mesh_init_data,
/* copy_data */ mesh_copy_data,
/* free_data */ mesh_free_data,
/* make_local */ nullptr,
/* foreach_id */ mesh_foreach_id,
/* foreach_cache */ nullptr,
/* foreach_path */ mesh_foreach_path,
/* owner_get */ nullptr,
/* blend_write */ mesh_blend_write,
/* blend_read_data */ mesh_blend_read_data,
/* blend_read_lib */ mesh_blend_read_lib,
/* blend_read_expand */ mesh_read_expand,
/* blend_read_undo_preserve */ nullptr,
/* lib_override_apply_post */ nullptr,
};
enum {
MESHCMP_DVERT_WEIGHTMISMATCH = 1,
MESHCMP_DVERT_GROUPMISMATCH,
MESHCMP_DVERT_TOTGROUPMISMATCH,
MESHCMP_LOOPCOLMISMATCH,
MESHCMP_LOOPUVMISMATCH,
MESHCMP_LOOPMISMATCH,
MESHCMP_POLYVERTMISMATCH,
MESHCMP_POLYMISMATCH,
MESHCMP_EDGEUNKNOWN,
MESHCMP_VERTCOMISMATCH,
MESHCMP_CDLAYERS_MISMATCH,
MESHCMP_ATTRIBUTE_VALUE_MISMATCH,
};
static const char *cmpcode_to_str(int code)
{
switch (code) {
case MESHCMP_DVERT_WEIGHTMISMATCH:
return "Vertex Weight Mismatch";
case MESHCMP_DVERT_GROUPMISMATCH:
return "Vertex Group Mismatch";
case MESHCMP_DVERT_TOTGROUPMISMATCH:
return "Vertex Doesn't Belong To Same Number Of Groups";
case MESHCMP_LOOPCOLMISMATCH:
return "Vertex Color Mismatch";
case MESHCMP_LOOPUVMISMATCH:
return "UV Mismatch";
case MESHCMP_LOOPMISMATCH:
return "Loop Mismatch";
case MESHCMP_POLYVERTMISMATCH:
return "Loop Vert Mismatch In Poly Test";
case MESHCMP_POLYMISMATCH:
return "Loop Vert Mismatch";
case MESHCMP_EDGEUNKNOWN:
return "Edge Mismatch";
case MESHCMP_VERTCOMISMATCH:
return "Vertex Coordinate Mismatch";
case MESHCMP_CDLAYERS_MISMATCH:
return "CustomData Layer Count Mismatch";
case MESHCMP_ATTRIBUTE_VALUE_MISMATCH:
return "Attribute Value Mismatch";
default:
return "Mesh Comparison Code Unknown";
}
}
/** Thresh is threshold for comparing vertices, UV's, vertex colors, weights, etc. */
static int customdata_compare(
CustomData *c1, CustomData *c2, const int total_length, Mesh *m1, Mesh *m2, const float thresh)
{
const float thresh_sq = thresh * thresh;
CustomDataLayer *l1, *l2;
int layer_count1 = 0, layer_count2 = 0, j;
const uint64_t cd_mask_non_generic = CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MPOLY |
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MDEFORMVERT;
const uint64_t cd_mask_all_attr = CD_MASK_PROP_ALL | cd_mask_non_generic;
for (int i = 0; i < c1->totlayer; i++) {
l1 = &c1->layers[i];
if ((CD_TYPE_AS_MASK(l1->type) & cd_mask_all_attr) && l1->anonymous_id == nullptr) {
layer_count1++;
}
}
for (int i = 0; i < c2->totlayer; i++) {
l2 = &c2->layers[i];
if ((CD_TYPE_AS_MASK(l2->type) & cd_mask_all_attr) && l2->anonymous_id == nullptr) {
layer_count2++;
}
}
if (layer_count1 != layer_count2) {
return MESHCMP_CDLAYERS_MISMATCH;
}
l1 = c1->layers;
l2 = c2->layers;
for (int i1 = 0; i1 < c1->totlayer; i1++) {
l1 = c1->layers + i1;
for (int i2 = 0; i2 < c2->totlayer; i2++) {
l2 = c2->layers + i2;
if (l1->type != l2->type || !STREQ(l1->name, l2->name) || l1->anonymous_id != nullptr ||
l2->anonymous_id != nullptr) {
continue;
}
/* At this point `l1` and `l2` have the same name and type, so they should be compared. */
switch (l1->type) {
case CD_MVERT: {
MVert *v1 = (MVert *)l1->data;
MVert *v2 = (MVert *)l2->data;
int vtot = m1->totvert;
for (j = 0; j < vtot; j++, v1++, v2++) {
for (int k = 0; k < 3; k++) {
if (compare_threshold_relative(v1->co[k], v2->co[k], thresh)) {
return MESHCMP_VERTCOMISMATCH;
}
}
/* I don't care about normals, let's just do coordinates. */
}
break;
}
/* We're order-agnostic for edges here. */
case CD_MEDGE: {
MEdge *e1 = (MEdge *)l1->data;
MEdge *e2 = (MEdge *)l2->data;
int etot = m1->totedge;
EdgeHash *eh = BLI_edgehash_new_ex(__func__, etot);
for (j = 0; j < etot; j++, e1++) {
BLI_edgehash_insert(eh, e1->v1, e1->v2, e1);
}
for (j = 0; j < etot; j++, e2++) {
if (!BLI_edgehash_lookup(eh, e2->v1, e2->v2)) {
return MESHCMP_EDGEUNKNOWN;
}
}
BLI_edgehash_free(eh, nullptr);
break;
}
case CD_MPOLY: {
MPoly *p1 = (MPoly *)l1->data;
MPoly *p2 = (MPoly *)l2->data;
int ptot = m1->totpoly;
for (j = 0; j < ptot; j++, p1++, p2++) {
MLoop *lp1, *lp2;
int k;
if (p1->totloop != p2->totloop) {
return MESHCMP_POLYMISMATCH;
}
lp1 = m1->mloop + p1->loopstart;
lp2 = m2->mloop + p2->loopstart;
for (k = 0; k < p1->totloop; k++, lp1++, lp2++) {
if (lp1->v != lp2->v) {
return MESHCMP_POLYVERTMISMATCH;
}
}
}
break;
}
case CD_MLOOP: {
MLoop *lp1 = (MLoop *)l1->data;
MLoop *lp2 = (MLoop *)l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (lp1->v != lp2->v) {
return MESHCMP_LOOPMISMATCH;
}
}
break;
}
case CD_MLOOPUV: {
MLoopUV *lp1 = (MLoopUV *)l1->data;
MLoopUV *lp2 = (MLoopUV *)l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (len_squared_v2v2(lp1->uv, lp2->uv) > thresh_sq) {
return MESHCMP_LOOPUVMISMATCH;
}
}
break;
}
case CD_MLOOPCOL: {
MLoopCol *lp1 = (MLoopCol *)l1->data;
MLoopCol *lp2 = (MLoopCol *)l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (lp1->r != lp2->r || lp1->g != lp2->g || lp1->b != lp2->b || lp1->a != lp2->a) {
return MESHCMP_LOOPCOLMISMATCH;
}
}
break;
}
case CD_MDEFORMVERT: {
MDeformVert *dv1 = (MDeformVert *)l1->data;
MDeformVert *dv2 = (MDeformVert *)l2->data;
int dvtot = m1->totvert;
for (j = 0; j < dvtot; j++, dv1++, dv2++) {
int k;
MDeformWeight *dw1 = dv1->dw, *dw2 = dv2->dw;
if (dv1->totweight != dv2->totweight) {
return MESHCMP_DVERT_TOTGROUPMISMATCH;
}
for (k = 0; k < dv1->totweight; k++, dw1++, dw2++) {
if (dw1->def_nr != dw2->def_nr) {
return MESHCMP_DVERT_GROUPMISMATCH;
}
if (fabsf(dw1->weight - dw2->weight) > thresh) {
return MESHCMP_DVERT_WEIGHTMISMATCH;
}
}
}
break;
}
case CD_PROP_FLOAT: {
const float *l1_data = (float *)l1->data;
const float *l2_data = (float *)l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i], l2_data[i], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_FLOAT2: {
const float(*l1_data)[2] = (float(*)[2])l1->data;
const float(*l2_data)[2] = (float(*)[2])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_FLOAT3: {
const float(*l1_data)[3] = (float(*)[3])l1->data;
const float(*l2_data)[3] = (float(*)[3])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][2], l2_data[i][2], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_INT32: {
const int *l1_data = (int *)l1->data;
const int *l2_data = (int *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_BOOL: {
const bool *l1_data = (bool *)l1->data;
const bool *l2_data = (bool *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_COLOR: {
const MPropCol *l1_data = (MPropCol *)l1->data;
const MPropCol *l2_data = (MPropCol *)l2->data;
for (int i = 0; i < total_length; i++) {
for (j = 0; j < 4; j++) {
if (compare_threshold_relative(l1_data[i].color[j], l2_data[i].color[j], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
}
break;
}
default: {
break;
}
}
}
}
return 0;
}
const char *BKE_mesh_cmp(Mesh *me1, Mesh *me2, float thresh)
{
int c;
if (!me1 || !me2) {
return "Requires two input meshes";
}
if (me1->totvert != me2->totvert) {
return "Number of verts don't match";
}
if (me1->totedge != me2->totedge) {
return "Number of edges don't match";
}
if (me1->totpoly != me2->totpoly) {
return "Number of faces don't match";
}
if (me1->totloop != me2->totloop) {
return "Number of loops don't match";
}
if ((c = customdata_compare(&me1->vdata, &me2->vdata, me1->totvert, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->edata, &me2->edata, me1->totedge, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->ldata, &me2->ldata, me1->totloop, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->pdata, &me2->pdata, me1->totpoly, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
return nullptr;
}
static void mesh_ensure_tessellation_customdata(Mesh *me)
{
if (UNLIKELY((me->totface != 0) && (me->totpoly == 0))) {
/* Pass, otherwise this function clears 'mface' before
* versioning 'mface -> mpoly' code kicks in T30583.
*
* Callers could also check but safer to do here - campbell */
}
else {
const int tottex_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
const int totcol_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
const int tottex_tessface = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
const int totcol_tessface = CustomData_number_of_layers(&me->fdata, CD_MCOL);
if (tottex_tessface != tottex_original || totcol_tessface != totcol_original) {
BKE_mesh_tessface_clear(me);
CustomData_from_bmeshpoly(&me->fdata, &me->ldata, me->totface);
/* TODO: add some `--debug-mesh` option. */
if (G.debug & G_DEBUG) {
/* NOTE(campbell): this warning may be un-called for if we are initializing the mesh for
* the first time from #BMesh, rather than giving a warning about this we could be smarter
* and check if there was any data to begin with, for now just print the warning with
* some info to help troubleshoot what's going on. */
printf(
"%s: warning! Tessellation uvs or vcol data got out of sync, "
"had to reset!\n CD_MTFACE: %d != CD_MLOOPUV: %d || CD_MCOL: %d != CD_MLOOPCOL: "
"%d\n",
__func__,
tottex_tessface,
tottex_original,
totcol_tessface,
totcol_original);
}
}
}
}
void BKE_mesh_ensure_skin_customdata(Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
MVertSkin *vs;
if (bm) {
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
BMVert *v;
BMIter iter;
BM_data_layer_add(bm, &bm->vdata, CD_MVERT_SKIN);
/* Mark an arbitrary vertex as root */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
vs = (MVertSkin *)CustomData_bmesh_get(&bm->vdata, v->head.data, CD_MVERT_SKIN);
vs->flag |= MVERT_SKIN_ROOT;
break;
}
}
}
else {
if (!CustomData_has_layer(&me->vdata, CD_MVERT_SKIN)) {
vs = (MVertSkin *)CustomData_add_layer(
&me->vdata, CD_MVERT_SKIN, CD_DEFAULT, nullptr, me->totvert);
/* Mark an arbitrary vertex as root */
if (vs) {
vs->flag |= MVERT_SKIN_ROOT;
}
}
}
}
bool BKE_mesh_ensure_facemap_customdata(struct Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
bool changed = false;
if (bm) {
if (!CustomData_has_layer(&bm->pdata, CD_FACEMAP)) {
BM_data_layer_add(bm, &bm->pdata, CD_FACEMAP);
changed = true;
}
}
else {
if (!CustomData_has_layer(&me->pdata, CD_FACEMAP)) {
CustomData_add_layer(&me->pdata, CD_FACEMAP, CD_DEFAULT, nullptr, me->totpoly);
changed = true;
}
}
return changed;
}
bool BKE_mesh_clear_facemap_customdata(struct Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
bool changed = false;
if (bm) {
if (CustomData_has_layer(&bm->pdata, CD_FACEMAP)) {
BM_data_layer_free(bm, &bm->pdata, CD_FACEMAP);
changed = true;
}
}
else {
if (CustomData_has_layer(&me->pdata, CD_FACEMAP)) {
CustomData_free_layers(&me->pdata, CD_FACEMAP, me->totpoly);
changed = true;
}
}
return changed;
}
/**
* This ensures grouped custom-data (e.g. #CD_MLOOPUV and #CD_MTFACE, or
* #CD_MLOOPCOL and #CD_MCOL) have the same relative active/render/clone/mask indices.
*
* NOTE(@campbellbarton): that for undo mesh data we want to skip 'ensure_tess_cd' call since
* we don't want to store memory for #MFace data when its only used for older
* versions of the mesh.
*/
static void mesh_update_linked_customdata(Mesh *me, const bool do_ensure_tess_cd)
{
if (do_ensure_tess_cd) {
mesh_ensure_tessellation_customdata(me);
}
CustomData_bmesh_update_active_layers(&me->fdata, &me->ldata);
}
void BKE_mesh_update_customdata_pointers(Mesh *me, const bool do_ensure_tess_cd)
{
mesh_update_linked_customdata(me, do_ensure_tess_cd);
me->mvert = (MVert *)CustomData_get_layer(&me->vdata, CD_MVERT);
me->dvert = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
me->medge = (MEdge *)CustomData_get_layer(&me->edata, CD_MEDGE);
me->mface = (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE);
me->mcol = (MCol *)CustomData_get_layer(&me->fdata, CD_MCOL);
me->mtface = (MTFace *)CustomData_get_layer(&me->fdata, CD_MTFACE);
me->mpoly = (MPoly *)CustomData_get_layer(&me->pdata, CD_MPOLY);
me->mloop = (MLoop *)CustomData_get_layer(&me->ldata, CD_MLOOP);
me->mloopcol = (MLoopCol *)CustomData_get_layer(&me->ldata, CD_MLOOPCOL);
me->mloopuv = (MLoopUV *)CustomData_get_layer(&me->ldata, CD_MLOOPUV);
}
bool BKE_mesh_has_custom_loop_normals(Mesh *me)
{
if (me->edit_mesh) {
return CustomData_has_layer(&me->edit_mesh->bm->ldata, CD_CUSTOMLOOPNORMAL);
}
return CustomData_has_layer(&me->ldata, CD_CUSTOMLOOPNORMAL);
}
void BKE_mesh_free_data_for_undo(Mesh *me)
{
mesh_free_data(&me->id);
}
/**
* \note on data that this function intentionally doesn't free:
*
* - Materials and shape keys are not freed here (#Mesh.mat & #Mesh.key).
* As freeing shape keys requires tagging the depsgraph for updated relations,
* which is expensive.
* Material slots should be kept in sync with the object.
*
* - Edit-Mesh (#Mesh.edit_mesh)
* Since edit-mesh is tied to the objects mode,
* which crashes when called in edit-mode, see: T90972.
*/
static void mesh_clear_geometry(Mesh *mesh)
{
CustomData_free(&mesh->vdata, mesh->totvert);
CustomData_free(&mesh->edata, mesh->totedge);
CustomData_free(&mesh->fdata, mesh->totface);
CustomData_free(&mesh->ldata, mesh->totloop);
CustomData_free(&mesh->pdata, mesh->totpoly);
MEM_SAFE_FREE(mesh->mselect);
mesh->totvert = 0;
mesh->totedge = 0;
mesh->totface = 0;
mesh->totloop = 0;
mesh->totpoly = 0;
mesh->act_face = -1;
mesh->totselect = 0;
BKE_mesh_update_customdata_pointers(mesh, false);
}
void BKE_mesh_clear_geometry(Mesh *mesh)
{
BKE_animdata_free(&mesh->id, false);
BKE_mesh_runtime_clear_cache(mesh);
mesh_clear_geometry(mesh);
}
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
{
if (free_customdata) {
CustomData_free(&mesh->fdata, mesh->totface);
}
else {
CustomData_reset(&mesh->fdata);
}
mesh->mface = nullptr;
mesh->mtface = nullptr;
mesh->mcol = nullptr;
mesh->totface = 0;
}
Mesh *BKE_mesh_add(Main *bmain, const char *name)
{
Mesh *me = (Mesh *)BKE_id_new(bmain, ID_ME, name);
return me;
}
/* Custom data layer functions; those assume that totXXX are set correctly. */
static void mesh_ensure_cdlayers_primary(Mesh *mesh, bool do_tessface)
{
if (!CustomData_get_layer(&mesh->vdata, CD_MVERT)) {
CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, nullptr, mesh->totvert);
}
if (!CustomData_get_layer(&mesh->edata, CD_MEDGE)) {
CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, nullptr, mesh->totedge);
}
if (!CustomData_get_layer(&mesh->ldata, CD_MLOOP)) {
CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, nullptr, mesh->totloop);
}
if (!CustomData_get_layer(&mesh->pdata, CD_MPOLY)) {
CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, nullptr, mesh->totpoly);
}
if (do_tessface && !CustomData_get_layer(&mesh->fdata, CD_MFACE)) {
CustomData_add_layer(&mesh->fdata, CD_MFACE, CD_CALLOC, nullptr, mesh->totface);
}
}
Mesh *BKE_mesh_new_nomain(
int verts_len, int edges_len, int tessface_len, int loops_len, int polys_len)
{
Mesh *mesh = (Mesh *)BKE_libblock_alloc(
nullptr, ID_ME, BKE_idtype_idcode_to_name(ID_ME), LIB_ID_CREATE_LOCALIZE);
BKE_libblock_init_empty(&mesh->id);
/* Don't use #CustomData_reset because we don't want to touch custom-data. */
copy_vn_i(mesh->vdata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->edata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->fdata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->ldata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->pdata.typemap, CD_NUMTYPES, -1);
mesh->totvert = verts_len;
mesh->totedge = edges_len;
mesh->totface = tessface_len;
mesh->totloop = loops_len;
mesh->totpoly = polys_len;
mesh_ensure_cdlayers_primary(mesh, true);
BKE_mesh_update_customdata_pointers(mesh, false);
return mesh;
}
void BKE_mesh_copy_parameters(Mesh *me_dst, const Mesh *me_src)
{
/* Copy general settings. */
me_dst->editflag = me_src->editflag;
me_dst->flag = me_src->flag;
me_dst->smoothresh = me_src->smoothresh;
me_dst->remesh_voxel_size = me_src->remesh_voxel_size;
me_dst->remesh_voxel_adaptivity = me_src->remesh_voxel_adaptivity;
me_dst->remesh_mode = me_src->remesh_mode;
me_dst->symmetry = me_src->symmetry;
me_dst->face_sets_color_seed = me_src->face_sets_color_seed;
me_dst->face_sets_color_default = me_src->face_sets_color_default;
/* Copy texture space. */
me_dst->texflag = me_src->texflag;
copy_v3_v3(me_dst->loc, me_src->loc);
copy_v3_v3(me_dst->size, me_src->size);
me_dst->vertex_group_active_index = me_src->vertex_group_active_index;
}
void BKE_mesh_copy_parameters_for_eval(Mesh *me_dst, const Mesh *me_src)
{
/* User counts aren't handled, don't copy into a mesh from #G_MAIN. */
BLI_assert(me_dst->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE));
BKE_mesh_copy_parameters(me_dst, me_src);
/* Copy vertex group names. */
BLI_assert(BLI_listbase_is_empty(&me_dst->vertex_group_names));
BKE_defgroup_copy_list(&me_dst->vertex_group_names, &me_src->vertex_group_names);
/* Copy materials. */
if (me_dst->mat != nullptr) {
MEM_freeN(me_dst->mat);
}
me_dst->mat = (Material **)MEM_dupallocN(me_src->mat);
me_dst->totcol = me_src->totcol;
}
Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
int verts_len,
int edges_len,
int tessface_len,
int loops_len,
int polys_len,
CustomData_MeshMasks mask)
{
/* Only do tessface if we are creating tessfaces or copying from mesh with only tessfaces. */
const bool do_tessface = (tessface_len || ((me_src->totface != 0) && (me_src->totpoly == 0)));
Mesh *me_dst = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
me_dst->mselect = (MSelect *)MEM_dupallocN(me_src->mselect);
me_dst->totvert = verts_len;
me_dst->totedge = edges_len;
me_dst->totface = tessface_len;
me_dst->totloop = loops_len;
me_dst->totpoly = polys_len;
me_dst->cd_flag = me_src->cd_flag;
BKE_mesh_copy_parameters_for_eval(me_dst, me_src);
CustomData_copy(&me_src->vdata, &me_dst->vdata, mask.vmask, CD_CALLOC, verts_len);
CustomData_copy(&me_src->edata, &me_dst->edata, mask.emask, CD_CALLOC, edges_len);
CustomData_copy(&me_src->ldata, &me_dst->ldata, mask.lmask, CD_CALLOC, loops_len);
CustomData_copy(&me_src->pdata, &me_dst->pdata, mask.pmask, CD_CALLOC, polys_len);
if (do_tessface) {
CustomData_copy(&me_src->fdata, &me_dst->fdata, mask.fmask, CD_CALLOC, tessface_len);
}
else {
mesh_tessface_clear_intern(me_dst, false);
}
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
mesh_ensure_cdlayers_primary(me_dst, do_tessface);
BKE_mesh_update_customdata_pointers(me_dst, false);
return me_dst;
}
Mesh *BKE_mesh_new_nomain_from_template(const Mesh *me_src,
int verts_len,
int edges_len,
int tessface_len,
int loops_len,
int polys_len)
{
return BKE_mesh_new_nomain_from_template_ex(
me_src, verts_len, edges_len, tessface_len, loops_len, polys_len, CD_MASK_EVERYTHING);
}
void BKE_mesh_eval_delete(struct Mesh *mesh_eval)
{
/* Evaluated mesh may point to edit mesh, but never owns it. */
mesh_eval->edit_mesh = nullptr;
mesh_free_data(&mesh_eval->id);
BKE_libblock_free_data(&mesh_eval->id, false);
MEM_freeN(mesh_eval);
}
Mesh *BKE_mesh_copy_for_eval(const Mesh *source, bool reference)
{
int flags = LIB_ID_COPY_LOCALIZE;
if (reference) {
flags |= LIB_ID_COPY_CD_REFERENCE;
}
Mesh *result = (Mesh *)BKE_id_copy_ex(nullptr, &source->id, nullptr, flags);
return result;
}
BMesh *BKE_mesh_to_bmesh_ex(const Mesh *me,
const struct BMeshCreateParams *create_params,
const struct BMeshFromMeshParams *convert_params)
{
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
BMesh *bm = BM_mesh_create(&allocsize, create_params);
BM_mesh_bm_from_me(bm, me, convert_params);
return bm;
}
BMesh *BKE_mesh_to_bmesh(Mesh *me,
Object *ob,
const bool add_key_index,
const struct BMeshCreateParams *params)
{
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = false;
bmesh_from_mesh_params.add_key_index = add_key_index;
bmesh_from_mesh_params.use_shapekey = true;
bmesh_from_mesh_params.active_shapekey = ob->shapenr;
return BKE_mesh_to_bmesh_ex(me, params, &bmesh_from_mesh_params);
}
Mesh *BKE_mesh_from_bmesh_nomain(BMesh *bm,
const struct BMeshToMeshParams *params,
const Mesh *me_settings)
{
BLI_assert(params->calc_object_remap == false);
Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
BM_mesh_bm_to_me(nullptr, bm, mesh, params);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
Mesh *BKE_mesh_from_bmesh_for_eval_nomain(BMesh *bm,
const CustomData_MeshMasks *cd_mask_extra,
const Mesh *me_settings)
{
Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
BM_mesh_bm_to_me_for_eval(bm, mesh, cd_mask_extra);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
BoundBox *BKE_mesh_boundbox_get(Object *ob)
{
/* This is Object-level data access,
* DO NOT touch to Mesh's bb, would be totally thread-unsafe. */
if (ob->runtime.bb == nullptr || ob->runtime.bb->flag & BOUNDBOX_DIRTY) {
Mesh *me = (Mesh *)ob->data;
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_wrapper_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
if (ob->runtime.bb == nullptr) {
ob->runtime.bb = (BoundBox *)MEM_mallocN(sizeof(*ob->runtime.bb), __func__);
}
BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
}
return ob->runtime.bb;
}
void BKE_mesh_texspace_calc(Mesh *me)
{
if (me->texflag & ME_AUTOSPACE) {
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_wrapper_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
float loc[3], size[3];
mid_v3_v3v3(loc, min, max);
size[0] = (max[0] - min[0]) / 2.0f;
size[1] = (max[1] - min[1]) / 2.0f;
size[2] = (max[2] - min[2]) / 2.0f;
for (int a = 0; a < 3; a++) {
if (size[a] == 0.0f) {
size[a] = 1.0f;
}
else if (size[a] > 0.0f && size[a] < 0.00001f) {
size[a] = 0.00001f;
}
else if (size[a] < 0.0f && size[a] > -0.00001f) {
size[a] = -0.00001f;
}
}
copy_v3_v3(me->loc, loc);
copy_v3_v3(me->size, size);
me->texflag |= ME_AUTOSPACE_EVALUATED;
}
}
void BKE_mesh_texspace_ensure(Mesh *me)
{
if ((me->texflag & ME_AUTOSPACE) && !(me->texflag & ME_AUTOSPACE_EVALUATED)) {
BKE_mesh_texspace_calc(me);
}
}
void BKE_mesh_texspace_get(Mesh *me, float r_loc[3], float r_size[3])
{
BKE_mesh_texspace_ensure(me);
if (r_loc) {
copy_v3_v3(r_loc, me->loc);
}
if (r_size) {
copy_v3_v3(r_size, me->size);
}
}
void BKE_mesh_texspace_get_reference(Mesh *me, char **r_texflag, float **r_loc, float **r_size)
{
BKE_mesh_texspace_ensure(me);
if (r_texflag != nullptr) {
*r_texflag = &me->texflag;
}
if (r_loc != nullptr) {
*r_loc = me->loc;
}
if (r_size != nullptr) {
*r_size = me->size;
}
}
void BKE_mesh_texspace_copy_from_object(Mesh *me, Object *ob)
{
float *texloc, *texsize;
char *texflag;
if (BKE_object_obdata_texspace_get(ob, &texflag, &texloc, &texsize)) {
me->texflag = *texflag;
copy_v3_v3(me->loc, texloc);
copy_v3_v3(me->size, texsize);
}
}
float (*BKE_mesh_orco_verts_get(Object *ob))[3]
{
Mesh *me = (Mesh *)ob->data;
Mesh *tme = me->texcomesh ? me->texcomesh : me;
/* Get appropriate vertex coordinates */
float(*vcos)[3] = (float(*)[3])MEM_calloc_arrayN(me->totvert, sizeof(*vcos), "orco mesh");
MVert *mvert = tme->mvert;
int totvert = min_ii(tme->totvert, me->totvert);
for (int a = 0; a < totvert; a++, mvert++) {
copy_v3_v3(vcos[a], mvert->co);
}
return vcos;
}
void BKE_mesh_orco_verts_transform(Mesh *me, float (*orco)[3], int totvert, int invert)
{
float loc[3], size[3];
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, loc, size);
if (invert) {
for (int a = 0; a < totvert; a++) {
float *co = orco[a];
madd_v3_v3v3v3(co, loc, co, size);
}
}
else {
for (int a = 0; a < totvert; a++) {
float *co = orco[a];
co[0] = (co[0] - loc[0]) / size[0];
co[1] = (co[1] - loc[1]) / size[1];
co[2] = (co[2] - loc[2]) / size[2];
}
}
}
void BKE_mesh_orco_ensure(Object *ob, Mesh *mesh)
{
if (CustomData_has_layer(&mesh->vdata, CD_ORCO)) {
return;
}
/* Orcos are stored in normalized 0..1 range by convention. */
float(*orcodata)[3] = BKE_mesh_orco_verts_get(ob);
BKE_mesh_orco_verts_transform(mesh, orcodata, mesh->totvert, false);
CustomData_add_layer(&mesh->vdata, CD_ORCO, CD_ASSIGN, orcodata, mesh->totvert);
}
int BKE_mesh_mface_index_validate(MFace *mface, CustomData *fdata, int mfindex, int nr)
{
/* first test if the face is legal */
if ((mface->v3 || nr == 4) && mface->v3 == mface->v4) {
mface->v4 = 0;
nr--;
}
if ((mface->v2 || mface->v4) && mface->v2 == mface->v3) {
mface->v3 = mface->v4;
mface->v4 = 0;
nr--;
}
if (mface->v1 == mface->v2) {
mface->v2 = mface->v3;
mface->v3 = mface->v4;
mface->v4 = 0;
nr--;
}
/* Check corrupt cases, bow-tie geometry,
* can't handle these because edge data won't exist so just return 0. */
if (nr == 3) {
if (
/* real edges */
mface->v1 == mface->v2 || mface->v2 == mface->v3 || mface->v3 == mface->v1) {
return 0;
}
}
else if (nr == 4) {
if (
/* real edges */
mface->v1 == mface->v2 || mface->v2 == mface->v3 || mface->v3 == mface->v4 ||
mface->v4 == mface->v1 ||
/* across the face */
mface->v1 == mface->v3 || mface->v2 == mface->v4) {
return 0;
}
}
/* prevent a zero at wrong index location */
if (nr == 3) {
if (mface->v3 == 0) {
static int corner_indices[4] = {1, 2, 0, 3};
SWAP(uint, mface->v1, mface->v2);
SWAP(uint, mface->v2, mface->v3);
if (fdata) {
CustomData_swap_corners(fdata, mfindex, corner_indices);
}
}
}
else if (nr == 4) {
if (mface->v3 == 0 || mface->v4 == 0) {
static int corner_indices[4] = {2, 3, 0, 1};
SWAP(uint, mface->v1, mface->v3);
SWAP(uint, mface->v2, mface->v4);
if (fdata) {
CustomData_swap_corners(fdata, mfindex, corner_indices);
}
}
}
return nr;
}
Mesh *BKE_mesh_from_object(Object *ob)
{
if (ob == nullptr) {
return nullptr;
}
if (ob->type == OB_MESH) {
return (Mesh *)ob->data;
}
return nullptr;
}
void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *me)
{
Mesh *old = nullptr;
if (ob == nullptr) {
return;
}
multires_force_sculpt_rebuild(ob);
if (ob->type == OB_MESH) {
old = (Mesh *)ob->data;
if (old) {
id_us_min(&old->id);
}
ob->data = me;
id_us_plus((ID *)me);
}
BKE_object_materials_test(bmain, ob, (ID *)me);
BKE_modifiers_test_object(ob);
}
void BKE_mesh_material_index_remove(Mesh *me, short index)
{
MPoly *mp;
MFace *mf;
int i;
for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
if (mp->mat_nr && mp->mat_nr >= index) {
mp->mat_nr--;
}
}
for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
if (mf->mat_nr && mf->mat_nr >= index) {
mf->mat_nr--;
}
}
}
bool BKE_mesh_material_index_used(Mesh *me, short index)
{
MPoly *mp;
MFace *mf;
int i;
for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
if (mp->mat_nr == index) {
return true;
}
}
for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
if (mf->mat_nr == index) {
return true;
}
}
return false;
}
void BKE_mesh_material_index_clear(Mesh *me)
{
MPoly *mp;
MFace *mf;
int i;
for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
mp->mat_nr = 0;
}
for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
mf->mat_nr = 0;
}
}
void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len)
{
const short remap_len_short = (short)remap_len;
#define MAT_NR_REMAP(n) \
if (n < remap_len_short) { \
BLI_assert(n >= 0 && remap[n] < remap_len_short); \
n = remap[n]; \
} \
((void)0)
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
MAT_NR_REMAP(efa->mat_nr);
}
}
else {
int i;
for (i = 0; i < me->totpoly; i++) {
MAT_NR_REMAP(me->mpoly[i].mat_nr);
}
}
#undef MAT_NR_REMAP
}
void BKE_mesh_smooth_flag_set(Mesh *me, const bool use_smooth)
{
if (use_smooth) {
for (int i = 0; i < me->totpoly; i++) {
me->mpoly[i].flag |= ME_SMOOTH;
}
}
else {
for (int i = 0; i < me->totpoly; i++) {
me->mpoly[i].flag &= ~ME_SMOOTH;
}
}
}
int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart, uint vert)
{
for (int j = 0; j < poly->totloop; j++, loopstart++) {
if (loopstart->v == vert) {
return j;
}
}
return -1;
}
int poly_get_adj_loops_from_vert(const MPoly *poly, const MLoop *mloop, uint vert, uint r_adj[2])
{
int corner = poly_find_loop_from_vert(poly, &mloop[poly->loopstart], vert);
if (corner != -1) {
/* vertex was found */
r_adj[0] = ME_POLY_LOOP_PREV(mloop, poly, corner)->v;
r_adj[1] = ME_POLY_LOOP_NEXT(mloop, poly, corner)->v;
}
return corner;
}
int BKE_mesh_edge_other_vert(const MEdge *e, int v)
{
if (e->v1 == v) {
return e->v2;
}
if (e->v2 == v) {
return e->v1;
}
return -1;
}
void BKE_mesh_looptri_get_real_edges(const Mesh *mesh, const MLoopTri *looptri, int r_edges[3])
{
for (int i = 2, i_next = 0; i_next < 3; i = i_next++) {
const MLoop *l1 = &mesh->mloop[looptri->tri[i]], *l2 = &mesh->mloop[looptri->tri[i_next]];
const MEdge *e = &mesh->medge[l1->e];
bool is_real = (l1->v == e->v1 && l2->v == e->v2) || (l1->v == e->v2 && l2->v == e->v1);
r_edges[i] = is_real ? l1->e : -1;
}
}
bool BKE_mesh_minmax(const Mesh *me, float r_min[3], float r_max[3])
{
using namespace blender;
if (me->totvert == 0) {
return false;
}
struct Result {
float3 min;
float3 max;
};
const Result minmax = threading::parallel_reduce(
IndexRange(me->totvert),
1024,
Result{float3(FLT_MAX), float3(-FLT_MAX)},
[&](IndexRange range, const Result &init) {
Result result = init;
for (const int i : range) {
math::min_max(float3(me->mvert[i].co), result.min, result.max);
}
return result;
},
[](const Result &a, const Result &b) {
return Result{math::min(a.min, b.min), math::max(a.max, b.max)};
});
copy_v3_v3(r_min, math::min(minmax.min, float3(r_min)));
copy_v3_v3(r_max, math::max(minmax.max, float3(r_max)));
return true;
}
void BKE_mesh_transform(Mesh *me, const float mat[4][4], bool do_keys)
{
int i;
MVert *mvert = (MVert *)CustomData_duplicate_referenced_layer(&me->vdata, CD_MVERT, me->totvert);
float(*lnors)[3] = (float(*)[3])CustomData_duplicate_referenced_layer(
&me->ldata, CD_NORMAL, me->totloop);
/* If the referenced layer has been re-allocated need to update pointers stored in the mesh. */
BKE_mesh_update_customdata_pointers(me, false);
for (i = 0; i < me->totvert; i++, mvert++) {
mul_m4_v3(mat, mvert->co);
}
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
for (i = kb->totelem; i--; fp += 3) {
mul_m4_v3(mat, fp);
}
}
}
/* don't update normals, caller can do this explicitly.
* We do update loop normals though, those may not be auto-generated
* (see e.g. STL import script)! */
if (lnors) {
float m3[3][3];
copy_m3_m4(m3, mat);
normalize_m3(m3);
for (i = 0; i < me->totloop; i++, lnors++) {
mul_m3_v3(m3, *lnors);
}
}
}
void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
{
CustomData_duplicate_referenced_layer(&me->vdata, CD_MVERT, me->totvert);
/* If the referenced layer has been re-allocated need to update pointers stored in the mesh. */
BKE_mesh_update_customdata_pointers(me, false);
int i = me->totvert;
for (MVert *mvert = me->mvert; i--; mvert++) {
add_v3_v3(mvert->co, offset);
}
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
for (i = kb->totelem; i--; fp += 3) {
add_v3_v3(fp, offset);
}
}
}
}
void BKE_mesh_tessface_ensure(Mesh *mesh)
{
if (mesh->totpoly && mesh->totface == 0) {
BKE_mesh_tessface_calc(mesh);
}
}
void BKE_mesh_tessface_clear(Mesh *mesh)
{
mesh_tessface_clear_intern(mesh, true);
}
void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
{
if (UNLIKELY(mesh->cd_flag)) {
return;
}
MVert *mv;
MEdge *med;
int i;
for (mv = mesh->mvert, i = 0; i < mesh->totvert; mv++, i++) {
if (mv->bweight != 0) {
mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
break;
}
}
for (med = mesh->medge, i = 0; i < mesh->totedge; med++, i++) {
if (med->bweight != 0) {
mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
break;
}
}
if (med->crease != 0) {
mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
break;
}
}
}
}
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
void BKE_mesh_mselect_clear(Mesh *me)
{
MEM_SAFE_FREE(me->mselect);
me->totselect = 0;
}
void BKE_mesh_mselect_validate(Mesh *me)
{
MSelect *mselect_src, *mselect_dst;
int i_src, i_dst;
if (me->totselect == 0) {
return;
}
mselect_src = me->mselect;
mselect_dst = (MSelect *)MEM_malloc_arrayN(
(me->totselect), sizeof(MSelect), "Mesh selection history");
for (i_src = 0, i_dst = 0; i_src < me->totselect; i_src++) {
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL: {
if (me->mvert[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL: {
if (me->medge[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL: {
if (me->mpoly[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
default: {
BLI_assert(0);
break;
}
}
}
MEM_freeN(mselect_src);
if (i_dst == 0) {
MEM_freeN(mselect_dst);
mselect_dst = nullptr;
}
else if (i_dst != me->totselect) {
mselect_dst = (MSelect *)MEM_reallocN(mselect_dst, sizeof(MSelect) * i_dst);
}
me->totselect = i_dst;
me->mselect = mselect_dst;
}
int BKE_mesh_mselect_find(Mesh *me, int index, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
for (int i = 0; i < me->totselect; i++) {
if ((me->mselect[i].index == index) && (me->mselect[i].type == type)) {
return i;
}
}
return -1;
}
int BKE_mesh_mselect_active_get(Mesh *me, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
if (me->totselect) {
if (me->mselect[me->totselect - 1].type == type) {
return me->mselect[me->totselect - 1].index;
}
}
return -1;
}
void BKE_mesh_mselect_active_set(Mesh *me, int index, int type)
{
const int msel_index = BKE_mesh_mselect_find(me, index, type);
if (msel_index == -1) {
/* add to the end */
me->mselect = (MSelect *)MEM_reallocN(me->mselect, sizeof(MSelect) * (me->totselect + 1));
me->mselect[me->totselect].index = index;
me->mselect[me->totselect].type = type;
me->totselect++;
}
else if (msel_index != me->totselect - 1) {
/* move to the end */
SWAP(MSelect, me->mselect[msel_index], me->mselect[me->totselect - 1]);
}
BLI_assert((me->mselect[me->totselect - 1].index == index) &&
(me->mselect[me->totselect - 1].type == type));
}
void BKE_mesh_count_selected_items(const Mesh *mesh, int r_count[3])
{
r_count[0] = r_count[1] = r_count[2] = 0;
if (mesh->edit_mesh) {
BMesh *bm = mesh->edit_mesh->bm;
r_count[0] = bm->totvertsel;
r_count[1] = bm->totedgesel;
r_count[2] = bm->totfacesel;
}
/* We could support faces in paint modes. */
}
void BKE_mesh_vert_coords_get(const Mesh *mesh, float (*vert_coords)[3])
{
const MVert *mv = mesh->mvert;
for (int i = 0; i < mesh->totvert; i++, mv++) {
copy_v3_v3(vert_coords[i], mv->co);
}
}
float (*BKE_mesh_vert_coords_alloc(const Mesh *mesh, int *r_vert_len))[3]
{
float(*vert_coords)[3] = (float(*)[3])MEM_mallocN(sizeof(float[3]) * mesh->totvert, __func__);
BKE_mesh_vert_coords_get(mesh, vert_coords);
if (r_vert_len) {
*r_vert_len = mesh->totvert;
}
return vert_coords;
}
void BKE_mesh_vert_coords_apply(Mesh *mesh, const float (*vert_coords)[3])
{
/* This will just return the pointer if it wasn't a referenced layer. */
MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
&mesh->vdata, CD_MVERT, mesh->totvert);
mesh->mvert = mv;
for (int i = 0; i < mesh->totvert; i++, mv++) {
copy_v3_v3(mv->co, vert_coords[i]);
}
BKE_mesh_normals_tag_dirty(mesh);
}
void BKE_mesh_vert_coords_apply_with_mat4(Mesh *mesh,
const float (*vert_coords)[3],
const float mat[4][4])
{
/* This will just return the pointer if it wasn't a referenced layer. */
MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
&mesh->vdata, CD_MVERT, mesh->totvert);
mesh->mvert = mv;
for (int i = 0; i < mesh->totvert; i++, mv++) {
mul_v3_m4v3(mv->co, mat, vert_coords[i]);
}
BKE_mesh_normals_tag_dirty(mesh);
}
void BKE_mesh_vert_normals_apply(Mesh *mesh, const short (*vert_normals)[3])
{
/* This will just return the pointer if it wasn't a referenced layer. */
MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
&mesh->vdata, CD_MVERT, mesh->totvert);
mesh->mvert = mv;
for (int i = 0; i < mesh->totvert; i++, mv++) {
copy_v3_v3_short(mv->no, vert_normals[i]);
}
mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
}
void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spacearr)
{
float(*r_loopnors)[3];
float(*polynors)[3];
short(*clnors)[2] = nullptr;
bool free_polynors = false;
/* Note that we enforce computing clnors when the clnor space array is requested by caller here.
* However, we obviously only use the auto-smooth angle threshold
* only in case auto-smooth is enabled. */
const bool use_split_normals = (r_lnors_spacearr != nullptr) ||
((mesh->flag & ME_AUTOSMOOTH) != 0);
const float split_angle = (mesh->flag & ME_AUTOSMOOTH) != 0 ? mesh->smoothresh : (float)M_PI;
if (CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
r_loopnors = (float(*)[3])CustomData_get_layer(&mesh->ldata, CD_NORMAL);
memset(r_loopnors, 0, sizeof(float[3]) * mesh->totloop);
}
else {
r_loopnors = (float(*)[3])CustomData_add_layer(
&mesh->ldata, CD_NORMAL, CD_CALLOC, nullptr, mesh->totloop);
CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
}
/* may be nullptr */
clnors = (short(*)[2])CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
if (CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
/* This assume that layer is always up to date, not sure this is the case
* (esp. in Edit mode?)... */
polynors = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
free_polynors = false;
}
else {
polynors = (float(*)[3])MEM_malloc_arrayN(mesh->totpoly, sizeof(float[3]), __func__);
BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
mesh->totvert,
mesh->mloop,
mesh->totloop,
mesh->mpoly,
mesh->totpoly,
polynors,
nullptr);
free_polynors = true;
}
BKE_mesh_normals_loop_split(mesh->mvert,
mesh->totvert,
mesh->medge,
mesh->totedge,
mesh->mloop,
r_loopnors,
mesh->totloop,
mesh->mpoly,
(const float(*)[3])polynors,
mesh->totpoly,
use_split_normals,
split_angle,
r_lnors_spacearr,
clnors,
nullptr);
if (free_polynors) {
MEM_freeN(polynors);
}
mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
mesh->runtime.cd_dirty_loop &= ~CD_MASK_NORMAL;
}
void BKE_mesh_calc_normals_split(Mesh *mesh)
{
BKE_mesh_calc_normals_split_ex(mesh, nullptr);
}
/* Split faces helper functions. */
struct SplitFaceNewVert {
struct SplitFaceNewVert *next;
int new_index;
int orig_index;
float *vnor;
};
struct SplitFaceNewEdge {
struct SplitFaceNewEdge *next;
int new_index;
int orig_index;
int v1;
int v2;
};
/* Detect needed new vertices, and update accordingly loops' vertex indices.
* WARNING! Leaves mesh in invalid state. */
static int split_faces_prepare_new_verts(const Mesh *mesh,
MLoopNorSpaceArray *lnors_spacearr,
SplitFaceNewVert **new_verts,
MemArena *memarena)
{
/* This is now mandatory, trying to do the job in simple way without that data is doomed to fail,
* even when only dealing with smooth/flat faces one can find cases that no simple algorithm
* can handle properly. */
BLI_assert(lnors_spacearr != nullptr);
const int loops_len = mesh->totloop;
int verts_len = mesh->totvert;
MVert *mvert = mesh->mvert;
MLoop *mloop = mesh->mloop;
BLI_bitmap *verts_used = BLI_BITMAP_NEW(verts_len, __func__);
BLI_bitmap *done_loops = BLI_BITMAP_NEW(loops_len, __func__);
MLoop *ml = mloop;
MLoopNorSpace **lnor_space = lnors_spacearr->lspacearr;
BLI_assert(lnors_spacearr->data_type == MLNOR_SPACEARR_LOOP_INDEX);
for (int loop_idx = 0; loop_idx < loops_len; loop_idx++, ml++, lnor_space++) {
if (!BLI_BITMAP_TEST(done_loops, loop_idx)) {
const int vert_idx = ml->v;
const bool vert_used = BLI_BITMAP_TEST_BOOL(verts_used, vert_idx);
/* If vert is already used by another smooth fan, we need a new vert for this one. */
const int new_vert_idx = vert_used ? verts_len++ : vert_idx;
BLI_assert(*lnor_space);
if ((*lnor_space)->flags & MLNOR_SPACE_IS_SINGLE) {
/* Single loop in this fan... */
BLI_assert(POINTER_AS_INT((*lnor_space)->loops) == loop_idx);
BLI_BITMAP_ENABLE(done_loops, loop_idx);
if (vert_used) {
ml->v = new_vert_idx;
}
}
else {
for (LinkNode *lnode = (*lnor_space)->loops; lnode; lnode = lnode->next) {
const int ml_fan_idx = POINTER_AS_INT(lnode->link);
BLI_BITMAP_ENABLE(done_loops, ml_fan_idx);
if (vert_used) {
mloop[ml_fan_idx].v = new_vert_idx;
}
}
}
if (!vert_used) {
BLI_BITMAP_ENABLE(verts_used, vert_idx);
/* We need to update that vertex's normal here, we won't go over it again. */
/* This is important! *DO NOT* set vnor to final computed lnor,
* vnor should always be defined to 'automatic normal' value computed from its polys,
* not some custom normal.
* Fortunately, that's the loop normal space's 'lnor' reference vector. ;) */
normal_float_to_short_v3(mvert[vert_idx].no, (*lnor_space)->vec_lnor);
}
else {
/* Add new vert to list. */
SplitFaceNewVert *new_vert = (SplitFaceNewVert *)BLI_memarena_alloc(memarena,
sizeof(*new_vert));
new_vert->orig_index = vert_idx;
new_vert->new_index = new_vert_idx;
new_vert->vnor = (*lnor_space)->vec_lnor; /* See note above. */
new_vert->next = *new_verts;
*new_verts = new_vert;
}
}
}
MEM_freeN(done_loops);
MEM_freeN(verts_used);
return verts_len - mesh->totvert;
}
/* Detect needed new edges, and update accordingly loops' edge indices.
* WARNING! Leaves mesh in invalid state. */
static int split_faces_prepare_new_edges(const Mesh *mesh,
SplitFaceNewEdge **new_edges,
MemArena *memarena)
{
const int num_polys = mesh->totpoly;
int num_edges = mesh->totedge;
MEdge *medge = mesh->medge;
MLoop *mloop = mesh->mloop;
const MPoly *mpoly = mesh->mpoly;
BLI_bitmap *edges_used = BLI_BITMAP_NEW(num_edges, __func__);
EdgeHash *edges_hash = BLI_edgehash_new_ex(__func__, num_edges);
const MPoly *mp = mpoly;
for (int poly_idx = 0; poly_idx < num_polys; poly_idx++, mp++) {
MLoop *ml_prev = &mloop[mp->loopstart + mp->totloop - 1];
MLoop *ml = &mloop[mp->loopstart];
for (int loop_idx = 0; loop_idx < mp->totloop; loop_idx++, ml++) {
void **eval;
if (!BLI_edgehash_ensure_p(edges_hash, ml_prev->v, ml->v, &eval)) {
const int edge_idx = ml_prev->e;
/* That edge has not been encountered yet, define it. */
if (BLI_BITMAP_TEST(edges_used, edge_idx)) {
/* Original edge has already been used, we need to define a new one. */
const int new_edge_idx = num_edges++;
*eval = POINTER_FROM_INT(new_edge_idx);
ml_prev->e = new_edge_idx;
SplitFaceNewEdge *new_edge = (SplitFaceNewEdge *)BLI_memarena_alloc(memarena,
sizeof(*new_edge));
new_edge->orig_index = edge_idx;
new_edge->new_index = new_edge_idx;
new_edge->v1 = ml_prev->v;
new_edge->v2 = ml->v;
new_edge->next = *new_edges;
*new_edges = new_edge;
}
else {
/* We can re-use original edge. */
medge[edge_idx].v1 = ml_prev->v;
medge[edge_idx].v2 = ml->v;
*eval = POINTER_FROM_INT(edge_idx);
BLI_BITMAP_ENABLE(edges_used, edge_idx);
}
}
else {
/* Edge already known, just update loop's edge index. */
ml_prev->e = POINTER_AS_INT(*eval);
}
ml_prev = ml;
}
}
MEM_freeN(edges_used);
BLI_edgehash_free(edges_hash, nullptr);
return num_edges - mesh->totedge;
}
/* Perform actual split of vertices. */
static void split_faces_split_new_verts(Mesh *mesh,
SplitFaceNewVert *new_verts,
const int num_new_verts)
{
const int verts_len = mesh->totvert - num_new_verts;
MVert *mvert = mesh->mvert;
/* Remember new_verts is a single linklist, so its items are in reversed order... */
MVert *new_mv = &mvert[mesh->totvert - 1];
for (int i = mesh->totvert - 1; i >= verts_len; i--, new_mv--, new_verts = new_verts->next) {
BLI_assert(new_verts->new_index == i);
BLI_assert(new_verts->new_index != new_verts->orig_index);
CustomData_copy_data(&mesh->vdata, &mesh->vdata, new_verts->orig_index, i, 1);
if (new_verts->vnor) {
normal_float_to_short_v3(new_mv->no, new_verts->vnor);
}
}
}
/* Perform actual split of edges. */
static void split_faces_split_new_edges(Mesh *mesh,
SplitFaceNewEdge *new_edges,
const int num_new_edges)
{
const int num_edges = mesh->totedge - num_new_edges;
MEdge *medge = mesh->medge;
/* Remember new_edges is a single linklist, so its items are in reversed order... */
MEdge *new_med = &medge[mesh->totedge - 1];
for (int i = mesh->totedge - 1; i >= num_edges; i--, new_med--, new_edges = new_edges->next) {
BLI_assert(new_edges->new_index == i);
BLI_assert(new_edges->new_index != new_edges->orig_index);
CustomData_copy_data(&mesh->edata, &mesh->edata, new_edges->orig_index, i, 1);
new_med->v1 = new_edges->v1;
new_med->v2 = new_edges->v2;
}
}
void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
{
const int num_polys = mesh->totpoly;
if (num_polys == 0) {
return;
}
BKE_mesh_tessface_clear(mesh);
MLoopNorSpaceArray lnors_spacearr = {nullptr};
/* Compute loop normals and loop normal spaces (a.k.a. smooth fans of faces around vertices). */
BKE_mesh_calc_normals_split_ex(mesh, &lnors_spacearr);
/* Stealing memarena from loop normals space array. */
MemArena *memarena = lnors_spacearr.mem;
SplitFaceNewVert *new_verts = nullptr;
SplitFaceNewEdge *new_edges = nullptr;
/* Ensure we own the layers, we need to do this before split_faces_prepare_new_verts as it will
* directly assign new indices to existing edges and loops. */
CustomData_duplicate_referenced_layers(&mesh->vdata, mesh->totvert);
CustomData_duplicate_referenced_layers(&mesh->edata, mesh->totedge);
CustomData_duplicate_referenced_layers(&mesh->ldata, mesh->totloop);
/* Update pointers in case we duplicated referenced layers. */
BKE_mesh_update_customdata_pointers(mesh, false);
/* Detect loop normal spaces (a.k.a. smooth fans) that will need a new vert. */
const int num_new_verts = split_faces_prepare_new_verts(
mesh, &lnors_spacearr, &new_verts, memarena);
if (num_new_verts > 0) {
/* Reminder: beyond this point, there is no way out, mesh is in invalid state
* (due to early-reassignment of loops' vertex and edge indices to new,
* to-be-created split ones). */
const int num_new_edges = split_faces_prepare_new_edges(mesh, &new_edges, memarena);
/* We can have to split a vertex without having to add a single new edge... */
const bool do_edges = (num_new_edges > 0);
/* Reallocate all vert and edge related data. */
mesh->totvert += num_new_verts;
CustomData_realloc(&mesh->vdata, mesh->totvert);
if (do_edges) {
mesh->totedge += num_new_edges;
CustomData_realloc(&mesh->edata, mesh->totedge);
}
/* Update pointers to a newly allocated memory. */
BKE_mesh_update_customdata_pointers(mesh, false);
/* Perform actual split of vertices and edges. */
split_faces_split_new_verts(mesh, new_verts, num_new_verts);
if (do_edges) {
split_faces_split_new_edges(mesh, new_edges, num_new_edges);
}
}
/* NOTE: after this point mesh is expected to be valid again. */
/* CD_NORMAL is expected to be temporary only. */
if (free_loop_normals) {
CustomData_free_layers(&mesh->ldata, CD_NORMAL, mesh->totloop);
}
/* Also frees new_verts/edges temp data, since we used its memarena to allocate them. */
BKE_lnor_spacearr_free(&lnors_spacearr);
#ifdef VALIDATE_MESH
BKE_mesh_validate(mesh, true, true);
#endif
}
/* **** Depsgraph evaluation **** */
void BKE_mesh_eval_geometry(Depsgraph *depsgraph, Mesh *mesh)
{
DEG_debug_print_eval(depsgraph, __func__, mesh->id.name, mesh);
BKE_mesh_texspace_calc(mesh);
/* We are here because something did change in the mesh. This means we can not trust the existing
* evaluated mesh, and we don't know what parts of the mesh did change. So we simply delete the
* evaluated mesh and let objects to re-create it with updated settings. */
if (mesh->runtime.mesh_eval != nullptr) {
mesh->runtime.mesh_eval->edit_mesh = nullptr;
BKE_id_free(nullptr, mesh->runtime.mesh_eval);
mesh->runtime.mesh_eval = nullptr;
}
if (DEG_is_active(depsgraph)) {
Mesh *mesh_orig = (Mesh *)DEG_get_original_id(&mesh->id);
if (mesh->texflag & ME_AUTOSPACE_EVALUATED) {
mesh_orig->texflag |= ME_AUTOSPACE_EVALUATED;
copy_v3_v3(mesh_orig->loc, mesh->loc);
copy_v3_v3(mesh_orig->size, mesh->size);
}
}
}