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blender-archive/source/blender/compositor/nodes/COM_ViewerNode.cpp
Sergey Sharybin f53a52ba1c Fix #31697: Blender crashes when using several viewer nodes in tile
Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,

Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.

Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
2012-06-04 13:19:17 +00:00

57 lines
2.3 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ViewerNode.h"
#include "BKE_global.h"
#include "COM_ViewerOperation.h"
#include "COM_ExecutionSystem.h"
ViewerNode::ViewerNode(bNode *editorNode): Node(editorNode)
{
}
void ViewerNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)\
{
InputSocket *imageSocket = this->getInputSocket(0);
InputSocket *alphaSocket = this->getInputSocket(1);
Image *image = (Image*)this->getbNode()->id;
ImageUser * imageUser = (ImageUser*) this->getbNode()->storage;
bNode *editorNode = this->getbNode();
if (imageSocket->isConnected() && (editorNode->flag & NODE_DO_OUTPUT)) {
ViewerOperation *viewerOperation = new ViewerOperation();
viewerOperation->setColorManagement(context->getScene()->r.color_mgt_flag & R_COLOR_MANAGEMENT);
viewerOperation->setColorPredivide(context->getScene()->r.color_mgt_flag & R_COLOR_MANAGEMENT_PREDIVIDE);
viewerOperation->setbNodeTree(context->getbNodeTree());
viewerOperation->setImage(image);
viewerOperation->setImageUser(imageUser);
viewerOperation->setActive(editorNode->flag & NODE_DO_OUTPUT);
viewerOperation->setChunkOrder((OrderOfChunks)editorNode->custom1);
viewerOperation->setCenterX(editorNode->custom3);
viewerOperation->setCenterY(editorNode->custom4);
imageSocket->relinkConnections(viewerOperation->getInputSocket(0), 0, graph);
alphaSocket->relinkConnections(viewerOperation->getInputSocket(1));
graph->addOperation(viewerOperation);
addPreviewOperation(graph, viewerOperation->getInputSocket(0), 0);
}
}