This patch will show textures in the image editor with the maximum available resolution determined by the GPU Hardware/Driver. Currently the size is limited by the user preference texture size limit. An image user can set the `IMA_SHOW_MAX_RESOLUTION` flag to request gpu textures in the max supported resolution. When this flag isn't set the gpu texture is limited by the user preference setting. When the gl resolution limit is disabled the GPU texture is always created for the max supported resolution. Reviewed By: Clément Foucault Maniphest Tasks: T81206 Differential Revision: https://developer.blender.org/D9160
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU Capabilities & workarounds
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* This module expose the reported implementation limits & enabled
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* workaround for drivers that needs specific codepaths.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GPU_max_texture_size(void);
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int GPU_max_texture_layers(void);
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int GPU_max_textures(void);
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int GPU_max_textures_vert(void);
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int GPU_max_textures_geom(void);
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int GPU_max_textures_frag(void);
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int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size);
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bool GPU_mip_render_workaround(void);
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bool GPU_depth_blitting_workaround(void);
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bool GPU_use_main_context_workaround(void);
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bool GPU_use_hq_normals_workaround(void);
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bool GPU_crappy_amd_driver(void);
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bool GPU_shader_image_load_store_support(void);
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bool GPU_mem_stats_supported(void);
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void GPU_mem_stats_get(int *totalmem, int *freemem);
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bool GPU_stereo_quadbuffer_support(void);
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#ifdef __cplusplus
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}
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#endif
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