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blender-archive/source/blender/nodes/texture/node_texture_tree.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#include <string.h>
#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_linestyle.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "NOD_texture.h"
#include "node_common.h"
#include "node_exec.h"
#include "node_texture_util.h"
#include "node_util.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RE_texture.h"
static void texture_get_from_context(const bContext *C,
bNodeTreeType *UNUSED(treetype),
bNodeTree **r_ntree,
ID **r_id,
ID **r_from)
{
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
Tex *tx = NULL;
if (snode->texfrom == SNODE_TEX_BRUSH) {
struct Brush *brush = NULL;
if (ob && (ob->mode & OB_MODE_SCULPT)) {
brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
}
else {
brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
}
if (brush) {
*r_from = (ID *)brush;
tx = give_current_brush_texture(brush);
if (tx) {
*r_id = &tx->id;
*r_ntree = tx->nodetree;
}
}
}
else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer);
if (linestyle) {
*r_from = (ID *)linestyle;
tx = give_current_linestyle_texture(linestyle);
if (tx) {
*r_id = &tx->id;
*r_ntree = tx->nodetree;
}
}
}
}
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
func(calldata, NODE_CLASS_GROUP, N_("Group"));
func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
/* XXX muting disabled in previews because of threading issues with the main execution
* it works here, but disabled for consistency
*/
#if 1
static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
{
bNode *node, *node_next;
/* replace muted nodes and reroute nodes by internal links */
for (node = localtree->nodes.first; node; node = node_next) {
node_next = node->next;
if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
nodeInternalRelink(localtree, node);
ntreeFreeLocalNode(localtree, node);
}
}
}
#else
static void localize(bNodeTree *UNUSED(localtree), bNodeTree *UNUSED(ntree))
{
}
#endif
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_sync_tree(ntree, localtree);
}
static void local_merge(Main *UNUSED(bmain), bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_merge_tree(ntree, localtree, true);
}
static void update(bNodeTree *ntree)
{
ntree_update_reroute_nodes(ntree);
if (ntree->update & NTREE_UPDATE_NODES) {
/* clean up preview cache, in case nodes have been removed */
BKE_node_preview_remove_unused(ntree);
}
}
bNodeTreeType *ntreeType_Texture;
void register_node_tree_type_tex(void)
{
bNodeTreeType *tt = ntreeType_Texture = MEM_callocN(sizeof(bNodeTreeType),
"texture node tree type");
tt->type = NTREE_TEXTURE;
strcpy(tt->idname, "TextureNodeTree");
strcpy(tt->ui_name, N_("Texture Node Editor"));
tt->ui_icon = 0; /* defined in drawnode.c */
strcpy(tt->ui_description, N_("Texture nodes"));
tt->foreach_nodeclass = foreach_nodeclass;
tt->update = update;
tt->localize = localize;
tt->local_sync = local_sync;
tt->local_merge = local_merge;
tt->get_from_context = texture_get_from_context;
tt->rna_ext.srna = &RNA_TextureNodeTree;
ntreeTypeAdd(tt);
}
bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
bNodeTree *ntree,
bNodeInstanceKey parent_key)
{
bNodeTreeExec *exec;
bNode *node;
/* common base initialization */
exec = ntree_exec_begin(context, ntree, parent_key);
/* allocate the thread stack listbase array */
exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
for (node = exec->nodetree->nodes.first; node; node = node->next) {
node->need_exec = 1;
}
return exec;
}
bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree)
{
bNodeExecContext context;
bNodeTreeExec *exec;
/* XXX hack: prevent exec data from being generated twice.
* this should be handled by the renderer!
*/
if (ntree->execdata) {
return ntree->execdata;
}
context.previews = ntree->previews;
exec = ntreeTexBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
/* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
* which only store the ntree pointer. Should be fixed at some point!
*/
ntree->execdata = exec;
return exec;
}
/* free texture delegates */
static void tex_free_delegates(bNodeTreeExec *exec)
{
bNodeThreadStack *nts;
bNodeStack *ns;
int th, a;
for (th = 0; th < BLENDER_MAX_THREADS; th++) {
for (nts = exec->threadstack[th].first; nts; nts = nts->next) {
for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) {
if (ns->data && !ns->is_copy) {
MEM_freeN(ns->data);
}
}
}
}
}
void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
{
bNodeThreadStack *nts;
int a;
if (exec->threadstack) {
tex_free_delegates(exec);
for (a = 0; a < BLENDER_MAX_THREADS; a++) {
for (nts = exec->threadstack[a].first; nts; nts = nts->next) {
if (nts->stack) {
MEM_freeN(nts->stack);
}
}
BLI_freelistN(&exec->threadstack[a]);
}
MEM_freeN(exec->threadstack);
exec->threadstack = NULL;
}
ntree_exec_end(exec);
}
void ntreeTexEndExecTree(bNodeTreeExec *exec)
{
if (exec) {
/* exec may get freed, so assign ntree */
bNodeTree *ntree = exec->nodetree;
ntreeTexEndExecTree_internal(exec);
/* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
ntree->execdata = NULL;
}
}
int ntreeTexExecTree(bNodeTree *ntree,
TexResult *target,
const float co[3],
float dxt[3],
float dyt[3],
int osatex,
const short thread,
const Tex *UNUSED(tex),
short which_output,
int cfra,
int preview,
MTex *mtex)
{
TexCallData data;
float *nor = target->nor;
int retval = TEX_INT;
bNodeThreadStack *nts = NULL;
bNodeTreeExec *exec = ntree->execdata;
data.co = co;
data.dxt = dxt;
data.dyt = dyt;
data.osatex = osatex;
data.target = target;
data.do_preview = preview;
data.do_manage = true;
data.thread = thread;
data.which_output = which_output;
data.cfra = cfra;
data.mtex = mtex;
/* ensure execdata is only initialized once */
if (!exec) {
BLI_thread_lock(LOCK_NODES);
if (!ntree->execdata) {
ntreeTexBeginExecTree(ntree);
}
BLI_thread_unlock(LOCK_NODES);
exec = ntree->execdata;
}
nts = ntreeGetThreadStack(exec, thread);
ntreeExecThreadNodes(exec, nts, &data, thread);
ntreeReleaseThreadStack(nts);
if (target->nor) {
retval |= TEX_NOR;
}
retval |= TEX_RGB;
/* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was
* set however, the texture code checks this for other reasons
* (namely, a normal is required for material). */
target->nor = nor;
return retval;
}