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blender-archive/source/blender/editors/space_buttons/buttons_intern.h
Janne Karhu 08b8fc34cf Disconnect/connect hair:
- Moves hair from face-space to global space and back.
- Allows for editing of emitter mesh after hair combing.
- Disconnect hair before doing topology changing changes in mesh edit mode, connect after changes.
- Notes:
	* The closest location on emitter surface to the hair root is used to connect the hair.
	* Emitter deflection, sticky roots and add brush don't apply for disconnect hair in particle mode.
- Todo for future:
	* Copy disconnected hair from object to another (when 2.5 has proper copy operators again).
	* Possible automatic disconnect/connect with topology changing operations in mesh edit mode.
	
Other changes/fixes:
- Proper subtypes for some particle mode notifiers.
- Particle mode selections didn't draw correctly because of using lighting for the paths.
2009-09-05 20:12:08 +00:00

99 lines
3.3 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_BUTTONS_INTERN_H
#define ED_BUTTONS_INTERN_H
struct ARegion;
struct ARegionType;
struct bContext;
struct bContextDataResult;
struct SpaceButs;
struct uiLayout;
struct wmOperatorType;
/* buts->scaflag */
#define BUTS_SENS_SEL 1
#define BUTS_SENS_ACT 2
#define BUTS_SENS_LINK 4
#define BUTS_CONT_SEL 8
#define BUTS_CONT_ACT 16
#define BUTS_CONT_LINK 32
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
#define BUTS_SENS_STATE 512
#define BUTS_ACT_STATE 1024
#define BUTS_HEADERY (HEADERY*1.2)
#define BUTS_UI_UNIT (UI_UNIT_Y*1.2)
/* internal exports only */
/* buttons_header.c */
void buttons_header_buttons(const struct bContext *C, struct ARegion *ar);
/* buttons_context.c */
void buttons_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
int buttons_context(const struct bContext *C, const char *member, struct bContextDataResult *result);
void buttons_context_draw(const struct bContext *C, struct uiLayout *layout);
void buttons_context_register(struct ARegionType *art);
/* buttons_ops.c */
void OBJECT_OT_group_add(struct wmOperatorType *ot);
void OBJECT_OT_group_remove(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
void MATERIAL_OT_new(struct wmOperatorType *ot);
void TEXTURE_OT_new(struct wmOperatorType *ot);
void WORLD_OT_new(struct wmOperatorType *ot);
void OBJECT_OT_particle_system_add(struct wmOperatorType *ot);
void OBJECT_OT_particle_system_remove(struct wmOperatorType *ot);
void PARTICLE_OT_new(struct wmOperatorType *ot);
void PARTICLE_OT_new_target(struct wmOperatorType *ot);
void PARTICLE_OT_remove_target(struct wmOperatorType *ot);
void PARTICLE_OT_target_move_up(struct wmOperatorType *ot);
void PARTICLE_OT_target_move_down(struct wmOperatorType *ot);
void PARTICLE_OT_connect_hair(struct wmOperatorType *ot);
void PARTICLE_OT_disconnect_hair(struct wmOperatorType *ot);
void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
void BUTTONS_OT_file_browse(struct wmOperatorType *ot);
void BUTTONS_OT_toolbox(struct wmOperatorType *ot);
#endif /* ED_BUTTONS_INTERN_H */