- Moves hair from face-space to global space and back. - Allows for editing of emitter mesh after hair combing. - Disconnect hair before doing topology changing changes in mesh edit mode, connect after changes. - Notes: * The closest location on emitter surface to the hair root is used to connect the hair. * Emitter deflection, sticky roots and add brush don't apply for disconnect hair in particle mode. - Todo for future: * Copy disconnected hair from object to another (when 2.5 has proper copy operators again). * Possible automatic disconnect/connect with topology changing operations in mesh edit mode. Other changes/fixes: - Proper subtypes for some particle mode notifiers. - Particle mode selections didn't draw correctly because of using lighting for the paths.
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id:
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef ED_BUTTONS_INTERN_H
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#define ED_BUTTONS_INTERN_H
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struct ARegion;
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struct ARegionType;
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struct bContext;
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struct bContextDataResult;
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struct SpaceButs;
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struct uiLayout;
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struct wmOperatorType;
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/* buts->scaflag */		
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#define BUTS_SENS_SEL		1
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#define BUTS_SENS_ACT		2
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#define BUTS_SENS_LINK		4
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#define BUTS_CONT_SEL		8
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#define BUTS_CONT_ACT		16
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#define BUTS_CONT_LINK		32
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#define BUTS_ACT_SEL		64
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#define BUTS_ACT_ACT		128
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#define BUTS_ACT_LINK		256
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#define BUTS_SENS_STATE		512
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#define BUTS_ACT_STATE		1024
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#define BUTS_HEADERY		(HEADERY*1.2)
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#define BUTS_UI_UNIT		(UI_UNIT_Y*1.2)
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/* internal exports only */
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/* buttons_header.c */
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void buttons_header_buttons(const struct bContext *C, struct ARegion *ar);
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/* buttons_context.c */
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void buttons_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
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int buttons_context(const struct bContext *C, const char *member, struct bContextDataResult *result);
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void buttons_context_draw(const struct bContext *C, struct uiLayout *layout);
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void buttons_context_register(struct ARegionType *art);
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/* buttons_ops.c */
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void OBJECT_OT_group_add(struct wmOperatorType *ot);
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void OBJECT_OT_group_remove(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
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void MATERIAL_OT_new(struct wmOperatorType *ot);
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void TEXTURE_OT_new(struct wmOperatorType *ot);
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void WORLD_OT_new(struct wmOperatorType *ot);
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void OBJECT_OT_particle_system_add(struct wmOperatorType *ot);
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void OBJECT_OT_particle_system_remove(struct wmOperatorType *ot);
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void PARTICLE_OT_new(struct wmOperatorType *ot);
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void PARTICLE_OT_new_target(struct wmOperatorType *ot);
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void PARTICLE_OT_remove_target(struct wmOperatorType *ot);
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void PARTICLE_OT_target_move_up(struct wmOperatorType *ot);
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void PARTICLE_OT_target_move_down(struct wmOperatorType *ot);
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void PARTICLE_OT_connect_hair(struct wmOperatorType *ot);
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void PARTICLE_OT_disconnect_hair(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
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void BUTTONS_OT_file_browse(struct wmOperatorType *ot);
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void BUTTONS_OT_toolbox(struct wmOperatorType *ot);
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#endif /* ED_BUTTONS_INTERN_H */
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