as well as for Objects. Hotkey: CTRL+ALT+C (bit clumsy I know, but I like to use the Ckey). Constraints are added to the active Object or Bone. Based on selection context, the menu has three versions: Pose Mode: - if another bone is selected, bone becomes target - else if another Object is selected, Object becomes target - else it adds a new Empty as target Object Mode - if another Object is selected: Object becomes target - else it adds a new Empty as target Same works this way now for CTRL+I, "Add IK". To be solved: ALT+C in PoseMode is "Clear Constraints", but in Object Mode it does "Convert" still...
761 lines
18 KiB
C
761 lines
18 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BIF_editaction.h"
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#include "BIF_editarmature.h"
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#include "BIF_editconstraint.h"
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#include "BIF_poseobject.h"
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#include "BIF_interface.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_toolbox.h"
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#include "blendef.h"
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#include "nla.h"
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#include "mydevice.h"
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ListBase *get_active_constraint_channels (Object *ob, int forcevalid)
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{
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char ipstr[64];
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if (!ob)
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return NULL;
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/* See if we are a bone constraint */
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if (ob->flag & OB_POSEMODE) {
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bActionChannel *achan;
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bPoseChannel *pchan;
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pchan = get_active_posechannel(ob);
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if (pchan) {
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/* Make sure we have an action */
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if (!ob->action){
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if (!forcevalid)
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return NULL;
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ob->action=add_empty_action(ID_PO);
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}
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/* Make sure we have an actionchannel */
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achan = get_action_channel(ob->action, pchan->name);
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if (!achan){
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if (!forcevalid)
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return NULL;
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achan = MEM_callocN (sizeof(bActionChannel), "actionChannel");
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strcpy (achan->name, pchan->name);
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sprintf (ipstr, "%s.%s", ob->action->id.name+2, achan->name);
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ipstr[23]=0;
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achan->ipo= add_ipo(ipstr, ID_AC);
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BLI_addtail (&ob->action->chanbase, achan);
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}
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return &achan->constraintChannels;
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}
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else return NULL;
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}
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/* else we return object constraints */
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else {
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if(ob->ipoflag & OB_ACTION_OB) {
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bActionChannel *achan = get_action_channel(ob->action, "Object");
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if(achan)
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return &achan->constraintChannels;
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else
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return NULL;
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}
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return &ob->constraintChannels;
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}
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}
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/* if object in posemode, active bone constraints, else object constraints */
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ListBase *get_active_constraints(Object *ob)
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{
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if (!ob)
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return NULL;
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if (ob->flag & OB_POSEMODE) {
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bPoseChannel *pchan;
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pchan = get_active_posechannel(ob);
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if (pchan)
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return &pchan->constraints;
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}
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else
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return &ob->constraints;
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return NULL;
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}
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/* single constraint */
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bConstraint *get_active_constraint(Object *ob)
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{
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ListBase *lb= get_active_constraints(ob);
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if(lb) {
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bConstraint *con;
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for(con= lb->first; con; con=con->next)
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if(con->flag & CONSTRAINT_ACTIVE)
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return con;
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}
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return NULL;
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}
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/* single channel, for ipo */
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bConstraintChannel *get_active_constraint_channel(Object *ob)
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{
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bConstraint *con;
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bConstraintChannel *chan;
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if (ob->flag & OB_POSEMODE) {
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if(ob->action) {
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bPoseChannel *pchan;
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pchan = get_active_posechannel(ob);
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if(pchan) {
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for(con= pchan->constraints.first; con; con= con->next)
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if(con->flag & CONSTRAINT_ACTIVE)
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break;
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if(con) {
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bActionChannel *achan = get_action_channel(ob->action, pchan->name);
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if(achan) {
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for(chan= achan->constraintChannels.first; chan; chan= chan->next)
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if(!strcmp(chan->name, con->name))
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break;
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return chan;
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}
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}
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}
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}
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}
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else {
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for(con= ob->constraints.first; con; con= con->next)
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if(con->flag & CONSTRAINT_ACTIVE)
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break;
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if(con) {
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ListBase *lb= get_active_constraint_channels(ob, 0);
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if(lb) {
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for(chan= lb->first; chan; chan= chan->next)
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if(!strcmp(chan->name, con->name))
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break;
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return chan;
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}
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}
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}
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return NULL;
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}
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bConstraint *add_new_constraint(short type)
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{
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bConstraint *con;
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con = MEM_callocN(sizeof(bConstraint), "constraint");
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/* Set up a generic constraint datablock */
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con->type = type;
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con->flag |= CONSTRAINT_EXPAND;
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con->enforce=1.0F;
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/* Load the data for it */
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con->data = new_constraint_data(con->type);
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strcpy (con->name, "Const");
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return con;
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}
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void add_constraint_to_object(bConstraint *con, Object *ob)
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{
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ListBase *list;
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list = &ob->constraints;
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if (list) {
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unique_constraint_name(con, list);
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BLI_addtail(list, con);
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con->flag |= CONSTRAINT_ACTIVE;
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for(con= con->prev; con; con= con->prev)
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con->flag &= ~CONSTRAINT_ACTIVE;
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}
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}
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char *get_con_subtarget_name(bConstraint *con, Object *target)
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{
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/*
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* If the target for this constraint is target, return a pointer
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* to the name for this constraints subtarget ... NULL otherwise
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*/
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switch (con->type) {
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case CONSTRAINT_TYPE_ACTION:
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{
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bActionConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_LOCLIKE:
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{
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bLocateLikeConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_ROTLIKE:
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{
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bRotateLikeConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_KINEMATIC:
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{
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bKinematicConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_TRACKTO:
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{
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bTrackToConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_MINMAX:
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{
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bMinMaxConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_LOCKTRACK:
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{
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bLockTrackConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_STRETCHTO:
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{
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bStretchToConstraint *data = con->data;
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if (data->tar==target) return data->subtarget;
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}
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break;
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case CONSTRAINT_TYPE_FOLLOWPATH:
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/* wonder if this is relevent, since this constraint
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* cannot have a subtarget - theeth
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*/
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{
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/*
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* bFollowPathConstraint *data = con->data;
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*/
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return NULL;
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}
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break;
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}
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return NULL;
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}
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/* checks validity of object pointers, and NULLs,
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if Bone doesnt exist it sets the CONSTRAINT_DISABLE flag */
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static void test_constraints (Object *owner, const char* substring)
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{
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bConstraint *curcon;
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ListBase *conlist= NULL;
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int type;
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if (owner==NULL) return;
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/* Check parents */
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/* Get the constraint list for this object */
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if (strlen (substring)){
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switch (owner->type){
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case OB_ARMATURE:
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type = TARGET_BONE;
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break;
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default:
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type = TARGET_OBJECT;
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break;
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}
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}
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else
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type = TARGET_OBJECT;
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switch (type){
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case TARGET_OBJECT:
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conlist = &owner->constraints;
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break;
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case TARGET_BONE:
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{
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Bone *bone;
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bPoseChannel *chan;
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bone = get_named_bone(((bArmature*)owner->data), substring);
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chan = get_pose_channel (owner->pose, substring);
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if (bone && chan){
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conlist = &chan->constraints;
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}
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}
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break;
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}
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/* Cycle constraints */
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if (conlist){
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for (curcon = conlist->first; curcon; curcon=curcon->next){
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curcon->flag &= ~CONSTRAINT_DISABLE;
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switch (curcon->type){
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case CONSTRAINT_TYPE_ACTION:
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{
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bActionConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_LOCLIKE:
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{
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bLocateLikeConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_MINMAX:
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{
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bMinMaxConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_ROTLIKE:
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{
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bRotateLikeConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_KINEMATIC:
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{
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bKinematicConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_TRACKTO:
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{
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bTrackToConstraint *data = curcon->data;
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if (!exist_object(data->tar)) {
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->reserved2==data->reserved1){
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->reserved2+3==data->reserved1){
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_LOCKTRACK:
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{
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bLockTrackConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->lockflag==data->trackflag){
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->lockflag+3==data->trackflag){
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_STRETCHTO:
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{
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bStretchToConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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|
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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case CONSTRAINT_TYPE_FOLLOWPATH:
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{
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bFollowPathConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->tar->type != OB_CURVE){
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data->tar = NULL;
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->upflag==data->trackflag){
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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if (data->upflag+3==data->trackflag){
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curcon->flag |= CONSTRAINT_DISABLE;
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break;
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}
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}
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break;
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}
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}
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}
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}
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|
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static void test_bonelist_constraints (Object *owner, ListBase *list)
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|
{
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Bone *bone;
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for (bone = list->first; bone; bone=bone->next) {
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test_constraints(owner, bone->name);
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test_bonelist_constraints (owner, &bone->childbase);
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}
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}
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void object_test_constraints (Object *owner)
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{
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test_constraints(owner, "");
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|
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if(owner->type==OB_ARMATURE) {
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bArmature *arm;
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arm = get_armature(owner);
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if (arm)
|
|
test_bonelist_constraints (owner, &arm->bonebase);
|
|
}
|
|
|
|
}
|
|
|
|
/* context: active object in posemode, active channel, optional selected channel */
|
|
void add_constraint(int only_IK)
|
|
{
|
|
Object *ob= OBACT, *obsel=NULL;
|
|
bPoseChannel *pchanact=NULL, *pchansel=NULL;
|
|
bConstraint *con=NULL;
|
|
Base *base;
|
|
short nr;
|
|
|
|
/* paranoia checks */
|
|
if(ob==NULL || ob==G.obedit) return;
|
|
|
|
if(ob->pose && (ob->flag & OB_POSEMODE)) {
|
|
|
|
/* find active channel */
|
|
for(pchanact= ob->pose->chanbase.first; pchanact; pchanact= pchanact->next)
|
|
if(pchanact->bone->flag & BONE_ACTIVE) break;
|
|
if(pchanact==NULL) return;
|
|
|
|
/* find selected bone */
|
|
for(pchansel= ob->pose->chanbase.first; pchansel; pchansel= pchansel->next) {
|
|
if(pchansel!=pchanact)
|
|
if(pchansel->bone->flag & BONE_SELECTED) break;
|
|
}
|
|
}
|
|
|
|
/* find selected object */
|
|
for(base= FIRSTBASE; base; base= base->next)
|
|
if( TESTBASE(base) && base->object!=ob )
|
|
obsel= base->object;
|
|
|
|
/* the only_IK caller has checked for posemode! */
|
|
if(only_IK) {
|
|
for(con= pchanact->constraints.first; con; con= con->next) {
|
|
if(con->type==CONSTRAINT_TYPE_KINEMATIC) break;
|
|
}
|
|
if(con) {
|
|
error("Pose Channel already has IK");
|
|
return;
|
|
}
|
|
|
|
if(pchansel)
|
|
nr= pupmenu("Add IK Constraint%t|To New Empty Object%x10");
|
|
else if(obsel)
|
|
nr= pupmenu("Add IK Constraint%t|To Selected Object%x10");
|
|
else
|
|
nr= pupmenu("Add IK Constraint%t|To New Empty Object%x10");
|
|
}
|
|
else {
|
|
if(pchanact) {
|
|
if(pchansel)
|
|
nr= pupmenu("Add Constraint to selected Bone%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7");
|
|
else if(obsel && obsel->type==OB_CURVE)
|
|
nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6|Stretch To%x7");
|
|
else if(obsel)
|
|
nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7");
|
|
else
|
|
nr= pupmenu("Add Constraint to New Empty Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7");
|
|
}
|
|
else {
|
|
if(obsel && obsel->type==OB_CURVE)
|
|
nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6");
|
|
else if(obsel)
|
|
nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5");
|
|
else
|
|
nr= pupmenu("Add Constraint to New Empty Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5");
|
|
}
|
|
}
|
|
|
|
if(nr<1) return;
|
|
|
|
/* handle IK separate */
|
|
if(nr==10) {
|
|
|
|
/* prevent weird chains... */
|
|
if(pchansel) {
|
|
bPoseChannel *pchan= pchanact;
|
|
while(pchan) {
|
|
if(pchan==pchansel) break;
|
|
pchan= pchan->parent;
|
|
}
|
|
if(pchan) {
|
|
error("IK root cannot be linked to IK tip");
|
|
return;
|
|
}
|
|
pchan= pchansel;
|
|
while(pchan) {
|
|
if(pchan==pchanact) break;
|
|
pchan= pchan->parent;
|
|
}
|
|
if(pchan) {
|
|
error("IK tip cannot be linked to IK root");
|
|
return;
|
|
}
|
|
}
|
|
|
|
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
|
|
BLI_addtail(&pchanact->constraints, con);
|
|
pchanact->constflag |= PCHAN_HAS_IK; // for draw, but also for detecting while pose solving
|
|
}
|
|
else {
|
|
|
|
if(nr==1) con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
|
|
else if(nr==2) con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
|
|
else if(nr==3) con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
|
|
else if(nr==4) con = add_new_constraint(CONSTRAINT_TYPE_MINMAX);
|
|
else if(nr==5) con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
|
|
else if(nr==6) con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
|
|
else if(nr==7) con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
|
|
|
|
if(con==NULL) return; /* paranoia */
|
|
|
|
if(pchanact) {
|
|
BLI_addtail(&pchanact->constraints, con);
|
|
pchanact->constflag |= PCHAN_HAS_CONST; /* for draw */
|
|
}
|
|
else {
|
|
BLI_addtail(&ob->constraints, con);
|
|
}
|
|
}
|
|
|
|
/* set the target */
|
|
if(pchansel) {
|
|
set_constraint_target(con, ob, pchansel->name);
|
|
}
|
|
else if(obsel) {
|
|
set_constraint_target(con, obsel, NULL);
|
|
}
|
|
else { /* add new empty as target */
|
|
Base *base= BASACT, *newbase;
|
|
Object *obt;
|
|
|
|
obt= add_object(OB_EMPTY);
|
|
/* set layers OK */
|
|
newbase= BASACT;
|
|
newbase->lay= base->lay;
|
|
obt->lay= newbase->lay;
|
|
|
|
/* transform cent to global coords for loc */
|
|
if(pchanact) {
|
|
if(only_IK)
|
|
VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail);
|
|
else
|
|
VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head);
|
|
}
|
|
else
|
|
VECCOPY(obt->loc, ob->obmat[3]);
|
|
|
|
set_constraint_target(con, obt, NULL);
|
|
|
|
/* restore, add_object sets active */
|
|
BASACT= base;
|
|
base->flag |= SELECT;
|
|
}
|
|
|
|
|
|
/* active flag */
|
|
con->flag |= CONSTRAINT_ACTIVE;
|
|
for(con= con->prev; con; con= con->prev)
|
|
con->flag &= ~CONSTRAINT_ACTIVE;
|
|
|
|
DAG_scene_sort(G.scene); // sort order of objects
|
|
|
|
if(pchanact) {
|
|
ob->pose->flag |= POSE_RECALC; // sort pose channels
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations
|
|
}
|
|
else
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB); // and all its relations
|
|
|
|
allqueue (REDRAWVIEW3D, 0);
|
|
allqueue (REDRAWBUTSOBJECT, 0);
|
|
allqueue (REDRAWOOPS, 0);
|
|
|
|
if(only_IK)
|
|
BIF_undo_push("Add IK Constraint");
|
|
else
|
|
BIF_undo_push("Add Constraint");
|
|
|
|
}
|
|
|
|
|