Vertex parents were not requesting the original index layer, now do this as part of depsgraph building, and make constraints with vertex groups use the same system. Fix is based on patch by Campbell, but with some changes.
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/depsgraph_private.h
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* \ingroup bke
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*/
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#ifndef DEPSGRAPH_PRIVATE
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#define DEPSGRAPH_PRIVATE
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#include "BKE_depsgraph.h"
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#include "DNA_constraint_types.h"
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#include "BKE_constraint.h"
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#define DEPSX 5.0f
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#define DEPSY 1.8f
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#define DAGQUEUEALLOC 50
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enum {
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DAG_WHITE = 0,
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DAG_GRAY = 1,
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DAG_BLACK = 2
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};
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typedef struct DagAdjList
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{
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struct DagNode *node;
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short type;
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int count; // number of identical arcs
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unsigned int lay; // for flushing redraw/rebuild events
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const char *name;
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struct DagAdjList *next;
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} DagAdjList;
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typedef struct DagNode
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{
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int color;
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short type;
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float x, y, k;
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void * ob;
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void * first_ancestor;
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int ancestor_count;
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unsigned int lay; // accumulated layers of its relations + itself
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unsigned int scelay; // layers due to being in scene
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unsigned int customdata_mask; // customdata mask
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int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing
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int BFS_dist; // BFS distance
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int DFS_dist; // DFS distance
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int DFS_dvtm; // DFS discovery time
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int DFS_fntm; // DFS Finishing time
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struct DagAdjList *child;
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struct DagAdjList *parent;
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struct DagNode *next;
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} DagNode;
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typedef struct DagNodeQueueElem {
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struct DagNode *node;
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struct DagNodeQueueElem *next;
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} DagNodeQueueElem;
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typedef struct DagNodeQueue
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{
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DagNodeQueueElem *first;
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DagNodeQueueElem *last;
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int count;
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int maxlevel;
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struct DagNodeQueue *freenodes;
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} DagNodeQueue;
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// forest as we may have more than one DAG unnconected
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typedef struct DagForest
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{
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ListBase DagNode;
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struct GHash *nodeHash;
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int numNodes;
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int is_acyclic;
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int time; // for flushing/tagging, compare with node->lasttime
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} DagForest;
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// queue operations
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DagNodeQueue * queue_create (int slots);
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void queue_raz(DagNodeQueue *queue);
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void push_queue(DagNodeQueue *queue, DagNode *node);
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void push_stack(DagNodeQueue *queue, DagNode *node);
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DagNode * pop_queue(DagNodeQueue *queue);
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DagNode * get_top_node_queue(DagNodeQueue *queue);
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// Dag management
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DagForest *getMainDag(void);
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void setMainDag(DagForest *dag);
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DagForest * dag_init(void);
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DagNode * dag_find_node (DagForest *forest,void * fob);
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DagNode * dag_add_node (DagForest *forest,void * fob);
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DagNode * dag_get_node (DagForest *forest,void * fob);
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DagNode * dag_get_sub_node (DagForest *forest,void * fob);
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void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name);
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void graph_bfs(void);
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DagNodeQueue * graph_dfs(void);
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void set_node_xy(DagNode *node, float x, float y);
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void graph_print_queue(DagNodeQueue *nqueue);
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void graph_print_queue_dist(DagNodeQueue *nqueue);
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void graph_print_adj_list(void);
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int build_deps(short mask);
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#endif
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