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blender-archive/source/gameengine/GameLogic/SCA_ORController.cpp
Campbell Barton d573e9c539 BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-04-03 04:12:20 +00:00

139 lines
3.3 KiB
C++

/**
* 'Or' together all inputs
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_ORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_ORController::SCA_ORController(SCA_IObject* gameobj,
PyTypeObject* T)
:SCA_IController(gameobj, T)
{
}
SCA_ORController::~SCA_ORController()
{
}
CValue* SCA_ORController::GetReplica()
{
CValue* replica = new SCA_ORController(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
void SCA_ORController::Trigger(SCA_LogicManager* logicmgr)
{
bool sensorresult = false;
SCA_ISensor* sensor;
vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
while ( (!sensorresult) && (!(is==m_linkedsensors.end())) )
{
sensor = *is;
if (sensor->IsPositiveTrigger()) sensorresult = true;
is++;
}
CValue* newevent = new CBoolValue(sensorresult);
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
logicmgr->AddActiveActuator(actua,newevent);
}
newevent->Release();
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ORController::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_ORController",
sizeof(SCA_ORController),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject SCA_ORController::Parents[] = {
&SCA_ORController::Type,
&SCA_IController::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_ORController::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ORController::Attributes[] = {
{ NULL } //Sentinel
};
PyObject* SCA_ORController::_getattr(const char *attr) {
_getattr_up(SCA_IController);
}
/* eof */