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blender-archive/source/blender/collada/AnimationCurveCache.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ANIMATION_CURVE_CACHE_H__
#define __ANIMATION_CURVE_CACHE_H__
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <vector>
#include <map>
#include <algorithm> // std::find
#include "exportSettings.h"
#include "collada_utils.h"
extern "C"
{
#include "DNA_object_types.h"
#include "DNA_anim_types.h"
}
class Matrix {
private:
float matrix[4][4];
public:
Matrix();
Matrix(float (&mat)[4][4]);
void set_matrix(float (&mat)[4][4]);
void set_matrix(Matrix &mat);
void get_matrix(float (&mat)[4][4]);
};
class SamplePoint {
private:
Object * ob;
Bone *pose_bone;
FCurve *fcu;
int frame; /* frame in timeline (not sure if we actually should store a float here) */
int index; /* Keyframe index in fcurve (makes sense only when fcu is also set) */
std::string path; /* Do not mixup with rna_path. It is used for different purposes! */
Matrix matrix; /* Local matrix, by default unit matrix, will be set when sampling */
public:
SamplePoint(int frame, Object *ob);
SamplePoint(int frame, Object *ob, FCurve *fcu, int index);
SamplePoint(int frame, Object *ob, Bone *bone);
Object *get_object();
Bone *get_bone();
FCurve *get_fcurve();
int get_frame();
int get_fcurve_index();
Matrix &get_matrix();
std::string &get_path();
void set_matrix(Matrix &matrix);
void set_matrix(float(&mat)[4][4]);
};
class AnimationCurveCache {
private:
void clear_cache(); // remove all sampled FCurves
void clear_cache(Object *ob); //remove sampled FCurves for single object
void create_curves(Object *ob);
std::vector<Object *> cached_objects; // list of objects for caching
std::map<Object *, std::vector<FCurve *>> cached_curves; //map of cached FCurves
std::map<int, std::vector<SamplePoint>> sample_frames; // list of frames where objects need to be sampled
std::vector<SamplePoint> &getFrameInfos(int frame_index);
void add_sample_point(SamplePoint &point);
void enable_fcurves(bAction *act, char *bone_name);
bool bone_matrix_local_get(Object *ob, Bone *bone, float (&mat)[4][4], bool for_opensim);
bContext *mContext;
public:
AnimationCurveCache(bContext *C);
~AnimationCurveCache();
void addObject(Object *obj);
void sampleMain(Scene *scene,
BC_export_transformation_type atm_type,
bool for_opensim);
void sampleScene(Scene *scene,
BC_export_transformation_type atm_type,
bool for_opensim,
bool keyframe_at_end = true); // use keys from FCurves, use timeline boundaries
void sampleScene(Scene *scene,
BC_export_transformation_type atm_type,
int sampling_rate, bool for_opensim,
bool keyframe_at_end = true ); // generate keyframes for frames use timeline boundaries
std::vector<FCurve *> *getSampledCurves(Object *ob);
void create_sample_frames_from_keyframes();
void create_sample_frames_generated(float sfra, float efra, int sampling_rate, int keyframe_at_end);
};
#endif