131 lines
3.7 KiB
C++
131 lines
3.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __ANIMATION_CURVE_CACHE_H__
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#define __ANIMATION_CURVE_CACHE_H__
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <vector>
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#include <map>
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#include <algorithm> // std::find
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#include "exportSettings.h"
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#include "collada_utils.h"
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extern "C"
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{
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#include "DNA_object_types.h"
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#include "DNA_anim_types.h"
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}
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class Matrix {
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private:
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float matrix[4][4];
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public:
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Matrix();
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Matrix(float (&mat)[4][4]);
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void set_matrix(float (&mat)[4][4]);
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void set_matrix(Matrix &mat);
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void get_matrix(float (&mat)[4][4]);
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};
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class SamplePoint {
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private:
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Object * ob;
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Bone *pose_bone;
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FCurve *fcu;
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int frame; /* frame in timeline (not sure if we actually should store a float here) */
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int index; /* Keyframe index in fcurve (makes sense only when fcu is also set) */
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std::string path; /* Do not mixup with rna_path. It is used for different purposes! */
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Matrix matrix; /* Local matrix, by default unit matrix, will be set when sampling */
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public:
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SamplePoint(int frame, Object *ob);
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SamplePoint(int frame, Object *ob, FCurve *fcu, int index);
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SamplePoint(int frame, Object *ob, Bone *bone);
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Object *get_object();
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Bone *get_bone();
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FCurve *get_fcurve();
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int get_frame();
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int get_fcurve_index();
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Matrix &get_matrix();
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std::string &get_path();
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void set_matrix(Matrix &matrix);
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void set_matrix(float(&mat)[4][4]);
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};
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class AnimationCurveCache {
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private:
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void clear_cache(); // remove all sampled FCurves
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void clear_cache(Object *ob); //remove sampled FCurves for single object
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void create_curves(Object *ob);
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std::vector<Object *> cached_objects; // list of objects for caching
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std::map<Object *, std::vector<FCurve *>> cached_curves; //map of cached FCurves
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std::map<int, std::vector<SamplePoint>> sample_frames; // list of frames where objects need to be sampled
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std::vector<SamplePoint> &getFrameInfos(int frame_index);
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void add_sample_point(SamplePoint &point);
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void enable_fcurves(bAction *act, char *bone_name);
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bool bone_matrix_local_get(Object *ob, Bone *bone, float (&mat)[4][4], bool for_opensim);
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bContext *mContext;
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public:
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AnimationCurveCache(bContext *C);
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~AnimationCurveCache();
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void addObject(Object *obj);
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void sampleMain(Scene *scene,
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BC_export_transformation_type atm_type,
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bool for_opensim);
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void sampleScene(Scene *scene,
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BC_export_transformation_type atm_type,
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bool for_opensim,
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bool keyframe_at_end = true); // use keys from FCurves, use timeline boundaries
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void sampleScene(Scene *scene,
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BC_export_transformation_type atm_type,
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int sampling_rate, bool for_opensim,
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bool keyframe_at_end = true ); // generate keyframes for frames use timeline boundaries
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std::vector<FCurve *> *getSampledCurves(Object *ob);
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void create_sample_frames_from_keyframes();
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void create_sample_frames_generated(float sfra, float efra, int sampling_rate, int keyframe_at_end);
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};
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#endif
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