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blender-archive/source/blender/blenkernel/BKE_sculpt.h
Nicholas Bishop b7bdc6c7a1 Fixed bug #8514, sculpt: pivot last and undo
Undoing in sculpt mode correctly returns to previous pivots now.
2008-03-21 01:10:32 +00:00

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2.0 KiB
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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_SCULPT_H
#define BKE_SCULPT_H
struct NumInput;
struct RadialControl;
struct Scene;
struct SculptData;
struct SculptSession;
typedef struct SculptSession {
struct ProjVert *projverts;
struct bglMats *mats;
/* An array of lists; array is sized as
large as the number of verts in the mesh,
the list for each vert contains the index
for all the faces that use that vertex */
struct ListBase *vertex_users;
struct IndexNode *vertex_users_mem;
int vertex_users_size;
/* Used temporarily per-stroke */
float *vertexcosnos;
ListBase damaged_rects;
ListBase damaged_verts;
/* Used to cache the render of the active texture */
unsigned int texcache_w, texcache_h, *texcache;
struct RadialControl *radialcontrol;
struct SculptStroke *stroke;
} SculptSession;
void sculptdata_init(struct Scene *sce);
void sculptdata_free(struct Scene *sce);
void sculptsession_free(struct Scene *sce);
void sculpt_vertexusers_free(struct SculptSession *ss);
void sculpt_reset_curve(struct SculptData *sd);
#endif